Another week, another comparison between two games I’ve talked about at length on this blog before concerning warriors scorned by the powers that be and in a way that requires service to an opponent and/or taking the entirety of the Pantheon and unleashing the wrath of Timur the Lame onto it.
Maybe it was a coincidence, but Stalin never should’ve trusted Hitler for that long. Same with Mussolini, they already hated each other.
I don’t think Google Translate is doing me any favors.
Two weeks ago, I revisited the video game Red Ninja: End of Honor after leaving it be for a few months and briefly mentioning it during the 2025 Year in Review wrap-up. I was initially left quite sour by its dodgy mechanics interfering terribly with the plot and keeping me from getting as far as I wanted. The exploration design philosophy combines objectives with freedom of exploration so there’s no two ways to clear a level, which excites me having played Castlevania and various Metroidvanias, sometimes of a lewder variety to go along with the gothic subculture of Castlevania.
This has a SFW version if you wanna game without playing with two joysticks.
Breaking up the Red Ninja: End of Honor Blog Post Saga momentarily to bring you the wonderful world of an animanga series featuring otaku culture and the comedic deconstruction of otaku culture.
Months ago, I added Red Ninja: End of Honor to my list of topics to cover in the New Year and I had done so at a time when the game had frustrated me greatly. I briefly touched upon it in this post about what I found wrong with it, why I hadn’t advanced as far as I could, etc., etc. I was playing enough of it earlier to get a handle of it and return to form of sorts and this and the next series of posts are going to be subjective, but on reflection, I don’t think I was going to approach it as fairly as I had hoped.
Now Red Ninja is a game with flaws, but watching some video essays and reviews of the game, it has a cult following, so with that in mind, here’s the short version: it needed better controls and a better camera.
Which is something I don’t want to say about the game because it has a lot going for it. Stealth mechanics that make use of traditional stealth and historical context. I do need to clarify something I said in that post linked above. I mentioned that kunoichi didn’t exist. I retract that statement. They were real, but pop culture elevated their status a lot. This was due to sparse record-keeping, mythic statuses of actual female warriors, or onna-musha/bugeisha, and historian debate. There’s more records of onna-musha than of kunoichi. So you might happen upon a historical, if loose, retelling of Tomoe Gozen than of Mochizuki Chiyome. For that matter, The Elusive Samurai has one such onna-musha, the tomboyish Mochizuki Ayako as a retainer to that dastardly light-footed regent.
Yeah, I intended for this week’s post to be about the Fate franchise, but that behemoth requires attention that I can’t split from a bunch of other things work and non-work related. The dedication necessary to commit to it exists, but it’s going to be broken off from several other things I either need to do or am viewing first. Something something undivided attention, something something divided like a math problem, something something… yeah, I can definitely do it, but whether I remember to knock it out before Christmas this year is up in the air with all the moving parts laid out and getting ready to be laid out so instead, I’ll knock out some thoughts and opinions for once about things I care about.
So even Japanese pop media is cautious about the issue
Due to a bunch of moving parts away from the blog in my personal professional life, I’ve been away from viewing things close to my expertise, so forgive me if this week’s entry is more than a little manufactured. But away with that; sometime ago, I jokingly floated around the idea of a chicken and egg question over when East Asia saw artificial intelligence and machinery as cute and cuddly instead of imposing and downright threatening like in the Western world. Probably not all that hard to figure out honestly, East Asia, specifically the Sinitic world (or countries that have been influenced by China through the dynasties and beyond), has severe reverence for their elders to the point that many technological advancements, especially now, would be focused on their aid with their aging populations routinely exceeding the 90s and 100s in age. Not everyone wants to be a caretaker for their 100-year-old baa-chan, so enter the robots to aid the elders. But not for nothing, it’s been at this stage for ages, with companies accommodating the old heads whose approach to technology is not dissimilar from Japan’s approach to the West when forced to open up for trade in the 1850s.
My days of binging anime series may be well behind me in my adult years, but to make up for a lot of lost time, I’ve designated an alarm to get me up to speed on some anime I’ve been sleeping on, one of which I wrapped up recently with plans to watch the movie, despite my opinions on some anime movies. Looking at the title of this week’s post, it’s none other than:
Yet it was available for free on Tubi a few years ago
Due in no small part to its popularity and wide appeal, Shonen action-battle series get all the media attention at home and abroad, unintentionally hiding other genres in the process. So it’s not a big surprise or concern when people erroneously claim that the longest running animanga series is One Piece, or JoJo’s Bizarre Adventure, or Dragon Ball. All have been running for decades, with the latter two debuting at the end of the Showa era. The subject of this post however has been in serialization since 1968.
If you don’t deal with your demons, they will deal with you
Late anime director Satoshi Kon created and directed the 2004 anime series Paranoia Agent. In 2020, Toonami picked up the series for broadcast for my viewing pleasure. It follows a timid character designer known as Tsukiko Sagi who gains fame from a pink dog mascot known as Maromi. Under pressure from higher-ups to imitate and essentially mass produce her prior success, she finds herself knocked unconscious by a mysterious boy on golden skates wielding a crooked gold bat. The detectives on the scene, Keiichi Ikari and Mitsuhiro Maniwa, don’t fully buy the story until another victim shows up and after that come more and more victims of the attacks. Every victim has essentially the same description of the perp: young buy with inline skates, a crooked bat, and a baseball cap. There’s two names for the kid in sub and dub: the sub refers to him as Golden Bat; and the dub refers to him as Lil’ Slugger. The dub name for the “antagonist” might be some holdover from times past, but I prefer Golden Bat because it’s one of the most identifiable objects on the antagonist’s person.
From a plot standpoint, Kon’s creation is a mystery thriller with some psychological horror blended into this cocktail. You don’t know who the antagonist is beyond the victim’s descriptions so that nails down the mystery. He’s a serial assaulter who attacks without warning, which adds to the thriller elements. And the psychological horror element has to do with the nature of the attacks. Post-assault all of the characters can consistently describe what was going on when they were attacked and what the assailant looked like or was wielding, but prior to that just about every one of them has some sort of mental health condition that makes them somewhat unreliable. That, or they’re some kind of opportunist with an ulterior motive or they’re hiding a deep, dark secret that they’d rather bring with them to the grave than make peace with.