Skyland… An Intro to Sci-Fi

Back to the obscure parts of my childhood

Yeah, this one is a day late, a doubloon short, and in debt to the Charon Syndicate thanks to the Needs of the Army (and my stubborn refusal to replace anything until it physically falls off my body, because I’m El Cheapo), but it’s no big deal. The only problem here is that the topic for this week’s blog hasn’t been well-researched, so forgive me if its connective tissue doesn’t have any industrial reinforcement.

I have come to introduce ye all to an obscure French-Canadian collaborated 3D animated series known only as: Skyland.

I look at this now after 20 years and think of how far CG has evolved from the ’80s to Reboot (1994-2001) to everything going on these days.

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Edginess and Deliberate Controversy

What was understood and what was lost over a decade

This is something of a long-time coming, a background project based largely on a series of video games that capture a now long-lost era of pop culture. An aesthetic that can best be described as urban neo-gothic horror. Video games that were edgy because they made use of what they lacked technologically, benefitting from sixth generation console limitations. Uglier graphics, standard definition resolution, subpar draw distances; video game developers and by extension many film and TV directors were between the word-of-mouth/magazine coverage era and the algorithm, ludicrous speed reactions. What am I getting at? Well, if you’re a regular subscriber or you tune in regularly to this blog you may or may not have an idea of the video games I’m about to bring up:

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Freelance Journalist VS Insane Asylum

You sure you’re a sane man?

A couple of times and long before I joined the Army, I watched and eventually bought and played the video game Outlast and its DLC: Whistleblower. A first-person view indie horror video game that markets an age-old, but classic trope of haunted abandoned asylum with a twist.

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I Forgot You

A game whose title is an easily ignored command

Zero Punctuation’s review of a 2013 action-adventure video game based largely on f[clock ticking]ing with people’s memory and further contributing to collective false memory, or the Mandela effect, was on my mind not too long ago. On sale on Steam, Remember Me is something of a spearhead to Don’t Nod Entertainment’s later time-manipulation faff about, Life is Strange, only What’s Your Name Again? is more sci-fi than that other game about early-2010s hipsters and young adults who’re better off crowding Starbucks locations in Portland and making a mockery of the acoustic guitar.

Maybe, like Yahtzee suggested, it’s the butt that’s talking. “Remember Me!” Who wouldn’t?

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Burgundy Shinobi VS Sakai Jin-dono

戦国時代VS鎌倉幕府

At this point, I’m milking Red Ninja for every ryo it owes me which isn’t something I normally do. I occasionally bring around my love for God of War Greek era and Max Payne as well as my contempt for the concept of Chainsaw Man and Tatsuki Fujimoto, not because I want to bury something to propel the other, but because I want to bring awareness to a multitude of different things that travel in similar circles. Since this is meant to be the conclusion of the Red Ninja recount series, the final part of this impromptu investigation into how a neat concept hung itself on its own cord by accident is going to be Ghost of Tsushima:

Sony’s a d[clang]khead for abandoning PC ports of popular games, I may never get to play Ghost of Yotei ಠ_ಠ.

Like Sekiro Monogatari before it, Sakai Jin VS the Mongol Horde is also set in historical Japan but right around the time when my favorite era, the Kamakura Shogunate reigns supreme, when the Hojo clan can pull all the strings and tickle the bums of the emperor and the shogunate and leave progressively larger handprints until Go-Daigo took notice and said, “Those degenerates over there, Ashikaga-dono!” Sadly, the Ashikaga would turn on Go-Daigo because one doesn’t simply scorn a samurai. But they’re not important in this story, the Adachi and Sakai clans are.

So far I have three games about shinobi or shinobi-shaped things. Redeemer of Tsushima Island, One-Armed Wolf and the Rejuvenating Waters, and Hidden and Discreet Things in a Sexy Red Kimono. Two take place in the Sengoku-era, one was around the time of Hojo Tokimune. Two play extraordinarily well, especially when it comes to samurai or ninja, one plays like it walked off the set of M. Night Shyamalan’s Split and never recovered.

Jin Sakai and Kurenai both use weapons consistent with real and fictional samurai and shinobi respectively, but Sakai-dono, as a samurai, is expected to use all those weapons befitting his status. The katana, the wakizashi, perhaps a yari/naginata/nagamaki, etc. especially while on horse, a bow and arrow; the samurai warrior and especially the general is an expert in all samurai tactics and even embraces many new and innovative tactics. Am I right, Hojo Tokiyuki-dono?

Not that Kurenai is unskilled in anything, the best way to describe her is right where she needs to be skills-wise, but for the third time, the controls don’t reflect that. Slight taps vs full taps, hold a button vs hold the same button plus another one for alternate controls, a fixed camera from a distance like what God of War achieves vs a fixed camera up-close that keeps an enemy out of view and damn, you just got stabbed with a naginata by a nameless foot soldier who should’ve been dangling from a beam in a mine.

It’s also worth noting that while Kurenai’s shinobi profession may seem cowardly in the Kamakura period, stealthy or show-y, both serve or belong to an exalted clan in Japanese history, even if one is completely made up in a way that would earn it the Akira Kurosawa Seal of Approval. Meanwhile, even the director of the worst ninja film of all time would look at Red Ninja and not even bother using the defibrillator to shock it back to its feet, but I don’t wanna be too harsh on the game. I was intrigued by a ROM hosting site to check it out for myself, and it clearly had an impression on me because I wrote about the game four or five times to date.

If a game kicks my ass because it was sufficiently difficult, then so be it. It can laugh at me from the Recycle Bin. But if it kicks my ass due to difficulty stalagmites and loops that belong in the first Sonic game then it’s not f[match-click]ing fair.

I’m exaggerating, Dragon’s Lair functions. For evil!! ╰(‵□′)╯

Both do make a good showing for their respective settings, though both also keep to the mythological shorthand rather make public the complications of their respective settings, which may be for a good reason. The Mongol Army wasn’t homogenous, they through Jurchens, Chinese, and Korean troops at the Japanese, none of whom spoke the same language or dialects, so you know damn well it was a mess the first time around, as well as the second, myths about the divine winds notwithstanding.

Similarly, the myths surrounding the shinobi of old are largely perpetuated by western and Japanese properties due to mythic shorthand for easy access. Loads of games default to masked assassin moving stealthily in the dead of night rather than a straw hat wanderer embedding himself in feudal Shizuoka. Swords clashing makes for better entertainment, just ask the Brothers Uchiha or Gokenin Zankuro.

But never mind the fact that it’s historically accurate for a samurai to use a gun (though this would be true during and after the Warring States period), the individual settings for each do well to communicate to me that this is a specific historical setting, as does Three-Legged Wolf Adventures and Watch Me Run from the Ashikaga. Actually that last one is in concert with Ghost of Tsushima but set 60+ years apart, while Sekiro and Red Ninja are contemporaries with unclear starting points due in large part to the semi-mythical origins of the concept of the ninja. Also because Sekiro has you up against creatures that exist in Junji Ito’s mind.

Maybe his antagonists have been outdone by Miyazaki’s in FromSoftware’s games

So between the gameplay and plot synopses of Wolf Amputee, The Patriotic Spartan, and Shinobi Before They Were Cool, the Tale of the Burgundy Spymaster of the Sengoku-jidai is one that I desperately want to see revisited. The concept itself should’ve been impossible to f[bone crunch]k up. And in my head it is! Countless fanarts of existing and original character kunoichi show that the concept is rich with potential. Even I did it, by way of AI image generation, based off an old drawing of mine.

Rare Tiberius artistry at work!?

Actually, this was largely based off artwork by the artist Gesogeso on sites like Instagram and Danbooru, but the fact remains that a sexy woman who can kill you with ninja skills isn’t an failure of a concept, it’s narrative gold. The developers behind Red Ninja put too much in a shallow kitchen sink and tried to pass it off as complete when it really comes close to the mess that was the Holy Roman Empire’s power division.

I might be asking for too much hoping an exceptional programmer can fix Red Ninja’s control scheme and remake it, but there’s much in the way of Kunoichi fiction. Just a matter of finding it. Hell, Googling kunoichi media yields obscure films that would make for great topics for me to discuss later this year while they’re still available on Tubi, but so far, kunoichi have historically been background set-dressing for male shinobi set-pieces.

This was the only one I could find on short notice that allegedly features kunoichi in the starring role. Whether it lives up to that promise remains to be seen while Tubi still has it. Whether I choose to talk about it after watching it also remains to be seen, but I watch a lot of things, so anything is possible. I brought up a buddy cop animanga series known as Taiho Shichauzo and much of that is readily available on YouTube itself. But a friend of mine (me) still encourages straw hat piracy. Just don’t pull a Zoro and get lost.

Ever got lost on a straight path? This man managed to achieve that. (T_T)

Vermilion Ninja VS Ghost of Sparta

Hacky, slash-y, chained weapon attack-y

Another week, another comparison between two games I’ve talked about at length on this blog before concerning warriors scorned by the powers that be and in a way that requires service to an opponent and/or taking the entirety of the Pantheon and unleashing the wrath of Timur the Lame onto it.

Maybe it was a coincidence, but Stalin never should’ve trusted Hitler for that long. Same with Mussolini, they already hated each other.

To summarize the plot of Red Ninja again, young Kurenai’s father is killed by the Black Lizard/Kurotokage clan, she is left for dead, and recruited by the enigmatic Mochizuki Chiyome, aligned with the Takeda clan and its leader, Takeda Shingen, to serve him and dismantle both the Kurotokage and Takeda’s enemies: the Oda clan. Her various methods of disposing of enemies consist of a weapon at the end of a chain used creatively, classic shinobi stealth and deceit, her own body as hinted by her suggestive outfit and the video game’s cover art, poison darts, and trademark shinobi tools like kunai and shuriken. There’s a blend of typical tropes and Japanese history, of which I approve as a Japanese history enjoyer.

God of War debuted in 2005 as an homage to claymation sword-and-sandals epic movies from the 1950s through the ’80s like Jason and the Argonauts, Hercules (likely the 1958 version), and Clash of the Titans. The central character is Kratos, a very brutally patriotic Spartan, whose skin is marked, first by the searing chains of the Blades of Chaos awarded to him by Ares, and then by the ashes of his family who was killed in a blinding rage as a means to sever his connection to mortality and commit him to lifetime service to Ares. Say what you will about Ascension and the PSP games, but they all do well to cement his position in a very Greek tragedy way.

Ascension is shortly after he realizes that serving Ares is a ruin. Leaving his service isn’t as easy with the Furies breathing down his neck to bind him to his oath. Chains of Olympus occurs five years into his redemptive service to the larger pantheon sans Ares where his main duty is to retrieve Helios from Hades and drive back Morpheus, the God of Dreams. God of War 2005 is five years after that, and a real chance at redemption arrives at the death of Ares by Kratos’ hand, but due to the nature of his brutality and prior service, the one thing he’s always wanted–a mental cleanse–is out of reach.

“The gods of Olympus have abandoned me… now there is no hope.”

But Olympus won’t let him go. They award him Ares’ throne, which was never what he wanted, and in Ghost of Sparta (my personal favorite next to II), visions of his childhood and his brother Deimos come back to haunt him. Learning from his mother, who was cursed by Zeus, that Deimos had been held for ages in the Domain of Death, Kratos seeks to free him, and the gods try to stop him tacitly by having Athena talk him out of it and explaining why they thought Deimos was the personification of dread. In Greek mythology, the deity Deimos and his twin brother Phobos represented the concepts of dread and fear respectively. In typical tragic fashion, Ghost of Sparta shows him being kidnapped from Sparta by Ares and Athena themselves to eliminate threats, namely threats to Olympus. Thanatos, the literal black sheep of the pantheon and personification of death, keeps him locked up. Committing to these duties, Thanatos engages them in combat and kills Deimos.

His mother, brother, wife, and child all dead around Kratos and without any human attachments, Athena awards him godhood and the official seat as the god of war. A great boost of morality for Sparta, an asset for Olympus, and a Spartan kick in the teeth for Kratos whose humanity, which he wanted to cling on to, has been stripped away.

Channel: Parts From Movies

I could not resist.

God of War II is where Kratos is in full “f[roar]k this” mode and he personally guides his Spartans into battle with virtually zero resistance from them and all from Olympus who realize they replaced a beast with an even worse monster. A man who cared little for petty godly squabbles is now using his position to discredit their sense of order and elevate himself as a consequence. Now Sparta truly is known throughout the world. Zeus tricked him into stripping himself of his own godly powers and saw to it personally that he would never be able to resist him again… or so he thought until Gaia intervened personally. Kratos angered himself back to life and slaughtered his way to the Isle of Creation to seek counsel from the Sisters of Fate, the literal gatekeepers of time. Ignoring the inherent danger of messing with time to f[SPARTA]k Zeus back, Kratos returned to weaken Zeus, and with the help of the Titans who lost the Titanomachy, he storms Olympus and starts slashing gods one by one, plunging the world into chaos in the process. No gods to manage their domains, no more earth; even the Titans were using him.

Yeah, as epic as this is (and it fu[clash]ing was), there’s a couple of inconsistencies. How does Kratos become the God of War at the end of the 2005 game, but the death of his remaining family solidifies it further? If Kratos could go back in time, why not save his family or stop himself from becoming a servant of Ares to begin with? These kind of ignore what kind of man Kratos was and what the Greek games were. Mythology is never consistent, just look at who the first emperor of Japan is supposed to be compared to who historians believe the real first emperor of Japan was (Jimmu and Kinmei). As for why he didn’t bring Calliope and Lysandra back to life… I chalk it up to Kratos not being that kind of griever. He’s more this kind:

He’s like a Toyota, he only moves forward, even when he goes back.

And that’s all for the plot synopses of Vermillion Ninja and Ghost of Sparta. What do they do that can be compared here? Combat, of course. Each character gets gadgets and weapons to use against their enemies, but the default is a weapon at the end of a chain, or dual weapons in Kratos’ case of which he had several by III. Kurenai is able to use her kusarigama primarily offensively. Kratos’ blades, no matter what shape they take, are more than just offensive combat tools. Grappling, platforming, climbing, fighting from various distances; and a good look at Kratos’ primary weapons shows this:

They’re ugly, they cut terribly, they burn and sear, they char, they can wedge and burrow into solid rock, are resistant to scratching and the roughest forms of abuse (which defines Kratos’ fighting style); these blades, forged in the darkest pits of Hades, have raw divine power keeping them in their consistently rough and rugged shape.

They allowed Kratos to fight and platform with acrobatic prowess. They also helped greatly during the countless puzzle segments that defined the Greek era games. Compare that to Kurenai and Crimson Shinobi whose platforming is less jumping onto conveniently exposed platforms and solving puzzles while using her weapon system and more incorporation of trademark shinobi trope tactics. The design leans into some of the mechanics that made Shinobi and Ninja Gaiden staples over the years, but is again, held back by its hybrid implementation of multiple combat and platforming systems, some of which fight each other. For reference, this is a kusarigama:

Rather than a pair of chained weapons, Kurenai has one weapon at the end of one chain with the other end being a weight, so it kills and entraps. Which brings her closer to Scorpion from Mortal Kombat.

Neither of them uses their signature weapon acrobatically, at least not for Scorpion until Shaolin Monks where he’s a boss battle in the Netherrealm, and I think the budgetary hemorrhage from Midway in the 2000s, coupled with the game’s structure of being a 2D fighter, Shaolin Monks was the only way Ed Boon and the like could use that. Funny enough, all three of these games released across 2005 fighting with a bevy of releasing around the same time. Shaolin Monks was the latest to release (September 16, though sources differ on the precise release date), so while Red Ninja was probably buried by God of War, I wonder if the Midway guys were eyeing God of War and used the spear like that after seeing what Kratos could do. Probably not, but I like to think.

Red Ninja probably could’ve implemented something slightly similar or adjacent to Kratos’ level of platforming, not to mention a better camera, controls, and enemy AI. Actually, Japanese devs can, have, and do use this, typically in Ninja Gaiden. Ryu Hayabusa’s move set is compatible with a wide array of weapons within a ninja’s skillset and outside typical ninja characteristics consistent with the genre as we see it in pop culture. Kurenai is limited to the tools that emphasize stealth, but the game doesn’t behave consistently in a way that allows for that.

But in an age of remakes and remasters, as I said the first time I reviewed Red Ninja in full, a case can be made to apply that to some games that were buried, this one included.

The last game to put side-by-side with this one is a 2020 American homage to Kurosawa samurai epics. Yes indeed I do mean:

Ghost of Tsushima, also known as The Tale of Sakai Jin or Sakai Jin Monogatari or 境井仁物語. This game is more of an evolution from honorable samurai warrior to deceitful proto-shinobi as the shinobi wouldn’t be put to more use by the samurai and daimyo class until the Sengoku era, but both this and Red Ninja being set in Japan gives me a lot of leeway. Haven’t I written about Japanese historical series before?

We’re reclaiming Kamakura with this one!!

Crimson Kunoichi VS One-Armed Wolf

赤くノ一VS隻狼

I don’t think Google Translate is doing me any favors.

Two weeks ago, I revisited the video game Red Ninja: End of Honor after leaving it be for a few months and briefly mentioning it during the 2025 Year in Review wrap-up. I was initially left quite sour by its dodgy mechanics interfering terribly with the plot and keeping me from getting as far as I wanted. The exploration design philosophy combines objectives with freedom of exploration so there’s no two ways to clear a level, which excites me having played Castlevania and various Metroidvanias, sometimes of a lewder variety to go along with the gothic subculture of Castlevania.

This has a SFW version if you wanna game without playing with two joysticks.

And I call it a tragedy of game design for Red Ninja, because looking at it from a hot-air balloon, you can see what it wanted to do and how different it was from how it turned out. Sengoku-era kunoichi left for dead commits herself to samurai clan after being saved by one of its head priestesses who also moonlights as a ninja herself and leads a group of kunoichi in service of one clan against another prominent clan of the time. Knowing what I’ve written about, Japanese history is my forte and seeing a concept like this get bogged down by some of its own design flaws.

I wouldn’t have wanted this to fail in 2005 and I don’t think it can fail today. We’ve always liked sexy ladies suplexing monsters and wild beasts and enemy soldiers. See my repertoire on Lewdtroidvanias for details. With better controls and a bit of a tighter combat focus, even if it was buried by other popular games to come out at the time, it could’ve been remembered as a hidden gem. Think diamond level instead of silver. So it has something neat going for it, but the controls do it no favors.

Conceptually, a ninja in a historical Japanese setting hacking and slashing against rogue samurai in service of his lord is a winning formula, which brings me to:

The Tale of the One-Armed Wolf.

Having written about my experiences in this 2019 FromSoftware game before, this may not seem very fair, gameplay-wise, and it technically isn’t, but we’re not comparing them just on gameplay, but also setting and perhaps lore and plot as both games follow the same beats but at different points in Japanese history.

One of the first things to distinguish 隻狼 from Crimson Kunoichi is the setting and location. Both take place at different points late in the Sengoku-era, but in different locales. Vermillion Shinobi puts Kurenai as a servant of the Takeda clan, directly under Takeda Shingen who lived from 1521 to ’73 in the old Kai Province that now makes up part of Yamanashi Prefecture of the Chubu region of Japan–or central Honshu. Lone Wolf is less explicit on locale, since it features so many from dilapidated temples to the outskirts of Ashina Castle to the Castle itself to Wolf’s own memories of Hirata estate, which may have existed either elsewhere in Japan or was toppled by the Ashina clan itself. The Ashina clan interestingly did exist in real life, and my sources claim they began in modern-day Kanagawa, then moved north to Tohoku where they met their end by the forces of Date Masamune.

Thus ended the Ashina Clan.

But Wolf was loyal to a single man, or child: Lord Kuro, the Divine Heir. The mystical Dragonspring rejuvenating waters are capable of allowing those who consume it or are blessed with its essence of immortality, but like a monkey’s paw curling, immortality and infinite beauty aren’t one and the same. Sure, you can live long enough to see Jotaro Kujo punch a vampire to death in Egypt, but you won’t look anything like a human being anymore, so be careful what you wish for.

On that note, interspersed with the human enemy retainers of Ashina Castle, they use a handful of semi- or non-human enemies at their disposal. Gargantuan animal species, mythical creatures, beasts, and other beings stemming from Buddhist mythology–all for war against the Interior Ministry, which simply seems to be the Tokugawa Shogunate while they’re consolidating power. Keep in mind, this is the Sengoku-era and the Tokugawa would eventually rule Japan for the next quarter-millennia until the Black Ships arrived in Edo Bay.

西男、どこへ行くと?

The goals of Ashina Genichiro are to make his forces immortal and weaponize that immortality to topple the Tokugawa before they can unify the country. Basically using an army of undead warriors to divide and conquer as far as the eye can see. Wait a damn minute, I’ve played this game before!

Two, actually.

As for Scarlet Shinobi no Sha, since Kurenai is a kunoichi, or female shinobi, her methods of combat are less 16th-century fantasy and more practical ninja weapons that have been said to be used by ninja, though sources are sparse or nonexistent for secrecy’s sake. The emphasis being on speed and stealth, ninja needed tools that can be easily used and hidden. Their missions were almost always: get in, do task, get out. Assassination, espionage, intelligence gathering; ninja were back then what modern-day scouts and special forces are. The less collateral there is, the better. U.S. Army Delta Force may pride itself on the business model of the quiet professional, but the fact that there are conflicting reports on ninja IRL shows who the real quiet professionals were.

For Kurenai and her masters, Takeda Shingen was a real person and Mochizuki Chiyome has been documented, but where there wasn’t a need to falsify Shingen’s history, Chiyome’s personal life is one of speculation, and that may have been on purpose. Knowing everything about shinobi would ruin the image, but again recordkeeping is nebulous with accounts changing depending on the story-teller, or we would have definitive proof of Rasputin’s final moments.

Whatever reports there are of Takeda Shingen being a master bastard would’ve been penned by his enemies. This game focuses on his rivalry with the Oda clan, but they were one of several. The Tokugawa, the Hojo, the Uesugi, and the Imagawa all had scores to settle with the Takeda clan as a whole or Shingen specifically. If he did use shinobi to undermine his enemies, he wouldn’t have been the first, nor would he have been the only one. It’s a bit of an oversimplification to claim many samurai used underhanded tactics to get one over on their enemies, but it points to their use of existing tools to do so, and one no military force has ever done away with because of its effectiveness. The Elusive Samurai, for instance, features Kazama Genba who can be described as a progenitor of the shinobi archetype based on the setting being the downfall of the Kamakura Shogunate in 1333.

Both games are baked in mythology, but of a different type. Garnet Shadow Warrior plays up shinobi mythos and the Sengoku-era in pop culture based on grounded, historically feasible accounts penned either by the Takeda clan or their main rivals while Lone Gray Wolf cranks up the mythos with Buddhist monsters and phenomena. Not every beast you face as the titular Sekiro is completely under Ashina control; these being wild animals, only a few of them were “tame” enough to take on the Interior Ministry, and even some of the human enemies aren’t fully loyal to the Ashina. Some are there for their own ends. Even if the Ashina won out eventually (and for the record neither the Ashina nor the Takeda could stand up to the Tokugawa), those warriors likely would’ve betrayed Ashina. If Genichiro was smart, he would’ve used the same tactics Genghis Khan’s army supposedly used to keep his burial site hidden.

Sell it with a Timurid-like curse on any who unearths his tomb.

The major differences between them are the gameplay styles. Solo Dog of War is a Souls game with fewer bells and whistles to be found in traditional Dark Souls and later Souls game, the Welsh-inspired Elden Ring. Does this mean it’s simpler than the rest of the Souls library? Nope. Difficulty has not been sacrificed on the altar to bring Single-Player Ninja Guardian to our consoles and PCs, for you can still get thrown off a cliff or slashed by a knob-end who took R. Kelly’s “I Believe I Can Fly” to literal heights.

Channel: Xironia

Blood Spy is less theatrical, but largely because it combines three separate gameplay styles into one without the finesse that all of them have in isolation. This isn’t an instance of combining chocolate and peanut butter to bring us Reese’s nor is it a showcase of why peanut butter and chocolate don’t work. More like, if trial and error was applied, then Red Ninja could’ve been more than just a one-off project. Weapon at the end of a chain, seduction, platforming, and stealth aren’t ideas that should fail on paper, but the execution of this combination is the thing that matters the most. Places where some combination of those work well can be found in a bunch of games, including the Lewdtroidvanias I linked to earlier in this post.

But the world hasn’t collapsed despite what the news cycle spits at you. So a developer who happens upon this post or more realistically the game can (and F[sword clash]NG SHOULD) revisit the concept and reapply it to modern hardware. I’d kill a thousand men to see it return to the forefront, even if handled by someone else. Ideally, someone competent. The last thing we’re asking for is Saint’s Row 2022.

Besmirchment of my legacy and dishonor on my name is intolerable!!