Sega’s Goofy Take on the Yakuza

It’s literally all fun and games.

The Sega division, Ryu ga Gotoku Studio 「龍が如く」, exclusively works on the Yakuza/Like a Dragon series and has done so for the last 20 years.

An urban modern-day RPG-lite with a gangster skin, Yakuza features characters that are a part of a connected web of Tokyo-based Yakuza groups with the main character, Kazuma Kiryu, AKA the Dragon of Dojima, so called for his dragon tattoo and association with the Dojima family Yakuza group. From what I’ve gathered, the early games have a serious tone coupled with areas of humor and, in the long run, satire. The primary inspiration comes from decades of yakuza media with each game being something of a movie with a nuanced plot populated with characters of shifting motives.

Kazuma is a primary protagonist across the first few games, but since the series follows him throughout his life from his youth to middle-age, some of the later games feature a character-switching mechanic before Kazuma himself is retired in favor of the new face of the franchise: Ichiban Kasuga.

Less complex than Kazuma-san, Ichi-kun is introduced as a sillier character but with a heart of gold, so not at all dissimilar from Kazuma. Full disclosure, I’m still in the process of exploring the series, having emulated the 2005 game on PCSX2 back in 2023. So far, I’ve explored one of its spinoffs, Ishin, a fictional retelling of the life of Sakamoto Ryoma with our beloved Kazuma filling the role of the Bakumatsu-era samurai. Seems Sega really loves to reuse its characters.

I’d explain more about the series from game to game, but the games, though long, are worth the experiences they give you. Even if I was that involved in the games, I’d know better than to spoil them. So instead, the rest of this post will be about the gameplay features between the old games and something fairly recent.

Perhaps its because I started with emulating the first game in the series, I didn’t realize how clunky the controls could get until I bought and loaded up Ishin for the first time. Comparing the two shows how far the series has come since debut gameplay-wise. The first game has a fixed camera when moving that fixes itself closer to Kazuma when in combat. The right analog stick merely moves the minimap in the corner of the screen. The face buttons are all different combat attacks and interactive buttons in exploration and work fine on their own, but the movement in combat coupled with the block/evade functions defaulted to the shoulder buttons makes combat more than a little bit stiff and awkward.

Thankfully, 2005 and the 2006 sequel, Yakuza 2, were given the reboot treatment a decade later, thus revamping, among other things, the combat system. I’d say, the beat ’em up formula was in its prime in this era of video games seeing as Yakuza debuted at the same time the west was gifted God of War and Mortal Kombat: Shaolin Monks. You can’t really go wrong with either the original or the remake, but if you value sturdier controls and a more fluid combat system, I and other Yakuza players implore you to buy the Kiwami games. They’re near-mirrors of the original games with extra bells and whistles to keep it modern along with the textures and graphics while staying true to the original.

Speaking of modern games, the latest installment in the Yakuza series was last year’s Infinite Wealth coupled with yesterday’s spin-off Pirate Yakuza in Hawaii.

Before you speculate, this was a coincidence. Nothing more.

The most recent modern release I played is a spin-off, the aforementioned Ishin. I can’t say whether its framework and UI are similar to the main games, but for what its worth, Ishin, being a retelling of sorts of the life of Sakamoto Ryoma, incorporates multiple combat styles from hand-to-hand to swordplay to even gunplay. In real life, Sakamoto was a samurai who adopted several western styles and customs. Western-style loafers, a revolver he used to try to escape the attempt on his life, and light dabbling with western tech like the telegram with hopes that it would change the face of Japan… and it did! Approximately 20 years after his death, so influence still counts.

In Ishin, the character of Sakamoto Ryoma doesn’t change just because he’s wearing Kazuma-san’s face like some Japanese parody of Face/Off.

Insert Spongebob licking meme.

Kazuma’s Bakumatsu fever dream plays like its modern contemporary games with all the modern settings and defaults found in the games, so it plays much better than the PS2 games, but doesn’t sacrifice the difficulty curve. In fact, since the first game’s release, the Yakuza series has always incorporated RPG mechanics, notably upgrading, collecting, potions, and skills; between this and last week’s RPG adventure with tits and ass, I really can’t get away from RPG and RPG-likes. Maybe I’ll put it in the pipeline in the future for review.

Obviously the modern games look prettier with the facelift and play better with the new tools that have defined gaming since debut–what does this mean for me and my enjoyment of the series? Well, I do plan on exploring them all further in some capacity. The pandemic may have ruined console gaming for me with all the scalpers reselling the newer consoles at f[dial-up]k you prices, but I probably might return to console. I’m already emulating my favorites on a console (RPCS3 has more kinks to iron out), which may speak volumes about what I remember as a great era in gaming.

Credit: u/TheUndeadGunslinger, r/gaming

F[button mashing]k modern gaming, these are hard to find in the US these days. As a result, that Xbox is now $800. Well, I’m exaggerating, but these things being collector’s items now, I don’t think I’m that far off from what they’d go for now. Whether you can run them on a modern monitor is another story. At least the Yakuza series is fully available on Steam as of this writing… ‘Scuse me, I have a series to blaze through.

Games I Haven’t Played Yet

A part two to anime I haven’t watched.

Last week, I talked about different anime series that have crossed my radar. Popular series that everyone but me has seen. Some of them I was avoiding due to the reputation of their fandoms or a disinterest in the content of the show.

Source*: Anigamme on Facebook

I don’t know if the person who posted this is the same person who made the meme format. Exaggerated or not, I never had an interest in idol culture. I find it too poisonous an industry to support or even look into. No industry is perfect (and anime and video games both have their controversies), but East Asian idol culture (Japan and Korea especially) is the only industry I’ve heard of where the idol has been lambasted for having a normal life or worse driven to suicide or been the victim of assault, deadly or sexually. I admit, these are cherry-picked but my point still stands.

Back to gaming, I’ve been around long enough to recall gaming’s most pivotal moments. The release of GTA: San Andreas 20 years ago (if you didn’t feel old already, here you go); Sonic steadily one-upping the Hindenburg as a 3D series; Lara Croft’s second return in a more grounded approach (as grounded as a series about a British archaeologist can get when thrown against the supernatural); and the first of two Mortal Kombat reboots where smashing together the first three arcade games worked surprisingly well.

But there’s still a few gaps in my library that I haven’t filled yet. Gaps I’ll be sharing in this post. Like last time, the list is not exhaustive; and there are more I’d like to talk about, but won’t be able to for brevity’s sake.

  1. The rest of the Castlevania series (1986-2014)
  2. Metal Gear franchise (1987-)
  3. More RPGs and JRPGs
  4. Metroid series (1986-)
  5. Metroidvanias

Castlevania series (1986-2014)

A series of reputations, one negative one that it managed to break, thanks in no small part to the Netflix series, but another one that it traded in return through no fault of its own. If Konami was in the hands of better people, the series would either have a better send-off or at least a more recent reboot that honors its legacy while roping in new players… like MK9.

My exposure to the series comes from Castlevania: Lords of Shadow on the PS3 and a pirated version of Aria of Sorrow for the PAL region on a bootleg PSP. That’s it, so far. Based on my observations, there’s an old love for the 2D games compared to 3D. Yahtzee Croshaw and the Angry Video Game Nerd both tackled Castlevania games with both wondering what went wrong with the series. Aria of Sorrow and Symphony of the Night get praise compared to something as ridiculous as Castlevania 64, and at least by that time we had over 15 years to iron out good games from bad.

To give credit to Castlevania’s 3D/HD ventures, it’s not like all of them are bad. Enough can be said about the 2D games, but from what I recall of Lords of Shadow, it’s a solid 6/10 game. To pull from Yahtzee Croshaw’s 2010 review of the game, it combines elements of God of War, Shadow of the Colossus, and Dante’s Inferno from weapons to enemies to character design. Hell, it starts off with the main character Gabriel Belmont, a holy knight in the 11th century, who goes on a journey to rid the world of all evil in search of a way to return his wife to the land of the living. Servant of a god fights monsters with a chained weapon as penance for the death of loved ones — God of War comparison made. Some of the bosses are huge hulking monsters you have to climb on whilst pecking away at glowing weakspots — Shadow of the Colossus. And Satan’s appearance draws comparison to his appearance in the Dante’s Inferno games.

Channel: The Escapist

But the main draw of the series back in the 1980s was Dracula as well as open-ended level designs and exploration encouraging multiple runs of the same levels and therefore birthing the concept of the Metroidvania (more on that later). As such, my desire to look into the Castlevania series will have to go to the older games. Symphony of the Night may get all the praise for being one of the best games of all time, but to this end, I’d rather judge it by itself than where it stands in the series or with its contemporaries.

Metal Gear (1987-)

Another historic series getting f[bombs]ked by its Konami Overlords because pachinko and claw machines make a lot of money, as a certain Welsh monkey can attest.

Playlist by: Kim Kalliope, Videos by: CDawgVA, ConnorDawg

Still, Metal Gear is still releasing games to this day with another entry set for release later this year, tarnished as the series may be, thanks to Konami. A strategic stealth game that lampoons the s[blyat]t out of the Cold War, long after the joke died. Though, considering Metal Gear is still doing that, is the joke really dead or is it just on life support?

The best excuse I have for why I never played Metal Gear would probably be due to lack of interest. Sort of like what kept me away from Yu-Gi-Oh! or Pokémon for so many years. What ties these three together for me is that there wasn’t anything physically keeping me from collecting a few of the games. Metal Gear Solid was on the PS2, which I had; Pokémon Red or Green were on the GameBoy, of which I had several (they were fragile or we kept losing them amongst our other stuff in the house); and Yu-Gi-Oh! is a card game. Cards are inexpensive, and they have been for years. But leave it to me to stand out and not get lost in the shuffle back then. Average oddball behavior.

But of course, Metal Gear is neither Pokémon nor Yu-Gi-Oh! It didn’t begin with collectible cards (but might have them as part of a collector’s edition of sorts) and I didn’t know a lot of people playing the games growing up, though I wouldn’t be surprised if I was friends with a long time Metal Gear fan but didn’t know it at the time. Pokémon and Yu-Gi-Oh! were just more visible at school by the nature of the games. With my experiences in games like Outlast, or Sekiro, or the hackneyed stealth sections in numerous action-games, I want to say that it’s in my corner, but I know different games do stealth differently. Sekiro’s stealth isn’t Outlasts and neither compare to the sometimes stealth of Max Payne 3. Metal Gear is a legacy series ripe for the emulating; PCSX2 still works for me and I’ve been getting remarkably lucky with the likes of RPCS3 on another machine that I own (though I’ve still got a bit to learn about extracting games on it).

RPGs and JRPGs

As far as genres go, I have a decent amount of exposure to some RPGs and JRPGs, more so the latter, but largely due to some western games having semi-RPG elements in them. GTA: San Andreas has more of it with the ability to let CJ’s waist expand or shrink; same thing with his muscles which was the approach I took the last time I played it two years ago. It’s more muted in GTA V, but still there even in GTA Online. JRPGs, on the other hand, are another blind spot I hope to fill. How I achieve that will need to be more finely detailed, but for the most part a look through of time-honored series as well as more recent releases can help me out. Octopath Traveler, for instance, is one that’s currently on my radar.

During Army AIT, a few of my classmates played around a bit in a Final Fantasy 14 RPG (and stopped after making a dedicated Minecraft server). I played some of the Naruto turn-based RPGs as a kid as well as a Dragon Ball-themed one. Fun fact, my exposure to Dragon Ball started with the PS2 games. The anime (specifically the Kai dub) came way later. And I feel like I’m selling myself short experience-wise without more JRPGs to call from. I’m starting to rectify this by way of some of the Souls’ games, which are developed by a Japanese studio, but Japan liking medieval Europe for a fantasy setting undercuts the experience aesthetics-wise. Dark Souls is still enjoyable, I’ll never debate that, but I don’t think it’s enough to fill the void. I’d like more to experience, Soulslike or not be damned.

Metroid series (1986-)

The first-half of the Metroidvania genre, the fact that major elements from both Metroid and Castlevania combined to form a new genre is remarkable. It was a groundbreaking game when it debuted in the mid-1980s, and is still going strong with its star character, the tall, beautiful, kick-ass Samus Aran.

Practically, Ellen Ripley’s disciple, both women are space adventurers blasting away at evil aliens. Couple that concept with a Mega Man-esque arm-blaster, the core of Metroid has been a blend of its contemporaries with a few things to make it stand out. Early example of female video game character (though probably not the grandmother of female protagonists in games), sci-fi setting, nonlinear game structure and retraversable levels, different weapons; it’s a great game series that I have limited exposure to.

All my knowledge comes from Wikipedia and I’d rather not have to go to a third party for my education. My s[splash]tbag college days allowed for this absolutely, but I’m not in college anymore. I may not be guaranteed more time to do it, but whatever excuse there is to keep avoiding it is no longer valid. Emulators for the older games (because no one is crazy enough to track down a still working NES/Famicom in 2025) and I can get a Nintendo Switch or wait for the Switch 2 to release and hook it up to my monitor, if that’s allowed.

Metroidvanias

Interestingly, I’m hard at work fixing this gap with a series of Adults Only roguelike Metroidvanias made possible through Steam. Especially one I’ve discovered with permadeath elements in it. But before I cross it off the list, I do still have more to say about these types of games. I really love my narrative driven Max Paynes, Mafias, Spec Ops, CoDs, etc., etc., BUT! A huge but.

Sometimes, I just want to push buttons and make the enemy collapse into a puff of smoke. You don’t need to convince me to boot up a game of Kirby; that itself is the oil. Need I any reason to play it? If it can be accessed by any means necessary, there’s no need for me to avoid it. As for Metroidvanias themselves, never mind games that make you think through their narrative; games that make you think through their gameplay are another favorite of mine. Puzzle games used to get lambasted for being “girl games,” but I still like them as well as physical jigsaw puzzles for helping to prepare me for visual puzzles. Nonlinear gameplay structures meanwhile have their place and depending on the Metroidvania in question, the puzzle elements and level design can be really innovative and creative or boring and uninspired. Or worse, convoluted. But I’ve seen a separate category of randomly generated levels with each separate run. Sometimes this leads to perpetual recycling, but it can still feel fresh if the enemies themselves are varied, especially within the level itself.

Well, now that I’m rereading this before publishing, I think this could apply to any old adventure puzzle platformer, but the distinction between those and Metroidvanias relates to going back with new abilities to get more items, powerful items especially. So while your first run will be predictably terrible (unless you’re a based Metroidvania titan), a few more runs and experience points later, you should be able to get through to the final boss largely unassisted, like a true gamer.

That’s an admittedly short list of all the games and game types I’d like to get into more in the future. Not exhaustive, certainly and not the end, as there are more games I could mention, some of which are on my Steam library for example but I haven’t touched yet (I’m a damn hoarder). The Senran Kagura games, more of the Yakuza series (GOATed series by the way), unconventional shooters (The Suffering is a start even though its a hybrid), horror games, Resident Evil, and even more to follow. F[slurp]k me, my Discord description is too profound when I said my anime and gaming list was an expanding castle…

I might make another list about those games in the future. I filled up the list in my notes for half of this year, but not the rest so I have a backlog of free space to fill. Maybe I’ll bring back the YouTube channel recs, but I’ve been watching mostly Vtubers and I don’t want to only recommend those.

It’s only January, I can make it work.

2024: Blog Review and Anime Releases for 2025

Hopefully I come up with a better name for next year.

2024 is behind us and we are now in the futuristic year of 2025, as predicted by Call of Duty: Black Ops II. From January to mid-March, I was in Army basic training where access to technology was reduced to 30 minutes a week for training purposes. Too little time for me to organize my thoughts into a blog entry, so to supplement that I had a notebook full of journal (read: diary) entries as training went on. It helped me trudge through training, though looking back, it wasn’t as bad as I dreaded. Keep in mind that your mileage may vary depending on where you do training if you choose to join the military. Most accounts sing the praises of Relaxin’ Fort Jackson whereas Chill Fort Sill is either ironic or on-brand due in large part to the cold winds in that part of the country.

Using it as an energy source is the most praise I’ll give to the Central Plains.

January to mid-March was a blank period for obvious reasons, but I got myself a new machine and made a comeback post where not much needs to be said. On an unrelated note, I learned at the tail end of training that the man, the myth, the legend Akira Toriyama passed away in early March and thus made my own separate tribute to the God of Shonen.

So long, father of Goku and Dr. Slump. You changed and influenced millions of people the world over with the story of a monkey-tailed little boy eating bullets and growing up to be the strongest fighter in the universe. My goal will be to get around to reviewing the new Dragon Ball DAIMA arc. I’m not the biggest Dragon Ball fan, but it holds a special place in my heart.

Once I was properly back into the fold during AIT, I started April off with a reflection of my first attempt at writing an anime-themed blog. I’ve tried to forget about it, but having this one up reminds me of what I could’ve had damn near four years ago if things went swimmingly, and if I broke it up with an extra focus on other forms of media. Thankfully, this blog has rectified that issue and has branched out many times over to other forms of media, even with animanga keeping me anchored.

Something something lead a horse to water and all that jazz.

Speaking of which, when it came to reviewing animanga I started off with obscure series that flew under the radar. Titles you may have heard but haven’t investigated further, or titles you’ve never heard of until recently, either through me or another medium. This continues the trend I started here from 2023 and continues to be a personal crusade of mine. Not limited to Shonen titles, less celebrated and mostly unheard of titles give room for a few surprises; like how the creator of Prison School also wrote the Robert Johnson manga.

The man who gave us Dommy Mommy Imprisonment wrote a manga about an enigmatic black Mississippi blues artist.

I dare you to tell me that that’s not cultured!

Of course my regular content throughout the year kept to standards, games and animanga kept on pumping through the summer, and I got to writing about two awaited topics: the long-awaited anime adaptation of The Elusive Samurai as well as a Paradox game that couldn’t happen.

As much as I loved Running from the Ashikaga, it really kneecaps itself with a 12-episode run. Fortunately, a second season is in the works and in the drafting of this post, I was gonna say that going without a second season would be illegal. The art direction, the soundtrack, the name behind the series, even the soundtrack and corresponding merch set for release this year would speak volumes of marketing another season. Even if Sprinting Level MAX’s claim to fame is coming from the same mangaka as How to Kill Your Tentacle Sensei, it was enough of a motivating factor for me to check out the manga when it was licensed for an English release in 2021. I admit I was stunned at Japanese Twitter’s reaction to that one scene, and I’m keeping my eyes and ears peeled for the next viral reaction.

Elsewhere, Paradox joined the shortlist of game devs attempting to dethrone The Sims with a life sim of their own under the title “Life By You.” It was announced and showcased in the latter half of 2023 with an early March 2024 release day, later moved to June before it was unceremoniously put to bed for good. In the meantime, people continually string together campaigns connecting Crusader Kings to Europa Universalis to Victoria to Hearts of Iron for a mega campaign. One day, I’ll join those people because it sounds ambitiously fun.

Going further down the list, my entries stepped away from animanga to address other forms of media. I don’t review movies as much as I do animanga and video games, and I really wish I did. The military-sphere said goodbye to Evan Wright who tragically took his own life over summer after years getting raw stories to put into novel form from the widely celebrated Generation Kill to dozens of other publications in magazines and websites throughout his life. I doubt everyone will appreciate his work as much as military and adjacent types usually do, but there’s no denying his work over the years.

And the blog posts after did address more serious topics surrounding the medium interspersed with regular reviews. You know me as the chief advocate of anime piracy as an alternative when streaming decides to get funny. I continue to stand by that claim and I will do so for many years to follow. It was how I watched many of my favorite series over the years, and I continue to do so to this day. There’s no telling when a series will suddenly drop from, say, Netflix or Hulu and sites like Crunchyroll prove unreliable and at the worst of times dangerous. If more news crosses my feed, I’ll write about it as I had back in August.

Going back to regular reviews with more and more interesting titles until it stops making sense, I hadn’t had to reorganize my notes as much for 2024 as I did for ’23, merely putting them in the list set for weeks to a couple months at most down the line. It got messy when I did it like that back in 2023, but it made things interesting personally. It also kept me in the loop before the topic died off, but the consequence of that is some topics had more information about them come out and were at risk of aging rapidly. Such was the case of a couple of YouTube recommendations. I used to do that for channels I like and enjoy from a content standpoint instead of a personality standpoint. So far, only two of those didn’t work out as well with one getting flack for abusive behavior and the other following shareholders and causing a mass exodus of the media team, the latter of which I wrote about a week after it happened.

The last quarter of 2024 was based primarily around animanga, which was fun to write about, but I left a mildly large gap between that and other media. I definitely watched more than anime at the tail end, some of these are gonna get posts in the future. For just January, I plan on covering series I haven’t seen but would like to both in animanga and in video games with that nifty emulator on my devices, as well as another form of manga/comics that is quite celebrated but is mostly slept on. What I mean is, there’s good series from this medium, but I rarely see most anitubers address it. It might be due to its country of origin, but it that doesn’t make it any less worthwhile.

It’s manhwa. I had a whole arc dedicated to this with an interesting start point.

As of writing this, my notes are filled out ’til at least May, covering most of the first half of 2025. After that, I’ve gotta wait and see what I’ll fill it out with.

The Suffering: A Forgotten Horror TPS

Even Midway can take a break from fighting games

What I’m about to bring you is a video game series that is completely out of season and extraordinary mainly because of the team that developed it: The Suffering and its sequel Ties That Bind.

Yeah, I wasn’t kidding about it being a Midway game.

Released in 2004, The Suffering is set on a former POW island, now a regular civilian-operated prison under the control of the Maryland state prison system, and one with a nasty history. Think of the reputation of Andersonville prison camp or a few historical British or continental European prisons; the age-old “scrubbing a turd doesn’t make it not a turd” approach to refurbishing a place as accursed as this.

The protagonist is Torque and he’s on death row for brutally murdering his wife and two sons. Just one problem, he can’t recall ever doing such a thing, but not much can be done as he’s set to walk the green mile… or he would be if s[metal clanging]t didn’t turn sideways. Not ten minutes into his cell with fellow death row inmates–an Aryan Nations member, a pedophile, and a man convicted of an unspecified heinous crime (for giggles, let’s say he’s perma-banned from 15 states)–the prison island releases the Devil’s cologne and a legion of monsters, possibly created from the mummified remains of those who were executed return to exact their revenge on everything and everyone on the island, because no one can have s[gunshots]t in Baltimore. Not even The Wire.

These supernatural hybrid undead creatures hastily held together by nails, duct tape, and rusty scalpels prances about killing anything that breathes, doesn’t even have to move. The first victims are the prison guards, whom we see in the game don’t have the prisoners’ best interests at heart. Even those with a slated release date get stepped on. Next are the prisoners, and all of Torque’s cellies get sashimied. The rest of the prisoners aren’t as lucky but with law and order sliced and stabbed and even shot at, there’s a chance for the inmates to make their escape and Torque is of the same mindset, though he also spends his escape piecing together the course of events that put him on death row.

The horror elements of the game do wonders for the action and action is how the game was advertised. Critics at the time tried to compare it to Silent Hill or Resident Evil and the Wikipedia page states that that doesn’t work because the game is more “action-horror” than “survival-horror.” I’m not above making the comparison considering the game sets itself up for it, releasing at or around the same time as some of these; then again, the game’s reputation and comparison to other games weren’t why I chose to emulate it.

Its sequel, Ties That Bind, has a demo in the game Mortal Kombat: Shaolin Monks, following on from Deception’s Area 51 demo.

Maybe I’ll emulate this one. Maybe not. Who knows?

The game’s designer, Richard Rouse III, made it clear as crystal in interviews that survival isn’t the focus of the game. Action is, since Torque, despite being a silent protagonist, feels like a twisted version of Ashley J. Williams from the Evil Dead movies. I haven’t finished the first game and I’ve only played the demo for the sequel (many years ago, I might add so what I’m about to say next may be inaccurate), but I believe both games give you a variety of weapons to use. So far, I’ve got a shiv and a revolver in my current run through of the first game. Different weapons will work on different enemies and truth be told, looking at the enemy variety necessitates a semi-strategic approach.

The lore plays a huge part in the enemies that pop up. Contributing to this carnval of carnage and misery, the fictional history of the prison reveals a diverse range of creative execution methods from hanging to firing squad to even lethal injection. The enemies’ appearance is a reflection of many of these and I’ve found that fighting them with the most applicable weapons in accordance to how they died. The ones who died by firing squad are weakest against a gun. What kind? The revolver you pick up off a prison guard is sufficient enough. Sorta like how in Max Payne 1 every cutscene shows Max with his work weapon, even if you shot everyone with the Dual Ingrams.

Interestingly enough, Torque shares the same healing method as Max Payne, the painkiller.

The game also features a moral choice system that gives way to three openings, each influenced by player actions and a trio of spirits who haunt the prison. The three Ghosts of Prison’s Past are a doctor named Killjoy, a former executioner named Hermes Haight, and an executed prisoner named Horace Gauge. Killjoy ran the insane asylum in the 1920s and naturally his ghost wants to comb through Torque’s quirks, discover why he does what he does. Hermes the executioner has killed a handful of inmates in his nearly 30 years at the prison before taking his last victim: himself. To him, Torque is gonna free the beast and he is gonna like it! Lastly, Horace, is himself a prisoner who was also put to death for killing his lover during a conjugal visit, something he blamed on the evil atmosphere of the island. He maintained the regret and professed his innocence up until boarding the Ol’ Sparky Express, and from beyond the grave he believes he has a kinship with Torque, spending his afterlife convincing Torque that he’s not a bad guy. All three work together to influence Torque from within his mind and even drive him to transform into a grotesque Lovecraftian creature, though this transformation is wholly psychological.

The themes exhibited by these three ghosts harkens to a brief health lesson I got from my high school English class on personality traits as explained by famous psychoanalyst Sigmund Freud: the id, the ego, and the superego. The shortest explanation of that is the id is the force behind your desires, no matter how wicked; the superego is the force that houses your principles, even the naïve thoughts you had as a child; and the ego where reality keeps these ambitions and ideals in your head where they belong. Gauge is the closest to the superego, Hermes is the literal id, and Dr. Killjoy is the ego.

Not a bad video game overall, it did a lot of neat things, some new things and even makes good use of its moral choice system. It screws with canon a little though I’ve yet to discover by how much come the second game. Now that all the good is out the way, let’s discuss the bad.

The 2000s weren’t a good era for Midway. The YouTube channel Matt McMuscles explains in his Wha Happun? series that the good idea fairy invaded the Midway offices and greenlit yearly releases, ramping up in 2004 with this game and Mortal Kombat: Deception and ending around 2008 when the bankruptcy rumors were turning into reality. Here’s a video he did on The Suffering:

Channel: Matt McMuscles

Focusing on Midway’s darling franchise of Mortal Kombat, the magnum opus became a cultural phenomenon in the early 1990s when those arcade cabinets were first hooked up and internal troubles had been slowly boiling since at least 1997 when MK4 didn’t live up to it’s proposed potential. Coupled with that specific game’s subpar induction of 3D technology and it would take a while for Midway to recover from such an embarrassment. Failed spinoffs from Ed Boon and John Tobias’ side, the company drowning in debt to pay off pre-existing debt, and a few small gems buried under layers of s[cow moos]t, it was reported that Midway’s prestige as one of the Top 5 video game developers in 2000 dropped to Top 20 in just a few years. But as we know, it came back like a phoenix with help from Warner Bros. and is f[pimp slap]king with timelines once again.

The anonymous editors of the Wikipedia page for the 1992 game must not have been happy to specify which game having been rebooted a second time.

For what it’s worth, The Suffering is a victim of time, in that better timing could’ve helped it escape cult status, same for the second game. Executive shenanigans also hurt it severely as a yearly release was Midway’s answer to its financial woes. The “Band-Aid on a gunshot wound” approach to solving the issue, and one that if rumors are true, are looking to roost in Ubisoft’s nest. Whether that’s a good or bad thing is up to you–I haven’t played a Ubisoft game in years and I know I’m sleeping on a library of peak.

Let’s rewrite history a bit: The Suffering releases to such fanfare in 2004 and gets a sequel in 2005. Does it escape cult status? From within Midway, sure. From within the horror genre, not really. It would still have to fight against Konami, Capcom, and Tecmo’s Fatal Frame for attention, and what Raccoon City, New England and Project Zero do that The Suffering didn’t (or probably couldn’t) was have a voiced protagonist. This is what tears me up a bit; on the one hand, a silent protagonist can have character without a tongue, if analyses of Claude from GTA III can attest, but on the other hand, the era the game released in would’ve had more reverence for a protagonist who can voice their opinions. Midway may not have been as ambitious with casting at the time like RockStar was, but even an up and coming voice actor with an impressive range or future could’ve done wonders to guide us further into Torque’s mind.

Don’t get me wrong, I like that the lore of the island speaks for the game itself, but a silent protagonist with a backstory this heavy sells itself so depressingly short that it would need to wait some time before it can ride anything worth its salt at Disney World or Six Flags.

You could argue that it would rob the game of the mystery of the fate of Torque’s family, but it’s not like we’ve never had amnesiac protagonists before and a lot of them are pretty bad ass. Lest we forget:

And his animated forms have always had a beautifully raspy voice to carry those raw, unfiltered emotions. Sure, the cartoons have to be censored because the real Wolverine reeks of other people’s blood, but I’ll take the sacrifice for peak storytelling.

We don’t necessarily need a remake of The Suffering, but a game that does something similar or perfects what it did could be bless us in the future.

If I have time to do so, before the New Year, I’ll do something I’ve never done before and breakdown a 3×3 of my favorite anime characters. I’m still on leave as of writing so I’ll have time to push that out and even a New Year’s Day review of this blog. Anime was king for me this year.

Hashire Sori Yo…

Kaze no you ni/Tsukimi hara wo/Padoru Padoru!

This would’ve come out on Friday, but I had to pack my two bookbags for the holidays. Thought I was gonna look a gift of two weeks* of holiday leave in the mouth? (Actually, 11 days, but I also have a 4-day pass.)

Veteran weebs know what the image above means. ‘Tis the season to be jolly, and everything else Christmas-y. The holidays are a lot of things: great, awful, a mixed bag, an empty bag, and a bunch of other stuff. While this post is gonna be a happy holidays to all, it’s also gonna be a setup for a New Year’s reflection of this blog as well as a look back at the content I’ve written for this year and the content that was released, continued, suspended, or discontinued. Hitting the ground in 2025 with memories and goals. Knowing me, I may entertain theories with plausibility or significant evidence, but for most things I tend to stick with the facts. You’ll almost never hear or see me make a genuine guarantee unless it’s in my notes or I have evidence and research.

Now I do have plans in my notes to review my content for 2024, but that’s a January thing, and seeing as it’s a day before I return to duty, it’ll either be delayed or published ahead of schedule. Preferably the latter so I can focus on packing up, and New Year’s Eve or Day would be perfect ideally. For a look into the future though, of all the animanga I’ve viewed or games I’ve played, a fair few favorites stand out that have wide fanfare, but I’ve either admired out of respect for the reputation or not directly engaged in myself. Others I plan on writing about after a thorough amount of time. For example, I have a decent amount of time on my emulator with the original Yakuza game, though most fans would implore newcomers to try the Kiwami updates instead.

Still, a plus for Yakuza/Ryu ga Gotoku is that it’s generally easy to get into and the number of games released since 2005 gives newcomers a backlog to play catch-ups should they choose. And I do choose that method, real life responsibilities and desires would be damned, but being a responsible adult comes first.

On the opposite end of the spectrum are series I’ve encountered through osmosis. Memes, lore dumps, wikis, explorations; individual fans have tried to explain and recommend their own series, but from the outside looking in, I feel about it the same I feel about the Dune series, best explained with this meme.

Credit: u/netotz, r/dunememes

The series’ in question that I’m referring to are Senran Kagura, Fate, and Idolmaster. Each of these has a large following, both foreign and domestic, but my previous attempts to jump into the deeper lore and find a starting point has been met with mixed results. From easiest to hardest to understand, it’s SK, Idolmaster, and Fate. And I’ll start with SK.

The series’ Wikipedia page describes it as a multimedia franchise spearheaded by none other than Kenichiro Takaki, launched in Japan in 2011 with developers Tamsoft and Marvelous. The first game in the series released domestically is translated with the subtitle “Portrait of Girls” and was ported in 2013 with the subtitle Burst. So that’s simple, boot up an emulator or track down a still working 3DS or similar handheld and get some gameplay in, right? Wrong…

Opening up a can of worms called backwards compatibility and legalese, there’s a myriad of reasons why that’s not the most feasible way to do it for most. Of course, any potato computer can run a 3DS emulator–I did it myself to play Kirby: Planet Robobot and Triple Deluxe for old times’ sake–but the difference between eastern and western developers shows in the pudding. Eastern game devs will gladly re-release and remake old games for new hardware, such as the aforementioned Kiwami remakes of the old Yakuza PS2 games, whereas western devs can’t or won’t re-release remakes. Unless it’s Naughty Dog patting themselves too hard on the back with The Last of Us.

Narcissism is calling a PS4 port a remaster, when it was only a one-year release difference.

What I’ve noticed with eastern and specifically Japanese creators is that they’re accommodating enough to make their products available to all, though from what I’ve seen it can get hectic sometimes. If done poorly, a series can have numerous remakes or remasters or be disappeared and reintroduced, such was the case with JoJo’s Bizarre Adventure. Domestically, there weren’t many problems with manga releases, but western distributors either got a bad hand or dealt a bad hand with all the bravado and overconfidence that killed Macbeth. Long ago and today, it was considered sinful by the fandom to skip parts and lo and behold Viz Media was the one to ruin it in the mid-1990s. The approach was sound, but the execution necessitated the cancellation and re-release of a western release. To play devil’s advocate, Araki’s playlist disguised as a manga makes things difficult for copyright reasons, but it’s a miracle it was able to work so well, even if it took a quarter century to reach this goal.

25 years, people, 25 years. That’s how long it took for the first volume of Phantom Blood to get a successful anime adaptation. And the series had been through OVAs and a lost movie. If it was released contemporarily, we’d be halfway through a JoJolion adaptation with rumors of a JoJoLands adaptation getting a greenlight for Q3 2026.

For Senran Kagura, the source of confusion can come from the names they have, especially overseas. This itself isn’t a new concept, going back decades with international releases of Japanese anything, games notably; sorta like how Earthbound outside of Japan is known as Mother (which is its own wormhole of naming and releases). Couple SK with a limited anime adaptation in 2018, an OVA, and several spinoff games and it can seem like a lot to catch up to. I’m only one mission into Shinovi Versus thus far and I have an extended topic discussion lined up for February. This time, I’m going to try my best to get through Shinovi Versus and at least start another game in the series. So, does SK have a tricky starting point? Yes, but personally I found it easier than the next one I’ve been trying to find a starting point for: Idolmaster.

What makes this one trickier is that it didn’t start off with a console release, but with an arcade release in 2005, later ported in 2007 to the Xbox 360 in Japan. Clearly, it was successful to get a franchise of its own, but from what I’ve heard, Xbox and Microsoft don’t enjoy wide popularity in the Land of the Rising Sun. Sony and Panasonic have a wider reach on their native soil, but this series’ Wikipedia claims Xbox Live had better hardware. Who else but a computer company to push the limits, right?

So much for Sony, I suppose? The Wikipedia also suggests that that was just a test with subsequent releases getting PlayStation or mobile releases. Though over the course of 11 years, there’s been many releases. Again, spinoffs are no issue, but the volume of them in games like these makes finding the origin point tougher than it needs to be, especially when they’re neither conventionally named nor released in the right order for an international audience. Circling back to the Earthbound series, even if it’s true that the fanbase isn’t big enough to warrant a wide release, the small headcount was dedicated enough to translate the series themselves.

But the blame for that can’t always fall on the devs; copyright law is no joke no matter what part of the world you’re in. It’s part of the reason JoJo’s was so hard to introduce to the west. Let’s award the Benefit of Doubt in general cases and say that if it wasn’t for the corps of copyright and lawsuits, more players would play more games, no matter how obscure they are to the general populace. On the opposite end of the spectrum, there’s a monolith of a series that has one hell of a reputation. Starting as a visual novel, getting two separate anime adaptations (the latter made to correct the former’s mistakes), and spawning a franchise with more twists and turns than M. Night Shyamalan and Christopher Nolan could think of. Pretzels look at the timeline and think, “Holy knots, guy! The f[crunch]k am I lookin’ at?!” Of course, I’m talking about the Fate franchise.

The emperor of long and convoluted timelines, and the source of upwards of 35 to 40% of all anime-based memes, it started with a visual novel in 2004 and hasn’t stopped running. Even if you messed up the train tracks ahead, the Fate Express continues on through the power of fandom and fanservice. This passage from the associated Wikipedia page says as much:

I’ve wanted to get into Fate for a few years now, but its reputation has held me back from taking the plunge. Also being a seasoned weeb myself, I know how hideous fandoms can get (see the My Hero Academia fanbase for more details, and cleanse yourself afterwards. IYKYK). Thankfully, there’s not much in the way of ugliness for the Fate series, but to quote a Welsh monke, “if Dragon Ball fans are the ghetto, Fate fans are the crack dealers.” Some of the more vocally dedicated types will stop at damn near nothing until every newcomer lives and dies by Fate and has immersed themselves in all the VNs, anime, movies, games, and other merch that a franchise this influential can spawn.

Channel: Trash Taste Highlights

With just this video, I don’t really need to elaborate further. Someone will tell me that Fate is easier to get into than I fear, and I guess I can take their word on that being blinder than Kenshi from Mortal Kombat or Toph Beifong in this regard, but what would help is if there was someone out there who will meet normies and newcomers with some interest at the halfway point instead of leaving us to fight off a pack of wolves with a stick and a book of pressed 4- and 5-leaf clovers. You can expect to see more in-depth opinions about all of these in a post about s[horse neighing] not (yet) reviewed after the New Year.

Going through my notes whilst finishing this up, I realize some stuff should’ve been up at least a week before I thought they’d be (this post included), but life and work had gotten in the way. The holidays aren’t gonna make that any easier for the last few topics, but I’ve been beating the odds for as long as I can remember and come hell or high water, I’m gonna make this work. Figuring it all out will have to come later.

Before I part, why don’t I give you a channel recommendation for the Holidays? Behold, Geopold!

https://www.youtube.com/@Geopoldd/videos

Not dissimilar from Gattsu, Geopold is another YouTube channel that introduces different parts of the world by way of the power of internet memes. Describing himself as “Birmingham’s Travel Agent,” going off of that alone, he’s confident that that he’s well-traveled enough to give an unbiased opinion about the places he’s– okay, I’m joking, he’s gonna meme these places off the map, and keep mememing them. Now that travel agent thing may be a joke, and if that’s what you’re looking for than stop where you are, have a drink of your choosing (Kirin or Asahi for me) and watch him grossly oversimplify white people… or the state of Florida…

The next topic (fingers crossed, it’ll be out by Friday or Saturday night) will be an out of season third-person shooter game that only eight people remember.

If you’re at all curious about the plot, here’s a small hint: the Maryland prison system has been better, all things considered.

Ananta: Anime GTA?

We’re getting anime GTA before GTA 6!

If it releases before GTA 6 does (and some outlets seem to suggest this as the case), the opening joke will become more prophetic than I meant it to. Anime and the Grand Theft Auto series aren’t too things that always mix themselves, but talking to any gamer or anime fan, you may find that they’re the same people. One of them is writing this blog right now! Matter of fact, GTA Online has a few cars that can be customized with anime liveries. You can have your very own Itasha of the GTA anime parody Princess Robot Bubblegum.

For some reason, I was more embarrassed of this than I was of High School DxD, and that series proudly shows boobs and ass in nearly every scene!

But to get away from a parody of an East Asian medium present in a game developed by Northern Englishmen and Scots, let’s go to an upcoming game whose development team is in East Asia and is drawing comparisons to a game developed by Northern Brits.

Announced in August 2023 under the working title Project Mugen, Ananta is described as a fantasy urban RPG open-world, not dissimilar from Zenless Zone Zero but with much more to do gameplay-wise. Driving, city exploration, minigames, and Spider-Man’s wrists.

Not much is known about the plot as of writing, but the associated Wikipedia page (which will definitely be updated post-release and interviews) explains that its protagonists are paranormal investigators with some kind of extrasensory perception (ESP). These abilities are being used to fight against the main antagonistic force known as Chaos.

Channel: Mugen Official

I haven’t the slightest idea who specifically asked for this, but I want to buy them a present. A six-foot tall cake with a stripper or porn star of their choosing.

It’ll be hard to see this as a gacha game with how it looks and what it’s supposed to have, being an amalgamation of GTA, Honkai: Star Rail, Spider-Man for PS4, and Zenless Zone Zero, with a dash of Mob Psycho 100. Write what you know, learn more so you can know more, write even more. It’s also worth making the distinction between the devs of this game and Mihoyo. They’re another Chinese company based in Hangzhou called Naked Rain. Due to the whales that coalesce around paid DLC and many gacha games, they most likely do have the capacity and resources to make a game like this, but they’re not. ZZZ comes close and it’s still not a 1 to 1.

Ananta’s trailer seems to promise the ability to drive around the city, or, according to the Wikipedia, cities with planned updates. A game with multiple cities. It might be due to the resources needed to include multiple cities, but I would love it if more games had more maps to explore without locking it behind an expansion pack, DLC, or any other paywall. Even a loading screen would be serviceable, to me at least. It’s what made Midnight Club 3 and the old Need for Speed games so memorable and exciting.

Also, I have to circle back to GTA for a rant. Liberty City, Vice City, Los Santos: the big three stand-ins for NYC, Miami, and Los Angeles and victims of the RockStar game design of “take well-known big city and make it an island.” There’s a few theories floating around that the reason for this is a great big satire on the old “self-absorbed Americans live in their own world” stereotype and to be honest, I’d say the joke is quite old. It may have worked before, but with GTA: San Andreas having stand-ins for Vegas and Frisco as Las Venturas and San Fierro respectively as well as an area that can be viewed as the rural part of NorCal, there’s evidence from RockStar that they can and could (read: should) make a multi-city game. Or frankenstein their three cities together. Multiple fan artists have done it in the years since.

Source: sengin*

* The source for that map is hard to find seeing as it’s nearly 10 years old. Nevertheless, we have a good base, even if conceptual in design. There was also Ubisoft’s The Crew which had a truncated map of the lower 48, and most MMORPGs to go off of for a true open-world GTA-esque game. Come on, RockStar, give us what we really want.

Sorry, back on topic. Ananta is available for pre-registration so you can be among the first get it once it’s available. And you can bet you’re bottom dollar, I’ve already pre-registered and I’ll definitely be one of the first to play it as soon as I acquire the yottabytes necessary to house them all. Maybe I should make a rant of modern gaming, there’s enough material online for me to use as examples… as well as anecdotes and memes of people moving files around for storage; a story I know all too well.

It’s easy to say that I’m excited for Ananta and want it to succeed. That kind of goes without saying, gacha games are plenty successful as shown by Mihoyo’s output and I don’t just mean the whales funding it better than any Wall Street investor. But I’m going to take a page from the Det. Cole Phelps Institute and match that excitement with some skepticism. No assumptions, wait for more trailers and information to be revealed, look into some theories, and most importantly, prioritize the facts. To quote the God of War:

  1. Expect the worst;
  2. Assume nothing, and;
  3. Always anticipate [danger]

Credit: alexloai64

A series of great quotes to follow, not just in a hack-n-slash god-pulverizing simulator, and something I’ll keep in mind whilst eagerly awaiting more updates on Ananta/Mugen.

Forgotten Mortal Kombat Plot Points that Had Potential

With more time and care, these could’ve helped the old games

This post was originally supposed to be about different archetypes in anime, though I’m delaying that to sometime in December as I don’t yet have enough research to discuss those in full detail. This week, however, I’ll bring up something that has crossed my mind before, but not with enough frequency to expand upon: forgotten plot points from the 3D Mortal Kombat universe.

The original idea came from a MojoPlays video that I couldn’t f[head rip]king find until a few minutes before writing this because I misremembered the title. Abandoned Story Threads instead of Forgotten Plot Points; potato, potahto. Either way, the video can be viewed on the MojoPlays channel through the link below.

Credit: MojoPlays

The gist of the video is that throughout the series, the Mortal Kombat games have introduced plot points that were about to heat up only for the devs to go in a different direction. With over 30 years out on the market, you’ve got your pick of the litter to choose from. For this week, it’s the 3D games from MK Deadly Alliance to Armageddon. Here’s the f[scream of pain]king short version: starting with Deadly Alliance, Quan Chi escaped from a fiery ass-whoopin’ at Scorpion’s hands, discovering the Dragon King’s “undefeatable” army in the process and bringing these mummified warriors to Shang Tsung where they formed a bond based on ignorance.

Context:

Channel: Kamidogu

After the Deadly Alliance is formed, they remove all obstacles that would block them from ruling all existence. Not happy sucking up to Shao Kahn for millennia, they kill him in his throne room then make their way to the Wu Shi Academy where Shang Tsung finally gets to consume the soul of the greatest warrior in Mortal Kombat History: The Great Kung Lao I mean, Liu Kang!

OGs can’t be beat!

So with Liu Kang and Shao Kahn dead, they operate a tournament under false pretenses in Outworld and use the defeated to return the mummified army to life with the goal of marching on Earthrealm with malicious intent. Raiden saw this from the heavens and organized the remaining warriors across the realms to stop them. Fun fact, you can find archived websites and forums debating the plot points of then-upcoming games, like this website MKSecrets.net, which for some reason still looks like it was made in 2001 even though it has details on MK1 (2023)… I thought that was most Japanese websites…?

Anyway, MK: Deception picks up from the premise of Deadly Alliance only the sorcerers were too powerful for all of the warriors (could’ve probably sent them all as a group, but MK9 proves that that wouldn’t have helped much) and so at his wits end, Raiden challenges them himself. Not even a thunder god could defeat the sorcerers and realizing that their goals were nearly complete, what was left was the amulet Quan Chi stole from Shinnok in MK4. He hangs onto it defeating Shang Tsung in the process, only to have Onaga reborn (hinted at from Reptile’s ending in the last game) and return to reclaim the army that the sorcerers so generously returned to life with the souls of conquered fighters.

All three men realize that danger was marching towards them and while they managed to temporarily hold them back, Raiden uses a last ditch attack on the Dragon King. It failed to even scratch him and he grabs a hold of the amulet which will be needed to form the six Kamidogu into a single entity.

Channel: MKIceAndFire

As for how Onaga acquired the Kamidogu, well it involved tricking a young boy named Shujinko and leading him across reality by the nose for 40 years. If this game were canon, that would’ve come back to bite Onaga in the ass, only for Shujinko’s efforts to go unrecognized as redemption and still get punished by a Dark Raiden. This will become important later.

Shaolin Monks was a bit of a beat ’em up remake of MKII (kinda) and I’d already talked about that before, so we’re skipping it considering it has nothing to do with the 3D trilogy anyway.

Armageddon was supposed to cap it all off and the more I’ve thought about it, the more it felt like a final send off before Midway got the crappy ideas out of the way in time to file for Chapter 11 bankruptcy in 2010.

Let’s not be too harsh though, it did help pave the way for the Injustice line.

Story-wise, the protector god of Edenia, Argus, is made aware that between the actions of the sorcerers and Shujinko being duped for that long, the warriors of the realms were learning more about the construction of the realms than the Elder Gods would be comfortable with and proposed to Argus to come up with a solution. He suggested total annihilation to protect the realms from their own residents, but his wife Delia suggested depowering them all since there were many heroes who fought tooth and nail to defend the realms from evil, not the least of which was Shao Kahn and Shinnok (whom we learn later was banished to the Netherrealm for eternity for treachery, leaving Quan Chi to do the heavy lifting through the Brotherhood of Shadow).

They’re granted the power to do this and choose to do so by making a competition of things for their sons Taven and Daegon. If things went to plan, the two men would engage in a friendly competition, grab their weapons and armor and race to defeat their mother’s firespawn (half-brother?) Blaze to achieve full godhood as both of them are demigods. In reality, the two brothers, under the watchful eye of a pair of dragons, Orin and Caro, are set on a different path. Caro, who was the guardian dragon of Daegon, lost contact with Blaze believing it to be an early sign to set him on his path. Instead, Daegon forms the Red Dragon clan in Caro’s name and signs off on unethical science experiments for the purpose of choking existence into coughing Blaze up. The way its presented makes me think of Unit 731 in Manchuria and its surgeon general Shiro Ishii. If you don’t know, look it up at your own peril.

This makes Daegon the antagonist of the Konquest mode and through no fault of his own Taven loses sight of the purpose of his quest. And his frustration and confusion at this whole course of events is best reflected at the several times he’s questioned and even considered abandoning ship. The quest stopped being fun for him as he lost the things he cherished. Blaze appeared at the end to catch him up to at least what the true purpose of the quest was and Taven is a hero if we compare him to the Ancient Greek model similar to Perseus or Theseus. Self-serving at times, but the guy still knows the difference between good and evil. Daegon’s descent into evil seems random until he learned that he was supposed to lose the quest and decided to take matters into his own hands, hence the birth of the Red Dragon.

Dropped and abandoned plot points are still a problem for the series as it’s developed a reputation for introducing points and leaving them to collect dust. We barely get five minutes with the concept before the devs (read: Ed Boon and John Tobias) moved onto something else. You could say the fandom is also to blame for this as dedicated fans have asked (demanded) the team to release canonically deceased characters as DLC, but staying with the 3D games where the problem expanded, there’s more to say about it during this era than anywhere else in the series.

Starting with Deadly Alliance, Shao Kahn was established to be killed in the intro to this game, with Deception and Shujinko’s story acting as a prequel taking place some years before the events of Deadly Alliance where it all converges. Shujinko himself was invited twice by the White Lotus Society and later by Shang Tsung himself to represent Earthrealm in the tournament but couldn’t attend for different reasons. The White Lotus got tired of waiting for him to power up (never mind that the tournament is hosted every 50 years) and due to his cleansing journey with Nightwolf, he had to go back to the Netherrealm to gather more hatred, from none other than the ghost of Hanzo Hasashi.

This part doesn’t necessarily screw around with the timeline as egregiously as following plot points, but Armageddon is where it all breaks down. Canonically dead characters are resurrected off-screen and based on what we know we can connect the dots, but often the devs are a bit cagey when it comes to showing how, who and/or why characters are returned to life. The 2011 continuity shows that Quan Chi has brought Noob and Sindel back to life and claimed the souls of those killed by Sindel herself in the eleventh hour, but it’s not shown whether he brought Shao Kahn back to life or if he did why he’d do so, or even why the rest of the villains would agree to this arrangement.

Channel: BruskPoet

I’m not saying this moment in the story is bad, I like it a lot. But the nonexistent explanation for how all this can come to be is what sours me on it somewhat. I’d say there’s no care for a consistent timeline especially in a fighting game (something that doesn’t escape Tekken), but I think it’s more along the lines of the devs wanting their personal favorites to shine brighter than the others, which is why the franchise works better as video games and toy lines than it does movies.

Most of the time…

For what it’s worth, the characters have been mostly consistent with a few touch ups here and there, but if you ask people like The4thSnake, there’s a lot under the hood that could use some light to heavy rewiring from individual characters to whole ass f[swords clashing]king plot points, like what I’ve been writing about here. I’m a bit torn personally, because it brings a charm not found in other series, but this many plot holes treats the timeline like a redheaded step child. Doesn’t stop people from trying, as I’ve stated before, I rewrote MK: Shaolin Monks myself like it was Dragon Ball as that was what I was watching at the time.

Why bother with the 3D games, though? Well, of all the plot points introduced and left by the wayside, the 3D games did it the most and the worst of any other era, which seems to be the result of developmental inconsistencies prior to release on store shelves. It certainly hasn’t stopped people from trying though and it likely will keep going for as long as there is a Mortal Kombat to fix. Nothing too serious at this point, but it’s both fun to expand on what was and offer critique for one of the series most tumultuous times in its history.

The Tale of a Needy Streamer [Overload]

My opinions on VNs rear their ugly head again

A few weeks before my second attempt to Army, I wrote about my opinions on visual novels, with the overall consensus being lukewarm above all else. A good VN can stay as long as it wants, but I don’t actively make a beeline to find them all, no matter how great the art style may be. For the topic of this post, I had bought another VN during my time in AIT on sale, and one of my roommates (who’s an even bigger weeb than myself, he’ll talk you to death about Konosuba or Hatsune Miku), had recommended the video game Needy Streamer Overload.

I placated him by “promising” and dismissing future playthroughs and I couldn’t see myself continuing forward for several reasons. Not limited to my play style as I have expressed some VNs do go on to have great legacies like Fate, Clannad, or Steins;Gate. This one specifically carried darker undertones, which I’m not against, but it varies depending on certain things. Maybe I’m just being arbitrary but the juxtaposition of cute and creepy in this one makes me a little uneasy. It’s a bit like the talking pie from that one episode of Regular Show. Like a doll possessed by the spirit of some little girl that drowned.

Now, watching and keeping up with thriller series Mysterious Disappearances would make you think I have no problem with scary stories like this, but with a series written around urban legends and folktales, some of which are plausible but not guaranteed, only a fool would try to take those seriously.

But what turned me off of Necessity Streamer Maximum would be because how real the concept is. It’s basically about a depressed, near-suicidal adolescent girl putting on a show for a legion of faceless fans across the globe, acting in an erratic and unpredictable manner as part of her schtick.

Yes, I know, I practically slandered VTubers, but in another post I assure you that I have no real problem with VTubers, following a few myself when the time allows for it. That said, my description in the above paragraph shows the types of VTubers I have a preference for. Sus-commentary is fine, everyone says weird s[8-bit soundbite]t from time to time, though only a few of us have the courage [read: foolishness] to monetize it. Personalities are also fine, look up any celebrity’s on-screen vs off-screen behavior and you may be shocked at what you found, like Marilyn Monroe being an intellectual cursed by the Hollywood cretins to play the blonde bimbo.

Screaming one’s lungs out certainly has an audience and I was among those, but in the years’ since, I can’t go back to that. There’s a meme of a guy tearfully gunning down something he loved because it grew increasingly annoying, and it sounds like I’m phrasing it that way, but it’s more the process of growing up. Some things you just outgrow and can’t really enjoy anymore. It stopped being entertainment by the time I was 19 and my 26th birthday is at the end of next month. So specifically with entertainment, while I don’t see myself outgrowing the analytical like, for instance, documentaries, the random humor that emerged in the late 2000s and 2010s especially on YouTube isn’t for me anymore. And personally, I had trouble watching Pipkin Pippa. Someone will try to convince me that she has less intense content, and I appreciate the body of water you’re allowing me to drink from, but the horse isn’t guaranteed to even take a sip.

This meme is the point of this post, the crux in the custard, the proof in the pudding, the facts in the fondue (hungry yet?). I know people who stuck it out with unstable people and got severely burned as a result, not to mention the numerous stories I’ve read of how bad things have gotten for some people and hypotheticals of how much worse it could get, so sorry if I’m a bit suspicious about what can and does happen in real life. You know how you view a piece of media and the antagonist is memorable because of how they can mirror some actual people past and present? It’s a bit like that.

Now I’m fully aware that this isn’t 100%, though the potential is what keeps me at arms length at times. This part is gonna get slightly personal; everyone has their problems that they’re trying to work out or live with and it’s something I commend, but my opinion changes for those who swear to whomever they call god that there’s not one thing wrong with how they live, even more so if they’re highly reactive. These types of people are easy to avoid on the street or whatever, but what about if you work with them? Or live with them? You don’t need me to say that life with a person who dwells in misery and is overly generous with their suffering is zero fun.

For Neediest VTuber Maximum Overdrive, it reminds me a lot of what I want to see less of in my future. Not by a giant margin, though it would get a bit depressing for me if the background art was a physically broken home. Then there’s the main character herself. It’s been a while so I don’t remember what her real name was supposed to be, but the alias she puts on is “OMGkawaiiAngel” or just K-Angel for short. The game’s Steam page describes her as a girl with an unsatisfiable lust for attention, which brings me to something else I want to see less of as I age. I’m always happy to help wherever and however I can, but I can’t stomach habitual linecrossing. Kindness is no weakness, but we often find ourselves sharing that philosophy with those who think otherwise.

Back on topic: Notice Me Senpai Simulator is perhaps a comprehensive look into mental illness that most internet forums like to meme away. A look I’m definitely not qualified to discuss in length, so here’s a video I found that explains the “I Can Fix Her” situation.

Credit: BoolioGalaxy

What is it exactly? A look at one of entertainment’s dark sides? An analysis of monetizing what’s left of one’s conscience? An extreme example of things going wrong? A combination of any one of these? Or none of the above because it’s just a game? I honestly wish I could break from this streak of cop-out answers, but if it’s any consolation, it looks like there’s a bunch of nuanced answers to Feed My Attention-Seeking Behavior, Nimrod.

Subscribers will remember the time from when I recommended the darkly comical episodic series The Casket of Drew and Ash and might be confused or call tu quoque for recommending that series and being uneasy about this one. But to reiterate and emphasize, that game had comedic elements of a classic black comedy. It elicits multiple emotions as you go along, whereas Hey, All You People, Won’t You Listen to Me? is darkly comical if you cross out -ly comical.

Rather than subscribe to the stereotypical dark atmosphere that accompanied horror movies of old, the disturbing part about this is that not only could it happen in real life, it probably is and few may even realize it, or they do and it feeds into the appeal of the yandere in anime.

Everyone likes a well-written archetype, but I found that Why Haven’t You Called Me Mommy Yet? does its job a bit too well. I’m no stranger to these sorts of things, I admit I’ve had dreams before where an unstable woman loves me unconditionally (so long as I keep my eyes on her and not any other owner of a second X-chromosome) but thank Rias it was just a dream. Joker isn’t crazy enough to fight the IRS and I’m 95% sure that I’m not mad enough to live this life:

Credit: kukuri ito

On a final note, if you’re keeping in the back of your head that this game was recommended by my roommate back in AIT, then congrats on your impeccable memory, have a trophy and some cheese popcorn. You’ve earned it. He was honest with me about his life and all things considered, it makes sense that this would be more his speed than mine. Don’t worry though, we’re all living our best lives. I’ve always wanted to see even a part of Texas, and that guy is currently living it up in the Hotel California Germany.

I have a recommendation this week, it’s Gattsu

https://www.youtube.com/@Gattsu

A Georgian YouTuber, his early work specialized in analyzing music, but nowadays he looks in-depth at the world, namely the western world, Russia, and the Caucasus region. If you’re sick to death of criticism of America and Britain in the west, let this guy’s honorary American card masquerading as a video convince you that he’s worth the watch. The man does his research in a variety of topics, which shows proficiency I say. Gotta know what you’re talking about before you take the piss out of it, am I right?

Sekiro and Elden Ring: My Experiences

Style plus difficulty equals banquet of substance

I’ve got another double bill for you: a pair of FromSoftware games that I’d put a substantial amount of time in and I thought I’d compare and contrast them from both my point of view and how they’re designed. Fair warning: I’m no expert on game design so don’t expect a well-informed breakdown of how XYZ works in insert game here.

I’ll start with Sekiro: Shadows Die Twice.

Released on March 22, 2019 for all available platforms, Sekiro is the tale of a shinobi dedicated to his lord, Divine Heir Kuro, and the dangers they face from the expected like ronin and ambitious samurai to the plausible like other contracted shinobi to the completely fantastical like ginormous creatures. Kuro’s position as the last in line of a divine lineage puts him in the crosshairs of the Ashina clan’s retainer, Ashina Genichiro, whose soul purpose in the game is to use the rejuvenating waters to revive his ailing grandfather Isshin and subsequently make the Ashina clan immortal and unite Japan under the Ashina banner.

You know, having played as the Ashikaga shogunate in EU4 and reading about the downfall of the Kamakura shogunate (and it’s most recent manga adaptation), I can’t tell what’s more sinful–Ashikaga treachery or Ashina ruthlessness.

Just goes to show that the shinobi had a better loyalty track record than the samurai. Inazo Nitobe was full of it.

I’m also going to out myself as having a lack of experience with the other FromSoft games, namely Dark Souls, so in lieu I’ll speak on the gameplay, level design, and combat I’ve witnessed. Although I’m not well-versed in the Dark Souls franchise, I’ve seen bits and pieces of gameplay here and there and from the outside looking in, it looks more like Dark Souls proper sacrifices speed for power and precision. By contrast, Sekiro seems to rely on quicker movements, agility, and a lot of times, simple tricks. Fitting for a shinobi, eh?

Dark Souls players needn’t quote me on this, but also based on what I’ve seen in gameplay and my own methods of playing Sekiro, it seems like there a more ways to cheese enemies in the game. The faster movements make it look as though there are more ways to do it, but it being a FromSoft game, wrong moves and the like will still result in the bosses planting Sekiro and seeing if a smarter shinobi grows.

Speaking of dying, Sekiro is also set apart by allowing a second chance at battle, really putting the Shadows Die Twice subtitle to use in-game. That said, reviving and dying before there’s time to recharge leads to NPCs being afflicted with a disease known as Dragonrot. It might seem like nothing to cheat death endlessly, but the energy to achieve can’t come from nothing. The way it works is that each time Sekiro flips off a shinigami, the energy required to do so draws on the healthy population, gradually sucking their life forces until they develop a hoarse cough. If it happens too often, they can die, and if I’m not mistaken, this leads to an alternate ending. Fortunately, there is a way to treat it in-game. Gathering the blood of a victim and bringing it to a doctor, Lady Emma, can help keep them alive until it happens again. So to keep it from happening again or often, git gud.

Paradoxically, Sekiro doesn’t want you to get too comfortable with the trial and error method because there are only so many times you can do that until you have to change strategies, as you’d know from any lesson on the scientific method.

Sekiro’s level design takes a page out of Spider-Man media. Plot spoiler: Sekiro loses his arm after the first encounter with Genichiro and is given a prosthetic that’s also a grappling hook. So swinging from tree to tree to rooftop and getting slashed in the face by a flying enemy feels so freeing and amazing. Sekiro is probably not the most physically imposing protagonist of all time, but he makes up for it with ninja-like reflexes you’ll definitely employ in-game. As of writing this, the furthest I got was the second encounter with Genichiro on console and I’m still near the beginning on PC, but there’s enough to glean from the combat even in the early game.

Breaking from the “one enemy attacks at a time” trope found in most media, FromSoft’s output reminds you of how special you’re not. Enemies work together to make sashimi out of your shinobi hide so living up to your reputation as a fiend from the shadows works best when it comes to clearing them all out piecemeal. Means dicks to the boss fights since they’re meant to face you upfront or at least most of them are designed to, so I guess Nitobe wasn’t completely full of s[horse neighing]t when it came to describing samurai warriors. Then again, you’re a shinobi so playing by a samurai’s rules are worthless to you. You could face them upfront the classic way, but staying in character means sneaking behind them to take off a health bar. At that point, you need only fight them once, collect a prayer bead and progress to keep on doing it.

Sekiro also caused a stink with journalists who couldn’t get through the game to review it “properly” according to their arbitrary standards, and I think someone better than me can put in extra details, especially past the second Genichiro encounter, but for what it’s worth, if you’ve been putting off Sekiro for whatever reason, but really wanted to play it, I can’t recommend it enough. My best way to describe it as easy lessons, hard application.

Now for the other FromSoft game: Elden Ring.

Released on February 25, 2022, Elden Ring made a meme of itself rather quickly by wheelbarrowing in its gargantuan balls and declaring everyone to be maidenless gits. Well, screw you too, Discount Wales! I’m gonna go in and Margit threw me off a cliff.

That did happen to me in Elden Ring. I summoned some help and got thrown off the cliffside. But I kept going in until I won. Gittin gud, folks!

Working with the few memories I have of Dark Souls gameplays, I’d say Elden Ring is the closest to form without actually being Dark Souls in name. Classes to choose from, customizable character, in-depth story about constructing the titular item, ruined medieval European-inspired castles, spirit steed, bosses that can sleep you in one hit; rings a lot of bells, but without the proper experience I hesitate to definitively say they’re Dark Souls bells. Regardless, one thing I forgot to mention that both Sekiro and Elden Ring do is allow players to leave messages to each other, though Sekiro does it differently by showing instead of telling.

Dodge-rolling has made a comeback in Elden Ring and dodging a titanic swing and countering with a slash at the ankles feels right. Between these two, they crank up the difficulty to make the victories that much more rewarding. I genuinely get a kick out of beating a boss after getting planted enough times to make a forest of bodies. I have less time with Elden Ring, but as I said there’s a lot to extrapolate in a short time with the game. Toss away the shinobi-like agility and speed and the slower movements are because your character is covered head to toe in armor… unless you’re the solo guy.

Well, it’s not like there’s a wrong way to play games anymore. Nonlinear structures of this type encourage creativity and I’d like to be the fly on the wall of the player who found all the exploits first before sharing them with the internet.

As far as hard games go, both Sekiro and Elden Ring have the difficulty found in a FromSoft product, both cannot stress enough the importance of the parry, and both give you enough tools to play how you see fit with a few bosses having a method that makes them easier to deal with. In Sekiro’s field, sometimes you can just rack up a kill count and take the ryo that drops from enemies ’til you reach the desired amount to buy from a merchant; and other times you can eavesdrop on loudmouthed enemies and discover new weapons by simply waiting and listening for more details. For the most part in Elden Ring, I’ve found extra accessories from fallen enemies. I haven’t used the merchants yet, but based on my play style I might never get/have to. Even in video games, I’m a great big cheapskate.

Channel: AreaEightyNine

One main element in Elden Ring is that the titular artifact is fragmented and scattered across the game world, sort of like the jewel shards in Inuyasha. Finding them is “easy,” it just takes getting past the boss fights to get them. Once constructed, the Elden Ring is said to grant the wielder great power. So like Sekiro, there’s a powerful object that both sides want and depending on how the stories for both goes, the protagonists of both will realize that no one is meant to have that power and let it be, or they take the power and use the godly powers for good instead of evil.

I will peak ahead to see what I’m up against, but that’s the most I’ll do for spoiling myself–knock on wood. All I can say with certainty is that I have a long way to go.

Another spoiler: I never made it past Genichiro, Way of Tomoe on console.

As Rias is my witness, I’m gonna do it on PC. That’s my declaration!

For this recommendation, I present to you: Japanese Comedian Meshida.

https://www.youtube.com/@Meshida

As the title suggest, Meshida is a Japanese comedian. He said goodbye to salaryman life and chose laughter as a full-time job. His brand of comedy briefly explains Japanese society while at the same time taking the piss out of it. If satire is the best way to critique while also wishing for improvements, then I say keep it going.

What Was Lost from L.A. Noire

It was underbaked all along

I’ve brought up L.A. Noire before as an example of what went wrong with it on the developer’s side. To not repeat myself a third time, here’s the short version: Australian developer and programmer Brendan McNamara used his experiences working on the 2002 video game The Getaway to open his own studio in Sydney called Team Bondi with the goal of developing their only game L.A. Noire, based on old noir films from the 1940s and 50s. The problems that arose came from McNamara’s corrosive personality, crunch, and, according to ex-developers under his wing, explicit approval of sweatshop hours. Numerous people quit or got sick either physically or mentally of his open berating of “slackers” and loads of people who contributed to the project were omitted from the credits, especially if they didn’t see it to its May 2011 release. Keep in mind, Team Bondi started working on the game in 2004.

Over the course of nearly eight years, Team Bondi lost a lot of people and with a high turnover rate and new people not knowing what their predecessor was specifically working on, lots of stuff was scrapped. It wasn’t until Rockstar themselves made a personal investment in the game’s release, but by the time it released, it never broke even and Team Bondi’s assets were sold off in October 2011. The studio was said to have spent over $50 million on the game, making it one of the most expensive video games at the time, but it only made back less than half, even with all the marketing in the years prior to release.

After 12 years and a series of remasters and graphical upgrades especially on newer consoles, Rockstar clearly has a place in its heart for the game. As for what would’ve been different if more level heads were allowed to direct or manage the project, it’s difficult to say. Maybe someone could’ve reined in McNamara or fired him from his own studio for the toxic sludge he spewed from his mouth. Maybe the game would still be in development with graphics and physics engines changing over time. Maybe it’ll get cancelled and all we’ll have are numb, carpal tunnel afflicted hands to show for it. No one can say for certain at least not until we master interdimensional travel.

As for what should’ve made it into the game, it’s clear to see that some content was missing. Select characters seem to know the protagonist Cole Phelps without a proper introduction for the audience, especially on the game’s ad vice desk which handles drug crimes. Spoilers incoming, there’s also a subplot in the latter quarter of the game tying together (though haphazardly) the fate’s of the characters Cole Phelps, an ex-Marine who fought with him in the Pacific Jack Kelso, and a German immigrant jazz singer Elsa Lichtmann. Part of the subplot is meant to hint at Cole becoming smitten with Elsa and beginning a love affair with her despite him being married with children.

Following this revelation, his partner on the vice desk rats him out due to personal reasons (he lost out on a boxing match and Cole pretty much ruined the fun for him by promising one of the potential victims a ticket to catch a ferry from New York), and he’s demoted for adultery. The scandal makes the headlines and left with no one but Elsa, after a few cases on the arson desk, Cole looks into a personal conflict Elsa’s been looking into for a while: the most likely (read: confirmed) fraudulent death of her friend. This is where Kelso comes in as an investigator for the California Fire and Life insurance company. Elsa’s friend was a construction worker who was contracted in the development of new homes for returning G.I.’s but the house he was working on collapsed and killed him. It’s revealed from Kelso’s investigation that most of the houses were build with subpar wood and brickwork, some of it from shut down silent-era film sets.

I bring all this up because the adultery subplot comes in quite apropos of nothing. Call it subtlety or a hint at the rushed development cycle, but the closest we get to a build up of Cole’s and Elsa’s relationship is him visiting the club that she sings at most nights. The scenes where they get even somewhat intimate are rare and in the last few cases in the game. It also seems that much of Cole’s character development is absent. Throughout the patrolman cases and going to the traffic and homicide desks, he’s portrayed as levelheaded and quite straightlaced, even chiding fellow officers for not sticking to his personal definition of justice no matter how slight, though keeping to himself for some other officers’ personalities.

By the time he’s on the arson desk, he’s back to his old professional ways and he’s still the type to chase a victory, even with the power of slippery slopes, but I personally never saw him as the type of guy to think himself as a hypocrite, nor did I think that his preaching morality was in some way a shield for his own personal conduct. Some moments do stand out, but don’t have that much of an effect on the story, such as his pride in his own job as a cop while his first partner, Stefan Bekowsky, complains about aspects of his tenure on the traffic desk; or his taking the homicides more seriously on that desk while his partner there, Rusty, is busy drinking half the time, and several others.

Still, if the devs weren’t dodging an interpretive clock or a nasty boss, it could’ve seen a lower turnover rate and some of the original ideas that were cut could’ve been added back, if not in the game itself than as an expansion pack or DLC. The finer points of this implementation can be better explored elsewhere if they haven’t been already, but of the ideas that were scrapped, there were two crime desks that were abandoned: the fraud desk and the burglary desk.

According to McNamara himself, the desks were exactly as described: burglary dealing in thefts and robberies, stuff going missing, and all that entails; fraud would’ve dealt with scams, conmen, forgeries and everything in between. We don’t know who would’ve been the officer in charge of dispatching detectives to investigate these cases, but we have one clue as to who would’ve been partnered with Cole at least on the burglary department: a minor character named Harold Caldwell.

Caldwell was seen getting along famously with Cole. During the final case on the vice desk, he lends a hand to Cole and his vice desk partner, the sleazeball Roy Earle. Caldwell was suggested to have been Cole’s partner on the burglary desk which would’ve had around 11 cases to play, which is the closest explanation for how he has such a good chemistry with Cole at this point in the game. Because the game skips forward six months between the traffic and homicide desks, it’s suggested that the timeskip was supposed to be the burglary desk, but the reason for its omission comes down to formatting and storage.

The PS3 version has the benefit of a large capacity Blu-Ray disc, but there’s no equivalent feature for the Xbox 360 version. Having played it myself after getting it loaned to me by a friend, I remember the game case having a total of three discs. Leaving extra content in the game would’ve necessitated a fourth disc and to my knowledge, few, if any, games would’ve come with so many discs. Without the cut content, L.A. Noire clocked in at a 20 hour campaign depending on your playstyle, but with 11 more cases focused on burglary, who knows how many more hours and gigs would’ve been dedicated to the game?

As for the fraud desk, we know even less. All we have is speculation based on what probably would’ve counted as fraud in the late 1940s since this game was also released in a time before the Miranda rights afforded criminal suspects protection while in police custody along with a defense attorney. It might not be obvious playing it, but if you ever look at gameplay of L.A. Noire or play it yourself, you’ll notice that Cole never reads the suspects their rights. The landmark Miranda rights case was argued in Arizona in 1966, less than 20 years after the events of L.A. Noire, so a lot of what the LAPD could’ve been implied to play fast and loose with in 1947 would’ve largely ceased by then.

Regarding people involved in the fraud desk, that’s also not well known. Who would’ve been the dispatcher? Cole’s partner? Is there a desk that challenges Cole’s lawman philosophy and awaken him to the shades of gray in law enforcement? All of this is up for interpretation. McNamara claimed to have had some levels and concept art for the burglary at least, but I couldn’t find any screenshots of these to verify. Not that I’m calling McNamara a liar, but he was the only public face during the development of the game.

The attitudes and accounts of the disgraced ex-employees of Team Bondi (especially those who left before the game released) may suggest that McNamara had all the cards, so unless an artist or designer snuck away a copy of a potential level, this cut content exists as lost media. Instances of both still exist in the game, but you would only be able to see it in the game’s free roam mode, looking at fliers and ledgers and whatnot.

Would the cut content have made the game any better than what we got? Well, I doubt it would make as big an impact as expected, though it could still change a lot of things. Like what? Probably an in-depth look at how theft was prosecuted post-war or what defined fraud. The examples I listed above are clearly not exhaustive and people smarter and more experienced than me in those fields may have more to add to those, but those would be the more obvious ones to me as I’d never investigated a missing object in any capacity, nor have I investigated fraud. Certainly, Caldwell would join the list of partners Cole has had over the course of the game and likely one of the more respectable ones compared to Roy Earle who takes home loads of allegations of racism and misconduct, even for an America pre-integration.

For formatting and storage, if Team Bondi was able to commit as much as possible to leaving everything in undisturbed, then the game case may look more like a binder or folder with well over four discs dedicated to each case on the Xbox 360 and probably two or three Blu-Rays for the PS3. Subsequent re-releases for PCs would occupy more storage than can possibly fit on an unmodified computer. If I was a part of that alternate reality, I could easily see myself budgeting for more than one high capacity hard drive for just one game or even a series.

On that note, there’s also a part of me that sees this as being a series given the same treatment as the multiple expansions for The Sims franchise or Battlefield and Medal of Honor, which probably says a lot about how EA’s design philosophy compared to what was inherited from Team Bondi into the Rockstar family.

The only notable changes for later releases of L.A. Noire is the interrogation going from Truth, Doubt, and Lie to Good Cop, Bad Cop, and Accuse. All things considered, what counts as speculation for a different game solely exists in criticisms for what didn’t work or go far enough in the version we got. Then again, it takes a game with enough hard work going into it to spark debates and discussion years after the original developer went under and the closest thing we had to DLC or a sequel was seemingly shelved forever. This video by Real Pixels explains all the faults in L.A. Noire. Based on what I wrote, there’s a lot so take this as a brass tacks examination of L.A. Noire.

Channel: Real Pixels

Finally, is L.A. Noire even good? It clearly doesn’t live up to its purported expectations and as I’ve explained there’s a lot under the hood that’s missing or what’s left over isn’t perfectly aligned, but considering I’ve dedicated one post to the game and sections within two separate blog posts to the game, I have a relatively high opinion of the game, and so do others given how many people dream about there being a better version of L.A. Noire or even a Whore of the Orient.

We end 2023 with a YouTube recommendation for the channels Business Basics and Geopolitics Daily.

https://www.youtube.com/@BusinessBasicsYT

https://www.youtube.com/@GeopoliticsDaily247

The twin channels cover news coverage and geopolitics across the world keeping viewers up to date on major issues that affect us directly or indirectly, typically from a consequences of conflict standpoint especially in the case of territorial disputes like those of Russia, Israel, and China among other places across the world. Both channels began as business and investment guides before the shift to global events, but do still offer tips and guides for business and investing.