About time I addressed a noticeable pattern of mine
Between Hong Kong cinematic action pieces of yesteryear and Japan’s golden age of cinema, I’ve been quite busy exploring the directors of East Asia. So far, I’ve addressed four powerful names in the cinematic world (John Woo, Akira Kurosawa, Yasujiro Ozu, Kenji Mizoguchi), but this is only the tip of the iceberg, as I’ve definitely seen more than just those for in both the live-action and animated worlds. And before I expand on that, I thought I’d address that for a few seconds:
I love this era of literal memes, it beats brainrot 100% of the time.
The archives of this very blog show that the things I write the most about animanga and almost always on the series itself as opposed to the production side of things. It’s been this way since the blog first launched in 2023 and when it comes to writing about the production side, it’s heavily skewed toward games, movies and TV series. The reasons for this have to do with what creators are willing to share to news agencies. From my experience, game devs are happy to document the process from storyboard to controller to thrown off a cliff by Margit the Fell Omen.
Animanga is a lot of the same but it highly depends on the publisher. So while the 3D Mortal Kombat games have videos where Ed Boon et al talk candidly on the creation and re-introduction of legacy MK characters, Francis Ford Coppola feels cathartic talking about the troubles facing Apocalypse Now, and Bryan Cranston and Aaron Paul would walk you through the making of Breaking Bad and Better Call Saul, only a few manga publishers I’ve found are to be this open about their processes. Individual mangaka certainly, but editors for companies like Shueisha, Kadokawa, etc. are more than a little lockjawed. Even when they do show journalists the tour or sit down to conduct an interview, the details are either light or the sources are in Japanese, which I’ve explained during my review of The Elusive Samurai anime adaptation is nowhere near at a level where I can confidently review the contents. This part is understandable when the studio is busy bringing manga to life in real time, but if nothing is currently being worked on or not set to be for another half-year or so, then there’s really nothing worth keeping secret about the general production part at least, and I say this as a guy who revels in surprises.
Sometimes information is behind a paywall or a region code and no amount of sloppy-toppy offers will get me access to that succulent content short of a VPN subscription and moving my IP address somewhere else.
Maybe this will help when it comes to viewing the BBC’s documentary on The Troubles
A not insignificant portion of my animanga reviews have my parsing what I can from what I’m able to find in English, the most notable examples on this blog being that of Nazo no Kanojo X and Haibane Renmei, where the mangaka doesn’t have easily accessible photos of themselves or evidence that they’ve done interviews in the past and the other where the eccentric writer pulled an anime adaptation off the cutting room floor of his studio. Who says Haibane Renmei was a final draft at the time?
With that said, my recent trip to the cinematic side of things in East Asia is something of a pipeline, I consider. The precise origin point isn’t so much lost as its under tough debate within myself. I would say that it began when I was in community college in 2018 and my Asian Art History professor introduced the class to Akira Kurosawa’s Ran which is a medieval Japanese interpretation Shakespeare’s King Lear.
Japanese romanticization of medieval Europe is a time-honored tradition outside of Isekai, it seems.
But as I recall, I was on a streaming site whose name I forget where I was made aware of a Chinese-animated and directed film by the name of Have a Nice Day.
Without spoiling too much of the plot, it’s inciting incident is when a cab driver, Xiao Zhang, takes a million yuan ($150,000 USD) at knife point. Not for completely selfish reasons; his girlfriend was the victim of a botched cosmetic surgery and he wants to use the money to get it fixed in South Korea. The rest of the film is something of a No Country For Old Men type of movie, in the sense that even more unscrupulous folks are after the cash, with each pursuer quirkier than the last. Are they dangerous? Yes and no. They are dangerous, but often to themselves than anyone else. And Zhang is still in some kind of danger as some of these types gun for him too, but have to fight the rest of the mob off as they chase him down. One prize, clashing goals, and a story made up of losers and those who lost less. Make of that what you will. It’s currently free to watch on Tubi as of this writing, so I might as well remind myself what I liked about it.
At the time, I was simply looking for movies and content to watch in the dark of night on my ancient Samsung touchscreen laptop. I was 18 turning 19 at the time and the 2AM binge was a fierce mentality. After a few years of that, binging doesn’t do it for me anymore, as I’ve explained in the past. I was scrounging for films I’d heard of but haven’t seen, and without a specific order in mind. Just wait for the lightbulb to flash on, scour the web for a pirate site that’ll allow to me watch or torrent without issue, and I’m on my way. In some cases, I took these with me to the movies during the holidays and because the copyright expired on some of these, I was able to watch them all in the Almighty Internet Archive.
To keep track of all of these, I had a Wordpad document organizing the movies listed by decade, starting with the 1930s black and white films where just about every production member is long dead, the production studio defunct or eaten by another one over the years, and no one left alive to make a fuss over it. Pirating movies is my time-honored tradition, Jake.
Of the films listed, some of these do happen to be Kurosawa films, but looking back at that old document, interspersing Eastern films with the plethora of Western films harkens back to a time when I couldn’t tell the difference between animation and anime, but didn’t care because the drawings moved. You think I gave a damn whether Zatch Bell! or Yu-Gi-Oh! were animated in Vancouver or Yokohama? Seven-year-old me could tell it was art, and it was f[horse]king art!!
Where did this series go, by the way?
Speaking of art, I can talk at length about the production and cost side of even foreign cinema, but aside from country of origin, there really isn’t anything foreign film studios do differently in terms of filming. And yet as far as accessing these films go, it’s historically been a challenge for the simple reason of Hollywood being Hollywood. Harboring the lion’s share of the world’s movies, a foreign film would need an international film festival to get more eyes on it. These days, there’s not much trouble achieving that and more, but in an industry where the mantra is to “know your audience,” dropping a foreign film on an unfamiliar audience can further alienate the audience and hurt the film’s efforts, provided the audience is looking at that sort of thing. It can feel like homework if there isn’t prior exposure to the subject matter.
What does this mean for Asian cinema in the past? Well, long before the interconnected-ness of the modern age, the best you could do was release films of age-old stories, hence why the western film genre dominated from the late 1890s to the 1970s. So powerful and inspirational were these stories of cowboys and Indians that non-American directors took a stab at it by way of the European (mainly Italian) subgenre, the spaghetti western. East Asia, in particular, had to make do with old tropes and stereotypes for specific genres to gain traction over the decades with pioneers like Bruce Lee, John Woo and even Akira Kurosawa gradually introducing these concepts to the western market. The benefit being that their names are known, the drawback being that kung fu, samurai, shinobi, and other medieval concepts were assumed by many to be all that the region had to offer at least until minds like John Woo and Park Chan-wook showed us that even East Asia can cinematic set piece and gun-fu to the top.
Another thing to highlight about Asian cinema would be the local politics. Like it or not, history and politics touches everyone and in the grand scheme of things, East Asia and Southeast Asia have a disturbing tradition of strong men dictators who couldn’t help but meddle in the affairs of private citizens, historically and contemporarily. Mainland China has loosened its grip in recent years, but in some areas the CCP can still put a thumb over film production. Japan is a democracy these days, but pre-war films were heavily scrutinized for dissent from the Meiji era to the mid-Showa era. Post-independence South Korea had a hardline anticommunist stance that kept creatives walking on eggshells in the film industry and (as I’ve discussed before) in their manhwa/comics industry, leaving their manhwa to be discovered decades after publishing online. Needless to say, if the government didn’t like it, it wasn’t gonna get a wide release outside the country, never mind have a guaranteed impact at home. Why bother making uncultured foreigners care about our movies?! We have mouthpieces to produce!!
But we live in a freer world, so that’s not an issue anymore… supposedly… It’s only a recent discovery (or re-discovery if I’m being honest) that I’m adding these films to my watchlist and the showing thus far has been nothing short of:
Insert Invincible title card effect here
I will not stop writing about these films. I’ll use my remaining appendages if my fingers fall off.
A man gets reincarnated into a world where traditional gender roles a flipped, in that women are the breadwinners who sexually objectify the opposite sex while men are demure homebodies to be seen and hardly heard from even during intercourse. Quick! Which isekai did I describe!?
If your answer was several, then great news! You understand how unoriginal the premise has become over the years. It may have had a spark in the beginning but with surprise comes formula comes borderline formulaic. There aren’t many isekai that reverse gender roles, but there’s enough to make it seem as though many follow the exact same story beats. Still, the subject of this post caught my eye, largely because of the premise and because it reinforces a meme I used in a prior post:
In matters concerning the pleasures of the flesh, women and men are equal. But sometimes people get competitive and develop superiority complexes… for some reason…
The manga in question is actually adapted from a light novel series, and there’s said to be more in the LNs than the manga considering it’s older, but I haven’t touched the LN yet. Anyway the series in question is Virgin Knight: I Became the Frontier Lord in a World Ruled by Women or in Japanese: Teisou Gyakuten Sekai no Doutei Henkyou Ryoushu Kishi. Another isekai, another title that gives away the premise. But let’s not be harsh–for as s[coconuts]tty as the title may sound, it’s not like it has nothing to show for it.
And this is just the manga cover
This is going to be written based on what I read in the manga as well as this Wiki page. The LNs were first written online on Kadokawa’s Kakuyomu site in 2021 and the manga followed two years after that, still there’s not a lot of information on the series on either the Wiki or Wikipedia, nor is there any certainty to the future of the series, seeing as the LNs are only four in number and the manga up to 11 chapters. Very little to take the piss out of, all things considered, especially when a more fleshed out isekai like Re:Zero or the Saga of Tanya the Evil have richer Wiki entries, both on that Wiki linked above, their own associated Wikis and plain old Wikipedia. So this post may be more barebones and subjective than my normal output.
The basic premise is that Japanese adolescent No. 14,289 gets isekai’d, but the manga skips over the isekai-ing event. Maybe it was Truck-kun again, for which I’m curious why no one put out a hit on him yet. He’s bound to have isekai’d a Yakuza or something; would the family not care that one of their kyodai got f[truck horn]ked up or what?
The protagonist gets reincarnated into a world where the freedoms enjoyed by men for time immemorial are enjoyed by women this time, faults included. So while we have our own male historical figures to study, this world reverses their gender so expect something like Cristina Colombo instead of Cristoforo, Leonarda da Vinci, Georgia Washington, and numerous others. Per this world’s rules, women are selected to be trained as squires and eventually become knights, but our boy, Lord Faust von Polidoro becomes the exception to this rule. This lone male knight surrounded by female knights still hasn’t gotten with the program that this is where men are lesser creatures, and would thus struggle being in a world where women are as comfortable with their bodies as men historically have been.
This is how the queen dresses by the way. Just imagine a topless fight between two noblewomen in this world. Oh wait…!
Eh, there isn’t any conclusive evidence that Austrian noblewomen fenced topless, but it’s a fun campfire story to get people’s imaginations running wild.
The introductory chapters explain how objectified men are, being sold as sex slaves, highly prized (for the bodies) and highly guarded (for the private use of their bodies), in some cases being passed around between every available woman, especially women in power, so theoretically a Viscountess has a private harem consisting of men who engage in any one of the BDSM subcategories. If she feels like sharing, these sex slaves are passed between this hypothetical viscountess and her entourage, always being used, spent, and emptied only to go through it all the next day… or hour.
By our standards, what I described is a regular day in the Jioral Kingdom Royal Palace, if not worse for the men.
For less sexually suggestive themes, if you know a thing about Ancient Greece, specifically Athens, then you know that Athenian society made second-class citizens of their women, with all the men having the influence in the day-to-day operations of the city-state from the politics to the foreign affairs to the military to the voting to the education and numerous other aspects of the way of life. It’s the same in this series as well, of course with women filling that role.
Writing that last paragraph, I just remembered this trope has a name: Lady Land, and it’s precisely what it sounds like. It’s a bit of a divisive trope for portraying what would happen if women in the west had near or precisely equal rights to men, with critics deriding it as paranoid bollocks. Personally, I’m in the same boat. I’ve lambasted the likes of MeToo and GamerGate as having been hijacked and perverted by radical firebrands and the like, but it’s worth committing to memory that movements like this aren’t as big in membership as the Internet likes to fear-monger over. In the case of the Lady Land trope, I could see someone from the 1890s or around that time organizing a list of why women shouldn’t have these rights, but these days such worries would be overblown and truth be told, sections of the Internet would kill to get that kind of sex slave action, failing to understand that love and lust are two distinct concepts despite the overlap.
As much as I make it sound like this isn’t worth the read, it’s tropes like these that get me thinking about how women used to be treated in legacy media. Age-old comic tropes getting flipped on their head to offer insight on the other side of the fence. Not saying the same dire straits don’t still affect women today, but to treat it as though there hasn’t been any evolution since at least the late ’60s is both a lie and part of a means to completely flip everything in a more female-centric role but for the worse. The terminally online like to think that patriarchy is the source of all ills and either think things will be different under a matriarchy (they won’t) or, worst case scenario, install some sort of matriarchal dictatorship. Silly conclusions to draw, but I’m a “cooler heads prevail” kind of guy.
Maybe my time watching British content creators gave me a stiff upper lip, it’s hard to take the Internet seriously when it gets like this at times
Only about 11 manga chapters, the first few introduce the world, explain how this world’s men are like Ancient Athenian women, i.e. possessing only the right to live and exist (typically as a sperm-filled turkey baster for noblewomen), and introduces the characters. The story follows lone male knight Lord Faust von Polidoro being given the floor to speak by the Queen Lisenlotte who makes Scarlet from Scarlet Maiden look fully clothed by comparison.
Abnormally thick tooth floss for clothing
Lisenlotte explains that the first princess Lady Anastasia whose set to inherit the throne is the one who gets the most resources against a uniformed standing army while the second princess Valiere is stuck with glorified conscripts to handle barbarians. Master Chief fighting the Covenant while the Reds and Blues glare at each other in Blood Gulch, or sending units in a Civ game to fight Cleopatra or Gandhi VS sending units to clear out barbarians so you can place a settler. The way this is done doesn’t fly with Polidoro (who’s fighting is own chastity belt in the face of obese boobs), who suggests letting Valiere take more professional soldiers with her during this trial. Queen Lisenlotte concedes and allows the royal coffers to flow equally into both her daughters hands, while still casting favor over Anastasia–primogeniture and all that. But the Lord’s pleas to reconsider undersupplying the youngest daughter gets the queen feeling some type of way. The last man to get her this giddy was her late husband, and presumably she feels something for Polidoro but wouldn’t make a move on him as he’s the spare’s advisor, though she contemplates whether letting him stay as the advisor to the second daughter or giving him to the first. Even as a knight, Lord Polidoro is but a piece of meat to these powerful women. Alternate universe female me would write the same thing.
Scraping away the prominent gender-flip, the tropes in play are quite typical of any old medieval European fantasy and by extension Euro-fantasy isekai stories that the genre loves to exoticize, like in From Bureaucrat to Villainess or My Next Life as a Villainess or I’ve Raped So Many Women that My Penis is Now Trans— I mean, Redo of Healer. Medieval Europe never appealed to me as much as Medieval Japan did, so I admit that I have a blindspot for this period of history as well as a bias towards East Asia, which has ramped up as of late with my viewership of East Asian media, to the point where my YouTube recommendation feed features Japanese YouTube channels, and I’ve found this comedic gem on Netflix:
The one time I actually give a damn about musicals
From what little I know of medieval European absolute monarchies, the politics of the world aren’t even hidden. Navigating internal royal politics is its own chore even for the one in charge, as you want everyone else who shares the power with you as well as those who will soon have that same power after you die are satisfied long enough to keep the realm from falling into disorder. Unwritten rules that rulers take to heart historically and when speedrunning the Age of Discovery in Europa Universalis IV or the Victorian age in the Victoria series. Actually, these concepts were catalogued in Sun Tzu’s The Art of War. In the case where war is inevitable, all precautions need to be taken to guarantee a victory, and not just on the battlefield.
The rest of the chapters are about Polidoro, Lady Valiere, and the entourage they take in battle with them to fight against the barbarians, with select panels dedicated to the rest of the cast, like Lady Anastasia, the captain of the army, the third in line for the throne, Duchess Astarte, and others. The LNs definitely have more content and I may have a light novel arc in the future, mainly to confirm this but more to the point because some series I like have better LN continuations than they do animanga.
I’ve heard that the light novels vary from the anime and I want to see if that’s true
The manga so far ends in the midst of a campaign against the barbarians with more to follow, but AFAIK, the mangaka Michizo is hibernating and short of entering the dragon’s lair to agitate the beast, whenever we get the next full chapter or even update, or god forbid, more information on the series, the best we have are crumbs. It’s completely available on MangaDex and other such pirate manga sites, but beware the AI porn ads on the sidebars. S[ooh!]t’s getting out of control, people. The androids must not win!!
Trunks and John Connor are our last bastions of freedom
A promise was made a few weeks ago to make a post about corruption in three action/adventure games released on 2012. This will be that post. As for what I have on the schedule, expect a review about a gender-role flipped isekai manga over the weekend.
Max Payne 3, Sleeping Dogs, and Spec Ops: The Line are a trio of 2012 video games that all deal with corruption and were in several ways criminally underrated by gamers at the time. Three pretty niche series, even despite the graphical showing with something to say about each of their own themes plot-wise. We’re going to look over the plots of all three and what I believe are the reasons they were all overlooked even now.
For the first of these three: Max Payne 3
Aventura Brasileira
The nine-year difference between the unraveling of the second game sets this installment apart from the rest of the series by sending titular Max Payne to Sao Paulo instead of keeping him in the NYC tri-state area. And the game explains why he’s voluntarily exiled from the city. In flashback scenes, Max isn’t exactly done mulling over the plot of the previous two games, walking in on his family dying in the first game and seeing people he regarded as friends double-cross him in the second game. To be fair, none of them were expected to keep specific loyalties to him. His alliance with people like Alfred Woden and Vladimir Lem, as well as a love affair with assassin, Mona Sax, were all out of convenience.
They each answered to their own bosses, though the corruption angle was relatively muted in the first game. The only corrupt figure in the first game was fellow DEA Agent B.B., who was not only on the Aesir Corporation‘s payroll, but had also helped orchestrate the murder of DEA Agent Alex Balder. Which explains how this was an inside job, though this part seems more like an afterthought, all things considered. I’ve been trying to wrap my head around B.B.’s role, but I haven’t been able to reach any significant conclusions.
The face of a… winner?
For Max Payne 2, the interconnected web of conspiracies concerning Max himself unravel in the second half of the game, but are present from the beginning. Woden, being part of the Inner Circle, initially used Max’s services to remove the connections between Woden himself and Aesir’s president and CEO, Nicole Horne. For Woden, only he and Max were privy to the relationship and for Max, she ordered the death of Max’s wife and child, so the vendetta was fulfilled and everyone “won” in the end. As it turns out, Woden wasn’t the only one with a tentacle in another pie. Vlad had an affair with another detective, Valerie Winterson, who’d been ordered by Vlad to remove Mona Sax from the picture, further complicated by Mona’s relationship with Max. Imprisoning a contract killer is one thing, but when she’s dating your junior, it’s easy to see how things get complicated with this intricate test of allegiances. Needless to say, everyone failed. Winterson was gunned down by Max in an ultimatum, Woden, dying of cancer anyway, died trying to stop Vlad, and Vlad shot Mona in the back and later paid for it, thanks to Max.
Yet, none of that was why Max was in Sao Paulo in 2012. In the flashbacks, an altercation with a mob brat who fit right in on Jersey Shore led to the brat’s death and the comeuppance from his father. Max dealt with the mob before, going after key figures in the Punchinello Family, but the father of the brat Max killed in the bar necessitated a six-figure hit on Max. He could spend the rest of his life dodging mobsters or leave. Conveniently, a fellow beat cop who was in private security for the rich and famous in distinct parts of the world — including Brazil — entices him with an opportunity. The first one was to protect a divorced socialite onboard her yacht while traversing the Panama Canal–except that went to s[pill-popping]t when a far-right Colombian paramilitary stormed the yacht and massacred all the inhabitants. It’s worth noting that the pirates were tipped off about the incoming yacht in a plot to frame Max for the violence and plant dirty money onboard. Max can’t escape these inside job affairs, can he?
Fast-forward to the plot of the third game and lo and behold, the Mother of All Conspiracies puts Max and partner, Raul Passos, at the center of it all. Private security once again for the rich and famous of Sao Paulo, a trio of brothers of the Branco family, businessman Rodrigo Branco, politician Victor, and airhead socialite Marcelo, pay the duo to protect them and their family including Rodrigo’s trophy wife Fabiana. Things go wrong when armed gangsters from the Comando Sombra gang storm the penthouse and take Fabiana hostage. This is resolved quickly and to celebrate, these idiots helicopter into a nightclub in Sao Paulo. That time, Fabiana is taken and held for ransom. Most of the family is recovered, but the ultimate mission from Rodrigo is to get his wife back. The first lead takes them to a football stadium in Sao Paulo where the duo bring three million reais to the CS, only to be interrupted by a right-wing paramilitary group known as the Cracha Preto (Black Badge).
Three million short and no closer to finding Fabiana, the next lead takes Max and Passos several kilometers up the Tiete River. A seafaring compound for drug smuggling operations by the CS, they were merely holding the woman in transport until the pair gun their way through the CS, but let her slip through their fingers again. At this point, come the next performance review, Senhor Branco was speaking with the commander of the 55th Battalion of the “elite” Special Forces Unit (Unidade de Forcas Especiais) of the Brazilian Military Police. Passos and Max convince Rodrigo to let them continue their efforts, but the Cracha Preto crashes into the offices of the Fabricas Branco and shoots everything from the office chairs up. Once again, Max is confronted by a painful failure. He was able to secure the building but not fast enough to keep Rodrigo from danger where he was assassinated in the chaos on the main floor. Complicating things further, a bomb is planted in the office to erase the evidence of the murder of a specific individual. Not that Max walks away from the wreckage empty-handed, with a dying paramilitary confessing that they were said to be after Max and that Fabiana was taken to the Nova Esperança favela.
The Max we all know and love
Max upgrades to his baldheaded beardy look and investigates personally running into trouble not five minutes into his impromptu investigation. Another cop from Sao Paulo PD, named Wilson da Silva, is also on the case and conveniently bumps into Max, giving him the details on the people holding Fabiana in custody. This heavily armed slum gives Max a proper Brazilian welcome with lead trinkets which he does in typical fashion reciprocating in kind. By the time he makes his way up to the Emperor’s Palace, the man he’d been chasing since the penthouse crash, Serrano, has not just Fabiana, but her sister, Giovanna, and Marcelo in custody. Clearly, they weren’t happy that Max was a grade-A f[gunshots]k up in a world of f[rocket launcher]k downs and sought to buy Fabiana’s safety personally. This effort goes nowhere, and Serrano kills Fabiana in cold blood. Another tense negotiation ended with an antagonist’s bullet broken up by a bigger dog barking and slobbering into enemy territory. The UFE make the rounds in a trademark raid on the favela looking for fresh meat to sell on the black market.
This isn’t an exaggeration either—the police in Brazil do carry out raids at the heart of the favelas to curtail organized crime, usually in a bloody and performative manner, though of course not all of them are this corrupt. The instance shown in the game sees the UFE pull out all the stops and fearing that he might be next, Serrano and the CS abandon ship. Giovanna and Marcelo are escorted elsewhere to be killed, and Max is left to fight through these makeshift infantrymen to the ground level. It’d be one thing if the UFE were there to arrest only the gang members, but innocent civilians are being carted off and handed to, you guessed it, the Cracha Preto for a hefty sum of money.
Max eventually finds Giovanna and Marcelo in time to save only Giovanna as Marcelo had been set on fire in a tower of tires, known as a “microwave oven.” He avenges Marcelo and has to escort Giovanna to safety through a public bus stop. Actually successful for once, but Max is essentially left behind while Passos, who was phoned up beforehand, helicopters the mother of his love child out of there. Da Silva returns to inform Max that he’d been a plaything from pretty much the beginning—not just by the Brancos but also allegedly from the Panama job.
But that’s all a moot point as there are more pressing matters to attend to. Max learned and da Silva knew that the 55th was in bed with the Cracha Preto, but the level of corruption wasn’t well understood. Countries with troubled histories like Brazil can easily have their corruption written off as a legacy of authoritarianism or its military junta. But neither realized that they were involved in the organ trade until Max was set out to raid the condemned Imperial Palace Hotel. The paramilitaries were witnessed burning the dead in trash bags, the civilians carted off earlier were found and as we learn, Serrano was among those rounded up by the UFE. The movie Elite Squad (Portuguese: Tropa de Elite) shows how aggressive the Military Police can be in matters of gang crackdowns, but doesn’t accuse the BOPE of being corrupt themselves. Max Payne 3 does show the UFE’s corruption inside and out. The hotel was the belly of the beast that Max dealt with before moving onto the UFE HQ itself. Unveiling himself as the mastermind behind the grand conspiracy to rule Sao Paulo with an iron fist is none other than Victor himself.
If he’d been elected Mayor of Sao Paulo, he would’ve made things much worse
Remember when I said this was the Mother of All Conspiracies? No lies or hyperbole detected. The game ends with Victor facing a trial and being found hanged in his cell, either through suicide or through mob retaliation, seeing as he walking around the general prison population. For all its faults, this may be the one time lack of oversight or corruption did some good. I’m certain here in the U.S., an imprisoned government official would be placed in solitary for their own protection. In Mafia III, the Faster Baby DLC reveals at the end that white supremacist Sinclair Parish Sheriff William “Slim” Beaumontwas put in solitary for a 15-year stint, serving 12 before he was shot dead on his front porch in 1989 under mysterious circumstances. The black community had reason enough to hate him, but I think he was killed by fellow white supremacists for turning on them. Officer Tenpenny said it best: “Homies for life? Street loyalty? That’s all bullshit, Carl.” It really do be your own people.
Takes a traitor to know a traitor
Now, why do I think MP3 was overlooked? If you look at the cutscenes of this game and put them side-by-side with those of the first two games, it’s a major departure from the graphic novel neo-noir style it worked with. It would’ve been welcomed by fans to see it ape a modern comic book style, but RockStar spearheading the game’s development, absent of Sam Lake and Remedy Entertainment made it look and feel less like Max Payne and more of a spiritual successor. The first game was released in July 2001 on a shoe-string budget and had to do so much with so little. The last game was released in late May 2012 and cost RockStar some hundred million dollars to produce with a swanky new engine that showed how aged and disheveled Max looked after two games playing shootdodge in New York and New Jersey. The assumption was that beautiful-looking games sold like hot cakes, but MP3 was more like Hydrox cookies. The progenitor of the sandwich cookie overshadowed by the more successful Oreo.
Still Max got his proper send off and with the passing of his voice actor James McCaffrey in 2023, the only thing in the series’ future is a remake of the first two games at an as-of-yet unannounced release date. I’d welcome a spiritual successor, though, instead of a half-baked Max Payne 4. And on that note:
Sleeping Dogs – 九龍嘅遺產
歡迎嚟到香港
A spiritual successor to the True Crime series, Sleeping Dogs follows Hong Kong-born San Francisco cop, Wei Shen, and his transfer to the Hong Kong Police Force. The British legacy of colonization comes through in this game with nearly every Hongkonger in the game having a very western/English given name. Jackie, Winston, Vincent, Peggy, Sonny—you might know people with these names IRL. Goes to show that in recent history, Hong Kong and its territories were more British than they were Chinese. Speaking of British, the superintendent of the HKPF, Thomas Pendrew, is one of the only white people to be seen for miles.
Snoozing Mutts begins with Wei and his informant partner, Naz Singh, making a deal with the Triads. After a cop walks in on the deal, one of the Triads cleaves him up, Wei and Naz parkour their way out of Dodge, but are cornered by the police. At this opportunity, HK Police conduct an AAR on Wei and reveal that he’s being placed as the newest member of the Hong Kong-based Sun On Yee, this world’s stand-in for the real-world Triad group, Sun Yee On. His mission is to get close to key figures and unveil their main boss, starting at the bottom.
After this brief, Wei is put into a cell where he runs into a childhood friend from the Old Prosperity Projects, Jackie Ma. A budding gangster and soon-to-be Triad himself, Jackie gets Wei close to Red Pole (read: Lieutenant) Winston Chu, a foulmouthed, tattooed gangster operating out of his mother’s restaurant. Like their western counterparts, East Asian organized crime groups also make use of slice of life crimes from extortion to protection rackets to money laundering, but unlike their western counterparts, they like to present themselves as protectors of their neighborhoods, more so the Yakuza do this than the Triads as I’ve noticed in most crime media from this part of the world, so Winston’s operations being in the back of his mother’s restaurant is not unheard of at all.
Per the initiation, Wei survives getting surrounded by Sun On Yee, before Winston’s rival Sammy “Dogeyes” Lin shows up to antagonize Winston’s faction, the Water Street Boys. I know better than to walk into a new place like I own it, but Dogeyes pulls up wheeling his giant balls onto Winston’s coffee table. How offended was Winston at this? He went to a local fair to turn the vendors over to Winston’s side. Small, but noticeable losses that smack Dogeyes in the income. But the real prize here lies in a ketamine dealer, Ming, whom Wei tries and fails to get into police custody. In front of an interrogation table for the second time, Wei’s cover holds up well enough for Pendrew to reveal to the interrogating officer that Wei’s no ordinary thug, but one of their own. And I see why Wei wouldn’t initially want the Inspector Teng on the case either. He’s already got one mouthbreather, Raymond Mak, on his shoulder, he doesn’t want another one, but the powers that be have Teng as a secondary to Raymond.
One of Hong Kong’s finest
For the police side of things, Ming is nothing but a middleman. The true prize for the Sun On Yee is distributor Popstar. To get to him takes some more class-A acting that sees Wei catch him in the middle of a handoff that ends with a killing. Once that goes to the HKPF, Popstar goes to prison and soon after Winston shows that there’s a brain directing the brawn. Is it really a coincidence that Popstar goes down right as this new guy shows up? Though Winston didn’t think this up in a vacuum with enforcers like Conroy Wu giving him the idea simply because Wei failed a vibe check at his introduction. Thankfully for Wei and the plot he’s a seasoned thespian who was able to spin Popstar’s incarceration as an opportunity for Ming to eventually double-cross Winston and the Water Street Boys… had Ming not just taken a brand new ventilation system to the cranium. And you don’t need an undercover cop to learn how cutthroat organized crime is. Nor even the drug trade, at least if you’ve been anywhere near a TV to see the failures of the opioid epidemic and the war on drugs in real time.
So, Wei’s spared death and continues to get closer and closer to key figures in the Sun On Yee, even suggesting brilliant ideas for Winston and co. And once Wei actually meets the Dragon Head of the Sun On Yee, David Wa-Lin “Uncle” Po, rather than admit that most of the ideas were his, he hands off credit to Winston. This is a glimpse into face culture in East Asia. Even if you, the underling, are competent and capable of wiggling your way out of danger, the boss a.k.a. your superior, is the most important representative of your group, clan, guild, etc. So, by showing Winston to be the most competent and an infallible genius, Uncle Po grants him his favor. Better yet for his mission, Wei has seen the Dragon Head, a key figure in the Triads for his undercover mission.
山主的新义安
That said, undercover police work alongside plain old policing doesn’t get Wei a lot of love from his handlers, at least not Raymond. With a growing history in the triads, Raymond may be the one who most wants Wei off the mission during certain checkpoints. Ratting, snitching, internal security risks; whatever you wanna call it, there’s tons of checkpoints where it can go wrong for Wei and yet, only once has it been shown that his position was close to compromise, and that was resolved rather quickly in the beginning, but Raymond isn’t convinced and wants to leave this to whatever specialized organized crime unit HKPF can muster. Unfortunately for Raymond and fortunately for a time, for Wei, this is shot down each time by Superintendent Pendrew even after Winston and his bride, Peggy Li, are gunned down at their own wedding.
This removes an obstacle and puts Wei in Winston’s seat in the Sun On Yee, however, I look back on this mission and can’t see it as nothing but an inside job itself. In the mission, Winston asks Wei to bring the chairman his favorite wine. On his way back, gunshots go off inside, and the enemy isn’t dressed like a typical Triad gangster this time. The caterers are the ones who initiate the attack on the wedding, and they don’t discriminate. Once Winston and Peggy are dead, it’s free game. Uncle Po is wounded and recovering in the hospital on life support, and right after this, you go after the two people responsible for the hit: Johnny Ratface and Dogeyes, both of whom get their vengeance from Mrs. Chu, Winston’s mother.
Never mess with a mother’s babies
Now, I say it’s an inside job because of how it’s all set up. The Wiki says that Dogeyes orchestrated it and with Triad resources that’s easy to see, though if I’m allowed to put out a feeler for a bit, I question whether this was thought up independently or whether it came from another source. I’ll touch on this later, but for now, Winston’s death puts Wei in his shoes and Raymond’s lost faith in this entire endeavor. Pendrew still allows him to operate with carte-blanche but runs into conflict with Wei himself when he suggests that he should abandon the people who got him to his position in the first place. He doesn’t and Pendrew winds up double-crossing him at multiple points, notably at Uncle Po’s funeral. And it’s not like things get easier with Dogeyes turned into char siu. The next obstacle comes in the form of Big Smile Lee. He’d been trying to become the next chairman with Uncle Po incapacitated but another, Two Chin Tsao, so called because he could eat all of mainland China and still die of starvation, is suggested by Red Pole Broken Nose Jiang. A risk for the whole of the Sun On Yee? Sure, but it was Jiang’s suggestion that Two Guts Two Chin take the helm, though his past as a heroin addict has weakened his resolve to the point where most other Triads think him unfit to rule, even Jiang who might’ve simply made him a placeholder/seat-warmer of sorts. You later reaffirm his tetraphobia in his own house with a fellow Triad called Old Salty Crab.
Think of him as your mischievous uncle
The last leg of the game is where Big Smile Lee’s faction takes center stage as the main antagonists. His personal enforcer Mr. Tong kills Jackie and tries to kill Wei after Lee learns that Wei was undercover. A fierce final mission and battle sees Lee’s enforcers, Tong and Ponytail, dead and Lee himself thrown into an ice chipper face first. For all that he’s done, he should’ve gotten in feet first, but carrying an enemy into a deadly trap seems more like Like a Dragon shenanigans if Kazuma or Ichiban were different people.
Feels a bit useless though, knowing that Pendrew’s “hard work” is gonna get him promoted to Interpol. By this point, both Wei and Raymond know of Pendrew’s corruption but can’t touch him due to his status until Jiang, who also knows Wei is a cop, delivers a USB with video evidence of Pendrew murdering Uncle Po. Furthermore, the discussion between the two reveals that his corruption goes back decades with the two collaborating to reach their respective positions. The course of the game was where dispute erupted between them and Uncle Po gets one last callout before his funeral gets arranged. This is the evidence Wei uses to lock Pendrew up in the same prison housing most of the Triads put away by Wei. Most likely, general population where, like Victor Branco in Max Payne 3, he won’t get any protection. It doesn’t look like Hong Kong’s penal system is as draconian as its mainland counterparts, but with this many Triads inside, it’s gonna hurt.
So let’s look at why Sleeping Dogs is underrated. This review by Yahtzee Croshaw of Zero Punctuation/Fully Ramblomatic fame should get the point across, but to get it down to brass tacks: it was left to cult status. Praise for the star cast, voice acting, game design, world-building, and set pieces. Even Cantonese speakers who’ve played it could tell that a lot of care was put into the game’s use of English, Cantonese, and Honglish. A bit better than Zenless Zone Zero’s use of Cantonese during the Waifei Peninsula arc, which is a fictionalized stand-in for Hong Kong. It was still a cool easter egg though…
But to go back to the ZP review of Sleeping Dogs, setting aside the accusations of GTA clone, the main crux of the game is that Wei is supposed to be caught between two loyalties. Too much of a Triad for the HKPF and too much of a cop for the Triads, but he maintains his loyalty beginning to end. Not really atypical, real-life undercover police stick with their law enforcement agencies of employment even after the mission is completed, and continue to work for the police until eventual retirement, assuming that’s not their last case. This is a time-honored tradition IRL and in media. Off the top of my head, there’s two examples, real and fictional, of an undercover cop leaving the force.
In the co-op game, A Way Out, Vincent Moretti, is revealed to actually be an FBI agent who spearheads an elaborate operation to take down a drug dealer who’s since made a home in Mexico. After he’s killed, in his ending, he reveals himself to partner, Leo Caruso, and attempts to arrest him, but Leo dies after a gun battle. The ending sees him with his wife and infant daughter (whom they’ve been struggling to conceive for years) as he announces his retirement from law enforcement altogether. In real life, British cop Neil Woods spent 14 years undercover, rubbing elbows with the worst of the worst Britain ever had to offer. The experience took him to dark places and motivated him to write two books criticizing the heavy-handed approach to the war on drugs in Britain and America.
The real culprit for Sleeping Dogs’ status has to do with poor sales. The game cost the developers at United Front Games $30 million and when pushed out the door by Square Enix, they expected a better sales goal and a potential franchise, but with Sleeping Dogs being a spiritual successor to the True Crime series, this claim is one I have to call into question. Not to mention bigger releases from established franchises were releasing that year and the following year from the Tomb Raider reboot to Halo 4 to the announcement of Grand Theft Auto V to be released in September 2013. It still did well enough to earn its place as a great selling game in Britain and America, but not enough for Square whose real crown jewel was the Final Fantasy franchise. Thankfully, the Definitive Edition was released in 2014 complete with all the DLC and expansion packs, showing that even after United Front’s closure in 2016, the publisher still had faith in the game, which is more than can be said of the last game we’re looking at.
Spec Ops: The Line – Still a Hero, Son?
A real hero wouldn’t do even an eighth of what goes on in this game
Delisted and buried, Spec Ops: The Line may qualify for lost media if it wasn’t for all the gameplay videos released, the video analyses, and the ROMs that remain the only way to access the game these days. Even that’s difficult without a stable internet connection. While drafting up this post, I’ve had it quit on me multiple times until I did it through a mobile hotspot on my phone. Side note: it may be due to the location, but I’m positive that if my rig was in a bigger city with more traffic and therefore more customers on a livelier server, it would take considerably less time to download. RPCS3 is a bit finicky in some areas, but if it works well enough to let me play Mortal Kombat 9, flaws notwithstanding, then anything is possible.
Spec Ops: The Line follows on a time-honored tradition of adapting Joseph Konrad’s 1899 novella Heart of Darkness. A fictional tale of a sailor’s journey through Leopold II’s Congo Free State, it’s a harsh criticism of the Belgian king’s personal territory on the journey to find Kurtz, an ivory trader who’s taken a godlike role among the unsuspecting native tribes. Something that was given a glimpse of in, interestingly, Red Dead Redemption.
Trusting Dutch was a ruinous decision, but not the worst fate to befall American Indians, all things considered.
The tale ends with Kurtz meeting his end at the unnamed protagonist’s hands, something that’s consistent across nearly all media depicting the story, such as 1979’s Apocalypse Now where Captain Willard navigates the Mekong River with a Navy PT boat on a mission to find and kill rogue Special Forces Colonel Kurtz. Being in the Army now, this falls out of line with real-world military protocol. That high up and last assigned to a specialized unit, Kurtz would’ve been arrested and interrogated and likely would’ve faced a court-martial for desertion and treason, seeing as, like the character he’s based on, he also became a madman calling himself God among the native Vietnamese. He also meets his end by the protagonist’s hands.
Come Spec Ops: The Line time and the story beats are the same as Francis Ford Coppola’s troubled movie, but this time it’s a small squad of Delta Force operatives on a mission to find and apprehend Lieutenant Colonel John Konrad, which is consistent with protocol. Kudos. Col. Konrad’s mission was to provide relief to the citizens of Dubai in the wake of a sandstorm but tragedy strikes in the form of another sandstorm and the situation looks like post-Katrina New Orleans but worse… and sandy. The colonel takes matters into his own hands and worsens an already bad situation.
Delta Force operatives Capt. Walker, Lt. Adams, and Sgt. Lugo go in to relieve the situation. Thing is, Konrad is clearly not alone, seeing as the 33rd Battalion known as the Damned Thirty-Third is still in the city, and it’s on Walker’s assumption that the whole unit is rogue and therefore, free game. They’re in the way of the mission and as fellow soldiers, they put up a fierce resistance on the way to Konrad. The course of the game sees Walker make difficult decision after difficult decision culminating in a prosecutable war crime. The white phosphorus weapon system is a controversial weapon used by the U.S. military during the Iraq and Afghanistan wars. It’s chemical compounds leave horrific burns on all parts of the body that it meets. Despite Lugo’s objections, Walker greenlights its use on a compound that was actually housing civilians.
It’s common for trauma victims to retreat to a fantasy of their own design
This salient point is both a turning point for the group and a stark critique of military operations in the region at the time that led to the Iraq War’s inconclusive outcome the year prior in 2011 and Afghanistan’s failure a decade later. I remember watching gameplay of the game ages ago and the shock and awe of the results of this weapon… f[military drums]k everyone who says that these games glorify war; this is a perfect argument against that. The rest of the game gets considerably more nightmarish.
Even the loading screen tips get progressively more hostile, with messages advising the player that continuing forward is the worst choice to make. I wouldn’t be surprised if halfway through someone booted up a different game or simply put the controller down and had a walk. The last half and final leg of the game sees Walker get to Kurtz’s compound where plot-twist, he was dead the entire time. The herculean task of saving and rebuilding Dubai from scratch was too much for the man. Tragedies, unhappy civilians, dwindling resources, unpredictable outcomes; what sets Kurtz apart from the movie and book was that he didn’t try to make himself King of the Emiratis. Maybe doing so would’ve seen the game marked for banishment from the region, especially at a time when Middle Eastern-American relations were being put to the test in Baghdad and Kabul, as part of the reason Six Days in Fallujah couldn’t release in 2007, so the corruption angle isn’t so much rogue field-grade officer sells out his men for a golden AK. More on the point of rogue battalion-sized element overstays their welcome with good intentions. Or, in layman’s terms, why the U.S. hasn’t been very good at building democratic nations abroad in recent memory. The only success stories come from Germany and Japan post-WWII. Everywhere else has been a bag of trail mix.
Walker and co. also go in with the best of intentions but well after the gut-punch of using a chemical weapon on civilians, his sanity takes such a heavy hit that the pieces that used to be his brain warp his surroundings substantially. All that time he thought Konrad was mocking him from comms, it was all in his head. Moral choices were even corrupted by his gradually disintegrating psyche as a means of rationalizing the hell he’s in, lying to himself that he’s doing good when he’s another evil come to molest what’s left of the city.
Side note: for all the good that not just the U.S. military achieves, leaders can make or break an experience and looking at Walker as a soldier myself, there’s multiple instances where further harm could’ve been prevented had he simply called the mission a failure and gone home. Hell, Adams is another officer with him, he could’ve done it too. But let’s not ignore the human element. The game is designed as a critical satire, sans laughter, of the modern military video game at the time and military operations back then. I have the luxury of criticizing Walker with all that’s been made available from the game and real life. I won’t say too much about my leadership in the Army yet, but the working strategy is to simply learn from leadership good and bad. Retired and current servicemembers definitely have similar stories if you spend some time in the appropriate spaces. See r/Army and r/USMC among others for more details.
Back to the game: Walker at last gets to Konrad whose corpse was under heavy watch presumably since the start of the game. He then has a mind battle with who he thought Konrad was supposed to be, facing criticism after criticism after heavy criticism. Max always felt worthless in Max Payne 2 and 3, but he knew what kind of guy he was in those games. Walker could be shown a mirror and not realize Satan was in it in his own uniform. And here the game has multiple endings.
A destroyer in a cape is just another aura farmer
In both pre-endings, Konrad picks up his gun and aims it at Walker. In one ending, Walker, also aiming his weapon, can shoot back to unlock the post-ending. In the other, he can accept his fate and let Konrad shoot him, which is meant to be interpreted as a suicide. The final shot is the city in ruins as the screen goes black. The post endings have three paths. Soldiers are sent to retrieve the now broken Walker and here you get a last response. One ending, Walker shoots the soldiers dead. He grabs a radio from one and repeats the same line that he uses in the beginning, “Gentlemen, welcome to Dubai,” seemingly living the last of his days among the wreckage. Another ending, open fire on the soldiers and accept this upscale suicide by soldiers. His last moments are an audible flashback to one of his prior missions within Delta Force. Credits roll. Third and arguably the most haunting ending, surrender your weapon and return to base or more likely the U.S. to face a trial for treason and, going back to white phosphorus, crimes against humanity, though the political landscape of the time would likely see that charge ignored if brought up at all. The driver of the Humvee asks how he got through this hell, to which Walker replies, “Who says I did?” and whether this ending is canon or not, a close look at the background shows that it repeats, a sign that with all that goes on in the game, the nightmare is only starting for Walker.
Now the corruption claim I make here depends on definition. It gets muddier in this game. On the one hand, none of the characters collaborated with any enemy forces, sold soldiers down river, or anything of the sort. On the other hand, no one is really innocent of anything. On the surface, there’s the Damned Thirty-Third occupying the city and Walker’s group firing on fellow soldiers, but scraping a layer back, Dubai getting slapped with apocalyptic conditions shows the destruction of the social order. Mob justice was dished out to perpetrators of otherwise slice of life crimes like theft and of egregious sins like full on rape and murder. There wasn’t a gray area when applying mob law. Killing a man’s family was on the same level as stealing drinking water. Konrad was a fool to think his unit could put its best foot forward here and restore order and Walker was a fool to keep his faith in his mission. There’s an option to fire on civilians after they beat Lugo to death, though at that point I don’t think acting or abstaining makes much of a difference anymore. The gates of hell were coming to you, not the other way around.
Some may see Spec Ops: The Line and question why this instead of something like L.A. Noire which has corruption pretty much from the first case, as The Professional has a lore video on how deep-seated the corruption is:
Channel: The Professional
I omitted that as I thought it was too easy to make a case for L.A. Noire. It’s hidden for a lot of players in the beginning and doesn’t show its face once you get to insurance inspector Jack Kelso. Cole Phelps is a good protagonist on his own and Extra Credits critiqued him and his world. Sings the praises of enforcing the law with an even hand yet several cases show how uneven the long arm of the law is applied. A white kid gets off with having weed in the glove compartment of his car; a child molester, one of two, reports his car vandalized by the very brat he tried to rape, with another child molester being let go because he wasn’t guilty of murdering a woman – the police have more on the husband in that case and could probably get a warrant for both him and the rapist, the former for domestic violence and the latter for obvious reasons. Even Phelps and his partner on the ad vice desk, Roy Earle, accept a tip from a shady looking guy for a price, and the head of the whole weed distribution ring isn’t even personally charged with much. And some of this is well before Kelso gets a more important role. A look at the corruption of the LAPD in L.A. Noire would necessitate its own blog post. So look at Spec Ops: The Line as having a different kind of corruption, borne from good intentions with complicated answers to difficult issues. No one was gonna walk away from that blood-free.
Becoming the villain while still believing you’re a hero
Why was Spec Ops: The Line overlooked? Deliberate design choices played a role in its underperformance. Some critics couldn’t get through the stiff gameplay or are even critical of its story. The heavy themes are enough to turn off a casual and a far cry from seasoned CoD and BF veterans of the time. It deliberately made itself look ugly to tell players that the modern military craze had to stop at some point, though that point doesn’t really come across until CoD’s 2013 release of Ghosts. That game was hated for the way its campaign ended and come Infinite Warfare time, the sci-fi babble was a f[gun cock]k load of bulls[bang!]t. Battlefield 1 emphasizing the oft-ignored World War I was a step in the right direction, while CoD’s 2017 release went to World War II, its roots, and gave us a rare instance of the Holocaust in an interactive medium.
That said, the criticism, while wanted by the game’s designers, overlooks the message it was meant to convey. Modern military shooters were overrated by 2012, and even then, DICE and the combined developers of Sledgehammer, Infinity Ward, and Treyarch weren’t doing themselves any favors back then or even now with Black Ops 7 releasing later this year and Battlefield 6 releasing while I was drafting this post. But whatever, a series that fell asleep in 2002 came back a decade later to slap some sense into the gaming industry and died with the industry walking those slaps off with pride instead of shame.
Well, there you have it: Three games, all released in 2012, all overlooked back then and in some cases even now whether it broke off from a prior entry, it couldn’t make back its money, or its entire point was glossed over by a fickle crowd of gamers wanting the engagement they were used to. However, I’m not ascribing blame for looking these games over. For all the reviews and peeks I make on this blog, I can treasure my favorite pieces of media and lament that some of them don’t have as much audience love, but I still appreciate that they were given something of a green light and a chance to shine when they did, and no matter what happens to these games decades down the line, they’re all worth to committing to memory no matter what.
Last week, I brought up the subject of some video games acquiring the same label that has forever gripped early films: lost media. Where, in some capacity, surviving copies of the original, plus the original, have been destroyed deliberately or accidentally. This time there’s video games that have surviving copies but aren’t made available the world over. In many ways, the gamers are not only innocent, but tend to be victims of arbitrary laws. In places like Brazil, Venezuela, or Argentina, video games are released at ridiculous prices. If an American or British or Australian player can get the same video game for 60 locally, their South American counterparts are paying many times that in reais, pesos, or bolivars (provided that currency hasn’t collapsed again).
This is true of much of the developing world. I’m a proud piracy advocate, as regular readers know, and this extends not just to animanga, but also of video games, movies, and TV. And I still do so despite having the income able to afford multiple subscriptions. Why? Well, circling back to those posts about my history with emulation, as much as I like modern gaming, some classics can’t be beat. And they’re either hard to find or hard to acquire through traditional means.
Tell me, who the f[THX sfx]k still has this in 2025? Does it still run? Name the Top 5 Best-Selling PS1 games from memory!!
This is proof in my pudding. Granted, there is a museum dedicated to the history of video games — several, in fact — and I don’t need to take this matter on myself. But I want to. There’s too many godly classics getting shunted to the dustbins and not enough efforts at preservation, nor are there many developers or publishers or even CEOs who care about this matter.
Silence would’ve been better to hear from you, Jimmy boy.
What about the devs, publishers, and other video game heads who do care? Well, the problem that trips them up can come down to the intricacies of development. Never mind the ludicrous projects that are bringing us the likes of Grand Theft Auto VI in 2026 after 13 years in Los Santos, nor the dire straits that kept Duke Nukem Forever cooking for 12 years or Beyond Good and Evil 2 in limbo for longer than that; say a game enters development one year, is announced with trailers and gameplay footage in the next year or year-and-a-half, and finally the full product is delivered after 2.5 to 3 years. If there was trouble, at most it’ll be upwards of five or more years. What kind of trouble could such a game face? Many.
If it covers a touchy subject especially under concurrent politics, it may not see a wide release, if at all. There’ve been efforts to better educate the gaming population about subjects like the Transatlantic slave trade, the Holocaust, and other such concepts, but because of how weighted these subjects are critics have fired back at the idea of using a video game to discuss it when the time-honored tradition of boring the students with the dullest teacher has always been seen as the least controversial, failing to understand that that may not be the most effective means to go about it.
A more dynamic teaching style can mitigate this outcome if the lesson is on Philippine-American reconcentrados.
Creative developers can skirt past this by hiding the lesson in a different narrative, and not even in a completely digital format. It’s possible that there’s a board game or DND campaign whose inner lore includes such a plot point. Several anime I’ve seen touch on the subject with the oppressed being some other humanoid or human-like species.
As for video game series that have adapted other media, the series itself may not be under trouble or has a countermeasure of some kind if the game is unceremoniously canceled for whatever reason. Game can’t release? Reboot the franchise but on more platforms, it’s been done before.
My best example of this.
For the Ultimate Ninja series, I thought for the longest time that there wasn’t a 5th game. There was, but it never got to North America due to timing and dubbing issues, which is why we now have the more successful Ultimate Ninja Storm series. More arcs, better tech, more new moves from the series, and on more platforms than the originals.
Then there’s instances where developer-side things are perfect, but politically things are not. As I mentioned in last week’s post, region-locking/coding can keep you from accessing a product. For instance, the Senran Kagura games are mostly available outside Japan, but not all of them are; the iDOLM@STER series has overseas fans, but the games are largely Japan exclusive. How did it travel the world? Probably a con, or an otaku from Nagoya visited Houston once. Who knows? Then there’s Kantai Collection or KanColle (Japanese: 艦これ) that despite not being accessible to the wider world, has attracted fans outside Japan as well.
Did I mention this is a browser game?
At the part of the politic-side of things, licensing and import restrictions can make things interesting. Oft-times though, politics and laws don’t impede the wider release of a product, but human error within the dev studio keeps it from gaining an overseas audience. Or worse, some type of greed or hesitancy motivates the studio to keep it locally available despite pressure from the wider audience.
Fans have translated and dubbed this in the years since, Nintendo. What f[Mario coins]ing gives!?
Realistically, there won’t always be an opportunity to keep this from happening, and as time marches on, new technology will create new problems, but I’m not gonna stop forgetting what games and wider media used to look like and how patchy our earliest endeavors were at the beginning, and I think it’d be a crime if anyone else did either.
Stop me if this sounds familiar in, not just animanga, but in media on the whole. A short guy way in over his head takes chances with the taller, at times stoic or stoic-presenting girl. By way of his bumbling charm, he wears her down and she agrees to one date. Turns out shortman is a charmer beyond all and the two are an item. Maybe they have a family and live on a tropical island with a talking turtle.
Admittedly, she made the first move, but Krillin won out in the end, so why split the hairs that Krillin has now been able to grow out?
Even if you weren’t thinking about a specific pairing, you may have seen it enough times to consider its frequency in media. I definitely have… if only just now. There’s quite a few of these in the trope that come to mind right now
Fix-it Felix and Sgt. Calhoun from Wreck-it Ralph: aside from the villain walking away from villainy, the protagonist finds his way into the arms of a top soldier woman, and by the end of the movie, he’s her groom.
Krillin and 18: the very picture above clearly didn’t happen overnight. Being the last one left standing when the remaining Z fighters were pummeled by Gero’s Androids, 18 was the one to proposition Krillin with a kiss on the cheek, when she was strong enough to fold Vegeta like a gyoza while 17 punched Piccolo’s and Tien’s spines out. Why the short bald one of all people? Perhaps Toriyama was feeling merciful on our favorite monk.
Mario and Peach: there’s probably better couples from the Nintendo Universe, but going to what’s easy, the Italian plumber working in Brooklyn gets suckered into a strange world where mushrooms are enemies, flowers let you throw fireballs, and a giant firebreathing turtle kidnaps a princess. Doing this for over 40 years (happy anniversary, Mario!!), I doubt they’re the progenitors of the trope, but they’re an early example, or at least Mario is from the Donkey Kong days.
And now the subject of this week’s post: Hitomi-chan is Shy with Strangers
Japanese name: Hitomi-chan wa Hito Mishiri
The plot of this manga is that a second-year high school student, Yuu Usami, is taking a train to school and gets the most menacing glare from a scary looking taller girl. He figures out pretty quickly that that’s just her default face (many such cases), and noticing that he’s wearing the same uniform as her, once Usami gets off the train, the girl follows him. He’s expecting some kind of beat down, but she simply walks over to him, looks him straight in the eye… and asks for directions to the high school, seeing as she’s a new student and first year. She eventually introduces herself as Hitomi Takano.
Sounds awkward in retrospect, doesn’t it? Cold hard truth, I relate to this very much. I’ve been the shy guy and the introvert involuntarily adopted by the boisterous extroverts who have attention at their beck and call. The shy part is getting someone’s attention, whether they’re with someone or not — and the introvert part is choosing to be in another world than with people on average. Not like it’s hard for me to make friends; I do, but there’s only so much I can take before I feel like I ran from the southernmost part of Chile to the Aleutian Island chain. Those of you who absorb geography like Galactus the Planet Eater know what that means. Those who need that spelled out, over 9800 miles/15,800 kilometers.
An exaggeration, sure, but it feels like this sometimes. This feature of Hitomi-chan is the most consistent aspect of the whole manga from start to finish, but overtime she gradually opens up. Originally, Hitomi only talked to Yuu, but then she met his sister, some delinquent girls, an American exchange student (because the good old red, white and blue needs to make a presence in animanga somewhere), and even introduces these lot to her older brother and little cousin.
Seems even growing up with siblings can make you deathly shy, though Hinata Hyuga knows this by heart.
For that matter, tall girl short guy trope also meets gentle giant(ess) trope seeing as she’s quite harmless. She’s a kind girl who hates resorting to violence, but her height (6’1″/185.4 cm), and her intimidating face at rest would usually be enough to scare someone straight, such as her first introduction to the delinquent girls who later became her best of friends.
If you’re drawing comparisons between this and Komi Can’t Communicate, I haven’t seen or read that series, but from those who have, they claim that her “shyness” is more selective mutism, and there’s this reddit post that claims, she’s a silent extrovert more so than an introvert, and the premise of the series confirms that long before you read the first chapter. Wants to have a hundred friends, lacks the natural charisma necessary. Fortunately, she at least does things the old fashioned way unlike some others:
Some artists pair her with Konata Izumi to contrast their personalities as otaku, and I say it works.
Does the series suffer from any flaws? What series isn’t flawed? Even my beloved Max Payne and High School DxD have flaws and the flaws that accompany Shy Shark-tooth Girl are much of the same ones that accompany My Boss is Beautifully Busty. Based on the trope I started this post with, you can bet your sweet bippy it has romance, and like the other manga, it takes 20 years, a career, a marriage, and a divorce proceeding to gain steam, but is still Mercury-making-a-full-orbit faster than Takeda and Takizawa, Sitting in a Tree. Maybe the former is based on teens generally moving faster than adults for the simple reason that adults have more maturity and have more nuances to wade through before popping the big question of whether r/Animemes is really about anime. And in my life, I’ve seen both. High school romances reenacting the Hindenburg and adult romances advancing at the speed of ZZZZZzzzzz…… ah, whah?! Whozzat?
Sometimes the reverse or a combination of these, and there’s a chance you have as well. Another mark against the manga may be the idealized, romanticized, unchallenged romance. For the most part, there’s few rough patches that test Hitomi’s and Yuu’s relationship, but examining the manga panels closely shows that it does get tested a fair bit. Not so much in the name of drama, but more so transitioning from casual to romantic dialogue, so to speak. The two acknowledge each other’s feelings and are hilariously led to believed that their dynamic needs to change and fit this arbitrary criteria, when in the real world if this happens, the most that’ll change is that the universe stops standing in the way and lets them hold hands.
Not that adults can’t be this naive either, sheltered and dense adults will struggle with much of the same things teens do when they first start dating.
To further compare and contrast Cute Shork with Well-Endowed Superior, one is a 4-panel/yonkoma series set in a professional work environment, the other is a typical high school romance. Both put the male and female leads together and have the balls to continue on even after they finally get what their friends and family have acknowledged for ages. AdoraShark has a slightly larger cast though like Russian demographics, the women outnumber the men. In contrast, the smaller cast of the 4-panel manga has slightly more men than women characters, but is still equal. It’s also suited to maintaining this small cast while Hitomi-chan can and has introduced new characters piecemeal, each newcomer melding well with the established cast.
Even characters introduced at the beginning are given a chance to come back and get properly fleshed out, like the delinquent girls who were first seen antagonizing Yuu, until returning some 60 chapters later with more meat to chew on.
Chorisuke Natsumi seems to have a type.
12 volumes running from September 2018 to May 2025, the entire series is available for reading on MangaDex, being spared the grip of the Copyright Coalition in its most DMCA raid on the site. I haven’t heard news of anything in the way of any adaptation or OVAs as of yet, but like all the other times that’s crossed my radar, you can guarantee that I’ll post an update as news trickles out.
Last week, I gave an update on the extremely slow progress for One Piece. Given my situation in the Army and routinely driving weekly to do a training exercise, it sounds like I wouldn’t be able to do anything entertaining even if I wasn’t on a training exercise, but there’s a hell of a lot of down time that gives me my pick of the litter. There were the usual series I still had listed for viewing as well as the occasional movie that YouTube lets me watch for the small price of a skippable advertisement for a product I care little about. One such movie:
The impact of budget is often lost on the audience. This movie’s lack of funding was why they used coconuts… no evidence though that it explains the sparrow.
While One Piece has had me looking for One Pace (which is still lengthy in its own right given what the team is working with if the Discord server is what clues me in), Dragon Ball Z had been dubbed over ever since its western debut. Looking at simultaneous dubs today vs dubbing done even 15 to 20 years ago, it puts into perspective how long it took back then to translate everything well enough to give us a dub, passable or stellar. These days, finding a budding voice actor or even a newcomer is easier than it used to be. From the outside looking in, the talent manager/agent is either becoming a thing of the past or is fighting for the middleman position it now shares with social media.
Legacy and up-and-coming voice actors are all on Twitter and BlueSky now. Some are content creators outside of screaming their lungs deflated into a microphone, others are elsewhere in the entertainment industry, and the rest are varied. Why mention this? Mainly to show that the constraints that plagued animanga 40 years ago are largely a thing of the past, but in the case of the Dragon Ball franchise, fans would’ve went from waiting years to hear it in English to simply looking up where to find the VHS tapes, then the DVDs, then the Blu-Rays and eventually subscribing to whatever streaming service has your choice of show for a limited time.
Call me a monkey like Frieza because I have a bunch of s[monkey screech]t to fling, especially at these jokesters.
Dragon Ball Z was tied to Funimation in the west very close to the beginning, and the relationship hasn’t changed even after Funi got eaten by Crunchyroll as of late. It’s initial dubbing and runtime were extraordinarily long. This plus its content may explain how it became a staple in Latin America, but good luck selling animanga drama to an American or Canadian. Matter of fact, the reason Latin America loved animanga before the Anglophone world did can best be explained in this video:
Channel: Get In The Robot
The crux of this video is merely that with upwards of 90% of Latin America being subject to authoritarian dictatorships and military juntas or some other kind of government sponsored violence against itself (which ropes in the Philippines, Indonesia, South Korea, Taiwan, and other Asian countries that have a similar story to Chile, Brazil, Peru, Panama, and the others), the ridiculous plot points, dynamic battles, and Shonen-/Seinen-style romance stories were easy as hell to sell. Plus the changes made from Japanese to Spanish and Portuguese were left largely unchanged.
Eventually, though Dragon Ball would come to America and Canada and more than once. As stated earlier, the first round of dubbing kept the original episodes and dubbed them, but to mark the 20th anniversary of the western world’s reception of the Dragon Ball franchise, it was dubbed again with the subtitle Kai.
Like One Pace and Dragon Ball Z: Abridged, Kai recuts the anime and pretty much shortens the pace substantially. The original run of DBZ in the 1980s in Japan and its English version in the 90s, had an episode count of 291. When Kai came around, it cut the episode count to 167 episodes. Both of these include not just the three major sagas of the Z arc of the Dragon Ball manga — Saiyans, Frieza, and Androids — but also the rise of Majin Buu. Likewise, the original longer Dragon Ball Z had all those main arcs, stretched out, but also had filler arcs.
You could include a bunch of nonsensical, non-canon filler arcs back then as the manga would still be in serialization and several volumes in as soon as the animators were drawing the first cels of the first few seconds of the pilot episode. In contrast, when it comes to animation in the west, the storyboard and production phases would be planned out over the course of months for a weekly release schedule. Depending on the series it can last between 10-13 episodes or 20-26 episodes. Same goes for anime, though rather than batch release series, they’ve truncated the average run time from over 22 episodes to 12-13 episodes at best. There’s a wider discussion to be had about the treatment of animators, which gets away from the point of this post while also using secondary and tertiary accounts, but that’s best saved for another date. No guarantees, though, I’m not a Sith.
Maybe I am a Sith because I think this is absolute horse s[neighs]t.
Every time I watch Dragon Ball Z anything, I default to the Kai dub because it was my introduction to the series on TV, though not exactly my introduction to the series. That came from the PS2 version of the Dragon Ball Z: Budokai, released in North America in 2002.
If I were Dr. Strange and I wanted to find a universe where Dragon Ball wasn’t also a video game for s[blasts]ts and giggles, I would be so short of results that the debt collectors would’ve broken my legs ahead of time.
I was probably able to do it at a young age, given that I went back to watch Naruto from halfway through the Chunin Exams arc, as well as Shippuden from start to finish in order to get up to a certain plot point mentioned in passing in Boruto, but to be honest, the original run of Dragon Ball doesn’t jive that well with me. Many who were around at the time can easily go back to that dub or even the sub if they prefer, but I’ve been living off accurate adaptations of serializing manga and light novels. The comparisons between DBZ original and its manga would drive me nuts and there’s no steering wheel down there.
:D
I don’t care what anyone says, whether I’m missing something hilarious in the filler arcs or if their importance is lost on anime these days. I fully understand that that’s the case now. Not that all filler is a waste of time, but rather with anime adopting the seasonal model in the mid-2010s so to speak, there’s no need to chain the animators to their desks and keep them drawing until their hands bend in eight places.
I’m exaggerating, not every animation studio is doing that, but abridged series, official and parodical, show that there’s no need to rush the release anymore. For Kai, I may be an artist, but I’m not an animator and I don’t have an intimate knowledge of recuts, but my limited experience with video editing shows that it’s a bit more complicated than simply removing a few scenes or adding some. No matter what Team Four Star would have you believe. This may harken back to my lifelong difficulty of absorbing massive amounts of information in one sitting, which was why I hated school, but I’d rather watch the Kai dub a hundred times than try to get through the original uncut Dragon Ball Z. And not just that, I’m certain the human mind isn’t designed to or supposed to take in so much information so shortly. I can tell you the plot of some things I’ve watched or played even years after the fact if I’m interested, but speedrunning a series is how I miss some details. I like to absorb everything I can at my own pace, which is why I generally view animanga in a non-straightforward, nonlinear method. I need to let it simmer before I start serving the soup.
I’ve watched the Kai dub at least twice now because of this set up so I’m glad I can say that this works for me. The absence of filler arcs distracted me less and the rigid focus on adapting the manga this time around was easier to follow. Having said that, if you’re cut from the same cloth as I, you may find it easier to hunt for the Blu-Rays or pirate and torrent, especially now since “buying ain’t owning” anymore. And definitely the Kai dub so less time is wasted stretching a single frame or scene for longer than it needs to be.
Shame no other studio officially recut its long ass anime into shorter episodes before it gained traction in the last decade or rewatching original Naruto would be so much easier than it is now.
At least there’s guides to help pick apart the canon from the filler.
Some time last year, I made a bold declaration to give some older anime series a rewatch, namely Giant Pirate Adventure and Space Monkey Mafia. I was able to watch Dragon Ball Z’s Kai dub on the Internet Archive from start to finish, at first before leaving for the Army, and again while in. For One Piece though, I made mention of its pacing problem before which kept me from watching it as consistently at first. Following that, I looked for the One Pace recut to do away with all the half-isode runtime that was standard practice at the time, if you’ve ever watched orignal Naruto, Bleach or the original cut of Dragon Ball Z.
I’m still in the process of completing One Pace after getting back into it from the insistence of a fellow soldier whose exposure to the series is more personal. So far, I’m on the Drum Island arc. Yeah, yeah, snails pace and all that.
But I am rediscovering what appeals to so many about Luffy’s adventures. The core of the series is merely to search for the legendary treasure of the legendary Gol D. Roger: a posthumous character who took the location of his treasure with him to the grave.
There was something about Luffy seeing the execution platform that evoked several images and emotions. The most powerful pirate in history was caught and killed by the Marines, never revealing the location of his treasure, but sprinkling breadcrumbs for other ambitious pirates to follow. The risk of capture and execution is still present, but let’s think critically about what the pirates and the Marines means in this world.
To some of you reading, this may bring up things Hasan Piker has said about One Piece before being “pro-socialist, anti-imperialist” in design. I do see that talking point, but I personally don’t agree with it, since you can be anti-imperialist without being pro-socialist. Getting away from that, though, One Piece does have a slant against an oppressive government as seen in this clip:
As I’ve stated, I’m not that far into the anime, but so far, looking at what Gol D. Roger did to get himself executed by the Marines is a question worth asking. This isn’t me saying he was a good guy. Going by his design, and just from what I can extrapolate from the openings, he doesn’t seem to be very different from Blackbeard or Henry Every or, one of the worst pirates in the Golden Age of Piracy, Black Bart Roberts.
Still following along, albeit, much less closely. It’s a monster series that’s still being released and even repackaged in 3-in-1 omnibus volumes after 28 years in serialization and counting. Not as massive as JoJo’s Bizarre Adventure, but it’s a contender for longest-running series next to Sazae-san and any soap opera/telenovela still on the air.
Maybe because of how long it is, I can make this a yearly thing. Perhaps by September next year, I’ll be nearly done with the Fishman Island arc.
Actually, since I talked more critically about One Piece this time, I think I can put my analysis of Dragon Ball Z in for next week.
There have been numerous non-Japanese animations that have aped the art-style and, at times, tropes of the medium over the years. Sometimes a single episode is dedicated to taking the piss outta anime, other times it’s the framework of the entire show. You can pick some of your favorites, and while some of mine come from French-producedanimations that Nicktoons Network was able to air in the US, one particular show jumped on the same bandwagon and in a more crude manner than its contemporaries in Europe. Enter Kappa Mikey:
Created by Larry Schwarz and his production company Animation Collective, it was given a home on Nicktoons Network, Nickelodeon’s redhaired step-child channel, from February 25, 2006 to September 20, 2008. The premise of the show is 19-year-old Ohioan fumbles an audition to become an actor in Cleveland and gets shunted by the auditioner for his inability to act. Elsewhere, the cast and crew of a Japanese tokusatsu children’s show called LilyMu are eyeing up the wall where the kanji for “financial ruin” (財政破綻) is being written. Their boss notices and demands the director come up with a solution to fix it or they’ll be jobless in no time. After a series of stellar auditions that go nowhere, the crew resorts to a contest on a series of scratch cards, some of which blow in the wind and find themselves in the failed actor’s hands in America.
As luck would have it, it’s the winning ticket, and since becoming even a B-list celebrity in the US is a bust, it’s time to see if the Japanese populace can be won over on this struggling TV series. Sure enough, the fish out of water wins over Japanese fans and breathes new air into the show.
The format of the show is like most comedy anime and even a few western cartoons. Rather than separate the A and B subplots of the episode, they tend to blend into each other, first being introduced as separated entities until they converge roughly 3/4 or 4/5 into the episode’s run time. As for the animation style, it’s a mix of eastern and western animation styles with the American having his distinct art style separate from his Japanese and other non-American counterparts.
The cast of the Kappa Mikey series consists of LilyMu actors Michael “Mikey” Simon, Gonard, Lily, Mitsuki, and the director-producer, Guano. Above them are the literal suits, their boss, Ozu and his Yes-Man named as such. Mikey is the orange-haired, blue-shirted American who does silly and ridiculous things when not acting as the new addition to the LilyMu team. On the set of the show, he’s the star and main hero, a position that would’ve gone to his co-worker, Lily, if it wasn’t for his introduction into the show and is the main reason for her off-screen aloofness towards him.
For Lily, her character design is across between Inuyasha’s Kagome Higurashi and Sailor Moon’s Usagi Tsukino, but personality-wise she exudes a type of tsundere exhibited by Tora Dora’s Taiga Aisaka and Lucky Star’s Kagami Hiiragi. Her language may not carry the same weight after 20 years, but at the time, she was so liberal with the use of the word “spaz” that a concerned British parent may as well investigate further before muting the telly because of how dangerously close that is to the word “spastic.” Sidenote: If you’re curious why that’s a taboo word in the UK, in the Americas it carries the same connotation as the word “retarded.”
Gonard is built like an off-brand Raditz sans scouter, armor, and death by Kakarot, but has the same role as Raditz and just because he isn’t plenty dead enough, lots more screentime. His role in the LilyMu TV show is that of the villain with all the gadgets and gizmos that either inspired Heinz Doofenshmirtz in Danville to build his own or inspired him to take on a lawsuit because that Japanese show took all of his ideas!
But the Tokyo Metropolis is well outside the tri-state area and Doof’s mission is to be a doofus.
When off the show, Gonard is simply the good-natured dimwit who eats everything that is known to edible while also experimenting like that one episode of Teen Titans when Cyborg’s module malfunctioned and he saw food everywhere. Gonard is essentially Patrick Star from the ridiculous ideas, to the green shorts, even to the body type, though instead of hefty, Gonard has noticeable muscle mass. As a result of being the villain on the show, one episode hints at him being feared by those with a surface level knowledge of the show he plays in. And this is a real phenomenon where kind actors are too heavily associated with a great villain they have or currently portray. See Sir Anthony Hopkins and Hannibal Lecter for more details.
Mitsuki is the polar opposite and foil of sorts to Lily. If Lily was like Kagami from Lucky Star, Mitsuki is a bit like her sister, Tsukasa. Furthermore, Mitsuki instantly took a liking to Mikey once he landed at Haneda Airport and has an immediate crush on him at first glance, despite his general idiocy and whatnot. Sadly, it’s not very reciprocal as Mikey himself has a one-way crush on Lily. The reason given in a Season 2 episode being that she has a competitive, risky edge to her, compared to Mitsuki who could best be described as what Jotaro Kujo considers a traditional Japanese woman, or “yamato nadeshiko”. Quiet, demure, considerate, but also smart and unflinching. I don’t know if the “blue haired loser girl” trope is this old, but if it’s not then that means Mitsuki is either the progenitor or an early source of the trope. On the show, she’s fiercer and tougher than she is off screen
Guano is the purple-dyed Pikachu reject and nervous trainwreck that manages to keep the show held together with homegrown gorilla glue and 20-year-old Flex Tape, and it’s fairly obvious why he’d be that. He’s the director and Ozu and Yes-Man breathing down his neck put him on edge, especially when things go diagonally. On the show, he lives up to the rip-off Pikachu by merely repeating his name with each action or attack he pulls, especially with the large gemstone in his chest. Although the gemstone functions and shoots lasers, its reserved for other emergencies both on the set and on the Kappa Mikey show as a whole, merely having the same function as the gem or laser eyes on Frylock’s back in Aqua Teen Hunger Force.
For Ozu and Yes-man, Ozu is the man who can feed or starve his actors, pay or withhold pay, pull the plug or keep life support on. Long before Benson the gumball machine on Regular Show would threaten to fire Mordecai and Rigby, Ozu did it several years prior and normally did it to Mikey, but sometimes he extended it to the rest of the cast if the screw up was that egregious. Opposite the iron footprint on the floor, he’s consistently shown to butter up Mikey and consider him the prized piece that makes the show whole. As an inseparable addition to the show, keeping Mikey in good graces is his main priority. He doesn’t always do this to him out of genuine kindness, but it hints at one aspect of Japanese and, by extension, East Asian face culture. Maintaining an image of grace and harmony keeps the tabloids and journos from slandering you every minute. As a contrast, the employees are societally obligated to also make the boss and the company look at its absolute best 100 percent of the time. And this is all a satire as the reality on the ground still exposes even East Asian companies to scandals and controversies of their own. Nintendo, Konami, most Korean chaebols (itself a different snake pit), Alibaba; being based in East Asia doesn’t save these kind of companies from human error, negligence, or even malice.
Finally, there’s Yes-man who’s more of a caricature than an actual character. He’s a parodical gag of an existing character in other media and at times in real life. A cheerleader in a suit for Ozu himself, he’s not exactly meant to have any development whatsoever, merely an exaggerated side-character to point and laugh at. A jester of sorts.
This video by Jordan Fringe explains the production side of things:
Channel: Jordan Fringe
For two seasons, Kappa Mikey ran largely unimpeded by any outside forces. It was pitched by Schwarz as an “American-style anime series” and considering what I’ve grown up on, it’s been preceded and surpassed many times depending on what you consider an American cartoon whose art-style is heavily influenced by Japanimation. The Boondocks and Avatar: The Last Airbender for instance but neither are very well-loved in Japan in particular or East Asia very widely. The former was made by Aaron McGruder as a reflection of black American culture which will get lost in translation, literally, when exported abroad and the latter does its best with its source material of wider Asian folklore and mythology, but without the core tenets of Buddhist, Taoist, or Confucian beliefs, the face culture, or the courtship, it would at best be limited to a cult following outside of the west.
I haven’t even the slightest idea if this show has popularity in the country it takes the piss out of. On the one hand, it’s theme song is sung by a J-Rock band called Beat Crusaders, but on the other hand, Nickelodeon’s practice of hiding mid-tier TV series on Nicktoons Network and praying no one would notice when iCarly and Drake and Josh and SpongeBob were on the air left it to its fate of obscurity, at least for those who couldn’t afford cable.
Damn, I miss this logo…
Now that’s pretty much the show and its lifespan, how did it end? Or more to the point, why did it end? It had the energy to get at least another season or two. Perhaps even a made-for-TV movie. In that same video by Jordan Fringe, no clear reason was given except for speculation over budget constraints and a low viewership. Considering it was on an affiliate channel at the time and not likely not a major priority for the likes of Nick and Viacom, I can’t help but feel some sabotage was at play and as biased as it may sound to say about a studio over one show, there were a lot of shows that got shunted and only found wider success of sorts on the smaller channel. Some of the shows being legacy series that were given a modern reboot, though the results were far more mixed.
For a rather primitive though mid-2000s charmed show about an American becoming a Japanese audience darling, the entire series can be found on the Internet Archive for your viewing pleasure. Not to mention one I’m watching out of order since the callbacks to earlier episodes are few and far between.
It isn’t everyday that new anime debut and take the world by storm… or maybe it is since the audience is starved for a brand new bevy of releases to christen the Big Three of Anime. The western anime fans are still in search of those that can lay Bleach, One Piece, and Naruto to rest and as far as contenders go, the early 2020s have so far seen two of them go back and forth in popularity: Jujutsu Kaisen and Solo Leveling.
JK debuted in 2018 as a serialized manga running for 30 volumes until 2024 and SL started sometime in 2016 and bounced between publishers online as a Korean webcomic until it got a physical release the same week as JK for 14 volumes of its own, releasing its final chapter in 2021. I admit that I was late to the party, coming on for both JK and SL only this year, and I’ve made better progress in the former than the latter, though still stuck on the first season. Not to mention how inconsistent I am with my viewing, so the remainder of this double bill will default to Wikipedia. Starting with the first:
A supernatural story involving yet another orphaned adolescent who gets chosen by a demonic power that doesn’t kill him but lies in his body as a host and comes out to puppet his latent abilities. Of these, is the famed Domain Expansion whereupon an alternate dimension opens up where the user is given free will to do whatever to win the battle. Something something victory is god and the user is pope fare. The orphaned adolescent is pure of heart, innocent Yuji Itadori. His sickly grandfather leaves this mortal plane with a dying message to always stay kind. Easy instructions to follow since that’s all he wants for himself and his friends.
Afterwards, he continues life in high school and runs into people with some of the aforementioned abilities, starting with Megumi Fushiguro.
Fushiguro is what is known as a Jujutsu Sorcerer, part of a secret society of sorcerers tasked with protecting the innocent from ancient evil Curses. One way in which this is achieved is by collecting scattered demon body parts, some of which belong to the worst known as Ryomen Sukuna. In one such encounter, Fushiguro finds students who find Sukuna’s disembodied finger. Understanding the inherent evil in just the severed appendage but not yet knowing how it works, Yuji swallows it whole allowing Sukuna to dwell within his body.
Here, the demon acts as Yuji’s id, or from what I’ve seen thus far, tries to. Yuji still maintains control of the flesh, but will call upon the evil within to get him out of a particularly tough battle. Though he has the powers of the demon at his beck and call, he’s not exactly an expert and in the eyes of the Jujutsu Sorcerers, he’s marked for exorcism and eventually execution. In the series, select individuals — to include Yuji — have the ability to control such evil, and before they become experts in this ability, they attend school at any one of Japan’s government-sponsored Jujutsu Sorcerer academies.
Bearing witness to this course of opening events is Fushiguro’s senpai, Satoru Gojo, who elects to stay the impending exorcism so that Yuji can learn how to control the demon within. The chimp has the rifle, but good luck expecting marksmanship or trigger discipline from the great ape, which is why he initially struggles to perform in combat. After Gojo helps Yuji transfer to the Tokyo branch of the Sorcerer academy, the series gets its proper start in the format we’re all familiar with and those of you who haven’t seen it, if the occult is up your alley, then give it a watch.
Personally, I liked the premise enough to progress to 2/3’s of the way through Season 1. Now, my work schedule has kept me from completely finishing the series and I’m notorious for bouncing between series. I’ve mentioned it yonks ago that I’m not a fan of the binge culture spearheaded by the likes of Netflix and I like to take my time with series, especially new ones. The cost of this is that a lot of time is put between viewings which leaves me to play catch ups in my head or do research prior to picking it back up or both. For what it’s worth, my memory works well enough to keep me from having to do that as frequently save for these blog posts–usually the next episode helps jog that memory.
This era of anime has since done away with the worst forms of Recap Syndrome that have stuck with the medium for decades, and I consider myself lucky enough to have such a memory, but for other people who binge their series, this is probably one of the most inconvenient times to discover anime. At least the pacing hasn’t taken a serious hit, and in some ways has improved due to the direction of the blowing wind now. For me, I maintain that spacing allows me to think about what I just watched, whereas binging gives me a lot all at once and there’s only so much I can take these days.
Back to Demon Hunter School…
…not that one.
The driving force that keeps me from forgetting about the series is the occult nature of it all as well as the drip feeding of Japanese folklore, namely the series’ interpretation of famous Yurei and Yokai mythology. Why didn’t I jump on it as it was popular? Especially since one of my favorites, High School DxD, is the occult with T n A? I don’t chase trends, especially as they air or debut, which is why it’s taken me ages to at least check out My Dress Up Darling for instance. Damn, this castle manor of anime endlessly expands. Did I steal the blueprints for the Winchester mansion or something?
Well, whatever, onto the rest of this double bill with Solo Leveling:
Alternatively titled, Only I Level Up, Solo Leveling has a few occult themes in it, but is merely wearing the skin of a homebrew DnD campaign. Contemporary South Korea has a map of different dungeons that are far too dangerous for the Republic of Korea Army to attempt to clear out by themselves, even with U.S. military aid, but a subsect of people exist with different abilities to help clear them based on their skill level. E-tier or worse? You get s[punch]t. B-tier or better? The dungeons get worse, but you come out better. Sooner or later, you’ll climb out of hell wearing the devil’s skin as a shirt and his head on your hip.
From that description alone, and based on other Korean media I’ve been exposed to, the tropes exist within the Korean online gaming market (sans CS:GO) with monsters and enemies that exoticize the different DnD races while holding back on the East Asian romantic picture of western European court and nobility. The protagonist here is low-level hunter Sung Jin-woo. He gets chosen by virtue of being the last of his hunting party when nearly everyone gets their s[crunch]t stomped in by the monsters and possesses an ability no other hunter has: the ability to level up, thus giving the title its purpose. Every other hunter has their abilities set in stone, but the powers that be choose him to be the one to level up from paltry E-tier to god pulverizing S-tier.
Credit: u/MaxSupreme369, r/SoloLeveling
I wrote ages ago about how historical and political circumstances led to the Korean government to heavily vet and scrutinize nonpolitical media and the likes for any anti-government, pro-North Korean/pro-communist sentiment, which I think severely limited outside exposure to webcomics (along with ancient Internet being even more closed off), and I maintain that these circumstances are why Korean webcomics are still in their discovery era even now as series are still being discovered, despite some of them debuting their first chapters years ago.
For Solo Leveling, a bevy of outside factors seem to have also influenced its central themes. The premise of dungeon raiding has deep medieval European roots, the caste system has medieval Asian roots, and as explained in this video, the concept of killing God and defying fate has specifically Japanese roots. At most, the only thing Korean about the series is its setting, Seoul, its characters having Korean names and abandoning the character design philosophy of “Mukokuseki,” where characters have nontraditional hair and clothing senses so that the viewer can self-insert into their favorite characters. I feel the concept is better used in Japan than Korea given geopolitics, and successive authoritarian Korean governments having a more noticeable thumbprint on what was previously allowed to print.
Fortunately, this hasn’t affected this specific webcomic all that much in a way that was noticeable to the untrained eye. But it still has a few of the same problems from the True Beauty webcomic, in that the main character needs an outside source to become a better version of themselves in order to be accepted by their peers.
I am still speaking from an outsider’s perspective, and if everything I’ve read about Korean culture is even somewhat true than I’d probably look to Europe as a source of freedom from my mundane at best Korean life.
Solo Leveling also deserves a watch for those who enjoy the DnD-ness of its format, but to measure it up against the likes of JK… I still lean more Jujutsu-ward than SL. Both are great in their own right, with interesting characters in a creative and compelling story, but at the risk of throwing Korea under the bus like its neighbors have done so historically, JK pulls me in much stronger than SL. This very blog is evidence enough that I game to a supremely unhealthy degree and if I’m being honest, the games are all the solo leveling I need. This isn’t me saying “I don’t like character arcs,” no sane person would say that; rather it’s me saying that “I don’t find Solo Leveling’s presentation to be my particular cup of tea.” Basically this meme format so as to not mince words:
Still, give it a watch if you wanna see Sung Jin-woo get a comically larger chin without having to Habsburg his way there.
After over 150+ chapters of this manga, and years of fanart, I’ve come to the conclusion that its existence was used as an excuse for artists try and draw its title character in various outfits and hairstyles. Except by “artists,” I mean “creator” Yanbaru, though countless other artists have aped his art style in order to draw Takizawa-san.
Oops, I’m jumping the gun. Let’s properly introduce the series. Created by mangaka Yanbaru, Bijin Onna Joushi Takizawa-san (rough translation: My Beautiful Female Superior, Miss Takizawa), is a yonkoma/4-panel manga about office workers. A slice of life that cheekily takes the piss out of Japanese work culture, at least on the mild end where the bosses aren’t evil. You’d need Japan’s answer to Trey Parker and Matt Stone if you wanna take the piss out of Japanese black company culture, and biting satire, though honest, requires an above average number of braincells before the powers that be realize that it’s a plea for change masquerading as a comedy act.
But I digress, it’s primarily a comedy with romantic elements thrown in later into the manga, and quite late I might add, at least 50 or 60 chapters. Sounds like a dissuasion, but the benefit of a yonkoma format is that you can blaze through the first 20 chapters in under five minutes. It would surely explain Azumanga’s popularity back in the day.
Lovely Boss Takizawa starts off with baby-faced new hire, Kota Takeda, starting his job at a company under which he’s accepted into Takizawa’s department as her underling. The first few chapters show Takeda getting accustomed to the office life at this place and his slow introduction to some other characters. The unnamed Section Chief is meant to be written as a comic relief character, but with the gag being that he makes off hand comments about Takizawa’s extra large bust size, very much to her chagrin. This adds him to the shortlist of manga characters with a sexual harassment case as thick as a Yellow Pages. A step above Minoru “Grape Juice” Mineta of MHA fame, but somewhat below Minoru Kobayakawa who’s a lolicon at best, and pedophile at worst.
Mingling with his contemporaries, Takeda meets Shimizu who can best be described as a slacker, but not necessarily harmful to his own or Takeda’s personal development. A middling bro who means well but if given a character to bounce off of with a similar personality comes across as a Rigby to that character’s Mordecai. Wait, that’s pretty much Takeda’s role when I think about it, but the Regular Show comparison ends there since there aren’t any supernatural elements that damn near explode a local park every day.
By the time Takeda’s largely embedded into the company, another newcomer joins up in the form of Aya Miyamoto, a nervous young woman whose exposure to men her age was so severely limited as a consequence of graduating from an all-girls’ school. She has a bit of an anxiety towards men and thanks to her being introduced to Shimizu and the Chief of all people, her anxieties are realized. Thankfully, she makes contact with Miss Takizawa who metaphorically slaps them into gear and helps reintroduce Miyamoto to Takeda whom she regards as more trustworthy and less “dangerous” than the other two.
Away from the 9 to 5, Takizawa and Takeda grow closer and closer to the point where Everybody Knows but Them rears its ugly head, but more to the viewer than towards the other characters. Some, like Shimizu have their suspicions, but no one knows better than Takeda’s sisters, imouto Yuki…
…not that one.
And anee-san, Kaoru. I jest about Yuki Takeda and Yuki Suou right here, but the comparison isn’t as apt as I teased. They both read manga, though Yuki Takeda favors Shojo romance then Suou’s outright smut. I’m still catching up to the manga, but from what I’ve seen of Yuki, she shows her love for her brother in a funny way. Practically screaming at him to be a gentleman when around Takizawa, even though he was already doing that on and off work. Aggressive wingwoman box ticked.
For the more passive wingwoman, Kota’s older sister, Kaori, is more foxy in a manner of speaking. Being the first born, she teases her siblings left and right, and seems to do so indiscriminately every time she hangs out with Takizawa. In one such instance at an arcade, they’re playing all the games, and Kaori ends the trip getting more than a little invasive. Poor Takizawa. She’s already playing dodge harassment at work and Takeda’s older sister shows that she’s not safe from the same treatment around Kaori. Still, she exemplifies the opposite end of the spectrum where she seems to be pushing Takizawa towards Kota while Yuki does the same for Kota, pushing him towards Takizawa. I say passive in the sense that Kaori’s intensity shines less in how she accomplishes her mission compared to Yuki, but going by my description she’s still aggressive towards Takizawa. In that category, we may have to hold off on that tick or at least add an asterisk.
Does their hard work finally pay off? Well, after over 100 chapters of “will they, won’t they” teasing, I’m pleased to report that they do become an item, and some of the reactions around the office are funny. Most of the time, it’s generally seen as a bad idea to date a coworker, least of all someone in a managerial position, but in reality it’ll still happen and under ideal conditions, with a relationship that grows organically, this can blossom into something beautiful. So that’s the romantic aspect, the comedy aspect zeroes in on Takizawa’s F-cups… or G-cups or larger.
For an easily lewded character, I’ve yet to see someone even try to get her measurements. Even Yanbaru himself hasn’t bothered with this, AFAIK. I’ll just leave it at G-cup and call it a day. If that’s the case than most of her bras would either be special order (not too hard considering her position and its regular salary) or she’d have to look online for bras normally marketed to heavy-set women in Britain and America.
Do I give this series a recommendation? Depends on what you’re looking for honestly. If you’re looking for boob jokes or commentary, most of them come from the Chief or Shimizu and they’re not good parameters for comedy. If you’re looking for something akin to Kiyohiko Azuma, then you’ll find that in spades. The later chapters do still have visual gags like Takizawa’s boobs bouncing every which way, but I figure when your chest is big enough to shake your table if you plop them on the top, that mostly comes with the territory. And if you want to see a romance develop in a yonkoma, well you’re in for the long haul. Slice of life stories tend to have to fight to be seen or heard when every animanga these days is about balletic, bombastic fights and pseudo-kung fu mysticism, but this works in Great Boss Takizawa’s favor seeing as it can be break from the Jujutsu Kaisens and Solo Levelings getting all the praise these days.
For as much as I like this manga, pacing can summon the Sandman in some areas and the Azumanga Daioh is strong in the story structure seeing as this kind of format favors nonlinear storytelling. There is progression in the story, but with each chapter being written the way it is (usually apropos of nothing until a prior plot point is connected), it can be something of a chore in some areas. But the announcement of Takeda and Takizawa’s relationship developing is something to look forward to at least. For now, all the chapters are available on MangaDex with regular updates, but if you wanna find a pirate site to read it, then by all means. Beware the sidebar and pop-up ads.
Artist: yan-baru
Yanbaru may be having fun with putting Takizawa in outfits like this, but reading the manga shows why she’d never wear something so provocative.