Before I begin proper, I’m basing this blog post on on-the-fly research and my own observations. Don’t take everything I put here seriously, I am going to be wrong somewhere in here.
Nintendo needs no introduction. There’s a strong percentage that a property belonging to them has come into your possession somehow. Donkey Kong? Mario? Kirby? Pokémon? Pikmin? Maybe it was something more action-oriented like Metroid, or something a bit more obscure with a cult following?
Well, no matter how it started, it almost always goes pretty well for what started as a hanafuda card company. Even the cult classics have devotees of their own. Just try to find someone who doesn’t know about the following:
A little bit of the background: in 1983, the movie E.T. was so popular, it franchised remarkably quickly for a film released at the time. As such, Atari got the million-dollar idea to make a video game out of the property over the course of about five or six weeks. And a lesson we continually forgot even after Sonic ’06 is that games are to NEVER BE RUSHED. Nothing good comes from kicking a game out the door before it’s ready. Like a beef hamburger, you need to cook it thoroughly.
In what became a lesson to burgeoning devs at the time, E.T. for the Atari 2600 went down in history as both the worst video game in all of gaming history and a mass murderer in the video game industry, almost killing it en masse before it got a chance to grow. Developers fell off left and right with how poorly received and sold E.T. was which might as well be an ironic twist of fate. This was E.T., one of Spielberg’s crown jewels, and the aftermath of its failure proved a few things:
If the best of the best can’t take a W, then it certainly lowers morale for most witnesses
Games based on movies would go on to have the worst W/L ratio of all time
Considering Spielberg movie-based games to be released after this, it was for the better that the man quit while he was behind or we would’ve had Saving Private Ryan the game.
And no, I don’t mean World War II games which do work. I mean a game based on this movie above.
The mid-1980s were when the pool of video game developers had shrunk in record time. Then came Nintendo in October of 1985 to save the industry and breathe new life into the industry with a full library of launch titles, unlicensed games, and even to this day homebrew games. In the west, Nintendo became something of a god. They gave us the templates for nearly everything that made for great games, and as the years went on and more and more developers and studios worked with Nintendo to develop games, consoles, or distribute on their platforms, Nintendo has been running home with the gold.
In the modern day, they took the crown from Sega who abandoned console manufacturing in 2001 after the failure of the Dreamcast. Then again, to not sound like a propaganda piece for the Nintendo Empire, they’ve shot themselves in the foot several times. Censorship and a heavy push for a family friendly image turned off some of the more core players in the 1990s and 2000s for a start. Mortal Kombat’s Nintendo ports have been major misses than hits with all the blood, which can be turned off at least in Deadly Alliance, but of all the things to censor in the game, turning the blood to sweat is something I’d expect of a modern day Chinese distribution of Demon Slayer or Spy x Family.
At least Sega had the fans’ backs on this with the blood code.
Another failure was found in several of the consoles they released over the years. The GameCube was meant to be what the Switch is now, a console that can switch between mobile and home functions at will, but it wasn’t to be. The tech wasn’t there yet. By 2006, the Wii launched with high intensity motion controls that proved to be a fad at best and a nuisance at worst. Never mind the fact that Xbox tried it with the Kinect and PlayStation with the Move around the same time; the motion controls mostly worked with things like Wii Sports and other games encouraged to be played with families or with friends at parties and whatnot. Core gamers wouldn’t have been down for that, so third party devs were more likely to work with Xbox and Sony than stick with Nintendo’s wacky rules long term. Props to those who stuck it out though; we got some really creative games out of that.
The biggest one in recent memory was the Wii U, which was either worse than the Wii or better than nothing depending on who you ask. Honestly, the Wii U circled back to issues that plagued other consoles from the 90s, in the sense that the tech was too much and the devs weren’t capable of adapting to this new fangled machinery, hence why the 3DO and Neo Geo sold so poorly and had a tinier library compared to the Great Library that would eventually become modern day Nintendo. Of course, these all had their own hidden gems. Metal Slug anyone?
But the one notable blunder in Nintendo’s history that gets overlooked these days is that they technically created one of their rivals in PlayStation. Sony and Nintendo had worked with each other prior to the mid-1990s and in the lead up to the PSX’s debut console, Sony and Nintendo had been developing a game-changing console that would incorporate early 3D graphics and transition to CD-ROM technology. Unfortunately, Nintendo’s paranoia caused them to renege on an agreement and in a fit of rage, Sony made Sony Computer Entertainment as the ultimate vengeance. Basically, Nintendo is PlayStation’s father.
Despite the decades of video game development under Nintendo’s belt, their flagship series haven’t changed all that much. Even when Donkey Kong and Brooklyn’s least infamous plumber became well-known across the world, the core of their respective games hasn’t really changed since then. For as long as there’s been a Mario, there’s been a princess in another castle. Donkey Kong used to lob barrels at him, but retiring from that put him in the crosshairs of the crocodiles and King K Rule, paid for in part by the United States Marine Corps. If you don’t get that reference, watch this:
Third parties tend to get a pass when developing for a Nintendo console, but their own properties have been on the same script with almost no change whatsoever. Even the spinoffs don’t make much of a difference when they have little impact on story canonicity. I don’t mean the spinoffs from after Mario and Donkey Kong made names for themselves after the original 1981 game.
In another instance revealing how little I play Nintendo games, I can’t recall Mario making mention of saving Pauline from the ape, nor are there any mentions of the plumber dodging Donkey’s barrels. So what, did they have a professional relationship only? Because every spinoff suggests elsewise. For a franchise with 5% story, the spinoffs do a better job at fleshing all the characters out than the main games, so this is Nintendo’s fault for sticking with the same storyboard for almost 40 years.
Tennis, sports, partaking in the Olympics themselves, go-karting; if I fell into a coma and woke up decades later, oblivious to what Mario even is and I got into through one of the spinoffs, I would’ve initially thought they were all good buddies who play games together, which is probably a reference to a Nintendo ad campaign. This all being said, its a formula that works for nearly every Nintendo game. The only one I recall trying something different was Kirby with more enemies to fight, more complex plots at least during the GBA and DS eras, and callbacks to old mechanics or concepts from previous installments. And that pink round thing almost always has a score to settle with Dedede, even if things are different for Forgotten Land.
The crux in my custard here is that if they can throw more ideas at Kirby’s pink mass, then surely Nintendo has what it takes to try something else with some of their other properties. The Zelda series alone has a new idea with each release. Consider how different each Zelda game is from each other. Windwaker, Majora’s Mask, Ocarina of Time, A Link to the Past, and about 4,000 other Zelda games. There’s always variety in the story of Princess Zelda and the mute, canonical femboy.
Zelda’s tastes are exquisite and pristine.
Even if Kirby is owned more by HAL Laboratory, Zelda is a wholly-owned Nintendo property and the ideas trough is always going to that hungry pig while the rest of the zoo animals starve. Maybe it’s due to the way Japan does things (what with most companies being run by old men who loathe change), but it really isn’t gonna hurt them to try something new with the rest of their lineup. Even one-off experiments are worth the effort. No one was really feeling it at the time, but the XCOM hybrid that was Mario and Rabbids was something different. Good? Bad? Don’t ask me, I didn’t play it. But there is gameplay of it in full on YouTube and it stands as the second thing I recommend aside from Nintendo picking a different direction after almost 40 years.
The third recommendation is a YouTube channel called Ryan McBeth.
Ryan McBeth is a retired US Army platoon sergeant and expert in software engineering and development, cybersecurity, military analysis and open source intelligence. He has a lineup of t-shirts, makes videos and YouTube shorts (and probably also TikTok videos) about the military and battlefield analysis. Ever since the Russian invasion of Ukraine started in February of 2022, he’s made videos about several aspects of the ground operations with some other stuff sprinkled on the side. I highly recommend his channel and as an added bonus, if you have any inquiries on software development or cybersecurity, try reaching out to him for that as well. And to top it all off, with YouTube being what it is regarding censorship, full length explanations and videos can be found on his associated Substack page.
This will serve as both an indictment against me, and as an explanation for what I’ve always thought about the Pokémon franchise. Before we start proper, my original notes were going to say that this was a “Late Intro to Pokémon,” but that’s inaccurate and misleading considering what I grew up with. Such a title would suggest that I had never heard of Pokémon before or bothered to look into the series itself, which just isn’t true of the rest of the franchise outside of the games. The games were what I was late to, not the anime, or the toys, or the cards. So, this post will be mostly about the games.
I say that my introduction to Pokémon is inaccurate because growing up in the 2000s meant seeing some variation of the franchise on TV through the anime or through advertising. I certainly recall tuning in to Pokémon when it was on channels like Cartoon Network, or Nicktoons or 4KidsTV alongside Yu-Gi-Oh!, but admittedly, it hadn’t really caught me the same way Dragon Ball Z did at the time. Still, it was one of the two properties with something that can be imitated in real life in the form of the card games.
If you also grew up in the 2000s and 2010s, you or someone you know probably had a booklet or folder or something similar that had a full deck of cards or more. Like Yu-Gi-Oh!, I was normally just the bystander watching some of my friends play and battle it out from the sidelines. It got the most focus in the latter years of elementary and all throughout middle school, especially during recess. For me, the allure of Shonen series was the more intense battles that could be seen through the original big three: Naruto, One Piece, and Bleach, with a special mention to Dragon Ball. I didn’t know it at the time, but the rest of the franchise went hand in hand with the anime, similarly to Yu-Gi-Oh!, so the point flew over my head on a supersonic jet.
I always thought all of this was enough to get a fill of the series, but there’s a noticeable difference between watching the show, engaging with the cards, and playing the video games; a difference I never saw until recently.
I knew how the games started for the most part: name character, choose starting Pokémon, adventure, battle. Sometime last year, I started the game on a browser emulator which as a sidenote, was not very hard to find, probably because the technology for a handheld is seemingly less complicated than that of a home console (don’t quote me on that), and I began with the first game in the series: Pokémon Red. My starting Pokémon was Squirtle, whom I advanced up to Wartortle after fighting off several wild Pidgeys and Ratatas. Then it hit me… like a wild Pidgey.
When I started this post, I was certain it was mainly about the Pokemon games’ layout and such, but it seems to be a bit more complicated than even I thought and opened up with. For all the love I give to adventure games and RPGs, some of the gripes came down to leveling up and the random fights that happened no matter what. Then again, there were other games that had this design philosophy and I remember getting far and playing most of them to completion. Naruto: Path of the Ninja, handheld versions of the Avatar games, in some aspects Genshin Impact and most recently Honkai: Star Rail. I even watched gameplay of a pacifist run of Undertale.
So, I clearly had no real issue with RPGs or JRPGs, but I didn’t start or attempt a Pokemon game until I was 23. So, what gives?
I don’t feel like leaving on a cop out answer, but the only one that makes sense to me would probably be overexposure. A franchise this influential to pop culture, media, and such that South Park can parody it, even when it just breaks ground in the west didn’t feel like there would be too much to discover by myself, which may also explain why I’ve been hugging and cheering on underrated and unsung manga like Undead Unluck, The Elusive Samurai, and one that I also discovered recently, but haven’t written about yet, Rokudenashi Blues.
But if you read all that and recalled that I’m so caught up with Naruto that I could in some aspect be the “Boruto Guy” with all the lore in just that franchise, you might also question how I can be overexposed to Pokemon but not take similar issue with Naruto and the other stuff. Why the bias? Well, first that’s a question to be asked about almost everything in life, and in context… as much as I tried to avoid it, the cop out “I don’t know” might have to suffice. Maybe the appeal wasn’t as strong for the games as it was for the 12,000 anime iterations. Unlike most of my friends at the time, I was way more of a moderate consumer of anything Pokemon compared to the other stuff that ate up my attention. Whatever a superfan of Pokemon hoped to have, I sought the same with Naruto all things considered and the free-roaming, adventure style I personally found more engaging then walking around Pallet Town waiting for the danger to find me like I mixed the paranoia pills with strong Colombian coffee.
I think it also comes down to the early Pokemon games at the time relying on the player’s imagination to fill in the blanks as opposed to what a modern Pokemon game is capable of now.
That being said, I wouldn’t say I’d want to stop trying to get into Pokemon. Googling the franchise will definitely put it in my radar in the form of banner ads down the line and admittedly none of what I bring up is bound to be a staple of the games anymore. The battles happening at random weren’t any fun in Path of the Ninja and from what I remember the furthest I got there was the Land of Waves arc. I might revisit this in the future after looking at gameplay of later Pokemon games. We’ll have to wait and see.
For this week, I recommend the YouTube channel Clownfish TV.
Clownfish TV is an independent media outlet that focuses on games, TV, animation, comics, and pop culture mainstays and staples, chief among them Disney and its growing properties. Co-hosted by husband and wife duo, Kneon and GeekySparkles, the channel makes daily videos about media at a rate of two to three a day. Additionally, they have merchandise up for sale on their own website and as of this writing, a comic strip based on dialogue spoken in the videos.
Whether you play it or not, you likely know at least a few things about the Grand Theft Auto series: 1) it’s pretty much an organized crime simulator, 2) it’s violently comedic, 3) and the character Big Smoke exists to this day as a meme machine.
The more knowledgeable of you may also know some fun facts about the series as a whole, not the least of which involves the series’ humble beginnings. The concept of the game was under the working title of Race ‘n’ Chase with a release date set for sometime in 1997 by Scottish developers DMA Design. The original goal was top-down street racing with an added bonus of a police response that would become common for series like Midnight Club and Need for Speed.
The point of divergence for the concept was a tough-to-patch glitch. The police cars were extraordinarily relentless in pursuit of the player and most of the time, the devs couldn’t correct the issue, so instead they decided to team up with the madness and make it an action-adventure game retitled Grand Theft Auto. Across all the games, the skeleton of the objective is the same: the protagonist changes with each game, but they’re all tasked with completing a set of tasks for increasingly high payment with proportional risk to the player. As the games progress, the player unlocks new weapons, safe houses, locations, and in some cases clothing options. The police wanted level has influenced the game and others across the industry — the response is often proportional to the crime from mild disturbances having a single cop car investigating to high level crimes involving stand-ins for real life federal agencies like the FBI. Up until GTA V took away one of the stars, the military would be called for the highest wanted level of six stars all just to take you down. A look on YouTube may find you some compilation videos of the police partaking in the Darwin Awards, or interestingly analysis videos on the police in GTA games. My favorite comes from Game Theory where they experimented on whether real-life instances of brutality have been programmed into the game. In a serious tone, this is a debate best suited for a platform better equipped to make comment on it, so this is more of a comedic tone.
GTA and GTA 2 in 1999 were both 2D games despite the late 1990s being the era of the emerging 3D graphics market. Almost every developer was launching a video game with full 3D graphics with resounding success stories like Medal of Honor and GoldenEye 007 coupled with lackluster releases like Mortal Kombat 4 and what would’ve been Star Fox 2 if it came out on time.
One can argue that Grand Theft Auto III’s 2001 release was somewhat later than what was expected of games at the time as RockStar’s formula is to one-up itself with each new release and GTA III came swinging at the hip, guns ablaze. The graphics and mechanics at the time set the stage for a ginormous change all throughout the gaming industry and one of the first notable examples of GTA’s influence was the many clones, though I doubt the men in charge of RockStar cared all that much. Leslie Benzies and the Houser Bros., Sam and Dan, were busy making games and as shameless as some of the clones were, taking elements from a proven success story isn’t the end of the world. Other devs could do what they wanted while RockStar Games released, 2002’s GTA Vice City, 2004’s GTA San Andreas (which to this day is the reason the PS2 sold well over 150 million units), 2006’s Vice City Stories — one of two underrated GTA games that I talked about months ago on this blog, and one of the most expensive games at the time, 2008’s GTA IV.
Coupled with DLC content in the form of The Lost and Damned and The Ballad of Gay Tony expansions, GTA IV signified a change in the GTA series. The HD era was upon us and the next generation of consoles was its home. Better graphics, a more serious tone, new mechanics, and reimagined cities and locales. GTA IV’s Liberty City looked more like the Big Apple than its 3D rendition, and a lot of small details from older games have remained unchanged or were tweaked to fit the era.
As we all know, RockStar’s prize success story is that of GTA V in 2013, which reimagines Los Angeles and some surrounding areas in the HD universe, but before that, there was another HD game in the 2D style: Grand Theft Auto: Chinatown Wars.
I was originally going to mention how much of a difference there is between this game and the two GTAs released before and after it, but every GTA game differs in some capacity so that would’ve been a useless metric for the game. The basic plot of this game involves Hong Kong immigrant Huang Lee who flies to Liberty City and is welcomed with violence. He arrived in the city to deliver a sword to his uncle Wu “Kenny” Lee, but things turned sideways when he was ambushed at the airport, so now he has to work to make up for the loss of the sword. Obviously, there’s more to this story and if you want to look at the series from beginning to end, The Professional, GTASeriesVideos (a RockStar fan channel), and Willzyyy are your best sources of gameplay on YouTube along with some other channels.
Now the plot is the standard, started at the bottom, now we’re here fare, but the most notable difference was that when it released in March of 2009, Nintendo allowed RockStar to publish it on the DS.
Yeah, the same company that heavily censored Mortal Kombat in the 1990s and lives and breathes by Super Mario and Kirby allowed a notoriously violent video game on one of their star handheld platforms. Granted, 2000s Nintendo was far removed from 1990s Nintendo. There was still the family-friendly image on the face of the company, but at this point Nintendo was letting the chains loosen a bit on the family friendly image by allowing Ultimate Mortal Kombat 3 to be played on the DS as well. It’s a large company with a large history, run by a council of suits and while there’s nothing detailing how this arrangement came to be in detail, the main connecting element is extensive use of the touchscreen function in some manner.
This might have been part of the deal to get certain types of games on the Nintendo DS: design it in a way that the touchscreen doesn’t go ignored, and while that works well for touch games like the Touchmaster series, third parties are hit and miss. From best use to worst use in my personal experience, it’s Chinatown Wars at best, Mortal Kombat in the middle, and Call of Duty at the worst. Or rather just awkward for that last one.
If I didn’t know any better, I’d say the rest of that deal included a lap dance of some sort. For Chinatown Wars, it might be a good example of a game whose mechanics are tied to the touchscreen, but not necessarily dependent on that feature. Certain minigames and combat sequences make good use of the feature and it flows naturally enough into gameplay that you won’t really notice it as much half the time. Don’t quote me on this, but I don’t think this was actually the first time a GTA game was on a Nintendo system. Prior to GTA III, there was GTA Advance available for the Game Boy, and once again, I doubt attempting to research that arrangement will net me anything interesting, unless I use a time machine or the wayback machine.
Some mechanics in Chinatown Wars that use the touchscreen include filling your own bottles of Molotov cocktails at the gas station; rigging stolen cars by way of screwdriver, hotwire, or PDA hacking (sidenote: this was most likely the last time in the modern era that PDAs would ever be important in any medium); assembling the sniper rifle for certain occasions, like a story mission; and controversially, drug dealing.
Grand Theft Auto belongs to a list of media properties that courts controversy like Casanova rounding third base for the fifth time in a week, and until recently, RockStar Games themselves have been known for their controversial money maker. Seasoned veterans of the series who skipped over this game may be curious why the drug dealing specifically was a sore point for critics to look at when the game was released. Well, another part of what makes the game different from the others was the player’s direct involvement in the drug dealing. For the most part, the protagonist is merely a glorified middleman who moves things from A to B, rarely having a role in the direct purchase or sale of such things save for cutscenes.
Chinatown Wars breaks away from that and allows the player to do so in their free time away from missions and sometimes as a prerequisite to activate a certain mission. Of course, it comes with its own set of risks. Sometimes the dealers — who come from multiple different gangs and factions — meet up in locations where a police camera is. The presence of the camera can help determine whether a deal is about to be busted, but its presence also raises the prices of a certain product. Minimizing the police response by destroying the cameras is also an option, but the price of the drugs bought or sold also takes a hit. This mechanic makes more use of the high risk, high rewards system that GTA is usually known for.
And I’m certain this is needless to say, but no, video game violence doesn’t lead to real life violence. There was one incident in 2003 when Alabama teen Devin Moore went on a rampage inspired by GTA Vice City that left three people dead and put him on death row where he still sits as of writing this, but if that were the metric used to judge games based on their content, then laws around video games in the US would closely resemble what Australia has on the books which was why GTA III was banned their for over twenty years.
This guy knows how it feels.
This is the part where after reviewing a game and listing its gameplay in detail, I’d encourage you to track down a copy and a working console to play it, or find an emulator to use, but unlike Warner Bros. who practically force us nostalgic types to emulate the 3D Mortal Kombat games, RockStar’s been a big fan of anniversary releases with GTA III, Vice City and San Andreas all getting updates every ten years to correspond with the games’ respective release dates, and GTA Chinatown Wars is the same being made available on smartphones as of late. There’s also a PSP version that adds another character, the opportunistic journalist Melanie Mallard as an extra character. To my knowledge, the smartphone versions are upgrades from the original DS version so, I guess it’s a matter of personal preference.
I had both versions available to me at the time and I personally recommend the PSP version for the extra character and extra music stations alone. Admittedly, there’s no voice lines in this games, except for the DS version where the game says a short dialogue line when the DS is closed and then opened, so the cutscenes are a bit like a visual novel or, since we have precedent, the cutscenes featured in 1988’s Ninja Gaiden on the NES.
As I said, gameplay videos exist on YouTube and however you experience the game is all up to you.
Before we start, I just want to say that I think I meant for last week’s post to be about rewriting the God of War Greek Era narrative in a more cohesive manner considering all the silliness that unearths its plot holes. I’ve defended some overarching stuff since most ancient myths have multiple retellings due to oral tradition, but some specific details are hard to ignore. So, I’ll save that for a future post. This time, we’re gonna talk about the Naruto franchise, more importantly a series of video games based on the franchise that sort of went through a soft reboot about halfway through.
Masashi Kishimoto’s magnum opus, the Naruto franchise, had grown to be a smash hit since its first chapter debuted in 1999. Manga/anime fans hold it in high regard, and it’s part of that generation’s Big Three with the others being Bleach by Tite Kubo and One Piece by Eiichiro Oda. Both of which have gotten their own video games, accessories, figures and more.
With Naruto, part of me wants to say the ninja/shinobi aesthetic was what helped it explode when it began to make waves in the west, so much so that when the anime began dubbing it in English in 2005, the Japanese video games were getting the same treatment soon after. Generally, anime adaptations in Japan are promotional material for the manga, as are the manga’s associated figures, light novels, and other materials. Hence why some of us in the west are still waiting on a second seasons to anime that may never come.
The benefit of releasing in an era where shinobi were the coolest thing since an arctic winter might have heavily tipped the scales in Naruto’s favor, thus explaining the numerous video games associated with it. Specifically, the Ultimate Ninja series. Five main games following the timeline of the manga were released in Japan from October 2003 to December 2007, and ported to the west from June 2006 to November 2009. Likely due to the release of the anime and its western dub, the games loosely follow the events of the manga until they cut off and each successive game adds to the cast of characters to play as.
Ultimate Ninja 1, for instance, starts off with a small cast because it follows the story from the Land of Waves arc until the Destruction of the Leaf/Konoha Crush arc. Many of the important characters are assisting characters during fights, and mostly follow them individually as opposed to staying consistent with the manga, such as the changing around of one or more outcomes of certain battles. The Naruto wiki claims that as far as a presentation goes, critics felt that it left a lot to be desired. Personally, I was introduced to the series through a friend who had the second installment on his PS2 and later I went to buy the first game. From what I’d seen, I agreed with those critics’ statements that more could’ve been done at the outset, and the players and critics got that wish in Ultimate Ninja 2.
In 2004 in Japan and 2007 in the west, the second installment followed up on what the first game brought to the table. Continuing with the rest of the Konoha Crush arc and ending narratively with the Search for Tsunade arc. What became a bit of a trend for the series starting with this game was a game-exclusive arc that can be compared to filler or something along the lines of an OVA. Spoilers to follow: get ready.
After Tsunade is returned to the village to serve as the Fifth Hokage, Orochimaru who didn’t learn his lesson the first time he tried this malarkey has another go at swaying Tsunade’s decision. This time he as an ace in the hole. He and Kabuto were intercepted at the Training Grounds by Kakashi. At this time, Orochimaru’s arms have been sealed and so he needs Kabuto to use his chakra and perform ninjutsu. One such jutsu, is known as the Forbidden Jutsu: Gedo Mark and its main purpose is to limit its opponents.
There’s better pictures for this, I’m sure. Actually, I think it’s better to see it in action.
Sidenote, the YouTube channel in question has a full playthrough of this game among others. I recommend giving it a look.
This next arc sees Orochimaru and Kabuto to try multiple avenues at once to coerce Tsunade into reconsidering releasing Orochimaru’s arms. First, he cripples the more troublesome ninja, namely Kakashi and Naruto, then he uses Reanimation to revive Zabuza Momochi, Haku, and the Third Hokage. After the Leaf ninja find a way to release the Gedo Mark, they soundly defeat Orochimaru and Kabuto and the game ends. Seems even your video games aren’t free from filler. For my take, it’s an interesting story with a lot of stuff that doesn’t make sense. I don’t doubt that Orochimaru’s hunt for the greatest Jutsu ever would lead him to unethical methods, we see this all the way until Boruto confirms that he’s been under lifelong house arrest, but even if he could inhabit another body, the risk to his health in his current state would have even him rethinking his decisions to use ninjutsu willy-nilly like that. Kabuto even says as much. Still enjoyable, and as an added bonus: Taijutsu Naruto.
The Japanese release had characters from the Ninja Clash in the Land of Snow movie.
There’s also a free-roaming mode where players explore the world of Naruto, though considering it stops at the Tsunade Search arc in canon, only a few locations are available. Nonetheless, there’s different activities that can be done with other characters or solo and some of my best memories of the game come from playing with friends at their houses, even if my skills were subpar. Now that the developers were seeing gold, they expanded on this even further in Ultimate Ninja 3.
Released around Christmas 2005 in Japan and in March of 2008 in the west, Ultimate Ninja 3 covers the entirety of Part I from the Land of Waves to the Sasuke Retrieval Mission albeit with some notable omissions, chief among them the Chunin Exam Preliminary Rounds. There might not have been a way get those into the game since the main focus is fighting, but it’s a not insignificant difference that could potentially shape the way someone views the anime if this was their first exposure to the series.
Still, there’s more characters to use, more minigames with the characters, and just like its predecessor there’s an exclusive arc that interestingly got its own OVA for promotional purposes.
Titled “Finally a Clash! Jonin vs. Genin,” the main gist of the OVA is that the Leaf Village in association with the Sand Village puts together a tournament based on a points system. Genin and lower start with one blue crystal worth one point while Chunin and up start with one red crystal worth five points each. Passing a threshold of points advances the ninja to the next round, and passing that threshold allows the victor to pass a regulation that the two villages would follow for a week straight.
It’s initially suggested that battling was the only way to earn crystals but these being physical points you can hold in your hand, you’re not necessarily limited to that kind of all-out battle. Select characters trade them as currency for favors or use them in wagers. There’s also simply looking for the crystals on the ground as they fall out of people’s pockets like change. As for the free-roaming open world element, there’s now jumping and double jumping and the exploration isn’t limited to a few locales, but it’s not the same open world that you’d see in the later Ultimate Ninja Storm series.
This one does a lot more, though I think the limitations of the hardware still did a number on this game since it compresses large arcs into a few battles. I’m not saying I want all the battles and dialogue to be redone in the game, just that a few of the important, plot battles be given theirs. Additionally, it was quite clever of them to hide the Fourth Hokage’s name as simply his nickname in the manga: Yellow Flash, but I’m not sure why he has no speaking role in the game. Something I forgot to mention when talking about Ultimate Ninja 2, that game had a notoriously difficult substitution/rebound system that made it near impossible to properly counter attacks. UN3 and up dumbed that down significantly and I praise the change.
Japanese release: April 2007, and Western release: March 2009, UN4 as seen on the cover starts in the Shippuden era and like its predecessors it has an exclusive arc that is separate from the canon manga arcs and its own open-world RPG-type game mode. This time around, Naruto is still training with Jiraiya. To conclude this round of training, he’s given prayer beads to wrap around each limb and Jiraiya uses a weighting Jutsu to alter the weight of the beads. They change color with experience and when Naruto’s beads glow red, he’s instructed to find Jiraiya who’ll take them off to conclude his training.
In the meantime, the two head to the Tree Felling Village where a girl, Aoi, is to be used as human sacrifice to satisfy a demon known as Black Shadow who lives in the caves. Naruto’s disgust with the practice results in him chasing after the girl who’s determined to go deeper into the cave. Black Shadow physically stops the shinobi, though by now his beads turn red and he’s eager to get them off so he can come back and break down the barrier Black Shadow had summoned earlier.
Before that though, he and Jiraiya gather some information on Aoi and her path as a sacrifice. As it turns out, Aoi was using a desperate though dangerous method to help her ailing mother, Tsubaki, who’s introduced at around the same time Naruto and Jiraiya make it to the Tree Felling Village. The village’s namesake is derived from a tree that blossomed flowers with healing properties. As a bonus, these flowers were a barrier keeping Black Shadow at bay, but when it was chopped down by the villagers and subsequently consumed by Black Shadow all hell broke loose. The villagers then offered an annual sacrifice to the demon to keep him satisfied.
As for Tsubaki’s and Aoi’s lineage, their ancestors were closely linked to the tree and their connects to the tree are limited to a charm with the flower petals inside it since the tree was felled. Aoi’s father died of illness and Tsubaki was on the same path; this culminated in her decision to feign sacrifice as a means of getting close to the tree within Black Shadow and using it as some sort of cure.
After the demon reveals its true form, Naruto fights it, aided by Aoi, and soundly defeats Black Shadow. Unfortunately, the leaves from the tree have long since wilted, save for one that Aoi picks up and I presume is used in tea. Then Naruto falls into a weeklong coma and at awaking, he finds that Tsubaki made a full recovery and Naruto and Jiraiya return to the Leaf Village having made a difference in this family’s life.
Afterwards, the game starts in the Kazekage Rescue arc, but ends halfway through before the Kazekage proper has been saved. I don’t have evidence to support this, but I think the game released as Shippuden was beginning. The only evidence I see is the release date being consistent with the beginning of Shippuden’s anime adaptation.
It’s pretty much the same as the other games, but with more characters, more movement, etc. But even though, the Shippuden arc leaves a lot to be desired, fortunately in the open-world game mode, there are coins known as Pieces of Memory where you can view the story of all of Part I from the Land of Waves arc to the Sasuke Retrieval Mission, so it’s not a total loss.
Naturally, you could assume that a fifth game was on the horizon to restart the first arc of Shippuden and keep it going to at least the end of the Tenchi Bridge Arc where we see Shippuden Sasuke. This was what I thought too at the time and I found out as recently as a few years ago that there was a fifth game that never made it to North America.
In the UN series by itself this is the last of the main Ultimate Ninja games until Ultimate Ninja Storm on the next generation of consoles. Do note that I’m not saying it has no English language release. When the UK was still an EU country, it was eligible for most EU ports of certain games, this being one of them, so while I managed to find an emulated version of the EU release, this game doesn’t exist outside of Japan or Europe and I don’t think my preschool level Japanese is gonna help me if I play with Japanese subtitles and audio.
This game actually is what motivated this post. Four games bear the Ultimate Ninja tag all released on the PS2 and the fifth one was never made for fans from the Americas. What’s the reason for this? My closest source again comes from the Naruto wiki and it can be boiled down to time constraints and dubbing issues. I can’t say with certainty as I have no evidence that this is the case, but I’m at least somewhat positive that the release dates and the evidence in the games is enough of a clue to work with.
Almost all of them released concurrent with the anime adaptation, but several years after the manga was a few arcs ahead of what was depicted, which explains why UN4’s main story is so short compared to the others. Episode 15 was the most recent episode when that game came out. As for time constraints, with the other games coming out as fast as they did, of course time was Namco’s enemy here. I only made it to the title screen as I wanted to finish the UN games before making it to five, but from what I saw even the EU release was botched with only Japanese audio with the selected nation’s language for subtitles.
From what I can gather, they were going to keep up with this trend of releasing the games around the same week as a new arc, but it seems fate forced the devs to rethink things a bit. I could see a UN6 continuing from the emergence of the Akatsuki’s Zombie Combo up until Sasuke’s formation of Team Hebi (later Taka) to finally exact revenge on Itachi for the Uchiha Clan Downfall all those years ago. And follow that trend until the manga concluded with some extra ideas for other exclusive/filler arcs.
Realistically, the problems with keeping this up grew to be untenable. At the same time some of these games were being made, the similar graphics were being used for most of the spin-off and mobile/handheld titles like the Ultimate Ninja Heroes series on the PSP and Ultimate Ninja Impact. It’s not like the Japan-only games that weren’t meant for the west; bad luck essentially forced them to hit the reset button and try again with a better series.
Better graphics, new engine, more characters, more to do with the environment and make it feel as though the player is playing the anime, the UN Storm series is in all aspects a technical upgrade. However, there’s a bunch of from the previous series that several gamers may be disappointed to learn were done away with. It took some getting used to to learn that UN3 onwards discarded the multiple screens for an ultimate jutsu as well as different ultimate jutsu in gameplay, and the RPG-esque text reading at least felt like it was advancing faster because the characters would always voice the lines so you did more than read and listen to the background music.
My exposure only comes in the last game Ultimate Ninja 4 which wraps the story up admittedly more beautifully than the anime. At least they did something with the Boruto movie adaptation. And since this was the last of Naruto’s story, if this game was using the Boruto plot to promote the movie then cool!
Though now that I think about it, it’s possible that the reputation of Naruto was what made loads of people expect better from the Boruto series. As much as I’ve been cheerleading Boruto, I also wish it would improve in some areas, though it looks like I’ll get my wish when both the manga and anime return later this year, along with a new game set for release soon.
For this week, I recommend the YouTube channel Alternate History Hub.
This channel specializes mostly in what’s on the tin: alternate history. What if the US stayed out of both world wars? What if Spain stayed Muslim? What if Japan went Catholic? What if the Ottomans colonized the Americas? and other such topics that explore what would happen if history took a different path than what happened in our timeline.
Just like my Trash Taste recommendation from a few months ago, there’s other associated channels with Alternate History Hub. Cody Franklin oversees this channel, he used to oversee the channel Knowledge Hub which is now Knowledge Husk until he gave it to his brother Tyler, and recently, Cody launched the channel Pointless Hub which looks more at entertainment media than something along the lines of geopolitics. You can even support him and his channels through the associated Patreon links.
If alternate history seems right up your alley, give him a follow. If not, then there’s other stuff of his to view.
Going back to notes on future topics, I hadn’t really planned all that well for future topics. This week just says God of War original, but I didn’t really elaborate any further on what I meant by that; I was just listing things off for what I’d like to cover well into September of this year, though for reasons to be revealed much later as more details come to me, I doubt I’ll be anywhere near a device long enough to make regular weekly Friday blog posts.
For this week, I don’t remember whether I wanted to talk about what makes even Greek Kratos a good character along with Norse Kratos or if I wanted to cover a timeline of the Greek era games. I’ve seen more videos contextualizing and/or defending Greek Kratos to rebut the game journalists who were ready to discard him with very little knowledge of the rest of the series, and I’ve done this before as well. My first blog post defends Kratos while still acknowledge that his behavior and actions are downright brutal, so instead of repeating that, I think I’ll put together a comprehensive timeline.
Note: this will mostly before the Greek era and may only cover the games I’ve played, so although the developers claim God of War: Betrayal is canon, I currently don’t have a means to play this. I did find and save a comment on r/GodofWar that tells people how to play on a modern smartphone since it was developed for cell phones when they looked like this:
So I don’t think I can add it to the timeline I’ll create since I haven’t played it yet. Also, most people haven’t really played it either due to how much of a hassle mobile games were in the mid-2000s, so whether its omission changes anything or not depends. To my knowledge, it doesn’t all come to a head until God of War III, but let’s not jump the gun and follow Kratos on his journey.
The extras in the first God of War game set the stage for Kratos the character who coincidentally shares the same name of the mythological god of power and strength and one of Zeus’ best agents/servants.
Kratos’ Origins:
As I recall, the extras in the first game explain his origin story. A mortal woman with a child of dubious paternity in tow was cast out of her city-state and chose to make a home in Sparta and raise her son accordingly. Later, the same mortal woman mothers a second child but cannot establish his father either. The boys live the typical life of a burgeoning Spartan warrior in preparation for the lifelong training to be undergone by young boys around the age of 7.
Tragedy strikes the younger of the brothers. Born with a distinctive birthmark, the gods of Olympus are warned that a marked warrior will bring doom to Olympus, and set out to virtually erase this boy’s existence. Two gods, a brother and sister, take the younger brother and wound the elder. Normally, Greek gods seldom leave survivors so the older brother and their mother had to live with the fact that the younger brother had perished.
This failure to save the younger brother motivated the older brother to become a fully devoted Spartan warrior. Native son or not, this was his home and he was determined to fight in his memory, even gaining a distinctive tattoo to honor his brother’s memory.
Later in life, the older brother known as Kratos married the most beautiful woman in Sparta: Lysandra and fathered a girl named Calliope. In Ancient Sparta, the health of the infant determined their lot. Sickly children were often discarded and Calliope born sickly would surely have been abandoned pertaining to Spartan law.
Kratos made a promise that he wouldn’t be weak and fulfilling that promise, after hearing about the Ambrosia of Asclepius, god of medicine and healing, he sets out to find it to save his daughter. The problem here is that he’s not the only champion who sets out on this quest. Other champions, personally gambled on like race horses by the gods of Olympus, are also on the hunt for the ambrosia. Kratos eventually wins this wager without knowing he was being bet on and sees Calliope well into her own childhood.
After this, he set out on campaigns to expand and strengthen Sparta’s brutal reputation, but his relationship with his family suffers as a result. One such battle eliminates a large number of Spartans and almost spells the end for Kratos until he pleads to the god of war, Ares to save him from death. His offer was his life. Following on this, Ares gifts Kratos a brand new set of weapons to carry into battle. Their chains were seared onto his arms to remind him of his oath to the god of war, never to be removed.
These blades took the head of their first victim soon after, and would set a course for Kratos’ downfall. His time as a devotee to the god who saved him drove him to extremes, you’d grow to be scared of the monster he was becoming. Across the Greek world, Kratos’ name would be made infamous with one single act.
The final straw that broke the camel’s back came when he set his fellow devotees on a rampage against followers of Ares’ sister, Athena, the god of wisdom. The village was massacred behind Kratos as he set his sights on the temple in the middle of the village.
The associated oracle warns him not to go inside, but the prophecy falls on deaf ears as he slaughters the lot of these civilians, the final two pulled him to his senses. Through trickery and manipulation, Kratos slaughtered his family.
Soon after Kratos understands the horror at his feet, an image of his patron god appears to praise him on his lack of mercy and make him into a warrior with nothing to lose. Ares misunderstood though that Kratos’ family was what kept him going for so long. Now that he’s widowed and fatherless, he can’t bring himself to continue to worship Ares.
As punishment for spilling familial blood, the oracle fastens the ashes of his family to his skin, a sign to all of what he was, thus birthing the Ghost of Sparta, a derisive moniker to remind him of his crimes. Worse yet for Kratos, the Furies, keepers of oaths and goddesses of vengeance punish him for breaking away from the god of war.
Ascension:
Breaking away from any deity is a punishable offense. As an example, the Hecatonchires, Aegaeon, was punished by having his many heads and limbs turned into a living prison, or more accurately a zombie prison since Aegaeon’s corpse was used extensively as the prison and he doesn’t get to move until activated by the cruel Furies.
Megaera, Tisiphone, and Alecto all vow to bring Kratos back to Ares or kill him whichever one comes first. Along his journey, their son, Orkos, guides him on his path to free him from the crippling visions that have since followed him. Part of this journey involves seeking out the Oracle of Delphi, Aletheia. Guarded by slave workers and their owner Castor and Pollux (reimagined as conjoined twins), Kratos climbs up the the temple to seek an audience with the Oracle, though without tribute as would be expected. Castor attempted to turn him away for forgoing this rule, but learned first hand why he was the Ghost of Sparta.
The fight carries a third casualty; armed with the Amulet of Ouraborus, Castor destroys the temple and mortally wounds Aletheia, but fortunately for Kratos, she survives long enough to further assist him. His next move is to travel to the island of Delos, home of the statue of Apollo currently in disrepair to gain the eyes of the oracle.
At the same time, the Furies give chase and almost have him prisoner until Orkos intervenes and gives him the stone he uses to be in multiple places at once. At the same time, Kratos rebuilds the statue with the amulet and eventually gains the eyes of the oracle, but doesn’t hold onto them for long. The other mystical relics on this journey of his are confiscated while he gets chained to the Hecatonchires prison. He later regains them and fights off the Furies as they fail to entice or coerce him into serving Ares once more.
To this end, the last method used is the image of his family. But Kratos chooses reality and kills the Furies, seemingly freeing him of his oath until Orkos reveals that as a last ditch effort, Orkos was made the oathkeeper and Kratos can’t be free of his hallucinations until he kills Orkos, which he does reluctantly.
Chains of Olympus:
The journey of redemption is a long one. Kratos stopped serving Ares after it cost him his family, but still seeks to forget his past while under the service of the rest of Olympus. As such, he serves as the main guide for the Attica military in the midst of a Persian invasion with a basilisk in tow. Kratos fights off the Persian Army, their king and destroys the fire breathing beast, thus saving Attica, but Kratos, halfway through his decade of servitude for penance demands another challenge.
On cue, the sun falls out of the sky as a black fog engulfs the lands. At Helios’ temple, a statue of Athena reveals that Helios was kidnapped and without his command of the sun, Morpheus, god of dreams has taken over the lands.
Morpheus doesn’t physically appear in Chains of Olympus, just his name is used. Kratos finds Helios’ sister, Eos, goddess of dawn, who tells him that Atlas the titan kidnapped Helios. She doesn’t know where they went and can’t help any further weakened by the absence of Helios. However, he can still find him by activating the steeds that pull the chariot everyday.
We’re all adults here, but the images of Eos in game have her with her breasts uncovered and I don’t want to risk myself or anyone else reading getting flagged. I could definitely censor the bare nipples, but I chose the easier method of showing her back since I wanna finish this in time for lunch.
Anyway, Kratos activates the steeds and they take him to Hades where Helios was taken by Atlas. On his way, he demands the ferryman Charon bring him to where Helios is being kept. Charon refuses as the gods still needs him and soundly defeats him in battle and sends him to Tartarus.
Kratos breaks out and acquires the gauntlet of Zeus. Climbing out with this new weapon, Kratos returns to the docks to defeat the ferryman and take his ship further into Hades. An apparition haunting him since he was at Helios’ temple was that of Calliope, whom Kratos gifted a carved flute for her to play in reference to her namesake being one of the nine muses.
This apparition of his daughter takes him off his course to save humanity and he willingly sacrifices his powers to be with her in Elysium since there’s no other way for him to get into Elysium elsewise, at the instruction of Persephone.
The reunion is short-lived as the goddess of spring and wife of Hades reveals that she was the one who freed Atlas and used him to kidnap Helios. The next phase of her plan was to use him to destroy the pillar that holds up the world. Instead, Kratos traps the titan beneath the world and uses the gauntlet of Zeus to kill Persephone. The sacrifice he made though was his own daughter. If the pillar was destroyed then Kratos would lose her and her memory, but if it was spared and the world saved, he would have to abandon her. Nonetheless, he fulfills his promise and begrudgingly accepts his place as the servant of the gods.
2005:
Five years after the events of Chains of Olympus, Kratos onboard a ship combats the hydra and sets a course for Athens. Athena calls upon Kratos to save her city from her brother. This doubles as a chance at redemption and a means for Kratos get his revenge on Ares. Before he had to live with his crimes as nightmares, but with a chance to defeat Ares in sight, he jumped at the opportunity hoping it would mean his nightmares would finally end.
Chaos is ensuing at just the gates to Athens proper, and Kratos goes to the oracle of Athens to consult a guide on defeating Ares. He saves her from the minions of Ares and tells him that the power to slay even a god rests within the box of Pandora.
Still a risky picture, but there’s significantly less breast exposure. The oracle tells Kratos that the path to the box is through the desert and Athena, through her statues, elaborates that it’s hidden at the highest level of the temple which is in turn chained to the back of Chronos, who is forced to forever traverse the desert.
Along the way, Kratos comes across deadly traps and perilous enemies, while also being aided by the gods. Finally he reaches the box itself, but is then killed by Ares and has the box taken from him. He still has this task to complete and fights his way out of Hades to complete it with aid of a grave digger that he ran across earlier in the game.
I’ve seen the above photo several times, and only now has it dawned on me that the bottom half is like that meme of the elegantly drawn horse but half-finished. Back at the Temple of the Oracle, Kratos treks through the building to reach Ares, now proclaiming his possession of the box, and threatening to use it on Olympus.
Kratos hurls a Zeus lightning bolt at the chain holding the box, opens it, and uses its power to kill Ares. A mortal man defeated a god for the first time in history, and Athens can rebuild anew, but Kratos learned that he was only set up for redemption and forgiveness. He’s stuck with those nightmares for life. Taking this as a betrayal, he sought to end his own life, but the gods had other plans. Because of his service to Olympus, he’s given the seat of the God of War as consolation. But this wasn’t enough for Kratos.
Ghost of Sparta:
Now that he has the throne of Ares, a long repressed memory of his brother Deimos resurfaces. This time, though, he seeks an answer as to the true fate of his brother. Organizing a fleet of sailors, he sets a course for Atlantis where his mother, Callisto, rests in a chamber, ailing and waiting for her son’s arrival. Knowing his intentions, the gods attempt to dissuade Kratos by unleashing beasts like Scylla, but it doesn’t work out as they hoped.
Through whooping coughs, she reveals that she was forced to lie to Kratos about the fate of his brother at the behest of his father, whose identity she was also cursed to keep secret. Failure to do so transforms her into a beast that Kratos kills. In her dying breath, Callisto urges Kratos travel to Sparta and find a key to the Gate of Death, the realm of the primordial Greek god Thanatos.
After this battle, he travels through the Methana Volcano and acquires the bane of Thera which imbues his blades with fire. In doing so, the stability of the volcano’s interior is in jeopardy as Kratos also uses the fire to destroy the gears that operate the Archimedes screws that regulate the temperature of the volcano. Without all of these, the volcano begins to erupt and Atlantis sinks to the seabed.
The resulting eruption sends Kratos flying into the city of Heraklion, where the Grave Digger greets him, this time with a warning that the destruction of Atlantis will cost him whatever favor he gained from his prior service to Olympus, especially Zeus. Unfortunately for Olympus, occupying the god of war’s throne wasn’t what he desired, and so he sets forth to continue on his trek to Deimos.
Part of this path takes him through the Aronia Mountains where young Spartans are sent to conquer their fears. Going back to the god of death foreshadowing, he and his daughter Erinys are tasked with preventing Kratos from reaching his goal.
During the battle, Kratos conveniently returns to Sparta and his treated as a legend among his countrymen. While there, he comes across a dissenter in the jails who nearly gets him killed. Despite the results of his battle, there’s a small minority of devotees to Ares. Nevertheless, Kratos makes it out of the jails of Sparta and travels to the temple of the fallen god of war to retrieve the key: the skull of Keres.
With the skull in hand, he sets a course back to the now submerged Atlantis to activate the Gate of Death with the key. The realm of death (which I interpreted as Purgatory) is described as a place where neither god nor mortal dares enter willingly.
Navigating the realm, Kratos finally finds his brother, but the reunion is a bloody affair. The associated trophy suggests that Kratos held back because he just wanted his brother back even if it meant he died with hatred in his heart. Not long afterward, Thanatos took Deimos away again and when Kratos returns to save his brother from death again, the two engaged in battle with Thanatos, who admitted the short-sightedness of Olympus’ decision to take Deimos and not Kratos. Though it wouldn’t have made a difference which brother was abducted.
Deimos dies in the fight and after Kratos kills Thanatos, he lays his brother to rest for real this time. Now that it’s only him left, Athena arrives to bestow godhood to Kratos as he now lacks a familial bond on earth. Kratos doesn’t take very kindly to being forced to massacre his family piecemeal and promises to topple Olympus for it one way or another.
II:
Now a god, Kratos relished in the comfort of battle and war in defiance of the peace that Olympus desired in the world. Athena implores him to stop, but he refuses and continues to aid in an ongoing invasion of Rhodes. His brutality turned out to be worse than what Ares was capable of, so Zeus strips him of a fraction of his godhood while bringing the Colossus of Helios at Rhodes to life to fight Kratos and defend the city.
Kratos battles the statue, but Zeus feigns aid by lending him the Blade of Olympus. He’s tricked into pouring the last of his powers into the blade and uses it to destroy the statue soundly, but falling debris causes him to drop the blade and his mortality returns to him. He tried to save face and retrieve the blade, but Zeus beat him to the punch. He expressed his disappointment at what’s become of the Ghost of Sparta.
When Kratos refuses this last opportunity to stand by Zeus, Zeus killed him and annihilated the combating armies of Sparta and Rhodes, save for one lone Spartan. Kratos was then resurrected and encouraged by Gaia to return to the world of the living. He greeted the last Spartan and issued orders to return and fortify Sparta’s defenses while he prepared to face Zeus again, commandeering a Pegasus who doesn’t take him straight to his destination of choice.
A pair of titans has keys he needs to even stand a chance against the king of Olympus. Typhon’s Bane to be retrieved from its namesake’s eye, and the Rage of the Titans to be retrieved from sacrificing Prometheus to the fires of Olympus. With both, Kratos frees the Pegasus previously trapped beneath Typhon’s hand and travels with his new weapons to the Isle of Creation.
This island is the home of the Sisters of Fate, where travelers can request an audience with the sisters. As it turns out, others had similar ideas. The island is filled with numerous traps and guarded by the Steeds of Time which were meant as a gift from Chronos in a feeble attempt to change his own fate from what Zeus had done to him after the Titanomachy.
The steeds are guarded by the last person you’d expect to serve anyone before himself: Theseus.
The old man challenges Kratos to battle and gets trounced by the Ghost of Sparta who then uses his key to traverse the rest of the island and acquires some of Chronos’ lightning magic. Here, he encounters the first of his old enemies in search of a do-over from the sisters: the Barbarian King who fought on the Persian side all those years ago.
Long dead, he returns as a zombie in possession of an undead horse and the hammer that almost killed Kratos when he pleaded for a second chance. The barbarian dies a second time, and Kratos takes his hammer as a secondary weapon. He then encounters Jason and his Argonauts stranded around the island and in varying degrees of screwed. Jason himself in possession of the golden fleece when he gets eaten by a Cerberus beast.
Kratos retrieves the relic and now has the ability to throw attacks back and parry limitlessly. This acquisition of extra relics takes him through Euryale’s temple where he battles her and takes her head as he did her sister years ago in Athens.
The second person seeking counsel with the sisters is Perseus who failed in his myth to save Andromeda without Medusa’s head. Kratos kills him and stumbles upon hobo Icarus who attempts to reserve the right to seek the sisters of fate.
In their fight, Kratos takes his wings and navigates the body of Atlas. Before breaking out from the chasm, Kratos is discovered by the titan who is convinced to stop exacting revenge on the Spartan after hearing of his plan to use the Blade of Olympus on Zeus himself.
Atlas talks about the first time he encountered that blade and what he would’ve done if not sentenced to his position by Kratos. Now that they’re both enemies of Olympus, Atlas grants him his magic and helps him reach the Palace of the Fates. Kratos once again fights his way inside, dodging the traps and enemies inside to get reach the sisters, even defeating the kraken that Perseus was supposed to defeat.
Finally reaching the sisters, Kratos proclaims that fate doesn’t work on him and the sisters fight him in a last ditch effort to prevent him from fighting Zeus, expecting the death of Olympus to follow suit. Kratos proceeds anyway and fights the king of the gods on Olympus, but with Athena protecting her father, he misses the opportunity and accidentally kills Athena in the process. She used her dying breath to reveal what Callisto would have revealed in Atlantis about Zeus being his father and urges him to spare Olympus, which was his original goal.
Kratos declares that only Zeus is his target but won’t let anyone get in his way. Calling forth the Titans from the Titanomachy, Kratos declares war on Zeus and any remaining Olympians.
III:
Expecting heavy resistance, Kratos welcomed the challenge brought on by the Olympians, the first of them being Poseidon himself. The sea god is the first to fall and his death negatively impacts bodies of water across the world. Another confrontation with Zeus leads to Gaia losing her hand and Kratos falling to the underworld again after Gaia reveals he was a means to an end for the titans.
Kratos’ circle of allies shrunk rapidly and now that he’s in Hades, the king of the dead isn’t going to let him slip through his fingers again. Armed with the bow of Apollo, recovered from Peirithous’ corpse, Kratos kills Hades which unbinds the souls from the realm of the dead, and leaves the dead in limbo while Kratos gets to use Hades’ titular claws in battle.
Between battles, Kratos encounters the former Olympian smith god, Hephaestus.
Encountering the smith god, Kratos learns about the Flame of Olympus and is encouraged by the spirit of Athena to find it. After battling with Helios and taking his head (and blotting out the sun) Kratos comes across the labyrinth of Daedalus and more than once in this game. While here, the messenger of the gods, Hermes, taunts him as a challenge, despite the Spartan’s best efforts to ignore the little bugger.
For this, Hermes loses his legs and his death causes plague on Olympus. Traveling further, he comes across his stepmother Hera who would happily turn a blind eye to the death of her husband, but when Kratos asks for Pandora, whom Athena tells him is needed to reach her namesake box, she sicks his half brother Hercules on him.
Under the false promise of godhood over the ancillary nonsense from his labors, Hercules attempts to kill Kratos on Hera’s orders, but gets bludgeoned and robbed of his Nemean Cestus. The world now in ruins without the gods to control it, Kratos continues on in search of Pandora to defeat Zeus. This takes him back to Hephaestus who now turns on Kratos when he learns that Pandora is his new target of acquisition. He claims to need the Omphalos Stone to craft a fourth weapon, though Kratos deems it unnecessary considering the number on his hip already.
The stone turns out to be in Chronos’ stomach and is violently torn from his intestines. Kratos caught on to the double cross and once the electric Nemesis Whip is gifted to Kratos, Hephaestus follows through on his double cross and tries to kill him to protect his daughter.
He fails and Kratos continues on alone in search of the girl.
Along the way, he killed Hera for badmouthing Pandora and moved the cubes of Daedalus’ labyrinth causing his death as well. Pandora is found unconscious and when they return to the flame, she attempts to fulfill her fate. Then Zeus returns to stop Kratos from causing further chaos. In a final battle, Pandora attempts again to fulfill her destiny. At first Kratos prevents her but he was goaded by Zeus and let her go. The flame was extinguished and he learns that the box was empty. Now father and son end this rivalry once and for all while Gaia reveals she survived and isn’t happy to learn that her plan had destructive consequences. The battle continues inside the titaness and the two emerge, with the blade impaled in Zeus.
With the last of his might, he sentences Kratos to a nightmare world, but with the power of hope, he breaks free and beats Zeus to death for good this time. The cost of his revenge was the state of humanity, and when told by Athena to transfer his power to her, he takes his own life in defiance. Only Kratos is essentially unkillable and the post-credits scene reveals that he escaped to Midgard while Greece rebuilt likely under Roman supervision.
I omitted and reworked some stuff for this timeline to fit it all in chronological order since some games begin in medias res, but I think I did an okay job of mapping out the greek timeline. I say “timeline” when this is a recounting of the games’ chronology since calendar dates aren’t exactly shown. Mythologies may be based on a version of the truth, but with oral tradition birthing many different versions of the same story, it’s hard to put Kratos in the timeline in a way that doesn’t have him jumping back and forth between events.
Norse Kratos preceding Fimbulwinter makes more sense temporally as scholars and historians believe a real-life world changing event likely caused by a medieval volcanic eruption called the Volcanic Winter of 536 served as an inspiration for the Norse myth of Fimbulwinter. The Greek era prequels’ release order being what it is, one could believe erroneously that Kratos was in two places at once.
So the timeline is faulty, but keeping in mind that most myths are inconsistent, I’d say it tracks. Thankfully, next week, I know what I want to talk about and I have a better research method to use. I won’t reveal too much, but let this picture be a teaser:
Eagle-eyed readers know what to expect, but in case I need to provide a further hint, it’s about a series of video games.
For this week, my channel recommendation is iilluminaughtii, spelled as seen here.
The channel, run by a woman named Blair, takes a hard look at companies and corporations and exposes their dirty laundry for all to see. Blair doesn’t give anyone the benefit of the doubt and dispels their friendly image, uncovers a dark history they thought they’d buried under history and legalese, criticizes them for a professed hypocritical message, or any combination of the three and then some. I don’t tune in to all of her videos. Some topics interest me, some don’t. The ones that do interest me, I can’t recommend them highly enough.
On her channel, her introductory video is an in-depth look at why we all hate PETA. Good stuff so far.
Before I leave, I’m gonna try something at the bottom:
Admittedly a censorship test. Sometimes I write these blog posts in public and if a reference image is NSFW/L, then the safer route is the most preferred, if it exists. The next time I bring up a mature series, the censor blocks will be used when I’m certain I won’t get in trouble for it. Some risks aren’t worth it.
This topic has been in my notes for a few weeks, and up until recently I thought about first talking about what I love most about the racing game genre before listing off my personal best through worst. I should admit, though, that the games chosen for this were chosen partly for nostalgic reasons but also to see how well they hold up. My appreciation for racing games goes back to an old collection of Hot Wheels toys, funny enough.
There was almost no escaping these little cars. While the cars could be found in most pharmacies and dollar stores and in the bargain bin at select department stores, toy stores held the associated sets and tracks and all of them were awesome. Most often, these were battery-powered loops that propel the cars on assembled tracks that go in multiple different directions. I don’t care what anyone says; no matter your opinions on the 2008 Speed Racer movie, toy manufacturers nailed it when they gave us toys and cars based on the movie. Still got nothing on the LEGO sets, though.
I didn’t own the above set, by the way. These things were huge.
To connect the toy cars to the digital cars I raced around in on the TV, these two ran concurrent with each other. I used to collect loads of toy cars and spend a lot of time with racing games, though not to the same extent as the fighting and adventure games. Still, I spent a lot of time with racing games and so for my best through worst:
Best: Midnight Club 3: Dub Edition Remix (2005)
Mid: Need for Speed: Hot Pursuit 2 (2002)
Worst: L.A. Rush (2005)
I think this post will get quite a bit long for each of these three, and before I expand on why I put these games where I put them in lieu of probably better options, this is a personal list that I know won’t walk the same stride as others’ personal lists, I have better memories with these games (emulated or otherwise), and for the game in the Worst category, there are objectively worse games like Crazy Bus or Big Rigs: Over the Road Racing, but those were glorified tech demos that could be written off as a joke like Hong Kong 97. You’d have to put them on the same pedestal as actual games we celebrate or despise and that’s too much for those piles of crap. I don’t like to go for low-hanging fruit. Now for the list.
Midnight Club 3: Dub Edition Remix
This version of the game specifically is what I remember best as the game I finished 100% many times over, and as a personal achievement, I managed to do it on the PS2 emulator with just the keyboard. Thank god for long fingers!
The third in the Midnight Club series it follows up from its predecessors with longer races, more challenges, bigger cities, secrets and easter eggs and more. Customization options and an open world to explore let the player get creative during a race. More than once while driving through the cities, I came across these routes to find secrets or prepare to the best of my ability for a race that would most likely take a certain route.
The Dub Edition tagline for the regular and remix versions for the game stem from the game’s partnership with the car magazine Dub, who spruce up a prize car from a tournament in their style to include the Dodge Magnum, the 2006 Dodge Charger, the Chrysler 300C, the Cadillac Escalade EXT and others. The game has three scaled-down, fictionalized versions of the U.S. cities of San Diego, Atlanta, and Detroit, and the remix version includes the Tokyo Challenge. All three cities are headed by a mechanic and his auto parts garage:
San Diego’s mechanic, Oscar, heads the Six-One-Nine Customs;
Atlanta’s garage is Apone Team Racing run by the garage’s namesake,
And Vince’s garage is in Detroit. No fancy name unfortunately.
For Tokyo, Speedway is the garage there.
As you progress through the career mode, you’re told over a type of transceiver or cell phone that a new racer is in the city ready to challenge you. Racers driving a certain type of car denote a car club they belong to and upon their defeat, they send word of you to the club who invites you to partake in their races for a prize across the three cities. Additionally, tournaments can be entered for prize cars, customized by Dub or open for customization at the garage.
The customization options are quite extensive. Most likely riding the wave of the Fast and Furious franchise, nearly every car can have extensive body work done to it, essentially turning a station wagon into a supercar and earning you even more speeding tickets because none of the cars you have are street legal anymore. Imagine explaining that to the traffic cops…
The car classes and types matter mainly to the car clubs stateside, but in the remix version with Tokyo included, there are class and car type specific tournaments, and the kicker is that you don’t necessarily have to finish the American races first before flying to Japan. The first tournament you’re offered will require a vehicle class not available until you’re 4/5 done with Detroit, but the way you unlock tournaments in Tokyo is that instead of challenging individual racers, street races which are represented by red dots in the States are represented by purple diamonds, three of which unlock the next tournament. So theoretically, you can complete some races in the US, head to Japan and complete a tournament there, then come back to the US with the prize car, rinse and repeat.
Then, there’s the soundtrack, which couldn’t be anymore mid-2000s. Hip hop artists, post-grunge bands, techno bands, electro-pop; as I recall, select genres went hand-in-hand with the underground racing scene as depicted in media. I have no idea if this was representative of the lifestyle back then, but if so then that’s pretty cool. It makes the replays all the more enjoyable to watch.
The car clubs have an extra feature for certain cars. Specific types can gain one of three abilities: Zone, Agro, and Roar. Zone is a type of Max Payne-like slow motion ability that allows the Tuner cars, Exotic cars, Sports Bikes and select Luxury Sedans to weave through traffic in slow mo. This ability is earned by driving as clean as possible through the city. Agro is applicable to the rest of the Sedans and SUVs and is a type of boost that allows the driver to slam through traffic at a breakneck pace, breaking necks with all the wreckage caused by ramming other cars off the streets. Driving into other cars and causing general damage is how you earn this ability. Roar is exclusive to Muscle Cars and Choppers and it sends a blast of wind to scatter heavy traffic out of the way. Drifting and power sliding unlocks this ability. All three can be used a total of five times, and going by my playthrough of each ability, they’re not meant to be a one-size-fits-all solution when a race goes sideways. Zone helps you get through traffic, but it builds up as slow as its ability performs and a single crash can set the bar down as it accumulates. The draw of Agro ability is that you can send offending vehicles to the moon and the impact is literally diminished if you activate it on a free road. The same goes for Roar, but the consequences are doubly so if the vehicles don’t spread out how you hope. You have to think a bit more strategically before activating either of these three.
Lastly, there’s the secrets. The three U.S. cities have RockStar logos that net you extra customization options in the garage from more riders on bikes, to license plates to decals and more.
Above all, not only do I recommend it, I highly recommend you set up your controller if you go the emulation route. Contorting your fingers like miniature twister is better as a party trick than to play games. I write from experience.
Need for Speed: Hot Pursuit 2
My next words on this game specifically will surely sound a bit contradictory depending on how you see racing games. The customization options giving me a range of choices heavily influenced my rating of Midnight Club 3 despite me spending less time with it. Need for Speed has little in the way of customization, there’s no overarching plot to become a legendary racer in the underground street racing scene, and the options for cars and tracks is so limited that it’s nonexistent.
That being said, I’m still playing this game and the game modes on display do a lot to make up for what I thought was so perfect about MC3. Granted, NFS HP2 came out in Q4 2002 while MC3 was released around Spring 2005, so older racing games will feel like clean-picked skeletons compared to what would succeed them all, but judging games of this era by their own merits reveals that they’re less about style and more about substance. Midnight Club drips style, but Need for Speed before the EA corruption of the 2010s leaks substance.
Multiple game modes and challenges can be completed and the departure from other games is that there isn’t always an emphasis on getting perfect scores. Some challenges will still let you advance even if you finish in second place. As another divergent example from what’s expected of Midnight Club, transmission systems can be adjusted to suit the player depending on the car: automatic, manual, and semiautomatic transmission. The game is also designed more around skills than simply picking up and playing.
You know how Midnight Club has precise locations based on real-world cities, just scaled down massively from what residents of each would recognize of them (especially for 2005)? Well, the maps in Need for Speed are less precise and more like general amalgamations of a city in a given location. The Mediterranean coastline, the Pacific coast, Australia, the American Southwest, etc. The game also feels less like a smorgasbord of real-life cars and car concepts that with the benefit of hindsight didn’t always pan out.
This concept H3T, for instance, is different from what was sold in 2005 and ‘6, by the way. As a matter of fact, the car brands in NFS were less luxurious and well known and more specific to certain regions if not known to the wider car aficionado demographic. Opel, the now-defunct HSV, one of Ford’s foreign manufacturers, all feature in the game. The cars that you start off with tend to have a top speed of around 125 MPH with an average 0-60 acceleration rate of 5.3 seconds. The further down the line you advance, the top speed rounds to around 200 MPH with a shorter rate of acceleration. With the speeding cars comes new ways to maneuver around the tracks.
Speaking of the tracks, going back to a comment I made about the cars in MC3 losing street legality, they’d all be suited for a race track like how they’re all designed in this game. The tracks within NFS Hot Pursuit all have secret pathways and shortcuts to take but depending on the version you have it may be somewhat different. I emulated the PS2 version and pirated the PC version and the menu selection screens are all different; the PS2 version seemed to be the snazziest of all the available versions, whereas the PC, Xbox, and GameCube layouts are all the same.
Skills play a role in more than just driving and handling. The Hot Pursuit game modes where cops are placed at different points along the track can add an extra layer of difficulty to the challenge and you’ll normally only have that split-second to decide how to avoid them. NFS has a reset button for when you screw up during the race, but in my experience it there are less opportunities to use it during Hot Pursuit mode because the police will catch up to you and ticket you. So best to save those for when you’re out of sight of the police or outside Hot Pursuit mode.
The cops in this game are also aggressive. They’re not GTA-aggressive, but as I recall, in the PC version they’ll deploy helicopters the longer you resist. I know they also do that in the PS2 version though I rarely keep them around for that long to find out. This mode isn’t one sided though — there’s a mode to play as the cop and nab speeding racers as well.
I don’t know if this is true of all EA games from before or even now but their design philosophy, considering Medal of Honor, Need for Speed here, and Battlefield seemed to be based partly or wholly on gaining and refining skills than button-mashing throughout the whole play session. This isn’t a philosophy that’ll resonate with everyone and EA has since divorced themselves from this for darker desires in recent memory, but as I said with Midnight Club 3, find a way to play it and see the game for yourself. It might be too your taste if Midnight Club proves too flashy.
L.A. Rush:
This game is why this blog topic exists. It’s because I hate this game so much that I decided to write this week’s topic. Thing is, for years, I’d never had the words to illustrate my gripes with this game until recently. The YouTube channel BlueTag did the digging and the review on what this game has to offer because I knew damn well I wasn’t gonna put this tripe in my emulator, so here’s the corresponding video.
To spoil the video a bit, this game was developed by Midway Games’ British branch in Newcastle, the same Midway Games that flooded arcades from the 1980s until their 2010 bankruptcy, gave us Mortal Kombat and the subsequent ESRB rating system, and surprise sleepers like SpyHunter and Stranglehold. According to BlueTag, the finer details surrounding development are lost to history, but the game’s inner workings hint at a severe lack of communication between internal departments.
The physics engine is incredibly flimsy for a racing game let alone driving. Slip a finger on the accelerator and the car will hit the nearest wall at Mach 4, with reciprocal results. Forget tanks for cars that could take a beating; this game cinematically emphasizes the damage that comes with totaling the car when this happens.
Funny enough, the main protagonist is supposed to have a fleet of cars, but there’s only one that features prominently in the game at the beginning. L.A. Rush is another game sponsored by a major car promoter, this time MTV’s Pimp My Ride with Xzibit and Lil Jon in tow, but unlike Dub, Pimp My Ride doesn’t have much to offer. Or rather, the Dub team will let you win cars done by them where as PMR often upgrades your ride without you seeing the bodywork or messing around with it until it’s finished. You also stand to lose half your cash to a ride whose paintjob is a surprise until the end.
Speaking of money, you have to pay an entry fee to compete in a race and if you mess up and want to start over and do better, you can’t restart the race from the menu. You have to back out and come back in and pay the entry fee again. Like the other games, cops also play a role in this game but considering the consequences in the other games, this is simultaneously a worse and lax punishment at the same time: it’s lax because you bribe the cops to get them to back off, but it’s worse because you lose money on entry fees anyway so this is another way to lose your money.
Cutscenes meanwhile show the protagonist, whose name I never registered, I think his name was T or something, having already achieved street racer heaven. Then the bad guy shows up, promising to take your stuff which he does. After a few weeks, your cars are all confiscated including the jet black Hummer you rock up to the mansion in, leaving you with a suburban sedan that you have to use to get your cars back, often while under pursuit, and with the crappy physics and whatnot, this is more of a chore than anything.
As for the map, I’m not a native Angeleno, but I’ve heard from the Wikipedia article, that a section of L.A., namely the Valley was absent. Seems weird to put in, but in a racing game a map and layout can make or break a race if not the whole game and what I presume to be a notable location within the L.A. region was done a disservice by its omission. If this is the case, then whatever could’ve been done with the Valley may have killed further interest.
All things considered, if eight year old me was smart enough to see the problems with this back then it should be a warning to how unplayable a game could be, especially the PC port which I learned was worse off than the console version. If you have that Tibetan Buddhist level of patience, give it a go. If not, watch the gameplay and prepare yourself for outdated, cringey dialog, even for a game from the mid-2000s.
Before I move on to the YouTube recommendations, I want to mention a last minute game I also played on the PS2 back in the day, but have fewer moments with: Gran Turismo 4.
My memories with this are hazy as of now, but if I get the chance to emulate and play it, I’ll surely put my thoughts in, no questions asked.
Now for the channel recommendation: Rev says desu. This channel is a commentary channel on mostly anime and anime news and often features the wrong opinions to laugh at and lambast from some of the worst people to speak on a given matter on Twitter. Originally shortform in length, Rev has gotten around to longer videos for more to discuss. Wherever you start, if you like his content be sure to subscribe to him, he makes videos regularly.
When it comes to video game reviewers and YouTubers, I bounce between creators for a time. One of the recommendations I made a few posts ago about Tactical Bacon Productions is one that I firmly believe is in his element enough to get the traffic he needs, even with YouTube jerking him and other YouTubers around with arbitrary strikes and claims due to a screw up that happened on their part. The channels I’ve been recommending for the month of February (and others to come in the future, especially at the end of this post), have been consistent to the best of their ability regarding content. They know what they’re talking about or what they’re doing and few of them have anything controversial surrounding them. The same can’t be said of the subject of today’s video: Under the Mayo.
I came across this channel while looking for content for God of War 4 last year and his controversial review on the game opened up Pandora’s box. Several other YouTubers had come to defend the new Norse era of God of War and call out Mayo for his contrarian viewpoints. And these viewpoints were very contrarian. The video below has a provocative title:
Controversy definitely sells and if it was just a hook to reel in viewers, I’d leave it alone. But viewpoints within the video sounded too ignorant, as if Mayo hadn’t payed any attention to the story of the previous games in the lead up to 2018. Gaming journalists tend to do that a fair amount with the countless number of know-nothings who’s exposure to the old God of War games is surface level or they just forgot. And to lend a straw to Mayo, this isn’t about him misunderstanding the difference between Greek Kratos and Norse Kratos. Hell, this post isn’t unique in what it has to say about him.
On YouTube and select Reddit posts, he’s taken hits for sounding like a hypocrite. Five minutes into a review he’ll praise an element of X and ten minutes in the same video he’ll critique it. Or he’ll highlight a feature of one game, wish for it to be taken out of an upcoming sequel if the game is successful enough and all of a sudden wish for it to come back; or conversely want something to be patched out and regret it when it has. You could argue that most people don’t always know what they want and that’s fair. Too much can be said about an indecisive populace making a generation-changing decision and that sentence alone probably gives you an idea from across the pond.
The point of divergence for Mayo comes in the harsh critique of most games in stark contrast to everything he has said about Doom and Doom: Eternal. Here’s where I admit that the rest of this post may jump into speculation. My exposure to Doom is also surface level, even though I played the original games on Steam and I have the 2016 DOOM on Xbox One that I haven’t touched in a while. I’ve got nothing against the franchise or id Software, my preferences lean more towards the action-adventure variety. I think Doom is an awesomely influential series that most games these days lend an oath of gratitude to, enough that first-person shooters needed a more appropriate genre name than just Doom clone that was the case for it in the 90s and beyond. That being said, if Doom went to court for something (and it probably did, video games that showcase or reference the Devil are gonna get theirs), Mayo is the type of guy that if he were an attorney, he’d drop everything and zoom on over to the courtroom with enough material to sway the jury after boring them to sleep for seven hours, and that’s because even the stenographer wants him to shut the hell up.
id Software’s flagship series has a permanent residence in his head and if his critics are to be believed, if Mayo hasn’t mentioned or shown footage of Doom or Doom: Eternal apropos of nothing, he’s liable to reference it in a review of another game. I’ve watched YouTubers take apart his God of War and Sifu reviews for the flip-flopping, backpedaling talking points, drawing on the conclusion that he says it without sincerity for contrarian’s sake.
Personally, I’ve ventured around this angle before on a few things I wasn’t all that serious about, but Mayo seems determined to die in a bunker with 60 years worth of provisions on his takes.
I hesitate to say that I’m 100% passionate about a singular thing these days, my tastes are subject to change and I could spend my money on things that actually help with survival, hobbies and pastimes coming second. Among Mayo’s critics, he’s come under fire as a hypocritical game reviewer with a singular thing on his mind. With what I know about his review style and what others have said, it seems as though he frames himself as the singular authority on what makes a good game based on only one game and that’s a bad lens to look through.
Speaking of God of War critiques, in GCN’s video on Everything Wrong with God of War 2018 in the style of CinemaSins, one of the criticisms lobbied was one I actually agreed with: games in this day and age need to let go of FromSoftware’s tenets and features of game design. Listing off a round of games that put style and substance front and center like Ninja Gaiden, Onimusha, God Hand, Devil May Cry and the original God of War series, the proof in the pudding there was that FromSoft’s Dark Souls franchise is not the be-all, end-all of game design. In a similar vein, Doom: Eternal isn’t close to revolutionary.
If I may get controversial for a bit, Doom 1993 was a phenomenal influence on the gaming industry. DOOM 2016 and Doom: Eternal are not special. Within the franchise and within the gaming industry, these FPS’s are always welcome to let players partake in the carnage they have to offer, but they don’t have anything new to offer that other games already have for better or worse. Fighting demons on Mars with high tech weaponry? Call of Duty: Advanced Warfare and Black Ops III all did it a year and change prior with sliding and jetpack mechanics for better and worse. Setting the story aside to focus on ramming a demon horn into said demon’s own throat? NetherRealm Mortal Kombat, Black Ops IV, and God of War either did one or both of these things before that.
For the record, I’m not saying that I think Call of Duty beats Doom; I’m saying that mechanically Doom doesn’t do much to make a difference anymore. The lack of weapon reloading gets back to the style of shooter that literally gave you a gun so you can blast away unimpeded, but beyond that Doom is just a more extreme, more based shooter. And you don’t need me to tell you this. Get the game or watch a Let’s Play and see demon limbs flood the next level in Viscera Cleanup Detail.
Don’t get the wrong idea from this. Everyone loves what they love and hates what they hate, but it’s never a good sign to go hard on one or the other, especially at the expense of the opposite. Mayo clearly has a boner for Doom et al, and he has the right to voice his opinions, but there’s better ways to do it. I don’t want to sound like the internet police and say being an asshole on the Internet is wrong when most people do it, ideally with little consequence to them in the real world (better pray no one knows where you live), but if you’re going to say something, have evidence, write down your thoughts, and if there’s a contradiction somewhere down the line, correct it and try again.
The last channel recommendation for the month of February 2023 is TheMythologyGuy.
Since this post mentioned a product caked in mythology, it seemed fitting to mention a channel where that’s the specialty on display. TheMythologyGuy talks about various mythologies from Greece to Egypt to Japan to Norse just to name a few. Several of my favorite videos of his are about the mythical inaccuracies in the God of War games, followed close by movie reviews concerning other myths and franchises, notably that of the Percy Jackson variety. The link to his channel is up above and his about page will have links on where and how to support him.
This will be the last of the channel recommendations until April. Look forward to their return.
In recent times, I have taken an interest in video game emulation and emulators, chief among them is the PS2 emulator PCSX2. This program operates the same as a PS2 with a few different bells and whistles for your computer.
SONY DSC
The PS2 was my first console. My uncle got it for me as a gift when I was about four and my library of games didn’t start collecting dust until I picked up my first Xbox 360 about a decade later. At the same time though, there was a large amount of dust building up around our old 1980s wooden paneled TV and the ports around the PS2’s cords and both had to go.
I discovered the emulator years after that when the nostalgia wave hit me once when I was watching old footage of the 3D era Mortal Kombat games. In my naiveté, I assumed the best way to play this again meant tracking down an old, but refurbished console since I had both the games and some old memory cards. Searching on websites offering them for perhaps a fraction of what they cost in October of 2000 when the console launched in North America proved fruitless.
I don’t know when I first started googling PCSX2, but I know that it was sometime in August or September of 2020 that I had downloaded it to my old computer. My old gaming computer couldn’t handle rendering The Sims 4 in HD and if I dared play a pirated PS2 game on that machine, it needed a new CPU which I could not install. The design of the computer makes it impossible to mod, so I was stuck with the PS2 startup screen and display.
But that much meant that it was in my grasp. I could play the old games I used to have and then some until it was time. For now, it was time for me to find a new computer. And while I have the opportunity to go into a slight tangent right now, I just want to say that modern computers have been extremely nerfed in the years. My grandmother’s old desktop computer, though prone to slow down, lasted upwards of at least six or seven years. My last gaming laptop lasted from August 5, 2017 until May 22, 2021. Less than four years. But hey, the machine I use as of now is much faster and the problems on the other computer are either nonexistent or greatly diminished.
Back to the topic of emulation, I finally after a year and change got the PCSX2 program to work and it’s just like I’m back in elementary or middle school again and this is my prize for knocking out some homework. As of writing this, the games I have active on the computer are as follows:
Mortal Kombat: Deadly Alliance (2002)
Mortal Kombat: Deception (2004)
Mortal Kombat: Shaolin Monks (2005)*
Naruto: Ultimate Ninja 2 (2004 JP/2007 NA)
Tekken 5 (2004)
Grand Theft Auto: Vice City Stories (2006)
Midnight Club 3: DUB Edition Remix (2005)*
The asterisks on Shaolin Monks and Midnight Club are to signify games that I’ve either 100% completed or got as close to getting to 100%. Further sidenote on Midnight Club, the save file still exists, but to make room for other stuff, including legally bought and owned games and their corresponding updates, I had to ditch it from my list of ROMs.
You’d best believe that if I had a YouTube gaming channel, a larger capacity hard drive (ideally 4-5TB), and perhaps a gaming desktop whilst leaving the one I’m writing on for simulation-type games like The Sims or Civilization, I would either record playthroughs and upload or cut out the middle man and try to stream on Twitch. I challenged myself in this game to use only cars that I had won in tournaments and along with the car you buy before the first qualifying race, there’s enough of prizes to fill the garage to near-capacity in the three cities of San Diego, Detroit, and Atlanta. With the addition of Tokyo, my garage was at capacity. I noticed when the last thing I tried was attempting to test drive a car.
Now, this isn’t exactly my first time playing emulated games or even a program to do so. On browsers alone, old GBA and Nintendo DS titles are available to run through and I had blazed through nearly that entire era of Kirby games, sans the original Super Star game and Canvas Curse. Super Star original wouldn’t cost me anything monetary or temporal to play, but memories of the original Canvas Curse on my DS reminded me of how ass my reflexes used to be. Though I still managed to beat Planet Robobot and Triple Deluxe on the Citra Nightly emulator.
As for the games that let me play by going straight to the files, well, there’s an extra step to that. Downloading and extracting files to a 7-Zip location through the WinRAR application makes things all too easy. Even when the app threatens to charge you for using it, it’s not all that much trouble. Just X out of the paywall window and the download will still be there ready for extraction. Easy.
There’s an old debate on the pros, cons, dangers, etc. of video game piracy that has had people talking for years, decades at this point. Before the internet age, backyard engineers have made homebrew consoles before. The Angry Video Game Nerd has a few in his position specially made for select episodes like his Nintoaster and the 4-in-1 console.
But this is different. This isn’t modifying a console; this is grabbing an illegal version of the game made available online. What makes it illegal? Without the recorded sale of a good from a producer to a customer, this is what makes it illegal. But calling back to old Blockbuster video warnings, FBI warnings on nearly every DVD and VHS tape, and movie previews about the consequences of theft, emulating isn’t as easily policed or punished. Hackers can and at times do face the consequences for hacks and viruses, same as a thief who robbed an old lady or the mastermind behind a car theft racket.
Emulation though remains largely unpoliced and unpunished and a lot of the time, it’s rare for their to be a court debate over the issue since a publisher can shut a site down if they catch wind of their old products being made available on the web.
In particular, Nintendo shut down the website Emuparadise, which on the surface sounds like a forum for enthusiasts of birds of large stature and little intellect, but it was more of a storehouse for just about every game available. According to the website owner, he grew up in rural India and had zero access to any of the games growing up. I don’t remember if he explained it on the site, but to my knowledge, the purpose of Emuparadise was to give similar folks the world over a chance to either play these games for the first time, or veterans of old games a nostalgia trip.
While I fall into the latter category, the guy in charge of the site isn’t really all that special regarding his background, but what he made available for the wider public was. People who got into gaming late in life had something to entertain them in the short-term, and veterans like myself have a repertoire at our fingertips. The nostalgia wave hits more like a tsunami, and while I acknowledge most of my old games weren’t as good as I remember, there were things about old gaming that I think a lot of us really took for granted.
One of the biggest of them was DRMs and internet connections to play games. I don’t mind online or offline play when engaging in a legacy run of The Sims 4, but there’s a lot of practices within this 2014 game that probably should’ve served as a sign of things to come for EA going forward. Sims 4 has gotten better over the years, but it’s not very perfect or close to it. Hell, always-online handicapped Destiny in 2014 and almost assassinated the Xbox One a year prior.
Games released before the wide use of internet and mass adoption of social media has this going for them, but as much as I praise and make use of emulators, I can’t ignore the problems that exist within the practice. I mentioned earlier that my old computer had hardware limitations that I couldn’t overcome in order to play on the PCSX2 properly, but there were other problems. Bad ISOs and ROMs make a game literally unplayable. Additionally, what matters is the recency of the tutorial you might view in order to get it right step-by-step. It’s fortunate that the PCSX2 site itself directs you along the way, but more visual learners might try YouTube and without a visible dislike counter to consider (excluding add-ons), you could either use information that’s long out of date or worse be subject to a Rick Roll or something similar.
Granted, these days these are all easy fixes and minor nuisances, but spending enough time in just an internet forum can clue you in to how clueless some people can be sometimes. Another danger that can deter piracy leads into developers sneaking codes into games that make the game unplayable, like the drunk camera on pirated copies of GTA 4. But that’s largely the worst that can happen to a pirate and I’d say they deserve it. Some games aren’t worth pirating. If it’s still available, you can drop a few bucks on it or wait for a sale if you’re frugal. The worst case scenario would be a bait or a scam.
The countless YouTube sponsorships that encourage (read: implore) the viewer to get a VPN like Surfshark, Atlas, Private Internet Access, ExpressVPN, and many others do have a point, not just in identity protection, but also preventive care. If you’re not too careful about where you get your ROMs and whatnot, a lot of your data is up for grabs. I extend this to mods as well, especially those for The Sims.
But above all else, it should be all for good fun. As I said, I’m all for pirating if it means a beloved game is no longer available or if a reputedly acclaimed game can’t be played without the sacrifice of an arm, a leg, or Deez Nuts.
However, I limit my free rein to pirate to the mostly 2D and 3D era. HD games can still be purchased in the modern day and if you really want to play GTA 4 or Mortal Kombat 9 or BioShock, you can drop a few bucks or wait for a sale, or just watch a silent playthrough on YouTube. It is not hard. Speaking of acclaimed games that can’t be played today, I thought I’d make a list of the games, I’d like to play. Some of these I had heard of from a GCN video on Everything Wrong With God of War 2018. They’re as follows:
Onimusha: Warlords (2001)
Ninja Gaiden (2004)
God Hand (2006)
Devil May Cry (2001)
Black (2004)
As I’d done previously, moving some files around and deleting the unneeded would be required if I want to try these all, and the save files all still exist, so not a lot to worry about until I run out of room.