Although the GTA series routinely satirizes American culture from the safety and comfort of the same three locations–budget NYC, discount Miami, and dollar store Los Angeles, plus surrounding areas–the heart and soul of the series is Britain and there was an expansion pack for the original GTA, set in London and featuring James Bond of all people.
Not for nothing, I welcome more games set in the UK to break the mold for a change
But Rockstar North (formerly DMA Design) wasn’t the only British developer making open-world action games. Team SoHo, under the direction and storytelling prowess of Brendan McNamara, the same one who practically drove Team Bondi into a shallow grave, released The Getaway in December 2002 in Europe and Oceania, and in 2003 in North America; in a rare instance of Europe getting the game before America and Canada. Not so much a parody of the setting, the nature of the game was intended for a cinematic experience, so the comparisons to draw between itself, GTA, and the True Crime series all fall rather flat by way of the UI design.
From a technical standpoint, it’s a very unorthodox open-world game. Set in the borough of the City of London, not to be confused with Greater London as the PS2 never had that kind of power to render a whole f[traffic]ng city, the UI is sans a HUD, so you don’t see a typical health bar for the character. Rather, the damage is reflected on the character’s body itself, so think of any open-world game with the damage to match, but it actually had an effect on the character instead of just being a porous open wound treated the same as a scratch or a bug bite. Too many shots to center mass before death leave you huffing and heaving for mercy at which point you simply lean against a nearby wall and you’re back in action. You also don’t have a way to count your bullets unless you’re whispering the number of shots taken to yourself, but without Senku Ishigami’s brain, you’re bound to be inaccurate. Fortunately, it has what it took GTA and Max Payne ages to implement. A cover system! But it conflicts with the camera sometimes, so good luck making your targets before your carotid artery gets blocked by a loose bullet.
How about driving? Are there any arrows or a map that can help me navigate? Nope. You’re vehicular navigation is handled by way of the turn signals, and on the one hand; f[beeping]ng yes, the one game where they serve a purpose. But on the other hand; without a good map of the City of London, or any sense of familiarity, I feel even more like a tourist to Britain than I would be in real life. Turn signals being an extremely rare thing to see being used in any kind of video game is a novel idea that I wish was more common in games these days, however the implementation here is to direct you to your destination. The lights flashing faster when you’re on the street you need to turn into and the hazard lights popping on once you’re there. Additionally, the cars this time around come from real-life brands as opposed to some Frankenstein creation of existing brands that Rockstar has always loved, so you get to drive an RHD Honda or a Lexus or a Vauxhall if you care very much about that sort of thing.
For personal research, I looked up a bunch of the manufacturers and most of the car companies have since gone out of business, been absorbed in consolidation efforts, or their parent companies decided to focus on what they were originally good at, as is the case with Saab to an extent.
So what’s the game about? It starts with a woman getting gunned down and her son kidnapped by gangsters working for a crooked geezer named Charlie Jolson. Jolson ordered this attack to force the protagonist of the story, Mark Hammond, to be his personal slave and run all over the borough kicking s[tire screech]t up and causing conflict between the cities gangs of which there are four: Jolson’s gang known as the Bethnal Green Mob, Hammond’s former gang known as the Collins gang, the 14K Triads, and the Yardies. Jolson himself is particularly dastardly, aligning himself with the far-right National Front movement in Britain. For those who don’t know, the National Front in the UK has a reputation as a neo-Nazi, white supremacist political movement, and is one of several far-right political parties and/or movements from the UK, so making Jolson a member of this group can feel like forced hatred of a character to some, but I can easily see someone putting him in the same light as Battle Tendency’s Rudol von Stroheim. I wouldn’t be surprised if Jolson’s ill-gotten gains were a means of quietly funding far-right individuals to steer Britain in a neo-fascist direction.
Jolson’s main enemies, aside from Hammond, is Hammond’s original crew, the Collins gang, founded by Nick Collins. It’s explained in the story that Hammond was a part of this crew until he got pinched in 1997. Since his release in 2002 he vowed to stay on the straight and narrow until the powers that be forced him back into the life. The third gang you antagonize is the infamous 14K Triad group, who are generally more powerful in China and their territories, but also have influence over sections of the diaspora, even in the UK.
Lastly, there’s the Yardies, an umbrella term for any Jamaican organized crime group, typically used interchangeably with the term for “posse.” Like their triad counterparts, they’re generally more powerful in Kingston and Spanish Town, but have a roof over the heads of sections of the diaspora, with overseas Jamaicans calling Britain, America, Canada, and the rest of the West Indies home.
The main plot of the game is let Jolson step all over you and earn a chance to get your son back, but it also subdivides into a different focus and brings on another protagonist, Frank Carter, the undercover cop and Britain’s answer to Dirty Harry, stopping at nothing until Jolson and his kind are dead or imprisoned. Maybe both.
I’m not entirely sure how long the game is, but I know I’m about a third or so into Hammond’s part of the story. I’m trying not to spoil myself too much and keep as much of it a surprise as I can. For the gameplay aspect, there’s some variation to the movement on foot and in a car, and even shooting has quite a bit of variance. Without a HUD, the game employs much of the same mechanics of weapon equipment found in later, fancier titles like Max Payne 3 or Red Dead Redemption 2, only you get the impression that Hammond doesn’t give much of a toss over what he has on hand, with the plot reflecting that he’s only doing all this s[clank]t because Jolson is threatening to kill Hammond’s kid. But it’s not like he’s completely enslaved to the prick; one of Hammond’s best mates, Liam Spencer, hears about what’s going on and helps Hammond get one over on Jolson.
If I had to wager a guess for the rest of the game, I take it Hammond attempts to find his son himself, but gets caught up and has to suffer the wrath of Jolson’s boys, leading to the switch up to Carter.
The Wiki makes him sound like a loose cannon and I have until I get to his part to confirm that
These days, The Getaway is more than a little bit rough around the edges, but it’s not like GTA III levels of difficult. Personally, it could benefit from a modern remake with more responsive controls not dissimilar to what Sega did with the Kiwami remakes of the Yakuza/Like a Dragon PS2 games. But it did gangbusters at the time and was able to produce a sequel subtitled Black Monday in 2004, and a PSP exclusive called Gangs of London in 2006.
A third mainline installment was supposed to release sometime after 2008 on PS3, but the project was cancelled alongside another unrelated game called Eight Days, or according to the devs at the time, the games were put “on hold.” But considering it’s been nearly 20 years since either of the games have been in the public consciousness, I highly doubt anyone is holding out for either game to finish development after so f[goat bleats]ng long. The same thing goes for Beyond Good and Evil 2 and any hope anyone had for a third installment of a Valve game.
I don’t know why I suddenly wanted to bully this game, I don’t really have a reason to. I just popped into my head one day as that thing that’s been in development hell for ages.
For what it’s worth though, Team SoHo’s brainchild inspired by British gangster flicks went on to embed itself in British gangster media years down the line with a spinoff TV series in 2020 and a graphic novel two years later. Unlike Yakuza though, I don’t think I’ll see myself going through the whole of the franchise. Tracking down games to emulate is becoming a chore over time–this would be so much worse. I still wanna consume more foreign media and I think I have a case for another location:
I already saw the Tropa de Elite movies, and I know there’s more to discover outside of telenovelas. I’m gonna make this a goal for the year.
By the luck of the gods, I’ve returned to my post on the same day and I’m not terribly fatigued.
The Year of Cordis Die, the Year of the Snake, the Year CoD S[gunshots]t It’s Respect Out is out, and the Year of the Horse, the Uma 「馬」is in.
I don’t consume Umamusume anything, but it makes the rounds in my favorite spaces, so I can’t ignore it if I wanted to.
Now a bunch of these have been announced yonks ago and were set for debut sometime in December, January or much later in 2026. I can’t really count series that began in 2025 and will finish, at least, a season in 2026, but I will include those that will debut at some point this year. That’s pretty much my only criteria. As such, here’s the list:
The Elusive Samurai Season 2 (July 2026)
Alya Sometimes Hides Her Feelings in Russian Season 2 (2026)
Frieren: Beyond Journey’s End Season 2 (January 2026)
Akane-banashi (April 2026)
My Hero Academia: Vigilantes (January 2026)
All oftheseI’ve writtenabout or mentioned in the past, and I hope to do so once again as the respective series’ all continue and when they eventually conclude, at least in animated form since Vigilantes’ manga wrapped up a few years ago. Keep in mind, this isn’t an exhaustive list as I want to see what else will come out this year, but for brevity’s sake I’m sticking with my bread and butter, starting with:
The Light-footed Hojo Prince returns to us with a stern endeavor against the treacherous Ashikaga clan who have since reneged on their deal with Emperor Go-Daigo. I’ve never been prouder to be a manga reader because I can take a wild guess on how far this season is going to go and who will join the previous season’s repertoire of opportunistic samurai. In the last season, the primary antagonists were Ashikaga Takauji, Ogasawara Sadamune, and Ichikawa Sukefusa, joined together in the latter half with the disgraced bandit daimyo Hirano Shogen and the merciless (if fruity) Kokushi of Shinano.
Slight History Lesson: sometime during the Kamakura Shogunate, the position of Kokushi (comparable to a provincial governor today) was established to manage the vast territory of the land. These Kokushi were personally selected by the imperial court, but come the late Kamakura era, they lost favor to the more powerful military/shogunate-aligned Shugo. Their duties typically boiled down to taxation and revenue among their most notable administrative duties, but with the Shugo came the shift from civilian rule to military rule that would define Japanese rule during the subsequent Nanboku-cho period, then to the Sengoku period all the way up until the Meiji Restoration.
I’m not gonna spoil it as heavily but I will say that both Hirano and the Kokushi return as enemies, and personally, being in the military in a support MOS myself, the parts of the manga I’m currently reading touch on more than just the infantry aspect to show that complex military operations are a time-honored tradition. There’ve always been chaplains, communications units (though mass communication is a recent concept), medical units (imperfect and sometimes deadlier than just dying on the field in battle), and others.
As for new enemies that have come on gone by the point that I’ve caught up to, as I recall, they were there near the beginning, but didn’t get a lot of panel time in the manga. The Ashikaga initially allied with the Nitta clan, distant cousins through Minamoto brothers, Yoshiyasu, who was the ancestor of the Ashikaga, and Yoshishige, the ancestor of the Nitta. In real life, only the Nitta stood by Go-Daigo’s side while the Ashikaga double-crossed the imperial court and it happens again in the manga.
For allies to the Hojo and Suwa Grand Shrine, fortunately Tokiyuki has another uncle that doesn’t betray him like what Godaiin Muneshige did to Tokiyuki’s half-brother, Kunitoki. The uncle in question is Hojo Yasuie and there’s something about him that harkens to Matsui’s previous work, Assassination Classroom in a way…
Not entirely sure if its the forehead writing gag or what, but something about him makes me think of Koro-sensei sans tentacles
After him, comes Sasaki Mima, the Kitabatake clan, and Ko no Moronao, not necessarily allies to Suwa or the Hojo (definitely not Moronao), but certainly leverageable as enemies against the Ashikaga. So far, I only see the Kokushi and Hirano Shogen coming back as well as more tasteful shots of Nitta Yoshisada and Prince Moriyoshi. Now, I’ve said before that in real life, the Kamakura never rose after Ashikaga’s betrayal and after that, Hojo Tokiyuki managed to eke out a resistance for the next twenty years until his head was on the ground. We’ve got until the end of the manga to see if Yusei Matsui is gonna do the same thing and I hope to every deity I’m able to pray to that it ends well, not unlike what Aka Akasaka did to Kaguya-sama and Oshi no Ko, allegedly.
Второй:
To tease Masachika Kuze once again, My Hafu-Russian Classmate Who Doesn’t Know I Understand her won me over so much that I regularly check the associated Discord server like the Eye of Sauron. My busy schedule doesn’t allow me to check up on the light novels or the manga as much as I’d like, but I’m not really in any hurry to get a drop on the series like some others. For that matter, regarding animanga, I usually just play it by ear. Not every series I follow gets an anime, but if it does, then great. If not, then c’est la vie.
Of the listings up above, Alya Won’t Stop Flirting in Russian doesn’t have a specific release date for the second season. In fact, it was announced very late in 2025 and we’re definitely gonna get our information through drip feed. Google-san’s swanky new clanker assistant tells me that a section of the second season will be dedicated to a summer vacation arc.
I don’t really have much to add with so little information available. The only thing of value I’ve got is, catch up on the first season if you haven’t already and if you feel so inclined, why not take a look at the source material? I’m not certain if there’s variance between the LNs and the manga, and I don’t think I have the space in my barracks to house all that manga. I barely had enough in my apartment back in New York. Fingers crossed I can build a library of whatever I goddamn want among other things.
This includes a closet’s worth of cosplays.
A Terceira:
I’m taking my time with this one, to be honest. It’s popularity has not waned ever since it was put on Netflix nor even when Viz Media licensed the manga for weekly scanlation. My binge-watcher days are behind me, but I do like the approach I’ve adopted ever since. From looking at others talk about the manga and describe it in a non-spoiler-y way, it’s very much dedicated to a posthumous character’s life when he was a hero. Yeah, I already know it’s Himmel.
My absorption of this series began with a bunch of out-of-context memes, which is still the case with Neon Genesis Evangelion, at least until I finally finish the damn anime and get a move on with End of Eva.
I don’t even know what I’m missing, but it’s absolutely crucial that I watch it all.
Same thing for Frieren. It’s a 2-cour anime for once and I’m certainly gonna watch it to completion and make my Netflix subscription feel known this time. The second season is gonna start in two weeks and is said to have a different director from the first season. AFAIK, Netflix doesn’t plan on moving it away from the platform, but if it does once Season 2 wraps up then Crunchyroll and Hulu and the Banner of Gen Z is always an option.
On that note, I’ve got some catching up on One Pace to do.
四番目:
Of all the anime debuting this year, this was the last I expected to ever get an adaptation, and truth be told, I stopped having expectations thousands of years ago. That’s why I was so surprised when Black Torch was greenlit for an adaptation and I wasn’t the only one to get slapped in the face with that news. The short version here is that a rakugoka practices night and day for a big performance only for the Rakugo Grandmaster to shut it all down in front of a live audience. The budding rakugoka’s dream now becomes to dream of his daughter, Akane Osaki, who will not rest until she’s the best of the next generation of rakugoka.
Mighty big geta to fill, especially since I think Akane-chan is only around 5-foot, and although I haven’t read the manga in ages, I recall there being one hell of a stiff competition between her and her dreams. Maybe one day I’ll play catch ups with this series, advance a bit further in Chihayafuru and compare the two in an efficient way. Ballpark estimate: Q3 2026. Why that time frame specifically? Because.
And lastly:
In Dragon Ball Z announcer voice: Last time on My Hero Academia: Vigilantes, Knuckleduster had fought well against the Queen Bee Quirk puppeteering his daughter, Tamao’s, body. With the parasite dealt with, what is next for Knuckleduster, Koichi Haimawari, and Kazuho Haneyama? Find out now.
Going off of memory from the first season, Knuckleduster saved his daughter who was a host for the Queen Bee Quirk. In the manga, he vanishes for a time while Koichi and Pop-Step continue the investigation for the designer drug Trigger… in Japan. In the manga, Knuckleduster gets a lead that a distribution site could be Hong Kong, so he goes over there to dish out some two-hit justice not seen since Inspector Tequila saved a hospital full of newborn infants.
嗰個寶寶唔知,但係佢救咗龍舌蘭督察。[Hopefully Google Translate has improved over time.]
Tangentially related to Knuckleduster’s past, a sycophantic villain attempts to emulate the man even down to the scar on his face and it unleashes a new flavor of hell. And here my memory of this arc starts to break down. I remember how it’s resolved and Knuckleduster’s secret, but out of respect for you, the reader, I will not reveal it until the second season concludes.
The year just began, and this list is probably gonna get an update come springtime. The list of topics I have lined up so far only goes to the first week of April, set to be added onto by March ideally if life doesn’t get funny by then.
Hope everyone is enjoying their holidays, to include Boxing Day for my British and Commonwealth subscribers, I know you pop in a couple times a month. I am currently on leave right now, seeing family in New York until January 2, so the first post for 2026 will be delayed most likely until later the next day. So this Boxing Day will be spent reflecting on pieces of entertainment that I consumed in 2025, even if it was older or not necessarily released this year.
I won’t be using any particular order or any kind of ranking system. This post is gonna be a free-for-all, so look forward to video games, TV series, movies, and animanga all in one post. For the video game front, the FPS genre suffered a devastating loss earlier this week with one of the founders of Call of Duty and Medal of Honor, Vince Zampella, losing his life in a car crash in Los Angeles. His work, along with that of Jason West, heavily influenced the trajectory of the FPS genre and the gaming landscape from spearheading the modern warfare concept up until he and West were unceremoniously booted on trumped up charges. Nevertheless, neither man was deterred and got back on their feet with the likes of Titanfall under EA.
1970-2025
Further hurting CoD was the mediocrity of CoD: Black Ops 7’s release last month. If ever a case was to be made in favor of delaying CoD’s dev time by a year or two, this is it. Overuse of AI, nostalgia bait, the weird decision to make the campaign a coop feature, and an unacceptable recycling of old assets pushed the fandom to pressure Activision-Blizzard to slow up on yearly releases. Even the multiplayer wasn’t up to snuff in many players’ eyes due to the aforementioned marks against the whole game. In 2019, the channel Knowledge Husk published a video examining the history and a trajectory of the franchise with hopeful, cautious optimism. It precedes the official release of the Modern Warfare reboot so it shows its age there. After over seven years, the topic needed to be revisited, which it was, by our friends at The Act Man and the Angry Joe Show.
Channel: Knowledge Husk
The game hub updates with each release, but thankfully I filled my time with the likes of World at War, Black Ops 1 and 2, and the original Modern Warfare trilogy. Nothing against the modern games, but these were at a time when CoD didn’t worry about courting controversy. It knew what it was and what it was doing back then. Speaking of games that offered subpar content, I happened across a forgotten ninja game for the PS2 called Red Ninja: End of Honor.
So many tropes are present and unfortunately wasted, I feel
It’s about a kunoichi who is hired to protect the Takeda clan during the lordship of daimyo Takeda Shingen. Japanese history time: the daimyo or feudal lords were the equivalent of vassals to the shogunate, with the land to manage and the samurai class as retainers to keep that land from falling into enemy hands, which was the hallmark of the Sengoku period until the early 1600s when the Tokugawa clan won out. In some cases, daimyo and samurai clans hired ninja clans to spy on their enemies and remove any image from your head about what they might’ve looked like. Ninja, or shinobi, typically dressed like commonfolk, peasants, farmers, merchants, artisans, and some even had the skills to sell the idea that they were what they claimed to be. It’s also worth noting that they were more loyal to their masters than the people they hired. See the Ashikaga clan and Ashikaga Takauji for more details.
Kuoichi or female ninja didn’t exist IRL, but have become a staple of popular media, especially in properties like the Naruto franchise. This game features a kunoichi named Kurenai who embarks on a revenge quest after her father was killed by the Black Lizard clan. Like the ninja of old, she pledges undying loyalty and even uses the typical ninja tools from popular media from kunai to string weaponry to blow darts to poison arrows. In nearly all media, the shinobi almost always have few armaments or protection compared to the bushi they were fighting. So stealth mechanics are ideal in a game like this, which is something I’m not against if the controls work and in this game it was knocked down because of that. Precision is desired in this game in order to complete the platforming sections and of all the platforming games I’ve played, this was the first one that demanded the player to cook omelets with a broken skillet.
The game demands precision while giving you nearly none to work with. Flimsy and cumbersome controls are the game’s worst aspect and yet the game’s plot is fairly interesting. I plan to go over it in more detail come the new year, say February, as I’ve had the time to recover from its god-awful platforming, but taking the plunge once again for review’s sake is gonna be interesting. I’m still near the beginning of the game as of this writing, and while I don’t wanna be too harsh, it encouraged me to play God of War 2005 again.
I love bearded Kratos, but sometimes I miss that preposterous Spartan jawline
In lighter news, an animanga series that I’d been following since debut years ago and had wrapped up its first season last year has been greenlit for a second season for 2026. (^v^)
It’s The Elusive Samurai or Nige Jouzu no Wakagimi or 逃げ上手の若君 or The Young Lord who Excels at Running Away. The second season is set to release in July 2026, around the same time as the first one. So that’ll be saved for the week of July 2026 for a first impression and a full review once all the episodes are out. At the risk of jinxing its production (unlikely since this is Clover Works at the helm), let’s it escapes the fate of One Punch Man S3.
You deserved so much better, Caped Baldy
Reading a little further in the manga, the group eventually hides in plain sight in Heian-Kyo/Old Kyoto where they find another to join them in the form of Sasaki Mima. Next to that, the coming battles against Ashikaga allied forces commences with a few familiar faces, notably Hirano Shogen. Specific spoiler incoming, if you’ve ever seen the meme of the woman headpatting some children with a photo of her in uniform denoting a past as an equivalent of a Class A war criminal (i.e. Adolf Eichmann, Heinrich Himmler, Tomoyuki Yamashita, Masaharu Homma, etc.):
Specifically this meme template
This is exactly what Shogen has become in the penultimate chapters I’ve read up thus far. A past of slaughtering people, selling the children in slavery (hinted at times to be of a sexual variety interspersed with that of menial labor), ravishing helpless women across the land, and having the audacity to offer hollow prayers to Lord Buddha; clearly, it weighs on him in a couple panels, but not as much as a trip to Jigoku. Even after reforming his behavior and refining his battlefield technique to actually be useful against an enemy that can fight back, it doesn’t do much for him all things considered. Does make for an interesting battle on the page; now we just need to wait to see it animated.
I’m not saying there’s no such thing as redemption, just that even if you pay your dues, there’s always going to be one group or gaggle of people who’ll curse your name til the end of days. In real life and in fiction, the road to forgiveness is long and winding. Just ask this man:
Personally, redemption relies heavily on the severity of the offense and personal conviction. Proof and consistent evidence that the offender wants to be a better person going forward, while admirable, would still need regular checks to confirm they haven’t relapsed. How long this would last, I’m tempted to say for life like what 7th Hokage Naruto has with Orochimaru, but in his specific case, Orochimaru can create synthetic bodies of himself to jump into each time his mortality creeps up on him so Naruto’s problem becomes the next Hokage’s problem, i.e. Shikamaru’s.
The buck stops at war criminal levels. Hangman, firing squad, guillotine; fastest way to hell is the one to be taken. The anime stops right after the first confrontation between Tokiyuki and Shogen, so I’m certain the second season may stop after the second time we see Shogen or a bit after that.
In the gaming space, a not-insignificant portion of my time has been taken up by Victoria 3, Zenless Zone Zero, and the trio of Lewdtroidvanias I wrote about before. For Victoria, I main Japan, Germany, and the U.S. for the historian in me with Russia thrown in for good measure. I’ve been able to get the Empire of Japan going, but RNGesus doesn’t make the colonial aspect very easy. Praiseworthy, but after some updates regarding the Iberian kingdoms, it’s gotten even tougher than I recall, so I’m up for a grind.
Speaking of which, ZZZ has newer banners to round out the year and I’ve gotten lucky enough to avoid the cat Nekomata until recently.
Then again, she has a past as a cat thief (no pun intended) so I should’ve expected this at some point during my pulls.
For progress in the Lewdtroidvania front, with Midnight Castle Succubus, looking online for guides was a big help. I found all the girls and nearly all the crowns and finally saw Beatrix as a succubus.
Should’ve known the transformation also meant waiting 20 minutes for the honkers to pass before the rest of Bebe showed up, I guess.
More upgrades, health, a powered up form and I’m at the final boss who’s putting up even more of a fight than the final one to unlock the alternate map that I’m at right now. Thanks to the guides, I’m ever confident I can get through this. And while I’m at it, power through the other pixelated NSFW titles with that knowledge I’ve acquired.
Lastly, Red Ninja’s impression didn’t just leave me retreating to Greek God of War and The Suffering. That game and Tactical Bacon Productions had me returning to a specific Zero Punctuation episode from 2009.
Channel: The Escapist
In the beginning, one of the showrunners of Unskippable was dared to review a game called X-Blades in the same manner and interestingly, the game was featured on Unskippable itself and that show’s purpose is to take the piss out of video game intros. Through this, I bought X-Blades and its sequel Blades of Time to see whether it is Like God of War But. Yeah, the tower of content ain’t coming down and it ain’t gonna be finished whatsoever.
I plan on covering animanga releases slated for 2026 after everything is settled and I’m back from leave. I’ve so far only kept tabs on Featherfooted Daimyo, so I know I have even more to look forward to for the year.
Interspersed with my day job army-ing. Yay…
On a final note, one of my computers, an MSI Katana 15 B12V, has a key that works intermittently. The E key which has left me to hot key the copy-paste function to type just this post. A nuisance that I haven’t been able to fix, and I fear having to replace the thing to return to form. I have the old Acer Nitro 5 despite it sputtering to life much slower than before the SD Fiasco of ’24 and for all its faults, OneDrive still has all my precious files so nothing is lost, but for how long, I dread the day when I have to restart everything from scratch.
Down to the wire, the 11th hour and 2025 is drawing to a close and I have time for the last in this wrap up trio before I get to things I was aware of this year but didn’t or couldn’t cover. Some of these will be games that released this year, others will be old enough to legally drink in the U.S. Looking back on it, I played more games than I watched anime and the problem with anime I’ve had is one of the same ones I’ve had with television, standard or otherwise. The commitment to a series is more than a game that can last between 4 and 400 hours, not to mention as much as I loathe the binge watching method, one benefit it has is that I can clear out my watchlist sooner, but the drawback I see is not being able to fully absorb a show, nuances and all.
For the games I’ve played this year:
Grand Theft Auto III (2001)
God of War (2005)
Silent Hill f (2025)
Mafia: The Old Country (2025)
Call of Duty: World at War (2008), Black Ops (2010), Black Ops II (2012)
Ghost of Tsushima (2020)
Max Payne (2001), Max Payne 2: The Fall of Max Payne (2003), Max Payne 3 (2012)
Spec Ops: The Line (2012)
This is neither an exhaustive nor ranked in order list. Just ones that I spent a lot of time on this year and yes, for those who know, Max Payne is up there again. It’s my favorite series after all. Actually, looking at this list, I have reverence for games as old as myself, beginning with:
You feelin’ lucky, punk?
Looking at the timeline, GTA 2 released in 1999 and III in 2001, October to be precise, and knowing what happened in real life a month prior, you’d think terrorism would at best lead to a delay, but loads of things were cut that would’ve made the game even darker and grittier than it already was, notably one such mission involving a fabricated aerial terrorist attack. Funny enough, anyone who was alive and old enough to remember 1990s U.S. politics would’ve suspected the decade to have something of a myriad of eye-catching headlines. Ruby Ridge, Waco, Oklahoma City, the World Trade Center parking lot in 1993, the East Africa Embassy bombings, and several others, not helped by President Bill Clinton promising repeatedly to get Osama bin Laden, only for that promise to be fulfilled a decade after he left office by the Obama administration, but I digress.
Of the cuts made to the game, the color scheme referencing the NYPD’s liveries was changed to black-and-white when it was originally sky blue-and-white. Those iconic police liveries would’ve been making daily trips to help clean up the area alongside FDNY and the National Guard, so the decision to change it would’ve been out of respect for the victims and the first responders, I take it. Also, if it wasn’t for 9/11, the NYPD police union might’ve brought them to court for copyright or plagiarism. Who knows? Several missions referencing terrorism were dropped because of course they were; unused characters and dialogue was found in the game’s files over the years; and the rest of what was found in the betas was also thought to be removed, but Rockstar/DMA Design was cutting bloated content in the months prior that year. Probably even before that.
Gameplay-wise, there’s loads of hints and minor details that make the game seem like a passion project/brainchild with so many celebrities whose voices and/or music was being featured in the game in some capacity. One that stands out to me would be the use of the background music for Scary Movies by Royce da 5’9″ and Eminem.
Something you’d have to find by delving into Wiki pages and whatnot
The music, the use of celebrities for voice acting roles (Frank Vincent, Robert Loggia, numerous rappers, etc.), the gangster movie aesthetic that was prominent in the late 1980s and 90s, and to top it all off, it was originally designed for the PS2 and original Xbox with a port to PC coming a couple years later. None of those devices had a lot of processing power at the time, and the games they housed were nothing short of extraordinary. The use of limited technology really drove creativity, and before I get accused of sounding like some boomer gamer longing for the “uncomplicated days,” as much trouble as I went through to emulate and play GTA III, I know damn well that between it and GTA V and later VI (set for release in 2032 or whatever), it aged poorly. Even it’s 2002 asset flip in Vice City was a better showing in comparison.
Tommy was essentially Claude with a functioning voice box and actual reasoning, all things considered
I really like GTA III, but I’m not gonna lambaste anyone who hasn’t played it or implore people to bother. If they do, great. If not, nothing was gained or lost. That said, the powers that be, the unchangeable forces of nature, and the gaming landscape owe a lot to GTA III. Rockstar’s successful venture into 3D with both this and Max Payne earlier that year show that with some refinement, 3D can and does work in the gaming sphere with nearly every video game releasing a sequel, if not debuting, over the course of the 2000s and the remainder of the 6th console generation in 3D. The open-world and nonlinear gameplay allowed for speedrunning and multiple different approaches to achieve the same objective so players can get creative with the sandbox. And this being Rockstar, the 3D graphics and depictions of violence led to lawsuits and court settlements for years to come.
Presumably less so for Max Payne and more so for GTA due to it being accessible despite having a slightly less dark story for the time period, GTA alone would see Rockstar in the hot seat by overzealous attorneys and aspirants harping on the zombie adage that “Video games cause violence.” A peek at just this blog and other, more respectable, researchers shows that that’s not and never has been the case–each one is unique, but ignoring nuance in the face of outrage is a time-honored human tradition that keeps us from discovering the aliens… or rather keeps the aliens from discovering us. We disagree on what a wall outlet should look like and the little green men are able to build advanced spaceships in galaxies lightyears away.
S[bark!]t like this is why we haven’t had any abductions as of late
And of course, Rockstar being Rockstar, not only kept trucking on in the face of adversity, but saw fit to take the piss out of their critics by putting their face on the Statue of Happiness in GTA 4, release Bully in 2006, and ride the wave until Jack Thompson was permanently barred from practicing law for his frivolous lawsuits. Rockstar may get s[gunshots]t for releasing one game every 30 years these days, but in a time when they put all of their heads together in a circle, they can give us the same magic used to make King Arthur’s armaments and accoutrements. The dark and edgy era of the 2000s isn’t here anymore, but I’d live to see a piece of media try something like this or Manhunt again, especially with all the cry-bullying that happens on Twitter, Facebook, Tumblr, and parts of Reddit. Heads would roll and I argue that they need to.
Onto the next game:
Ares!!! Destroy my enemies, and my life is yours!!
We laud Kratos as the eponymous hero of the Norse saga these days, but I’ve learned ages ago that because of the Norse saga, few people realize he debuted in 2005 in the Greek saga. Now, fans who’d made the discovery, even if they picked up the 2018 soft-boot, have a bevy of a series to pick through, but for those who aren’t aware, the original Greek games were an homage to the old claymation, Greco-Roman movies of old like Clash of the Titans, The 300 Spartans, and the 1995 live-action Hercules series. David Jaffe and co. grew up with those and true to the meme, he turned 4, chose one of the several things little kids do at that age and based his entire personality on it.
Fast-forward to Sony Computer Entertainment crafting God of War the same way Hephaestus crafts weapons for Olympus, and it may be lost on those who haven’t or are unable to experience the Greek saga games, but God of War 2005 represents a shift in gaming that happened at the same time during its release. Quick-time events, which it helped to popularize in gaming years later for better or worse; hack-and-slash combat that would reach its zenith in this and other games; puzzles and intricate level design that would be a staple of the series and its several hundred thousand derivatives, and on that last point, several clones.
A stern critic could eye up the God of War trilogy and its PSP spinoffs and put them side-by-side with other games that tried to ape its formula, you’ll notice that several games attempt to rip it off in the years following to make a quick buck, but very few did so successfully or memorably. Something that happened to Mortal Kombat and Street Fighter in the 90s. No-name developers attempting to make a name for themselves by way of emulating a popular formula is a time-honored tradition in video games and sometimes movies. Sometimes you get a successful product like Bayonetta and other times you get a ripoff that deserves the “Like God of War But” stamp of disappointment.
Channel: The Escapist
A reasonable argument could made over imitation and video game clones, but the fact remains that if it was popular enough to sell, it’s also popular enough to steal. God of War wasn’t the only victim of widespread theft, but it was a very noticeable one. To this day, video games are getting cloned and nothing is really stopping the cloning process.
Numero Tres:
化け物や!
Google Translate isn’t good for out of context translations…
My exposure to Silent Hill as a series was always through the grapevine. I didn’t know about it for years and by the time I showed interest in some of the better games, my financial situation and the trends of the time wouldn’t allow me to play them on obsolete hardware. Fast-forward to emulation and I have it saved on my PCSX2 emulator so when the time comes (probably in a few days or a week or so), I have Silent Hill 2 to look forward to.
I’ve been told many times that 2 is the peak of quality and the series gradually fell with 2007’s Origins, the following year’s Homecoming, the 2009 Shattered Memories remake, and 2012’s Downpour falling short of prior entries. A sycophantic Silent Hill fan may have more details on each, but the one game that got me genuinely interested in the series is one that can no longer be accessed by normal means thanks to Konami’s boneheadedness in the last 11 or 12 years.
Veterans got flashbacks and bad memories of a game that never was
From the viewer side of things, this was unsettling enough to simply watch–if I had a PS4 at the time, and I was made aware of the cancellation of Silent Hills, I would treasure P.T. like it was the crown jewel in my empire. Legendary horror writers and programmers in Guillermo del Toro, Hideo Kojima, and Junji Ito were, at some point, approached by Konami to work on, or at the very least contribute to the game’s development, but inheriting the same problems that Sega has — that being incredibly difficult to work with — Konami s[pig squeals]t so hard through the bed, the stool broke through the floor at Mach 7 and made a sinkhole that ate the house.
To make it worse, in 2015 during the Game Awards, a Konami-hired attorney barred Kojima from physically accepting awards for Metal Gear Solid V under threat of legal hell. My criticism of Konami is merely surface level, but I know there’s people out there who will die never letting Konami forget what they let slip through their fingers all those years ago by focusing mainly on profit over playability. Kojima’s expulsion was especially felt when Metal Gear Survive was crapped out, showing how much heavy-lifting Kojima was doing at Konami. To date, Metal Gear hasn’t had a release in over seven years and probably won’t unless we get something of a spiritual successor.
The whole point of detailing all of that was a reminder that even when a bad actor does good once in a while, a single move in the right direction isn’t enough to erase the past sins. I normally don’t like to bludgeon the point home like this, but in the case of recidivist behavior, the symptoms are still showing and a higher dosage is required. Having said that, Silent Hill f appears to return to form of sorts as a proper horror game in the same vein as the earlier entries from over 20 years ago. Coupling the psychological with the physical, the sense of foreboding and tension as you choose what part of fight or flight you want to emphasize really adds to the game. The use of a regenerating stamina bar and a regenerating sanity bar add to the experience too. You’re not some superpowered gorilla capable of smashing through everything from the grass going up like it’s Rampage; you’re a teenage schoolgirl in 1960s rural Japan where constant intrusions into your neighbor’s personal lives are how you get the news.
彼女の名前は深水雛子や。
AFAIK, prior Silent Hill games were always set in the titular Silent Hill or a surrounding suburb, but the decision to return it to Japan was to fully reset the series and remind everyone that it began with Japanese horror tropes, not western ones. Now my limited knowledge on East Asian, and specifically Japanese, horror boils down to Ju-On: The Grudge, One Missed Call, Ringu, and most recently Taiwan’s The Tag-Along, so I’m not an expert on East Asian mythological horror tropes outside of Japanese kami and various yokai. Still, there were several noticeable Japanese horror tropes that did tie into Shintoism and Mahayana Buddhism. I suspect that yokai are an influential part of the monsters in this entry, but it’s merely a gut feeling based on what I’ve seen and roughly two hours of gameplay ain’t enough to speak with certainty. I’ll be back for a full review of the game probably in February or something.
Quattro:
Il Regno delle Due Sicilie
I’ve talked about the Mafia series before because I like it, but not nearly as much as God of War or Max Payne, both of which I talk about and play at least once a year. For the Mafia series, it’s been a bit tougher with the original games descending into abandonware status and necessitating remakes, which are more accessible than the originals that they’d fixed, though they’re all long as hell, with Mafia III being one of the longer entries in the series for all the side content available in just the base game.
Mafia: The City of Lost Heaven takes place in the 1930s in the Midwest at the end of Prohibition, so you can still make a few pennies from rumrunning. Mafia II takes place between 1945 and ’51 on the East Coast and makes mention of the war effort and the lifestyle of the early 1950s. Mafia III takes place in 1968 in the Deep South during the civil rights movement, a pivotal time for the U.S. foreign and domestic policy concerning race relations and the Vietnam War effort seeing record anti-war protests and draft dodging. The Old Country is a prequel set in 1900s Sicily, at a time when Italy was whole but Italians as a national people were only just being made.
Much of my knowledge on Italian history came from the latter third of middle school, tenth grade, and my Italian language community college courses. So I know the generic stuff about the peculiar boot-shaped country, but not enough about specific regions at specific periods in time to criticize the historical angle, so learning that some families sold their sons to work in sulfur mines to pay off debts was interesting. The weapons in the games do reflect the era of combat, and in this case, the weapons used by the mafiosi would’ve been in use during Italy’s pathetic attempts to colonize East Africa.
The Mongols had better deserts to exploit, just saying
As such, rolling blocks, trapdoor rifles, and bolt-action rifles are a feature in the game. The machine guns and submachine guns of later mobster media obviously comes decades after all this. I’m not as far in this game as I am with some of the others on this list, but graphically Hangar 13 found their bread and butter back in Mafia III and have been using that with Mafia: Definitive Edition and this game, but left Mafia II untouched. But Mafia II: Definitive Edition has the appropriate promo art.
The tech also reflects the time period. Telephones, automobiles, entertainment; it all feels appropriate for the mid-1900s, which is to say primitive compared to Tommy Angelo’s definition of entertainment, and Vito Scaletta’s and Lincoln Clay’s, and the latter two had television. As a matter of fact, what I’ve seen of The Old Country so far reminds me of some mobster media about the earliest Italian-American organized crime groups. Less Commission and Lucky Luciano and more John Dillinger, Bugs Moran, and adolescent Al Capone.
Before he was dressing like this, though he might’ve always dressed like this
More needs to be explored before I share my thoughts, but for immersion, I’ve set the language output to Sicilian because English language courses as a part of the national Italian curriculum would be a century away.
五番目:
Seelow Heights 1945, Vietnam 1968, and Downtown L.A. 2025
I’ve played the Black Ops games before multiple times, but this year was the first time I got to World at War and playing through it, it has the hallmarks of a horror game. Enemies can pop up at you from nothing, notorious adversaries who famously courted death on the battlefield (Imperial Japanese and Nazi German fanaticism is still studied to this day), scarce ammunition, dark atmosphere in contrast to how this era is typically depicted especially in film; I shudder to think how many U.S. soldiers, sailors, and Marines were caught by surprise by the Japanese as well as the rest of the Pacific Allies. Same goes for everyone caught in the Eastern Front against Germany, to include collaborators and partisans.
I didn’t expect a war game to unnerve me while I was playing and here we are. Goes to show how far war games have fallen over the years. War has and always will be unpleasant. One thing to highlight though are a slew of historical inaccuracies design-wise. Of course, true historical accuracy is a concern for the reenactors and cosplayers, but to get to at least 90% accuracy requires a couple of mods. Some that reflect the ethnic diversity of the Soviet Union so we get more than Russian names; some that replace the Wehrmacht and Waffen-SS with the Volkssturm, the last ditch militia propped up by Hitler at the 11th hour; some for the U.S. Marines’ gear in the Pacific so they look appropriate for the era; and some for the Japanese Army, presumably some variance in voice lines to denote Japan’s historical use of Korean, Taiwanese and Manchu conscripts, as well as ideologically-minded partisans. But that’s not my strict desire, that would be the desire of YouTube channel: The Frosty 1.
Treyarch really had platinum with these games. It was still there come Black Ops III time, but after IV, it wasn’t worth it’s weight anymore. Cold War and Black Ops 6 were up there, but the most recent entry necessitates a reboot yesterday.
The mighty have fallen and they can’t get up
Fortunately for me, I included a handful of those accuracy mods, so the next time I boot the game up, they should impact the experience for me next time.
Sechste:
我が名は境井仁だ!
I briefly touched on shog我が名は酒井人だ!unate foreign policy when I was reviewing The Elusive Samurai manga for the first time, but to further elaborate on that, the Mongols didn’t realize that the emperor of Japan was a figurehead for the Hojo clan regents (shikken) at the time until they launched a naval invasion in 1274, which is what Tsushima is about. Contrary to popular belief, only the second attempt was deemed a failure by way of monsoons. The first one was enough to shake the foundations in Kamakura and Kyoto because the samurai had all put up a stiff and adamant resistance to Mongol absorption. Thus, the Mongols hyper-invaded the Middle East to make up for the shortfall of failing in Japan while Japan itself held onto its seat of power in Kamakura until Ashikaga Takauji double-crossed the Hojo and eventually the emperor himself to consolidate power.
For a traitor, Matsui really made him easy on the eyes
Although developed by American studio Sucker Punch, Ghost of Tsushima and its sequel Yotei are a love letter to Akira Kurosawa films. I’d lambaste the strict adherence to samurai blades if the time period was wrong. But it’s not bad at all. Portuguese missionaries didn’t bring guns with them to Japan until 1543, and it took another couple of decades for the Japanese to reverse engineer them domestically. It’s a technical marvel in its own right with the language also being appropriate for the time and archaic for modern Japanophones.
As for critique, it gets points docked for the Mongols being unanimously Mongolian speaking when the Mongol-led Yuan dynasty included Jurchens, Han Chinese and Koreans, and standardizing speech and vocal patterns would be an afterthought in this time period since nationalism is a more recent thing. A militant Mongol Empire could enforce a national tongue, but if what I’ve been taught about Mongol culture is true, then their territory would’ve been smaller and subject to further internal divisions after Kublai Khan. Then again, this video below explains why the devs did what they did:
Channel: Cool History Bros
Accurate or not, the cross-cultural pollination of east and west was a significant factor for this game seeing as the Japanese audience absolutely loved this game, same as how numerous western fans coined the adage “Git Gud” as a response when a novice Souls player asks for help with a boss, the Souls devs being Japanese themselves. One thing to note about recent titles like these is the wider variety of language options and seeing as I’m playing Sekiro and watching Japanese live-action shows in the original language, I believe I’ve become something of a purist in regard to gaming. I can’t really criticize voice acting and direction when I’m not a voice actor myself. The choice behind this is related to setting. Fantasy worlds are a free-for-all, but feudal Japan, rural 1960s Japan (possibly a stand-in for Shizuoka based on the kanji 「静岡」), and Sicily are all real places with their own respective languages and dialects. Doesn’t make a lot of sense that Sakai Jin, Hinako-san, and The Old Country protagonist, Enzo Favara, would know English. Also, I want the Kurosawa experience for Ghost of Tsushima.
The only great shame I can express for Ghost of Tsushima was the practice by Sony to limit exclusivity to sell consoles. Accessibility for more players who don’t have the necessary hardware to play the games is one thing to praise, or I wouldn’t have been able to see God of War 4 for myself personally…
…but if the player already has a Sony product on one platform, what’s the motivation to shell out for the console itself? Especially with cross-play becoming a thing in recent years? I can play Dead by Daylight on PC while my National Guard buddies boot up an Xbox or PS4 and load in with 2% of the issues that this brings. As for console gaming itself, though I emulate old titles, use ROMs for select PC releases, and game largely on PC when able, I’m not completely opposed to console gaming for good. Unfortunately, the pandemic unleashed the flood gates for a myriad of scalpers to buy and resell the 9th gen consoles at obscene prices. Not to mention, neither of them are making confident moves with their respective products. You can find numerous videos expressing confusion at Microsoft’s direction with the Xbox while Sony has been putting one too many eggs in the future of gaming while seemingly forgetting their roots. Crash Bandicoot may be awkward to look at today, but expecting perfection at the first hurdle is how you get imperfections. Did no one ever teach that to Sony?
Okay, I’ll elaborate. My well-known love for the series goes without saying. The decision to replay it once again is something of a yearly tradition. The gunplay, bullet-time, story beats, writing, game mechanics; the series is a masterpiece of third-person shooting and the fact that it hasn’t inspired more clones over the years is striking. The only ones I can point to are 2007’s Stranglehold by John Woo, starring Chow Yun-fat reprising his role as Inspector Tequila and 2023’s El Paso, Elsewhere by Xalavier Nelson Jr.
One day, I shall judge Mr. Nelson’s work of art
I don’t really have to worry too much about the state of the third game, but the first two being as old as they are are subject to age. Not that they’re aging poorly, but that the tech is evolving without a means to reliably support them without issue. I can run the first game on one of my laptops, but I struggle on the big rig, yet the same big rig is able to run the second and third games issue-free. So the yearly gameplays are something of a quality test of sorts.
As far as gameplay goes, the first game remains a steady ass-kicker. It’s a game that has me quick saving every time I clear a room full of bad guys. It’s also the one with admittedly s[boots]t physics. It ranges from mildly annoying in regard platforming to downright nightmarish in the appropriate nightmare sections. Combine this with a few minor but noticeable glitches that initially had me clipping through the wall or getting stuck in a wall in pitched moments, and I have to risk exiting out to look for a hotfix and go through the bulls[urgh!]t all over again.
Enemy AI has almost always been strong ever since the first game, so from the frozen NY maze of brownstones and brickwork to the sheet metal, ramshackle Hoovervilles of Sao Paulo, I find myself planning my next moves even further beyond what I can immediately see. Typically, I tend to play it by ear and leave the door open for any type of surprise to come my way. It can be done in this series too, even after playing it as many times as I have, though not to a large extent. Max being a cop would be collecting evidence as he goes, and some parts of the games require more than gunning everything in sight.
The third installment is the black sheep of the series noted by the lack of involvement from Sam Lake and Remedy Entertainment, the first clue being the cynical, nonanalytical writing, but in defense of the third game, it’s a nine-year gap between it and the second game and a strong painkiller/opioid addiction would leave anyone in a dour mood, especially if you were still mulling over the death of your family by outside forces.
Just ask this guy.
Granted, Max didn’t turn New York inside out, but the destruction of Olympus was literally the last thing Kratos was trying to do
Yes, this is another recommendation for Max Payne, and yes I’m eagerly awaiting the remakes coming out in or after 2026.
Lastly:
Leopold II and the Congo, 1899; Col. Kurtz and South Vietnam, 1970s; and Lt. Col. Konrad and the UAE, 2012.
Personally, I feel that this game’s commentary and stark chastisement of gaming is one that aged terribly. It had a case in criticism of modern warfare games and U.S. foreign policy, like other media, but it wasn’t really meant to be rebooted. Suffice to say, it at least went out on a whimper than with a bang. The modern warfare military shooter was revolutionary when CoD did it in 2007, followed by Battlefield soon after, though both were starting to feel that there wasn’t any evolution and some critics were getting tired of the formula by 2011, absent of the individual plots of MW3 and BF3.
2012 would see the long dormant shovelware shooter series Spec Ops belch its profound words at the time in criticism of the modern warfare shooter. “You’re not a hero, you’re a gamer.” “You wanted to feel like something you’re not.” All well and good, Yager Development, but I don’t play CoD for the sole purpose of saving the world, I like campaign of select games and when I wanna turn my brain off I retreat to the zombies mode. Sometimes multiplayer if I can spare a couple minutes to an hour these days.
Admittedly, Spec Ops was asking familiar questions regarding the purpose of Iraq if the WMD scare was cattle manure and why we were still in Afghanistan with it being revealed that nation-building in a place like that hasn’t worked out well for anyone who tried. Not the Soviets, not the Brits, not the Persians, not even Alexander the Great, and we call him “the Great.”
Well, it asked what it wanted to ask at the time and knowing how the War in Afghanistan ended with the Taliban unseated and subsequently reseated in Kabul, if Spec Ops did spawn a sequel or a successor, it might’ve been even harsher on U.S. foreign policy. And I won’t be nice, I know that the U.S. hadn’t built a stable nation since South Korea and calling South Korea stable is putting their modern history very nicely. Vietnam proved to be more prophetic than we originally thought.
But on the whole Spec Ops: The Line’s commentary is critically kneecapped by the decision to make the gameplay so cumbersome. I default to medium difficulty because I’m not so stunted that I need someone to hold and shake my penis every time I have to piss, but I’m also not a badass who can eat Dark Souls for breakfast, lunch, and dinner and still feel starved for tougher games. Functionally, Spec Ops: The Line is not fun to play and maneuver around and that’s on purpose. Bad controls are bad controls, but I don’t know if it’s made worse when it’s accidental or intentional.
To be fair to Yager, I wouldn’t call this an act of malice or villainy; I take it that they didn’t like the direction war games were going at the time. Unfortunately, there seem to be efforts to de-list and bury the game for some reason. It was difficult for me to find it for emulation on RPCS3 and despite its graphical glitches, it was the best way to play it on short notice. I still don’t recommend it, even for its story. Just watch an analysis on YouTube or play the Modern Warfare Remastered games like I did.
Heroes don’t exist…
The last post for 2025 will go up next week and while I’ll be on leave for the holidays, I’ll try to push it out sometime on December 26. The one after that, the first post of 2026 may have to be delayed so that I can make my flight. So it may be out over the weekend on Saturday.
Happy Holidays and Happy New Year, dear readers. Don’t stop consuming your favorite entertainment products.
Getting back to the end of year wrap up of content, I’ve definitely watched more anime this year in between my regular duties in the Army. A lot of what I’ve been watching this year has been stuff I’ve written about on this blog yonks ago, but also some new stuff that can (and probably should get) their own posts, but this being a speedrun like before I shipped out to Fort Lost in the Woods for training is gonna be a brief overview of some stuff I got a look at this year, but didn’t necessarily finish. I may add more to the watch times of these respectively and give them the reviews that they deserve, but I’m probably gonna do what I normally do and play it by ear. Here’s the anime lineup:
Texhnolyze
Ghost in the Shell: Stand Alone Complex
Clevatess
Frieren
Neon Genesis Evangelion
With a bonus. If you were to ask me if it was anime, it falls under “Yesn’t.” It’s based off a manga and has an anime adaptation that is currently four seasons in, but it’s doing something different.
Normally, this doesn’t always work even with a Japanese cast, but the short version of my upcoming opinion is, “Yes, please.”
Now to the list, starting off with:
Cyberpunk gangland warfare is a time-honored tradition ever since the original Cyberpunk tabletop game
Story time: in the first half of advanced individual training to be a 25H commo troop, we had a student leadership, selected by the drill sergeants based on the presentation that the trainees gave during a Soldier of the Month board. For those who don’t know, these boards are a series of questions given to the soldier (or servicemember since every branch does this) to test their knowledge and proficiency on a given subject. They mainly boil down to memorization. The student leads we had at the time seem to have convinced the cadre to use Discord of all platforms to mass communicate important information. But the logic behind it is solid. Wish I were a fly on the wall to see how it unfolded.
I’ve long since left the Discord server, but I recall one of the chats had an anime recommendation chat and one of them had a link to a series called Texhnolyze. I saved it thinking I would get to it immediately and only recently did I start watching it. With a name like that (certainly a tough one to pronounce out loud since X and H don’t normally meet in English), coupled wit the fact that the YouTube channel associated with it is still up, it belongs to the shortlist of things I can search up and still find on YT intact, but with some series falling victim to this Death Note of a blog when I bring them up, sometimes it’s a matter of time or whether bad luck notifies the YT copyright system and takes it down. Thankfully, Taiho Shichauzo is still up, so I still have access to my buddy cop fun times.
Calling Texhnolyze unique is only gently rubbing the surface, never mind a scratch. The description Google gives me reminds me of the Blade Runner: Black Lotus anime produced by Crunchyroll and distributed for weekly airing on Toonami in late 2021.
And now that I think about it, it makes me think of a bunch of other sci-fi, cyberpunk anime we’ve been getting over the years
There isn’t much to glean from just the first two episodes, but from what I recall, the society within features the protagonist, Ichise, a downtrodden prize fighter past his prime, losing his limbs and getting rebuilt $60 million man style. The setting is an underground city known as Lux, a crumbling city-state under which three main factions vie for power over what remains. Something, something, undesirable soldiers fighting for least desirable piece of real estate, only it’s not a base in the middle of a box canyon no one cares about.
I promise I’m not trying to be harsh here
Running from April 17 to September 25, 2003 for 22 episodes, I don’t wanna critique it based on originality considering a lot of my favorite things aren’t the most original or necessarily universally loved things in the world, but more with what came before, concurrently and after. Ghost in the Shell for instance debuted its manga in 1989 and has become a franchise ever since, with a 1995 movie (and 2008 redo with touchups); Neon Genesis Evangelion debuted in 1994 and has also spawned a franchise, spearheaded by Hideaki Anno who still leads the project to this day; and I had already mentioned Cyberpunk in this blog, so I’ll beat that horse when I have more to say.
On its own merits, Texhnolyze seems to have a few things going for it, but merely falling into obscure reference, cult classic status. As a result, it’s up my alley. Let’s describe it a little: a future dystopia where humans have cybernetic enhancements to answer for physical shortfalls, battling between wide corruption and complicated power struggles. That’s vague enough to describe Texhnolyze and 2018’s Megalo Box, which interestingly looks like it was animated in 1997 and due to a bevy of legal hoops and hurdles wasn’t able to air until over 20 years later.
This series is said to pay homage to Ashita no Joe and Hajime no Ippo, but I suspect the animation team had at least one Texhnolyze fan onboard
The 22 episodes are still up for viewing as of this writing and I had saved the playlist in 2024 so I know where to go without having to close a pop-up ad every three seconds and so do you.
Channel: Parham
If the channel disappears, you know what I’m gonna say. And since I mentioned Ghost in the Shell earlier:
Major Kusanagi looks different from the 1995 movie here
This might be a bit harsher than I intend it to, given I’ve seen the movie at least three times and have had to retreat to Google-sama to get an understanding of what the hell it’s about. But in general, a cybernetic officer in a futuristic Tokyo is tasked with apprehending an entity who goes by the name of the Puppet Master, an advanced AI with the power to Worm and Trojan Horse itself into nearly any vulnerable computerized device to include humans with mechanical enhancements and this description alone may not do it justice.
The manga debuted in 1989, the movie in ’95, and Stand Alone Complex in 2002. It does raise a lot of biting, complicated questions over AI and technology’s advancement over time, though with my limited viewing of the series (four episodes on Tubi before Toonami snatched it back up after many years pimping it out to streaming services), while it scratches the itch I didn’t know I needed scratched, like Texhnolyze before it I’m only just getting started, but unlike Texhnolyze, it’s had decades to cook and it isn’t as straightforward as most other series of its caliber. The mangaka Masamune Shirow may not have realized what he’d unleash when he first put pen to manga panel, but with what it’s become ever since the movie, anyone getting into the franchise has a hell of a lot homework to do.
I’m going to be light on spoilers as I have a more in-depth review scheduled to be drafted and published in February, so until then I have more of it to watch. Take this as a light recommendation until then. Also, the content of this series and Serial Experiments Lain may reinforce Trunks’ biases against androids.
Channel: ImmaVegeta
Better get the boy an iPhone for Christmas
Fantasy world but the monster and the protagonist become an impromptu family
An interesting one that Crunchyroll was promoting at the time by letting you binge it in one sitting. I loathe binge-watching and forever hold the practice over Netflix’s shoulders, but I think for 2026, I’ll have to loosen that up a little. The series starts off with the protagonist’s party setting out to destroy a beast known as Clevatess, not knowing how royally f[clashing]ked they are until they all drop dead. Clevatess, the monster happens across a baby of noble birth that belonged to a royal family under threat from a rival kingdom and adopts the baby while also reviving one of the heroes to forever live as a zombie of sorts, but using many of the same principles that affected Bucciarati in the second half of Vento Aureo, sans the slow deterioration and lack of pain receptors.
If you’re curious what would drive a bloodthirsty beast to take on the role of a step-parent to an orphaned infant, well, the situation is equally a bet from the baby’s mother, and a test of humanity. Clevatess isn’t the only beast in the world; others like him are also out and about. The zombie female MC was among a group of 13 heroes sent to dispose of Clevatess and the rest, but ultimately struggled at the first hurdle. Following their demise, Clevatess was approached by the mortally wounded mother of the royal baby who had requested he spare humanity starting with the infant. If Clevatess could successfully raise the infant then humanity would be spared, but if not, then mass extinction imminent.
Some may draw unfavorable comparisons to Overlord, and I dispute that so heavily because the comparison is false. Yes, Clevatess and Momonga/Ainz adventure and aid with strict conditions, but Ainz is basically fantasy RPG Genghis Khan. Clevatess is a dark being hellbent on destruction. Even if the source material shows Clevatess leaning Overlord-like down the line, I’m not so certain I wanna give it the copycat flag just yet. Not for nothing, it flips a few tropes on their head where the bad guy becomes the caretaker, though I wonder just how old that trope is. These days, you can find it if you search hard enough, but looking for older examples is a struggle.
The manga debuted online in Japan on the LINE platform in the summer of 2020, so the anime was the only way I ever knew about it. Having said that though, for what it has going for it, it needs more episodes because 12 isn’t enough to give it the leg room it needs.
Elves don’t change like humans do
It kicked off in 2023 and had been memed all over the internet even to this day. The most prominent memes being, Ubel being a morally ambiguous mage with… lickable armpits… (ಠ_ಠ), Fern and Stark f[explosion!]k so much that Frieren could leave and come back to greet a litter of their children, and Frieren herself is a god-tier racist, on par with LowTierGod.
Demons beware
Admittedly the memes are far as hell in the animanga and I’m only a couple of episodes in. Aside from these three jokes, the plot is an after story. It’s a DnD campaign that wrapped and the heroes are getting used to peace after the evil entity had been defeated once and for all. Frieren the mage, Himmel the hero, Heiter, and others among the party all go on their separate ways while remaining friends. The one thing that gets to Frieren herself is her elven lifespan compared to that of humans. 50 years pass and Himmel is a frail old man while Frieren, due to her elven species, hasn’t aged a day.
This doesn’t bear on Frieren’s shoulders until Himmel passes away from old age and the elven mage regrets not having gotten to connect with him better. Over the course of the series, the characters, even in their new chapters in their lives, remember Himmel the hero by what he did and how he lived. Each person who remembers him has a lot to say and all of them are positive and uplifting. Of course, the heroes, having known him personally, have more personally ridiculous and intimate stories with him. This goes on throughout the series and Netflix currently has it in its line up so give it a watch if you don’t feel like pirating it. I’d talk more about what I’d observe, but in this instance, I think it’s better when you watch it for yourself.
Don’t make me ask twice! !GET IN THE ROBOT, SHINJI!
A staple in the mecha/gundam genre, NGE very much alludes to Christian mythos with the angels harkening to their biblically accurate appearances. There’s a lot to say about Evangelion, it’s movies, and the Rebuild sequel movie series, but this is another one I have slated for a 2026 review.
The main crux of the series is not “Wow, cool robot,” like most of its contemporaries. It’s a combination of peace of mind through acceptance of oneself and clever critique of the military use of children for dangerous experiments. Also the theme of personal loss in juxtaposition with self-acceptance. Roughly every character is fundamentally broken and the fact that much of the cast consists of 14-year-old mech suit pilots, Anno is a weird guy, alright, if this is the proof in the pudding.
What has people continuously talking about it for 30 years strong is the memes, of which there are many. You can have some of your favorites (my personal ones involving Asuka in some capacity), but the one thing to note is that unlike a lot of fandoms, I think the Eva fandom I’ve seen is one of the few to actually read its source material and understand it without issue. This puts it above some of the other series to air concurrently and down the line where the bombastic, earth-position-influencing combat is the sole or central focus of a series. It technically disguises itself as an allegory for depression through Christian mythology, but Hideaki Anno won’t admit that.
Like Frieren, it’s also on Netflix and so is the movie, End of Evanglion. I so far am wrapping up the anime, but I haven’t touched the movie yet. And speaking of movies:
Even more Ainu cooking, but for real
So Satoru Noda began writing the manga in 2014 and the anime adaptation followed four years later. After that came this live action movie in 2024 and a continuation in a second season … Hmmm… The live action version of Golden Kamuy does well to capture the humorous elements of the manga while staying true to the practical elements. It isn’t 1:1 for obvious reasons but this was completely unexpected. A surprise to be sure but a welcome one. I had talked about Golden Kamuy before, so a run down of the salient points are everyone knows of the legend of the Ainu gold, the map to the treasure is tattooed on a group of eccentric Abashiri prisoners, and death is the only thing stopping everyone from using the gold for their own purposes. A race to near-infinite wealth of sorts…
Yeah, I went there.
I only give it high marks because I love the series so much, so as much as I recommend the movie and live-action series, consider that this part of the blog is a bit more subjective than normal since I consider myself part of the target audience for something like this.
One of the few Rockstar products nearly banned in the U.S.
Banning and heavily scrutinizing entertainment products has been a time-honored tradition ever since Mortal Kombat, Night Trap, and Doom were released in the early 1990s. Violence, gore, and in Night Trap’s case, violence against women. All of these follow on a legacy of learning too late that being devil may care about the contents of an entertainment product can lead to controversy and public outcry. Not all of these can be accurately predicted, but if I didn’t do my research on Jaws or Gremlins before taking my kids there, I’d really have only myself to blame if the kids have nightmares.
Never mind the boat, you’re gonna need to explain to the misses why Timmy doesn’t like sharks all of a sudden before sleeping on the couch tonight.
Although not present for the 1993-4 hearings, DMA Design, now Rockstar North (because no true Scotsman would associate themselves with England anything) released a successful series of video games alluding to the act of motor vehicle theft but not necessarily exclusive to such an act. Yes, I am referencing the Grand Theft Auto series and as noteworthy as the attempts to bury this series over the years are, a different Rockstar property was almost the victim of a successful attempt on its life.
For all the flak GTA got against it for its “realistic violence” (let’s be charitable, 2002 graphics were considered realistic at the time), this game originally got what it might as well have been asking for.
The content within was made for the dark web
Released on November 18, 2003 for PS2 and then the other then-current platforms the following April, Manhunt gave the audience very little to the imagination regarding its content. Roughly every object that can cause pain in the real world is itself an equippable weapon, but the weapons themselves weren’t on trial here. Or rather, it wasn’t just the weapons getting a heavier look this time around.
But we’ll get around to that soon. The story is as follows: Carcer City, death row inmate James Earl Cash is put to death by lethal injection in public. Privately, he was merely knocked out by presumably less harmful drugs than what costs millions to pump into an actual live person in the most remote parts of the country. Afterwards, a voice, referring to itself as “The Director” leads Cash around by the nose, whispering into his ears the different functions.
There’s the Hoods, who can best be described as a very loose confederation of low-level blue collar criminals from thieves to murderers to rapists to dealers. This amalgamation of crime and villainy is enough to even get crooked cops on the take. Next to that is the Skinz, a white power skinhead group that, if you know anything about how the Rust Belt came to be, makes for a really depressing state of the region. As for why these neo-Nazi larpers would be after Cash’s head when he’s both white and shaven-headed, well the answer to that has long chain in British and American colonial, citizenship, and race laws on the whole, but the short version deals with perception. Purity, or “join or die” mentality for those who fit the mold on paper, and it’s not like the Nazis were s[nein]t-talkers about that either.
Putting the Skinz on the cover of the game’s box art works for shock value if you ask me
After these yo-yos, it’s the Wardogs, a paramilitary group made up of veterans, survivalists, and mercenaries. Pulling from real-world examples, outside of foreign volunteers and conscripts who choose or are forced to fight respectively, mercenaries have never come cheap and paramilitaries typically fight for themselves or the highest bidder, though sometimes they have an ideological goal in mind. Real world paramilitaries include the historical SS and select conscripts fighting for Imperial Japan, and in more recent history there’s the American militia movement from the early 1990s, the Tamil Tigers from the Sri Lankan Civil War, paramilitaries based in the British Isles during the Troubles, some ethnic-based groups from Southeast Asia, notably the Philippines, and numerous others. And I bring up these examples to suggest that the Director has the resources to finance this s[clapperboard]t himself. I’m not crazy enough to watch snuff films and even doing research on them is murky at best, so I don’t know what kind of budget those cinematic horror shows have. Probably not as much as a Hollywood production, but again I’m showing my lack of knowledge.
Following the doomsday preppers are the Innocentz whose name is an apt and disturbing perversion of their patterns of behavior. It should be kept in mind that all criminal organizations are secret societies, but not all secret societies are criminal organizations. In this case, the Innocentz work in tiers each more terrifying than the last from the trademark gangbanger to the thanatistic cult faction to the mentally deficient pedophilic faction, thereby making them the most disturbing enemy in the gang.
And the last round of nasties you fight are the Smileyz, a gang of escaped mental patients who are bizarrely the most vaguely explained faction. They’re not strictly anything, not gangbangers, or white supremacists, or pedophilic cultists; the Wiki makes them out to be the grayest blur in the game.
All things considered, this era of games was churning out edgy and thematically dark games left and right. GTA III and Vice City, Mortal Kombat: Deadly Alliance, Max Payne 3 and this. The more emboldened developers felt to release edgier video games, the harder the backlash and the more highly praised the games were to the audience no matter the reviews. A not insignificant portion of these fell victim to cult classic status, neither hurting nor helping the sales of the PS2, but certainly adding to that platform’s library all things considered.
Credit: r/gaming, u/veterinarygamer
And the PS2 clearly had an expansive library!
I highly doubt that Midway Games cared very much about their public image since their revenue came mostly from the arcades, but DMA/Rockstar was taking home the lion’s share of the media’s attention. The fact that their philosophy was too downright tease their critics was nothing short of genius. These days, I know better than to engage with trolls and ragebait, but the savviest of creators can farm their critics for karma, and successfully. This is the philosophy of Rev Says Desu, or more historically, circus freak shows.
The IJA’s 7th Division was a circus all its own
Aside from nanny state countries that historically coddle their populace and refuse their people the right to decide for themselves what they do and don’t like, the US of A damn near banned it thanks to the graphic violence. Mortal Kombat would’ve reasonably been written off as fantasy with all the ninjas, sorcerers, soul-stealing wizards (Farewell Cary-Hiroyuki Tagawa), upright lizards, and whatnot, if it wasn’t for the use of digitized actors and inclusion of blood and finishing moves. For Manhunt and Grand Theft Auto, the fact that these are plausible and can be readily seen by ordinary people away from a computer or TV screen adds to the controversy. No one’s ever seen a fire-summoning ninja throw a grappling hook from his hand, but thanks to the news everyone’s heard of cartels, bank robbers, gangs, and prison escapees.
But even these are classic horror movie tropes. Most of the time, the criminal knows the victim, and most of the time criminals target members of their own communities. The 1 in 10 percent that the media likes to fearmonger over are all rarities. They do still happen but not to the extent that you’d believe.
RNGesus really needs to hate your existence if a guy like this spawns in front of you in the midnight hours.
It’s not like Manhunt is lost on me, the dark atmosphere and easter eggs make it something of a neo-gothic treat, like that time I watched The Addams Family movies and Beetlejuice. But putting it with its contemporaries just makes it a product of the era. As for the gameplay, it’s as strict a stealth game can be, rewarding creativity in sneaking up and killing and punishing any player averse to this gimmick. Not for nothing, it shows that as much of a monster that the Director tries to make Cash out to be (and he’s definitely up there, death row is spared for the worst outside of wrongful convictions), he’s certainly a crafty bastard if you think about it. When there’s 20 of the Skinz or the Innocentz or the Smileys and only one of Cash to go around, your options are limited and outright combat is a last resort.
It certainly demands patience, but can sometimes test your patience. If you’re not careful, the enemy can sense you about to slit them up with a broken piece of glass. Or they can gang up on you with bats or nail guns while all you have are the Kanye West Supreme Brick, your fists, and Philip J. Fry’s lucky seven-leaf clover. Fortunately, the game predates the Ubisoft Assassin’s Creed tailing missions, so there isn’t any worry about having to tail an enemy to a certain location, nor is there a requirement to slice everyone up into lamb chops outside of designated spaces, so you could only cut up a few guys, sneak past the others, get to the goal, rinse and repeat. It might bring down your slasher/snuff film score at the end, but rigid grading systems like this aren’t worth s[grenade]ting your organs out over.
One notable enemy in the game goes by the name of Piggsy. I haven’t reached him yet, but the Director’s use of him as an enforcer when he looks like this:
Definitely harkens to horror movie directors like Wes Craven and Tom Six.
The game and its sequel (which was initially banned in the U.S.) are both available for purchase on Steam, but the game being as old as it is requires some mods to get it working, even if you pirate it from SteamUnlocked. If you’d like to play yourself, consider this guide on the Steam forums if you run into issues like I did.
Right before we get to the crux of this post, I had a second look at my notes and noticed a gap between November 28 and December 12. I forgot to fill that in in time so before we properly wrap it up, next week will be something of an intermission discussing a controversial video game even by RockStar’s standards. Here’s a few vague hints: Jack Thompson tried to have it made illegal, it was banned in several countries, including the US at first, and the real kicker, it’s primarily a stealth game, so you get rewards when you knock skulls around without people noticing. Now for the real focus of this post.
The end of the year is on the horizon and before we close out the Year of Cordis Die, let’s recap some of the manga I’ve been pirating. I’ve talked at length about manga I’ve been pirating and recommending for as long as this blog has been up, some series I’ve recommended and others I haven’t mentioned yet. So for this post, there will be updates on what I’ve been reading this year, coupled with some looks at manga I’ve yet to mention on the blog. Here’s some series I have lined up, unordered:
Dosanko Gyaru wa Namaramenkoi/is Mega Cute/Hokkaido Gals are Super Adorable
Torako, Anmari Kowashicha Dame Da Yo
Shihai Shoujo Kubaru-chan
Redo of Healer (T^T)
Hitomi-chan is Shy Around Strangers
Some of these are familiar to the long-timers, others I haven’t spoken a word of once on this blog, even in passing. Take these as holiday recommendations to get you through the time-honored tradition of repeating yesterday’s Christmas songs until Boxing Day.
Having finished the anime adaptation last year, along with its stellar opening soundtrack, I wanted to continue into the manga. The last episode of the manga covers chapters 31 to 32.5 and right after that the rest is saved for the next season set to air sometime in the distant future when apes walk upright again after millions of years subservient to the superior human and AI starts thinking about installing an emotions software (and those electric f[dial-up]kos can keep dreaming because I want my clankers to be as unaware of the outside world as possible), so after October 2026 or April 2027.
Now, animanga taking us away from Tokyo because everyone goes there and letting us see the rest of Japan like Hokkaido in this one and Fukuoka historically in Excel Saga (that series doesn’t tell you explicitly that it’s Fukuoka but the mangaka is from there so who else but him, right?) is a neat little tradition when the lights of the world’s largest metro start to get blinding. We’ve still yet to see a mainstream series go to Shikoku (Matsuyama is right there) and until the prefectures on that island band together and spit out a series for us, we’ve got to make-do with RNGesus Japan edition.
So what has happened ever since Tsubasa charmed these Minnesota-accented Hokkaidoans with his rich boy Tokyo Prefecture charm? Well, I’m still in the middle of that arc but we finally see Tsubasa’s mother, Renka. Hospitalized from running herself ragged trying to raise the perfect Japanese son, it’s a good thing she’s already bound to a hospital bed because knowing a son of hers is besties with a trio of gyaru-tachi would give her a heart attack. Also, it’s interesting that the grandmother, Kaede, is healthier than her own daughter, but that’s the thing about that RNGesus character, he’s a funny guy. Less of a downer than Buddha, all things considered.
As it happens, Tsubasa was brought to Hokkaido largely to prove that he can excel even outside his comfort zone and on the friends and family front, he has passed, but Renka being the type of mother who’d disown her child on her deathbed for getting an A and not an A+ while also being captain of the chess club and the like concludes that frolicking with the popular girls has led him astray and will return him to Tokyo no questions asked to return to his former glory as a golden boy.
Not that one.
Until Kaede, Hirotaka, and Minami herself show Renka that this level of control over the boy’s future and lifestyle is utterly unnecessary, releasing a weight from his shoulders (sort of) under the condition that she be allowed to witness his growth in real time. I’m still reading the manga online and expect to report back either when the second season is announced or around the same time next year, whichever comes first.
What the f[punch]k are you lookin’ at, jackass?!
Japanese subcultures come and go over the years and the subculture that had its halcyon days in the 1970s through 90s was that of the bancho/yankii, the delinquent of sorts. Numerous characters fit the mold from Jotaro Kujo, who was in his element in 1989; to Taison Maeda, who was conceptualized right in the middle of this era at the same time Stardust Crusaders started serializing; from Eikichi Onizuka, who represented the progenitors as they were growing up even at the time, to Josuke Higashikata, who Hirohiko Araki knew would be seen as dated even by 1999 as gyaru were starting to emerge and become more popular.
Even now as Japan has crossed over into the cholo era (yes, really), some mangaka and anime dedicate characters to a bygone era because nostalgia for an earlier era is not just a time-honored tradition, but a worldwide phenomenon, if fans of pre-revival Doctor Who are anything to go by.
!EXTERMINATE!
And I’m not immune to that myself with how often I look for content from the early 2000s, when immediately following a geopolitical tragedy the decade chose to be edgy and serious and smiling was against the law, but I digress.
Mangaka Nujima got a kick out of introducing East Asian folklore and horror stories in Mysteries, Maidens, and Mysterious Disappearances, but next to that we were given another series, this time about a shy tomboy who gets moved to a rough and tumble high school where the most ferocious girls challenge her… and get humbled at every step. Even the boss Sukeban girl was utterly embarrassed in the first chapter after having her breasts exposed by accident and she hasn’t been able to forget it.
The translated name is Torako, Don’t Break Anything, and when you’re built like you were supposed to accompany Arthur, King of the Britons on the quest for the Holy Grail, trying not to break s[porcelain]t gets harder and harder, especially when the school you’re in has it as official policy to be a delinquent. Most of the student body looks like it could take on Jotaro Kujo, not necessarily successfully.
Protagonist Aiko “Torako” Torasawa transfers to a delinquent school and without consent must dodge attacks from the main delinquent girl group that gradually accepts her as one of their own. This manga being an older work of Nujima’s some of what he put in the East Asia version of Urban Legends can be seen in this one. So are there giant boobs in this one as was the case for Whereabouts Unknown? Yes, and multiple… but this is a short series that ran for 20 chapters in 2016. I couldn’t find any associated wiki pages for this series and MangaDex is not the most reliable regarding this information, so I’m adding a pinch of salt to this timeline.
This series doesn’t take itself as seriously as the other one so funny fanservice is more prevalent than in the other one. Be mindful though that before we got Sumireko’s Oppai of Truth, we have Torako-chan’s Premium Mediums. Would help if we had a medium with premium mediums, but I so far haven’t seen a manga about a fortune teller lady with an average chest size.
Before you think about killing yourself, you wanna be my puppet and fall in love with a random chick?
The official title translates to Ruling Girl Kubaru-chan and the plot of the manga lives up to that ideal with the main male protagonist submitting himself to his female classmate’s whims not by force but by coercion. Given the state he’s in after the first chapter, the poor boy doesn’t have much of an opportunity to resist; he was already driven to ending it all anyway, so the man feels like has nothing worth living for until Kubaru tries to play him like a chess piece. Which fate do you consider the worst? Well, looking at it, no one is playing with a full deck and everyone has problems. The characters all feel real but just about every chapter has a giant layer of what the f[siren]k attached. Someone should go ask Nujima if he can lend some of those Mysterious Disappearances warning signs to this manga instead; the tone of the manga makes it very unpredictable.
What makes it interesting is that the mangaka’s forewords are always humorous little comments. For example, the main character could be bracing to be a disgusting rape victim and then the chapter ends and the mangaka’s like, “check out this butterfly I found in my backyard.” Dude, your own MC is about to get molested, the f[alarms]k is this??
The manga starts with Yuto Kiba about to toss himself off the roof, due in large part to a series of misunderstandings that have made him a bad bedfellow to his classmates. Then spunky, eccentric Kubaru proclaims that she can change his life for the better… after he breaks his arm trying to kill himself.
Alive if not exactly well he may be, that was just the beginning. I’d spoil some of the chapters here, but I don’t believe even some of what’s been going on in this damn manga. Still ongoing, still on MangaDex, and I might dedicate an individual post to the series in the future (gotta move some stuff around for that). Just got to wait and see.
(ಠ_ಠ)
I… was curious… to see what else the source material had in store and, uh… this is a job for the big book of reaction memes.
(ノಠ益ಠ)ノ彡┻━┻
There’s two versions of the anime and both of their showings are polite. Why do I say that knowing this screenshot exists in the uncensored version?
Because the manga holds nothing back. I’m serious, the anime was, for lack of a more appropriate term charitable to its cast with all the raping and blasting going on. Visually, it could’ve been even more shocking and the interview between the Rui Tsukiyo and The Anime Man reveals as much:
Channel: The Anime Man
(ノ _ <,, )
I think, if it’s all the same to you, I’m not so sure if I’d like to explore what women consider edgy and dangerous. For a guy, it’d probably be a reading off of every slur and every offensive gesture in every language and culture; groups like the National Socialist Movement and the Klan would have to reconsider their lives having been outdone by the least racist 4channer. A woman’s fantasies–if the internet isn’t completely full of s[honk]t–are being waited on hand and foot by a smartly dressed bison or wolf or lion by day and being bred like the females of these respective anthropomorphic animals…
Maybe I’ve been watching too many reactions to Shoe0nhead’s video about a certain dark fantasy romance novel that I refuse to name or allude to. Barely counts as romance (and the author needs to reassess what age millennials are, just saying), and that’s the most I’ll ever touch on the subject for the foreseeable future.
For the finer details of what the manga entails passed the adapted chapters, well, there’s some changes between what got greenlit and what needed to be changed. So dark themes and imagery alone isn’t a deal-breaker, but explicit use of degrading language and BDSM clothing with emphasis on the SM is, especially when a spare-ess princess orders the servant (read: sex slave) to wear it under penalty of death… or worse: unanesthetized castration, and I’ve got the sneaking suspicion that the Jioral Kingdom is familiar with such a tactic, but I’ve yet to prove it.
(>_<) (~_~)
Once again, I’m in strong recommendation towards the gender-reverse isekai and the sexual deviant isekai for the simple fact that these two have a lot of fun with the concept. We here in the west have done sex comedy before and animanga shows that it’s not to be outdone. Ecchi is the proof.
For such a tough-looking face, she’s actually just really shy.
Finally, and for a tonal cleanser, back to high school romcom between a short king and his tall, shy, athletic wife. I haven’t been able to keep up with this series as closely as I used to, but I occasionally check in. With the news that it wrapped up serialization in Spring of this year, my excuse trough has gotten lighter with only work and several more animanga series I have saved in, like, 250 other tabs across all my devices and browsers.
My muscle memory hasn’t evolved past 2005 Internet Explorer
From the series’ inception until its conclusion, it’s managed to keep a relatively small fanbase over the years, so it doesn’t attract a lot of newsworthy controversy if at all. On the one hand: great, that means less weirdos barge in and try to change things or “literally me” the characters to death; but on the other hand: dang, how do I know what kind of news is going on with the production of this series? Chorisuke Natsumi doesn’t seem to need the media buzz to get his manga off the ground with social media posts from both fans and himself doing that much of the heavy lifting, but as I said ages ago with the creator of Mysterious Girlfriend X, readily available footage of Natsumi are hard to come by, but at least we know this guy is still alive. He just finished a manga this year.
Still, Scrutinous Saliva Sucker got a little 12 episode anime and there aren’t any hints that that’s next for Sharkboy‘s Shy Sister. If it happens, neat. If not, alright then; numerous manga don’t get an adaptation for ages if at all with some getting greenlit from the cuttingroom floor. I don’t have any hard and concrete predictions to make for this, short of what I wrote about in a different post covering it at length. All that’s left to say is that it maintains its cutesy, slice of life, wholesome goodness from start to finish with hints that Hitomi and Yuu become more at the end.
(^v^)/
Muscle waifu in wedding attire with friends in attendance, the thing that riles me up the most about the genre is that it ends after the couple ties the knot. Can’t we see Yuu as a dad or Hitomi as a mom? Come on now!!
But at least there’s something to chew on compared to this:
And again, ecchi is always stellar, but it can shine even brighter with a strong plot. But that’s true of everything in fiction.
The story of one of the best demon hunters with a supplement
Making another breakthrough in legacy video game franchises this time with Devil May Cry, the story of Dante, a supernatural gun for hire who hunts down every paranormal entity on earth to keep these forces from invasion and conquest. In his arsenal are a pair of handguns lovingly dubbed Ebony and Ivory to reflect their coloring, one blued and one chromed, so if you were in the market for a pair of collector’s items, you’ve gotta make sure Dante’s dead enough to pilfer his weapons. A sword is also attached to his back and seems to do roughly the same amount of damage as the buster sword from Final Fantasy VII.
The series debuted in 2001, spearheaded by Capcom when they were still respectable and didn’t pimp out the Resident Evil series over the course of the 2000s. Now let me see if I’ve got this right: a man named Dante ventures through hellish conditions to bring the light of the lord to humanity. Yes, the independent game wiki and associated Wikipedia page both mention the Divine Comedy as a source of inspiration, but unlike Dante Alighieri’s satire of the Holy See, Capcom’s crack adds 2000s edginess that’d be replicated in the likes of God of War and Max Payne, adds a skills-based combat system mostly based on your ability to move and shoot (though less balletic John Woo/Matrix-like than Max Payne, and more Soul Eater’s Death the Kid sans the strong pinky action).
Kid must do push-ups with his pinkies to be able to pull this off
To add on to the God of War aspect that would define its Greek Saga (and to a lesser extent Norse), the game features light puzzle-solving, as well as the fixed camera angles that were a staple of Resident Evil until at least 2005’s Resident Evil 4. And not dissimilar from God of War, the fixed camera can sometimes be a little uncooperative especially in combat. At least it’s not enough to make you wish you could go back in time and heavily scrutinize the dev-team for this. And whatever complaints there were at the time were addressed when the games were remastered in HD by 2018. So rest assured, the franchise is still kicking.
Funny enough, I recall a cardboard advert of Devil May Cry 4 back in 2008 featuring deuteragonist, Nero…
I’m still new, as I thought this was Vergil at first
…and sadly I was way too broke at the time to get it. My PS2 was still marching on and I wouldn’t see a seventh-generation console until 2013… when it was ending. Coupled with console exclusivity and DMC would enter my life yonks later by way of PCSX2. Similar to my introduction to the Yakuza series which I wrote about here.
As of writing, my interpretation of the series is more browsing the Wikipedia page for reference as I just started exploring the game. I at least wanna get through 80% of the first game though before I start lore dumping, just so that I know I understand the plot. Still a recommendation—that goes without saying. It’s old enough and developed enough to garner new players, myself included, after many years. Maybe a future post could compare the original and the remaster, something I have an idea for regarding Yakuza and the Kiwami games.
So until I learn more about the children of Sparda, let’s move onto Flash games.
I’ve waxed poetic in the past about my lovely childhood with Flash games and directed you viewers to an archive of most of the games that were sacrificed the same day Flash died. Be it CQ or staff duty in the Army, when it comes to graveyard hours, I’ve got as much time as can be spared, plus the weekend and recovery to rediscover what all those hours on the computer were dedicated to in between my scheduled assignments during school and what was allowed during day camp depending on what days had the fun counselors and what days had the wet blankets. The fun ones literally said, “Anything but a chat room,” and the wet blankets opposed violent video games and looking at what I was playing, many of them were slightly north of bloody and viscous, but thankfully for them not bloody enough for Mortal Kombat.
So, Tiberius, what did you rediscover? Several things I’ve played before on the functionally vegetative Stickpage among some others. The one that a friend introduced me to when we were around nine years old was the Sift Heads series.
This was peak at one point in time
I’ve mentioned this in passing before on this blog, but now to unpack it in detail. By now, it’s a franchise accessible on any device that allows you to game from the beefiest, sexiest computer Best Buy or other stores like JB Hi-Fi can give you, but it didn’t begin like that. If the Flash Games Archive or the developers are honest about the game’s history, the series of stick-figure shooter games debuted in March 2006, featuring protagonist Vinnie, an ex-mafioso taking scores in the Windy City by way of lightspeed boring machines for your brain. $5,000 please.
Performing a series of contracts for the highest bidder, Vinnie shows himself an effective killer, and when he’s offered a chance to become a full-time mafioso, he declines, declaring to work solely for himself. Freelancing gives him the flexibility to choose his contracts. As a downside, this means that turning down the wrong people makes him popular with the wrong people, like Max Payne, only there isn’t a cemetery plot dedicated to his dead family because his wife got a dossier from a morally absent pharmaceutical company, so Vinnie can still call Chiraq home and travel the world in search of heads to sift.
The third and fourth installments add more lore to Vinnie to go along with the plot progression, but the prequel, creatively numbered 0, goes into his past. The short version is that he was born in 1975 and had been killing things from day 1. A cat that mauled his favorite teddy (funny how he remembered that considering memories don’t usually start developing until the age of four or so, unless his mother told him), a toddler who played with his favorite toy car, and an annoying seventh grade teacher who was killed falling out of a two-story window. Tried to fix the AC, should’ve called the repairman; they still had them by 1987. By 1993, 18-year-old Vinnie, driving in a Plymouth Barracuda with an open bottle, is pulled over in a roadside stop. Speeding off irks the Chicago PD who tragically lost their lives in a car crash. Yeah, happened a lot back then. Now all of that silliness out of the way, the late 1990s sees Vinnie accept his first contract. The son of a crooked cop is kidnapped by a major drug smuggler and Vinnie needs to pop the guy and free the son. By 1998, the smuggler is no more and the dirty cop’s dirty son is free as a bird.
New millennium, 2005. Another major contract is taken and Vinnie, now 30, has gotten more creative with his hits.
Probably the best bounty hunter in Chicago
The next series of games sees a few chickens come home to roost, with a relative of a contract in Japan tracking him down and attempting to kill him. This character is known as Kiro, which doesn’t sound like a name that would be found in Japanese, more so a romanization of “kiroguramu,” but I’ve not got any influence over the series, so we’re rolling with it. An ex-yakuza on the run from his own family plus the triads for a misunderstanding that got a lot of people killed.
Vinnie has the opportunity to kill this guy but instead spares him. No one put a price on his head, so he’s not worth the trouble. Guess we know now where his priorities are. If there ain’t no money, this s[guns]t ain’t funny.
Spoiler for Stone Ocean: the anime wasn’t able to include this scene. Disney’s lawyers are too strong.
AFAIK, every game with “Sift” in the title is archived on this site, so feel free to explore what makes these stick figures so compelling. And on that note: Johnny Rocketfingers.
Seems this was re-released on Steam, I didn’t know that ¯\_(ツ)_/¯
Crack-smoking, swears-using, drug-dealing, beer-swigging, cigarette-smoking; Johnny Rocketfingers doesn’t play games despite being the protagonist of one. An older game from 2003 (I didn’t realize it was that old either), Johnny boy is asked by a screeching harlot to recover her daughter from hoodlums for a price, enough to buy him a truckload of crack. That’s not a joke, by the way.
The game has branching dialogue paths, but only one path is canon while the rest are there for s[lighter]ts and giggles. Illusion of choice? To an extent, but you can explore the non-canon choices if you’re curious.
So, Johnny agrees to get the girl back for a price and goes on an adventure knocking down hoodrat after hoodrat in creative ways. A cat to maul a bouncer, a doll to distract a guard, a can to distract two more guards and an action sequence that results in Johnny getting held captive and tied to a chair.
But that’s all malarkey after busting out and delivering a “child” to the woman in exchange for that sweet, sweet crack money. But the gang catches up to him and I guess Chiraq starts to resemble Iraq post-insurgency with bodies littering a city street.
And wouldn’t you know it, Johnny Rocketfingers has a sequel with more to the point-and-click Choose Your Own Adventure style of gameplay. There’s more interactions, more people to interact with, things to collect and more. What’s more, it’s in color as well so we see more and more how ridiculous this simply-drawn character looks next to more detailed NPCs.
Being in a game doesn’t mean Johnny plays them
Lover of puzzles and the crack epidemic’s immediate effects Johnny may be, he can’t stop messing with the wrong ones. Everyone knows better than to rip off a dealer, but leave it to this guy to straight up rob and try to stiff the guy. Consequences come a-knocking when Johnny mid-swig is surrounded on all sides by three Knicks rejects. With a broken bottle in one hand and ashes in the other, all three litter the floor of the bar and Johnny drives off while the drug dealer’s henchman calls the boss in a phonebooth, which simultaneously dates the game and adds to the character of the environment. Side note, I always wanted to call someone on a payphone, but there were obsolete by the time I was grown.
The next morning, Johnny gets a knock on the door of his rundown apartment in the projects (my, the memories of my childhood flood at the mention of that) and the drug dealer’s goons aren’t playing. The rest of the game is spent gathering information on these guys through roundabout favors, or favor, for there is only one that matters. Talk to the hooded dude hanging out on the corner and he’ll tell you what he knows—vaguely—if you recover his Zippo lighter.
While doing that, Johnny commits random acts of theft, vandalism and robbery of a parking meter (the old-style ones for individual parking spaces on the curb), force-feeding seltzer to a pigeon to get into its nest, boozing up a bum to take his pocket change; this all sounds random the way I’ve written it, but it all adds up in action.
Getting the Zippo is the interesting part because it’s in a storm drain guarded by a sewer gator. Yes, that’s merely the projects in Brooklyn or the Bronx, but home pride refuses to let me take the piss out of NYC, even if it could use it. Johnny arms himself with a rusty pipe in an attempt to get the gator to f[roar]k off, but the leather-headed bastard is a stubborn bitch. It corners Johnny in a drainage pipe, but finagling with tools dug out of the rubbish bins of the city get him some trinkets to try to open the drainpipe and send the gator flying.
Patient or foolish enough to toy with his food, but anyway, the gator is out, and we find that this dragon was guarding a treasure trove that Johnny would never get his hands on. And looking at where he lives and how he lives, that much weight in gold doesn’t know how to shut up; the boy’d get clipped if he had even a dollar on hand, never mind valuable Civil War bonds. The real prize is the Zippo, which, when recovered, is the price to pay for information on the main antagonist faction, Thug Inc. If you think it sounds dumb to name an organization like that, this article about Murder Inc. begs to differ.
Budget Slim Shady doesn’t reveal much about the organization. For the most part, their location is a well-guarded secret, but one of their spots is in a certain part of the city. The coins collected from the parking meter are used to pay for bus fare and before Johnny disappears to knock some skulls around, Dollar Store Eminem is revealed to be a Thug Inc. member by way of the ring on his finger.
Something, something insider threats and all that s[sparks]t
To cap it off, this game’s sense of humor has you walk into an obvious trap, pointed out by—and I’m not making this up—a giant, glowing sign that reads: “This way to gang hideout.” Luckily, this is a game or the cops would be all over it, but then again if the dealer is as powerful as portrayed then he’s probably this universe’s Big Smoke, with a section of local PD in his pocket… or just confident no officer would look too heavily into the slums. Johnny walks into the alley, playing it Bogart, when he’s surrounded by similar looking thugs to when he was at the bar the other night. He survives the onslaught until the big boss comes back with a gun in hand. This time, the boss doesn’t survive and gets himself capped, knee capped that is. Then at the end, Johnny’s at the bar again and another chicken returns to roost. The same woman who got the circus freak in the last game hires a real PI (should’ve done that in the first place, dumb ho) to beat the f[knuckles]k outta Johnny and the credits roll.
Unstoppable
He was found dead at 32 from a crack and speedball overdose. The bartender barely missed him. /j
The last Flash game that I wanna close off with is based on another Flash game featuring a semi-famous character. Called Andre’s Adventure: The Quest for the Hammer is based on a similar beat ‘em up game called Combo Factory, and I recall Andre being a central character in that game in mid-2010, though he’s appeared in different games and animations at the time.
Standard fare, pointy-clicky, attack-y the baddie; Andre’s trademark hammer has grown legs and walked away, and he goes through some kind of supernatural militia to get it. The enemies themselves aren’t fully supernatural; they’re all regular dudes with guns. The supernatural element comes in the form of zombies and Andre’s dark clone: Erdna. If you’ve played Combo Factory, you might notice that the moves used against Dark Andre are not at all dissimilar from those in that game, suggesting either some of the programmers who made that game also helped develop this one, or the devs, while different people, were paying homage to a stick figure icon of sorts. Either way, it seemed to have been a collaborative effort back then. The impact of this orange supernatural crime-fighting stickman are definitely lost on today’s internet, but until I get those mind control Chum Bucket helmets from the SpongeBob movie, I can’t speak for anyone but myself when I say that this one was a classic.
They’re all available on the Flash Archive site and function as they did back when computers were cathode rays and bulky motherf[typing]kers, so those of you who weren’t around or were too young or just old enough to experience these in their halcyon days and want a hit of nostalgia, give it a go when you’re able.
The end of the year is on the horizon and the last few posts before 2026 will be a review of some animanga I’ve viewed and video games I’ve played this year. Not all of them having released this year, just things that I didn’t play until this year if that.
The time has arrived once again to do what I do best and talk about an obscure piece of media with zero problems showing breasts and p[nyan]sy. Last year’s post about High School DxD, Shimoneta, and Monster Musume was a teaser; Valentine’s Day’s post about Scarlet Maiden was a personal introduction to AO/R18+ gaming; Spring’s post about FlipWitch – Forbidden Sex Hex was a continuation; and countless other lewd andraunchy animanga series have been showcased on this blog. This time around, I bring you a trio of hentai video games. Like Scarlet Maiden and FlipWitch, follow the Metroidvania formula in shape and art style with endless travel and backtracking, pixelated graphics, a list of bosses without a discernible order in which to defeat them, and several others. These three games are known as:
Midnight Castle Succubus
Tower and Sword of Succubus, and;
Castle in the Clouds.
I’ll cover them in chronological order in this blog. As usual, I haven’t finished them all 100% but have spent enough time with all of them to get an idea of the least played ones to understand what was being emulated design-wise. Now onto:
The one that loves Castlevania so much that it rubs its sweaty tits all over the original video game cartridge, Midnight Castle Succubus was developed by Pixel Teishoku and Libra Heart and published under the Critical Bliss horny umbrella on September 18, 2020. Its premise is that every century, an evil succubus lays waste to the lands, slaughtering all men (presumably to add them to her army, like another video game character that I know of), and unleashing hordes of horny monsters to kidnap and molest every woman they can find.
Somewhat connected sidenote: I read further along in Redo of Healer (my soul is not safe), and the second princess Norn is shown to be a somehow worse monster than most of the others in the Jioral Kingdom; the succubus by that description makes me think of a toned down Norn.
The protagonist of this venture is a crimson-haired nameless beauty who specializes in the art of the whip. For that, I’ll call her Beatrix. Her mission is essentially defeat the succubus, save the people, rescue the rape victims, don’t get raped herself; that last one happens whenever you die so it follows the FlipWitch variant of combat, but is thankfully more generous with the saves than FlipWitch was, so I can steamroll a level and knock the teeth out of Muscle Fat Ogress, die, come back and not have to worry about losing a trinket I collected along the way because I had the foresight to save prior.
Speaking of trinkets, the game offers quite a handful. Crowns and orbs, for the most part, with throwable weapons for pickup, almost all of which seem to have been airlifted from the 2D side-scrolling Castlevania games. For the characters, Beatrix doesn’t necessarily venture alone. She can recruit a quartet ranging from the mage, the monk, the thief, and the warrior. I have yet to find the mage, and there’s a power up you can grab from a wizard that allows you to be able to summon all four of them at once as opposed to swapping them out one-by-one. Not to mention another power up that lets you use your untapped succubus powers.
I have also yet to unlock this feature in the game and at 80% completion (map traversal notwithstanding), I’m not even done with the game. Classic Castlevania lovers are sure to get a kick out of it and lewd game enjoyers will surely enjoy select loading screens of Beatrix in various scenes of undress along with a handful of the women to save being aggressively passed around by horny orges while the boss protects them in their forced breeding endeavors. If that’s two much for you, the game has a SFW version so you don’t have to worry about innocent eyes rolling out of their sockets from two cubicles over. Now onto:
This game advertises itself as a 3-in-1, but so far I’ve only ever been able to play Tower and Sword. The third game, Succubus Hunter, I haven’t been able to access due to a technical issue with the game’s coding. Maybe this is some kind of odd developer oversight or I need to contact the lord of sex in order to get to work on any one of my machines, but anyway, it came out a month later on October 30, spearheaded by Japanese dev Libra Heart on a solo venture and carried once again by Critical Bliss.
In Tower, a succubus is void of nearly all her powers and needs to traverse a skyscraper, f[squelch]ing and plucking all the way up until she can f[uoggh!]k her lovers to death as the prince of darkness intended.
Taking a page from Scarlet Maiden, the design of this succubus, whom we’ll call Matilda, is that of more pieces of abnormally thick tooth floss covering only the important bits so that I don’t have to put the censors to work (wish I had better ones to use though, since those black squares don’t get paid enough), easily removed so that when it comes to magicking the life force out of a demon’s soul (read: penis), she gets ever stronger. Wait ’til Matilda gets to Level 100 and you’re jizz causes her to grow wings so that she can engage in endless flight. That’s the kind of magic that fuels anti-masturbation propaganda. “No, honey, I wasn’t wanking to that tramp over there! the Demon Matilda stole me seed! You’ve to believe me!!” And that’s how marriages fail. – Friar Maxwell, c. 1584.
I’m not certain if there’s a SFW version, but if there is it’d defeat the purpose of the goal of the game. Put these nun clothes on, dearie, won’t you please think of-wait, sexy nuns are thing, that’s a poor example.
For the second in this functional 2-in-1:
From stealing Alucard’s codpiece to raiding Zelda’s elf-eared panties, comes Sword of Succubus, whereby traversing the world is very dangerous without protection… and a sword. The succubus this time, Yolanda, gains the power of a holy sword by which to defeat the king of the demons. Now, succubi are only creatures, praying on mankind’s sexual temptation, so a being who robs you of your seed through her tits going on to do the same to Lucifer is a bit like Tanya from Mortal Kombat fighting Shinnok.
Hold on…
An MK X arcade run perhaps?
The layout definitely calls out more to Zelda’s first outing as opposed to the Belmonts with the pixelated succubus waving a sword and by way of lucky magical charming powers getting the sword buried deep within her enemies’ pants. That description makes me think of a female Fleece Johnson or !shock! Silvia from the KonoSuba movie.
Tall, dark, beautiful, and capable of penetrating you effortlessly…!
As a white hat succubus of sorts, Yolanda carries in her ginormous tits (also covered by easily-removable tape) life-saving milk that is the source of her immense power. It can be deposited for upgrades or traded between Yolanda and fellow succubi because real recognizes real or in this case breast recognizes breast.
Technically, I’m stuck on the first world, but the way this game is mapped out is a bit weird. It might have been the same as the original Zelda game back in 1986, but I have yet to run that through a ROM, partly because my interest in Zelda is quite limited, having only played Phantom Hourglass some 15 years ago, and Zelda had already come a long way seeing as she’s HD and thicker than a tower of king-size snickers.
The map has different teleportation points to go from one area to another with three different points in the town to a cave to a desert area and that’s the furthest I’m in so far. Different people interact with you with different reactions depending on what you’re wearing or not. The above photo shows Yolanda’s full dress and with enough hits, the thong, nipple tape and sleeves fall off. She’s clearly comfortable fighting naked (and most likely covered in c[hmph!]m after using her charm magic) and can do so quite well until her health drops to zero and you’re greeted with a “Game Over! Try Again!” with her tits in view or her giant ass taking up 40% of the screen. Do they make doors wider to accommodate?
Until I’m able to access Succubus Hunter, I’ll add it to the review list later. Finally, we’ve got:
Those aren’t boobs; those are the earth-movers that Obadiah Stane was developing in Iron Man: Armored Adventures.
Pixel Teishoku and Libra Heart teamed up once again to lead the development of Castle in the Clouds with Critical Bliss coming in clutch for a release date on October 8, 2021. The gameplay is even more fluidic than Midnight Castle Succubus where you can start off running as opposed to unlocking it in that game where Beatrix has an admittedly cute run, like when Senku cured Ruri and the first thing she did was run around:
Channel: Crunchyroll
The protagonist of Castle in the Clouds, Lily (an actual named MC this time), starts off as an agile, nimble fighter, armed again with a whip and all the purchaseable upgrades from MCS being available from the first pixel. Penelope stumbles upon a gang of bandits who molest her at the command of their boss, a coldhearted female bandit we’ll call Rachel. You do get your revenge and then some in a boss battle against her, but as you progress through the game, you gain work as a sex worker. Great! So slaying monsters by day and conquering “monsters” by night.
Lily is a bounty hunter and her main motivation is coin which she hopes to gain by slaying monsters across the world with presumably the same type of whip she uses for her clients. Not that it makes any difference since she can buy more whips from the weapons shop and not just whips (or chains). Swords, scythes, axes, staffs; she’s got access to numerous weapons though she’s still no God of War: Ascension Kratos.
A general has to know how to use all sorts of weapons, you see.
Lily’s quest for coinage explains her agreement to take on sex work on the side and is an interesting side hustle of hers, to say the least. The game apes more from the rest of the 2D Castlevanias whilst combining elements from Metroid and rounding out the whole lewd Metroidvania picture. I explored more of this game than Tower and Sword, but not to the extent of MCS.
With multiple different locales, we probably add Mario 3 to the list of games this game owes money to.
Does this in any mean that the sex scenes are any different? Not really, it’s the same across the board, but there are a few additions that appeal to the teasing aspect so you creative minded gooners have something to look forward to. Plot-wise, it’s not all that different from a mature isekai or a hentai whose plot just so happens to be in an isekai. Lily accepts quests from the guild, takes on the quest, and gets rewarded in coin.
There’s more of the game that I’m missing, but the presentation it gives me at the first hurdle is one worth exploring once I’m done with the others or reach 90% in the others, whichever comes first… and considering the content, the players will c[ooh!]m first.
Looking at all three of these games, let’s ponder for a fact that a woman is the main character of all these games. Agree to disagree on the game over screens being some form of rape of the character by the respective enemy types, only in defeat is the woman helpless and towards the end most of the time, she’s not just in control of the situation but so overpowered, they could become some sort of evil queen with the whips and chains to boot. Let’s one up Spike Spiegel, f[araara]k women who can actually just kill you; lay down the red carpet for the woman who can enslave you.
Channel: Gianni Matragrano
All three of these on Steam are available for $13 each, which is appropriate for obvious reasons. Spend $39 now on all of them or wait for an upcoming sale to knock a few bucks off.
About time I addressed a noticeable pattern of mine
Between Hong Kong cinematic action pieces of yesteryear and Japan’s golden age of cinema, I’ve been quite busy exploring the directors of East Asia. So far, I’ve addressed four powerful names in the cinematic world (John Woo, Akira Kurosawa, Yasujiro Ozu, Kenji Mizoguchi), but this is only the tip of the iceberg, as I’ve definitely seen more than just those for in both the live-action and animated worlds. And before I expand on that, I thought I’d address that for a few seconds:
I love this era of literal memes, it beats brainrot 100% of the time.
The archives of this very blog show that the things I write the most about animanga and almost always on the series itself as opposed to the production side of things. It’s been this way since the blog first launched in 2023 and when it comes to writing about the production side, it’s heavily skewed toward games, movies and TV series. The reasons for this have to do with what creators are willing to share to news agencies. From my experience, game devs are happy to document the process from storyboard to controller to thrown off a cliff by Margit the Fell Omen.
Animanga is a lot of the same but it highly depends on the publisher. So while the 3D Mortal Kombat games have videos where Ed Boon et al talk candidly on the creation and re-introduction of legacy MK characters, Francis Ford Coppola feels cathartic talking about the troubles facing Apocalypse Now, and Bryan Cranston and Aaron Paul would walk you through the making of Breaking Bad and Better Call Saul, only a few manga publishers I’ve found are to be this open about their processes. Individual mangaka certainly, but editors for companies like Shueisha, Kadokawa, etc. are more than a little lockjawed. Even when they do show journalists the tour or sit down to conduct an interview, the details are either light or the sources are in Japanese, which I’ve explained during my review of The Elusive Samurai anime adaptation is nowhere near at a level where I can confidently review the contents. This part is understandable when the studio is busy bringing manga to life in real time, but if nothing is currently being worked on or not set to be for another half-year or so, then there’s really nothing worth keeping secret about the general production part at least, and I say this as a guy who revels in surprises.
Sometimes information is behind a paywall or a region code and no amount of sloppy-toppy offers will get me access to that succulent content short of a VPN subscription and moving my IP address somewhere else.
Maybe this will help when it comes to viewing the BBC’s documentary on The Troubles
A not insignificant portion of my animanga reviews have my parsing what I can from what I’m able to find in English, the most notable examples on this blog being that of Nazo no Kanojo X and Haibane Renmei, where the mangaka doesn’t have easily accessible photos of themselves or evidence that they’ve done interviews in the past and the other where the eccentric writer pulled an anime adaptation off the cutting room floor of his studio. Who says Haibane Renmei was a final draft at the time?
With that said, my recent trip to the cinematic side of things in East Asia is something of a pipeline, I consider. The precise origin point isn’t so much lost as its under tough debate within myself. I would say that it began when I was in community college in 2018 and my Asian Art History professor introduced the class to Akira Kurosawa’s Ran which is a medieval Japanese interpretation Shakespeare’s King Lear.
Japanese romanticization of medieval Europe is a time-honored tradition outside of Isekai, it seems.
But as I recall, I was on a streaming site whose name I forget where I was made aware of a Chinese-animated and directed film by the name of Have a Nice Day.
Without spoiling too much of the plot, it’s inciting incident is when a cab driver, Xiao Zhang, takes a million yuan ($150,000 USD) at knife point. Not for completely selfish reasons; his girlfriend was the victim of a botched cosmetic surgery and he wants to use the money to get it fixed in South Korea. The rest of the film is something of a No Country For Old Men type of movie, in the sense that even more unscrupulous folks are after the cash, with each pursuer quirkier than the last. Are they dangerous? Yes and no. They are dangerous, but often to themselves than anyone else. And Zhang is still in some kind of danger as some of these types gun for him too, but have to fight the rest of the mob off as they chase him down. One prize, clashing goals, and a story made up of losers and those who lost less. Make of that what you will. It’s currently free to watch on Tubi as of this writing, so I might as well remind myself what I liked about it.
At the time, I was simply looking for movies and content to watch in the dark of night on my ancient Samsung touchscreen laptop. I was 18 turning 19 at the time and the 2AM binge was a fierce mentality. After a few years of that, binging doesn’t do it for me anymore, as I’ve explained in the past. I was scrounging for films I’d heard of but haven’t seen, and without a specific order in mind. Just wait for the lightbulb to flash on, scour the web for a pirate site that’ll allow to me watch or torrent without issue, and I’m on my way. In some cases, I took these with me to the movies during the holidays and because the copyright expired on some of these, I was able to watch them all in the Almighty Internet Archive.
To keep track of all of these, I had a Wordpad document organizing the movies listed by decade, starting with the 1930s black and white films where just about every production member is long dead, the production studio defunct or eaten by another one over the years, and no one left alive to make a fuss over it. Pirating movies is my time-honored tradition, Jake.
Of the films listed, some of these do happen to be Kurosawa films, but looking back at that old document, interspersing Eastern films with the plethora of Western films harkens back to a time when I couldn’t tell the difference between animation and anime, but didn’t care because the drawings moved. You think I gave a damn whether Zatch Bell! or Yu-Gi-Oh! were animated in Vancouver or Yokohama? Seven-year-old me could tell it was art, and it was f[horse]king art!!
Where did this series go, by the way?
Speaking of art, I can talk at length about the production and cost side of even foreign cinema, but aside from country of origin, there really isn’t anything foreign film studios do differently in terms of filming. And yet as far as accessing these films go, it’s historically been a challenge for the simple reason of Hollywood being Hollywood. Harboring the lion’s share of the world’s movies, a foreign film would need an international film festival to get more eyes on it. These days, there’s not much trouble achieving that and more, but in an industry where the mantra is to “know your audience,” dropping a foreign film on an unfamiliar audience can further alienate the audience and hurt the film’s efforts, provided the audience is looking at that sort of thing. It can feel like homework if there isn’t prior exposure to the subject matter.
What does this mean for Asian cinema in the past? Well, long before the interconnected-ness of the modern age, the best you could do was release films of age-old stories, hence why the western film genre dominated from the late 1890s to the 1970s. So powerful and inspirational were these stories of cowboys and Indians that non-American directors took a stab at it by way of the European (mainly Italian) subgenre, the spaghetti western. East Asia, in particular, had to make do with old tropes and stereotypes for specific genres to gain traction over the decades with pioneers like Bruce Lee, John Woo and even Akira Kurosawa gradually introducing these concepts to the western market. The benefit being that their names are known, the drawback being that kung fu, samurai, shinobi, and other medieval concepts were assumed by many to be all that the region had to offer at least until minds like John Woo and Park Chan-wook showed us that even East Asia can cinematic set piece and gun-fu to the top.
Another thing to highlight about Asian cinema would be the local politics. Like it or not, history and politics touches everyone and in the grand scheme of things, East Asia and Southeast Asia have a disturbing tradition of strong men dictators who couldn’t help but meddle in the affairs of private citizens, historically and contemporarily. Mainland China has loosened its grip in recent years, but in some areas the CCP can still put a thumb over film production. Japan is a democracy these days, but pre-war films were heavily scrutinized for dissent from the Meiji era to the mid-Showa era. Post-independence South Korea had a hardline anticommunist stance that kept creatives walking on eggshells in the film industry and (as I’ve discussed before) in their manhwa/comics industry, leaving their manhwa to be discovered decades after publishing online. Needless to say, if the government didn’t like it, it wasn’t gonna get a wide release outside the country, never mind have a guaranteed impact at home. Why bother making uncultured foreigners care about our movies?! We have mouthpieces to produce!!
But we live in a freer world, so that’s not an issue anymore… supposedly… It’s only a recent discovery (or re-discovery if I’m being honest) that I’m adding these films to my watchlist and the showing thus far has been nothing short of:
Insert Invincible title card effect here
I will not stop writing about these films. I’ll use my remaining appendages if my fingers fall off.