Edginess and Deliberate Controversy

What was understood and what was lost over a decade

This is something of a long-time coming, a background project based largely on a series of video games that capture a now long-lost era of pop culture. An aesthetic that can best be described as urban neo-gothic horror. Video games that were edgy because they made use of what they lacked technologically, benefitting from sixth generation console limitations. Uglier graphics, standard definition resolution, subpar draw distances; video game developers and by extension many film and TV directors were between the word-of-mouth/magazine coverage era and the algorithm, ludicrous speed reactions. What am I getting at? Well, if you’re a regular subscriber or you tune in regularly to this blog you may or may not have an idea of the video games I’m about to bring up:

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Rust Belt Snuff Film

One of the few Rockstar products nearly banned in the U.S.

Banning and heavily scrutinizing entertainment products has been a time-honored tradition ever since Mortal Kombat, Night Trap, and Doom were released in the early 1990s. Violence, gore, and in Night Trap’s case, violence against women. All of these follow on a legacy of learning too late that being devil may care about the contents of an entertainment product can lead to controversy and public outcry. Not all of these can be accurately predicted, but if I didn’t do my research on Jaws or Gremlins before taking my kids there, I’d really have only myself to blame if the kids have nightmares.

Never mind the boat, you’re gonna need to explain to the misses why Timmy doesn’t like sharks all of a sudden before sleeping on the couch tonight.

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