Hot takes taken to an absurd extreme
When it comes to video game reviewers and YouTubers, I bounce between creators for a time. One of the recommendations I made a few posts ago about Tactical Bacon Productions is one that I firmly believe is in his element enough to get the traffic he needs, even with YouTube jerking him and other YouTubers around with arbitrary strikes and claims due to a screw up that happened on their part. The channels I’ve been recommending for the month of February (and others to come in the future, especially at the end of this post), have been consistent to the best of their ability regarding content. They know what they’re talking about or what they’re doing and few of them have anything controversial surrounding them. The same can’t be said of the subject of today’s video: Under the Mayo.

I came across this channel while looking for content for God of War 4 last year and his controversial review on the game opened up Pandora’s box. Several other YouTubers had come to defend the new Norse era of God of War and call out Mayo for his contrarian viewpoints. And these viewpoints were very contrarian. The video below has a provocative title:
Controversy definitely sells and if it was just a hook to reel in viewers, I’d leave it alone. But viewpoints within the video sounded too ignorant, as if Mayo hadn’t payed any attention to the story of the previous games in the lead up to 2018. Gaming journalists tend to do that a fair amount with the countless number of know-nothings who’s exposure to the old God of War games is surface level or they just forgot. And to lend a straw to Mayo, this isn’t about him misunderstanding the difference between Greek Kratos and Norse Kratos. Hell, this post isn’t unique in what it has to say about him.
On YouTube and select Reddit posts, he’s taken hits for sounding like a hypocrite. Five minutes into a review he’ll praise an element of X and ten minutes in the same video he’ll critique it. Or he’ll highlight a feature of one game, wish for it to be taken out of an upcoming sequel if the game is successful enough and all of a sudden wish for it to come back; or conversely want something to be patched out and regret it when it has. You could argue that most people don’t always know what they want and that’s fair. Too much can be said about an indecisive populace making a generation-changing decision and that sentence alone probably gives you an idea from across the pond.
The point of divergence for Mayo comes in the harsh critique of most games in stark contrast to everything he has said about Doom and Doom: Eternal. Here’s where I admit that the rest of this post may jump into speculation. My exposure to Doom is also surface level, even though I played the original games on Steam and I have the 2016 DOOM on Xbox One that I haven’t touched in a while. I’ve got nothing against the franchise or id Software, my preferences lean more towards the action-adventure variety. I think Doom is an awesomely influential series that most games these days lend an oath of gratitude to, enough that first-person shooters needed a more appropriate genre name than just Doom clone that was the case for it in the 90s and beyond. That being said, if Doom went to court for something (and it probably did, video games that showcase or reference the Devil are gonna get theirs), Mayo is the type of guy that if he were an attorney, he’d drop everything and zoom on over to the courtroom with enough material to sway the jury after boring them to sleep for seven hours, and that’s because even the stenographer wants him to shut the hell up.
id Software’s flagship series has a permanent residence in his head and if his critics are to be believed, if Mayo hasn’t mentioned or shown footage of Doom or Doom: Eternal apropos of nothing, he’s liable to reference it in a review of another game. I’ve watched YouTubers take apart his God of War and Sifu reviews for the flip-flopping, backpedaling talking points, drawing on the conclusion that he says it without sincerity for contrarian’s sake.
Personally, I’ve ventured around this angle before on a few things I wasn’t all that serious about, but Mayo seems determined to die in a bunker with 60 years worth of provisions on his takes.

I hesitate to say that I’m 100% passionate about a singular thing these days, my tastes are subject to change and I could spend my money on things that actually help with survival, hobbies and pastimes coming second. Among Mayo’s critics, he’s come under fire as a hypocritical game reviewer with a singular thing on his mind. With what I know about his review style and what others have said, it seems as though he frames himself as the singular authority on what makes a good game based on only one game and that’s a bad lens to look through.
Speaking of God of War critiques, in GCN’s video on Everything Wrong with God of War 2018 in the style of CinemaSins, one of the criticisms lobbied was one I actually agreed with: games in this day and age need to let go of FromSoftware’s tenets and features of game design. Listing off a round of games that put style and substance front and center like Ninja Gaiden, Onimusha, God Hand, Devil May Cry and the original God of War series, the proof in the pudding there was that FromSoft’s Dark Souls franchise is not the be-all, end-all of game design. In a similar vein, Doom: Eternal isn’t close to revolutionary.
If I may get controversial for a bit, Doom 1993 was a phenomenal influence on the gaming industry. DOOM 2016 and Doom: Eternal are not special. Within the franchise and within the gaming industry, these FPS’s are always welcome to let players partake in the carnage they have to offer, but they don’t have anything new to offer that other games already have for better or worse. Fighting demons on Mars with high tech weaponry? Call of Duty: Advanced Warfare and Black Ops III all did it a year and change prior with sliding and jetpack mechanics for better and worse. Setting the story aside to focus on ramming a demon horn into said demon’s own throat? NetherRealm Mortal Kombat, Black Ops IV, and God of War either did one or both of these things before that.
For the record, I’m not saying that I think Call of Duty beats Doom; I’m saying that mechanically Doom doesn’t do much to make a difference anymore. The lack of weapon reloading gets back to the style of shooter that literally gave you a gun so you can blast away unimpeded, but beyond that Doom is just a more extreme, more based shooter. And you don’t need me to tell you this. Get the game or watch a Let’s Play and see demon limbs flood the next level in Viscera Cleanup Detail.

Don’t get the wrong idea from this. Everyone loves what they love and hates what they hate, but it’s never a good sign to go hard on one or the other, especially at the expense of the opposite. Mayo clearly has a boner for Doom et al, and he has the right to voice his opinions, but there’s better ways to do it. I don’t want to sound like the internet police and say being an asshole on the Internet is wrong when most people do it, ideally with little consequence to them in the real world (better pray no one knows where you live), but if you’re going to say something, have evidence, write down your thoughts, and if there’s a contradiction somewhere down the line, correct it and try again.
The last channel recommendation for the month of February 2023 is TheMythologyGuy.
https://www.youtube.com/@TheMythologyGuy1/featured
Since this post mentioned a product caked in mythology, it seemed fitting to mention a channel where that’s the specialty on display. TheMythologyGuy talks about various mythologies from Greece to Egypt to Japan to Norse just to name a few. Several of my favorite videos of his are about the mythical inaccuracies in the God of War games, followed close by movie reviews concerning other myths and franchises, notably that of the Percy Jackson variety. The link to his channel is up above and his about page will have links on where and how to support him.
This will be the last of the channel recommendations until April. Look forward to their return.