Crimson Kunoichi VS One-Armed Wolf

赤くノ一VS隻狼

I don’t think Google Translate is doing me any favors.

Two weeks ago, I revisited the video game Red Ninja: End of Honor after leaving it be for a few months and briefly mentioning it during the 2025 Year in Review wrap-up. I was initially left quite sour by its dodgy mechanics interfering terribly with the plot and keeping me from getting as far as I wanted. The exploration design philosophy combines objectives with freedom of exploration so there’s no two ways to clear a level, which excites me having played Castlevania and various Metroidvanias, sometimes of a lewder variety to go along with the gothic subculture of Castlevania.

This has a SFW version if you wanna game without playing with two joysticks.

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A PS2 Game About Shinobi Vengeance

With dodgy mechanics

Months ago, I added Red Ninja: End of Honor to my list of topics to cover in the New Year and I had done so at a time when the game had frustrated me greatly. I briefly touched upon it in this post about what I found wrong with it, why I hadn’t advanced as far as I could, etc., etc. I was playing enough of it earlier to get a handle of it and return to form of sorts and this and the next series of posts are going to be subjective, but on reflection, I don’t think I was going to approach it as fairly as I had hoped.

Now Red Ninja is a game with flaws, but watching some video essays and reviews of the game, it has a cult following, so with that in mind, here’s the short version: it needed better controls and a better camera.

Which is something I don’t want to say about the game because it has a lot going for it. Stealth mechanics that make use of traditional stealth and historical context. I do need to clarify something I said in that post linked above. I mentioned that kunoichi didn’t exist. I retract that statement. They were real, but pop culture elevated their status a lot. This was due to sparse record-keeping, mythic statuses of actual female warriors, or onna-musha/bugeisha, and historian debate. There’s more records of onna-musha than of kunoichi. So you might happen upon a historical, if loose, retelling of Tomoe Gozen than of Mochizuki Chiyome. For that matter, The Elusive Samurai has one such onna-musha, the tomboyish Mochizuki Ayako as a retainer to that dastardly light-footed regent.

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Miscellaneous Thoughts

A GAP! THERE’S A GAP!! NURSE!!!

Yeah, I intended for this week’s post to be about the Fate franchise, but that behemoth requires attention that I can’t split from a bunch of other things work and non-work related. The dedication necessary to commit to it exists, but it’s going to be broken off from several other things I either need to do or am viewing first. Something something undivided attention, something something divided like a math problem, something something… yeah, I can definitely do it, but whether I remember to knock it out before Christmas this year is up in the air with all the moving parts laid out and getting ready to be laid out so instead, I’ll knock out some thoughts and opinions for once about things I care about.

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The Getaway: Like GTA, But British

Even more British than the GTA series

Although the GTA series routinely satirizes American culture from the safety and comfort of the same three locations–budget NYC, discount Miami, and dollar store Los Angeles, plus surrounding areas–the heart and soul of the series is Britain and there was an expansion pack for the original GTA, set in London and featuring James Bond of all people.

Not for nothing, I welcome more games set in the UK to break the mold for a change

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2025 Year in Review and Topics Left Uncovered

Holiday wrap up

Hope everyone is enjoying their holidays, to include Boxing Day for my British and Commonwealth subscribers, I know you pop in a couple times a month. I am currently on leave right now, seeing family in New York until January 2, so the first post for 2026 will be delayed most likely until later the next day. So this Boxing Day will be spent reflecting on pieces of entertainment that I consumed in 2025, even if it was older or not necessarily released this year.

I won’t be using any particular order or any kind of ranking system. This post is gonna be a free-for-all, so look forward to video games, TV series, movies, and animanga all in one post. For the video game front, the FPS genre suffered a devastating loss earlier this week with one of the founders of Call of Duty and Medal of Honor, Vince Zampella, losing his life in a car crash in Los Angeles. His work, along with that of Jason West, heavily influenced the trajectory of the FPS genre and the gaming landscape from spearheading the modern warfare concept up until he and West were unceremoniously booted on trumped up charges. Nevertheless, neither man was deterred and got back on their feet with the likes of Titanfall under EA.

1970-2025

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The Games I’ve Played

Reviewing my play time

Down to the wire, the 11th hour and 2025 is drawing to a close and I have time for the last in this wrap up trio before I get to things I was aware of this year but didn’t or couldn’t cover. Some of these will be games that released this year, others will be old enough to legally drink in the U.S. Looking back on it, I played more games than I watched anime and the problem with anime I’ve had is one of the same ones I’ve had with television, standard or otherwise. The commitment to a series is more than a game that can last between 4 and 400 hours, not to mention as much as I loathe the binge watching method, one benefit it has is that I can clear out my watchlist sooner, but the drawback I see is not being able to fully absorb a show, nuances and all.

For the games I’ve played this year:

  1. Grand Theft Auto III (2001)
  2. God of War (2005)
  3. Silent Hill f (2025)
  4. Mafia: The Old Country (2025)
  5. Call of Duty: World at War (2008), Black Ops (2010), Black Ops II (2012)
  6. Ghost of Tsushima (2020)
  7. Max Payne (2001), Max Payne 2: The Fall of Max Payne (2003), Max Payne 3 (2012)
  8. Spec Ops: The Line (2012)

This is neither an exhaustive nor ranked in order list. Just ones that I spent a lot of time on this year and yes, for those who know, Max Payne is up there again. It’s my favorite series after all. Actually, looking at this list, I have reverence for games as old as myself, beginning with:

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Rust Belt Snuff Film

One of the few Rockstar products nearly banned in the U.S.

Banning and heavily scrutinizing entertainment products has been a time-honored tradition ever since Mortal Kombat, Night Trap, and Doom were released in the early 1990s. Violence, gore, and in Night Trap’s case, violence against women. All of these follow on a legacy of learning too late that being devil may care about the contents of an entertainment product can lead to controversy and public outcry. Not all of these can be accurately predicted, but if I didn’t do my research on Jaws or Gremlins before taking my kids there, I’d really have only myself to blame if the kids have nightmares.

Never mind the boat, you’re gonna need to explain to the misses why Timmy doesn’t like sharks all of a sudden before sleeping on the couch tonight.

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The World of Devil May Cry (and some other stuff)

The story of one of the best demon hunters with a supplement

Making another breakthrough in legacy video game franchises this time with Devil May Cry, the story of Dante, a supernatural gun for hire who hunts down every paranormal entity on earth to keep these forces from invasion and conquest. In his arsenal are a pair of handguns lovingly dubbed Ebony and Ivory to reflect their coloring, one blued and one chromed, so if you were in the market for a pair of collector’s items, you’ve gotta make sure Dante’s dead enough to pilfer his weapons. A sword is also attached to his back and seems to do roughly the same amount of damage as the buster sword from Final Fantasy VII.

The series debuted in 2001, spearheaded by Capcom when they were still respectable and didn’t pimp out the Resident Evil series over the course of the 2000s. Now let me see if I’ve got this right: a man named Dante ventures through hellish conditions to bring the light of the lord to humanity. Yes, the independent game wiki and associated Wikipedia page both mention the Divine Comedy as a source of inspiration, but unlike Dante Alighieri’s satire of the Holy See, Capcom’s crack adds 2000s edginess that’d be replicated in the likes of God of War and Max Payne, adds a skills-based combat system mostly based on your ability to move and shoot (though less balletic John Woo/Matrix-like than Max Payne, and more Soul Eater’s Death the Kid sans the strong pinky action).

Kid must do push-ups with his pinkies to be able to pull this off

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Hentai Games Trio

The chickens came home to roost again

The time has arrived once again to do what I do best and talk about an obscure piece of media with zero problems showing breasts and p[nyan]sy. Last year’s post about High School DxD, Shimoneta, and Monster Musume was a teaser; Valentine’s Day’s post about Scarlet Maiden was a personal introduction to AO/R18+ gaming; Spring’s post about FlipWitch – Forbidden Sex Hex was a continuation; and countless other lewd and raunchy animanga series have been showcased on this blog. This time around, I bring you a trio of hentai video games. Like Scarlet Maiden and FlipWitch, follow the Metroidvania formula in shape and art style with endless travel and backtracking, pixelated graphics, a list of bosses without a discernible order in which to defeat them, and several others. These three games are known as:

  1. Midnight Castle Succubus
  2. Tower and Sword of Succubus, and;
  3. Castle in the Clouds.

I’ll cover them in chronological order in this blog. As usual, I haven’t finished them all 100% but have spent enough time with all of them to get an idea of the least played ones to understand what was being emulated design-wise. Now onto:

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