16-Bit NSFW Roguelike Metroidvania

Guess it was only a matter of time

By now, dear reader, you are well aware of my tastes. I played coy in the early days of this blog, but with time comes growth, exploration, and experience. Many forms of media have been covered on this blog, but even two years after starting, I’ve a few blind spots here and there.

My marriage proposal masquerading as a blog about three lewd and pivotal anime series many moons ago was arguably the loudest I’ve been of my tastes and while I admit it was a gateway to the horny, it’s mostly stopped there…

…until in late December when I added an Adults Only game to my Steam library. For the longest time, I was under the impression that these types of games couldn’t be bought or accessed normally. And in the context of brick and mortar game stores, I was kinda right. They wouldn’t be on the shelves next to Pokémon or Kirby or even Mortal Kombat and Grand Theft Auto, but there were (and are) developers who continually release envelope-pushing games for maturer audiences beyond the M-17+ rating. Games that, if put in a RockStar game, would easily get it the legendary AO rating.

The game I’m playing that has this rating is known as Scarlet Maiden by Otterside Games, a developer whose stated purpose is to make pornographic hentai games alongside publisher Critical Bliss. Scarlet Maiden is one of several fielded by this dev and by its nature leaves nothing to the imagination. It starts out with the titular character Scarlet, the last of a group of Maidens of the Flame on a quest to defeat an enemy known as the Prime Evil, previously sealed away by the First Maiden. On the way, you meet a smorgasbord of the typical RPG characters during your runs who can equip you with all the weapons necessary to navigate the dungeon. Melee weapons, magics, enhancing trinkets et al; you discover more with each run you take along with different enemy types that also come from just about any other RPG from orcs to fairies to slimes, etc.

As for the lewd content… actually, lewd suggests that there’s teasing and nothing is teasing in this game. Every character and enemy type either has but one inch of fabric over their genitalia or nothing over their genitalia, they’re just hiding a massive dong in between their legs. Or stickers are covering their nipples. Or… they’re either designed to be comfortable enough to leave their bits out in the open for all to see (something something exhibitionism kink), or they have a d[ding]k so big that they need to wheel it around…

I told you I wasn’t making it up.

Scarlet herself is covered by an abnormally thick piece of tooth floss that’s easily removed over the course of the game. In combat, sometimes when an enemy is downed she can remove the necessary parts of her outfit to f[anh]k the enemy (which is how you add them to the game’s Castlevania-like bestiary) or whenever you come across a chest or weapon/item swap/upgrade, the guardian/being resting in the room can simply be sexually pleasured to get to the shinies through the in-game currency called Sin. More sin = more upgrades. Sounds like pornstars when I put it that way…

Credit: ⎛⎝𝖘𝖍𝖆𝖗𝖕⎠⎞ (on Steam)

There’s a subsect of anime fans (read: tourists) who’ve sworn off all lewd and pornographic or porn-lite content, a legacy of the old GamerGate controversy that espouses the consequences of a generations of objectifying women in video gaming, and truth be told the number of games that still do this would only be found in Mature and up rated games and other media. For my take, if it’s plot essential, I welcome it, hence my shrine to Lady Rias…

IF I HAD ONE!!!!

Fanservice, however, is a broader brush to stroke. I can make the argument that a series like Black Lagoon has it in spades in the English dub in the form of anything coming out of Revy’s mouth.

For those who’re apprehensive of even fanservice or scantily clad women in media, rest assured that this game takes what I call the JoJo’s Bizarre Adventure approach to character design. When I say, every character has only about an inch of fabric covering their bodies, I don’t just mean the women. At the Maiden of the Flame house, there’s a thinly covered nun, a blacksmith with bulging muscles, a wizard who’s wearing nothing beneath the robe (except probably a c[rooster call]k ring), and others.

As you explore the dungeon, one of the maidens will ask you to recover ten of something which unlocks a sexy minigame, and as you may have picked up earlier in this post, there’s a wide appeal to many a kink/fetish most commonly found in hentai, though thankfully not so many that would put off a newcomer. Futanari, huge tits, giant d[bells]k, masquerade, naughty nun; from what I’ve seen, BDSM is an umbrella term that more than accurately describes the sexual content in Scarlet Maiden. And to build on that observation, using BDSM terms, I can safely deduce that Scarlet is a switch. She f[kcuf]ks and gets f[gasp!]ked by roughly all manner of creature and character that the game will allow.

As for the gameplay, there’s one attack button, there’s a double jump, you can use a magic spell, and you can dash to avoid the traps inside on your way to pleasure the traps and get some new stuff to help you conquer the dungeon. See what I did there?

The last thing to mention is the permadeath feature. The game doesn’t have lives or save points, but it does save your Sin points for upgrades and displays your progress each time you die or if you complete a successful run–the latter of which I haven’t done yet as of this writing.

Do I recommend this game? Abso-f[horse neighs]king-lutely.

This “Lewdtroidvania” (that’ll never stick) is but one of several in the Otterside/Critical Bliss library in particular and one of several I’ve seen on that side of Steam as a whole. Full disclosure, it’s more than just one of those sex games hiding behind the skin of a visual novel or even a puzzle game (the latter of which has more gameplay interaction than a bog-standard VN), the types you might see in any one of those s[horse dung]tty ads on the porn sites. On a whim, I tried one of those and I can’t deny there’s an audience for that type of porn game, but all things considered, you might as well just read hentai, or better yet, play Scarlet Maiden. You’ll get your money’s worth and you’ll get the same level of entertainment you would from booting up the old 2D Castlevania or Metroid games.

Also, don’t let the abundance of milkers distract from the fact that everything in this game is f[plastic wrap]kable. I may or may not play more of these types of games in the future.

Games I Haven’t Played Yet

A part two to anime I haven’t watched.

Last week, I talked about different anime series that have crossed my radar. Popular series that everyone but me has seen. Some of them I was avoiding due to the reputation of their fandoms or a disinterest in the content of the show.

Source*: Anigamme on Facebook

I don’t know if the person who posted this is the same person who made the meme format. Exaggerated or not, I never had an interest in idol culture. I find it too poisonous an industry to support or even look into. No industry is perfect (and anime and video games both have their controversies), but East Asian idol culture (Japan and Korea especially) is the only industry I’ve heard of where the idol has been lambasted for having a normal life or worse driven to suicide or been the victim of assault, deadly or sexually. I admit, these are cherry-picked but my point still stands.

Back to gaming, I’ve been around long enough to recall gaming’s most pivotal moments. The release of GTA: San Andreas 20 years ago (if you didn’t feel old already, here you go); Sonic steadily one-upping the Hindenburg as a 3D series; Lara Croft’s second return in a more grounded approach (as grounded as a series about a British archaeologist can get when thrown against the supernatural); and the first of two Mortal Kombat reboots where smashing together the first three arcade games worked surprisingly well.

But there’s still a few gaps in my library that I haven’t filled yet. Gaps I’ll be sharing in this post. Like last time, the list is not exhaustive; and there are more I’d like to talk about, but won’t be able to for brevity’s sake.

  1. The rest of the Castlevania series (1986-2014)
  2. Metal Gear franchise (1987-)
  3. More RPGs and JRPGs
  4. Metroid series (1986-)
  5. Metroidvanias

Castlevania series (1986-2014)

A series of reputations, one negative one that it managed to break, thanks in no small part to the Netflix series, but another one that it traded in return through no fault of its own. If Konami was in the hands of better people, the series would either have a better send-off or at least a more recent reboot that honors its legacy while roping in new players… like MK9.

My exposure to the series comes from Castlevania: Lords of Shadow on the PS3 and a pirated version of Aria of Sorrow for the PAL region on a bootleg PSP. That’s it, so far. Based on my observations, there’s an old love for the 2D games compared to 3D. Yahtzee Croshaw and the Angry Video Game Nerd both tackled Castlevania games with both wondering what went wrong with the series. Aria of Sorrow and Symphony of the Night get praise compared to something as ridiculous as Castlevania 64, and at least by that time we had over 15 years to iron out good games from bad.

To give credit to Castlevania’s 3D/HD ventures, it’s not like all of them are bad. Enough can be said about the 2D games, but from what I recall of Lords of Shadow, it’s a solid 6/10 game. To pull from Yahtzee Croshaw’s 2010 review of the game, it combines elements of God of War, Shadow of the Colossus, and Dante’s Inferno from weapons to enemies to character design. Hell, it starts off with the main character Gabriel Belmont, a holy knight in the 11th century, who goes on a journey to rid the world of all evil in search of a way to return his wife to the land of the living. Servant of a god fights monsters with a chained weapon as penance for the death of loved ones — God of War comparison made. Some of the bosses are huge hulking monsters you have to climb on whilst pecking away at glowing weakspots — Shadow of the Colossus. And Satan’s appearance draws comparison to his appearance in the Dante’s Inferno games.

Channel: The Escapist

But the main draw of the series back in the 1980s was Dracula as well as open-ended level designs and exploration encouraging multiple runs of the same levels and therefore birthing the concept of the Metroidvania (more on that later). As such, my desire to look into the Castlevania series will have to go to the older games. Symphony of the Night may get all the praise for being one of the best games of all time, but to this end, I’d rather judge it by itself than where it stands in the series or with its contemporaries.

Metal Gear (1987-)

Another historic series getting f[bombs]ked by its Konami Overlords because pachinko and claw machines make a lot of money, as a certain Welsh monkey can attest.

Playlist by: Kim Kalliope, Videos by: CDawgVA, ConnorDawg

Still, Metal Gear is still releasing games to this day with another entry set for release later this year, tarnished as the series may be, thanks to Konami. A strategic stealth game that lampoons the s[blyat]t out of the Cold War, long after the joke died. Though, considering Metal Gear is still doing that, is the joke really dead or is it just on life support?

The best excuse I have for why I never played Metal Gear would probably be due to lack of interest. Sort of like what kept me away from Yu-Gi-Oh! or Pokémon for so many years. What ties these three together for me is that there wasn’t anything physically keeping me from collecting a few of the games. Metal Gear Solid was on the PS2, which I had; Pokémon Red or Green were on the GameBoy, of which I had several (they were fragile or we kept losing them amongst our other stuff in the house); and Yu-Gi-Oh! is a card game. Cards are inexpensive, and they have been for years. But leave it to me to stand out and not get lost in the shuffle back then. Average oddball behavior.

But of course, Metal Gear is neither Pokémon nor Yu-Gi-Oh! It didn’t begin with collectible cards (but might have them as part of a collector’s edition of sorts) and I didn’t know a lot of people playing the games growing up, though I wouldn’t be surprised if I was friends with a long time Metal Gear fan but didn’t know it at the time. Pokémon and Yu-Gi-Oh! were just more visible at school by the nature of the games. With my experiences in games like Outlast, or Sekiro, or the hackneyed stealth sections in numerous action-games, I want to say that it’s in my corner, but I know different games do stealth differently. Sekiro’s stealth isn’t Outlasts and neither compare to the sometimes stealth of Max Payne 3. Metal Gear is a legacy series ripe for the emulating; PCSX2 still works for me and I’ve been getting remarkably lucky with the likes of RPCS3 on another machine that I own (though I’ve still got a bit to learn about extracting games on it).

RPGs and JRPGs

As far as genres go, I have a decent amount of exposure to some RPGs and JRPGs, more so the latter, but largely due to some western games having semi-RPG elements in them. GTA: San Andreas has more of it with the ability to let CJ’s waist expand or shrink; same thing with his muscles which was the approach I took the last time I played it two years ago. It’s more muted in GTA V, but still there even in GTA Online. JRPGs, on the other hand, are another blind spot I hope to fill. How I achieve that will need to be more finely detailed, but for the most part a look through of time-honored series as well as more recent releases can help me out. Octopath Traveler, for instance, is one that’s currently on my radar.

During Army AIT, a few of my classmates played around a bit in a Final Fantasy 14 RPG (and stopped after making a dedicated Minecraft server). I played some of the Naruto turn-based RPGs as a kid as well as a Dragon Ball-themed one. Fun fact, my exposure to Dragon Ball started with the PS2 games. The anime (specifically the Kai dub) came way later. And I feel like I’m selling myself short experience-wise without more JRPGs to call from. I’m starting to rectify this by way of some of the Souls’ games, which are developed by a Japanese studio, but Japan liking medieval Europe for a fantasy setting undercuts the experience aesthetics-wise. Dark Souls is still enjoyable, I’ll never debate that, but I don’t think it’s enough to fill the void. I’d like more to experience, Soulslike or not be damned.

Metroid series (1986-)

The first-half of the Metroidvania genre, the fact that major elements from both Metroid and Castlevania combined to form a new genre is remarkable. It was a groundbreaking game when it debuted in the mid-1980s, and is still going strong with its star character, the tall, beautiful, kick-ass Samus Aran.

Practically, Ellen Ripley’s disciple, both women are space adventurers blasting away at evil aliens. Couple that concept with a Mega Man-esque arm-blaster, the core of Metroid has been a blend of its contemporaries with a few things to make it stand out. Early example of female video game character (though probably not the grandmother of female protagonists in games), sci-fi setting, nonlinear game structure and retraversable levels, different weapons; it’s a great game series that I have limited exposure to.

All my knowledge comes from Wikipedia and I’d rather not have to go to a third party for my education. My s[splash]tbag college days allowed for this absolutely, but I’m not in college anymore. I may not be guaranteed more time to do it, but whatever excuse there is to keep avoiding it is no longer valid. Emulators for the older games (because no one is crazy enough to track down a still working NES/Famicom in 2025) and I can get a Nintendo Switch or wait for the Switch 2 to release and hook it up to my monitor, if that’s allowed.

Metroidvanias

Interestingly, I’m hard at work fixing this gap with a series of Adults Only roguelike Metroidvanias made possible through Steam. Especially one I’ve discovered with permadeath elements in it. But before I cross it off the list, I do still have more to say about these types of games. I really love my narrative driven Max Paynes, Mafias, Spec Ops, CoDs, etc., etc., BUT! A huge but.

Sometimes, I just want to push buttons and make the enemy collapse into a puff of smoke. You don’t need to convince me to boot up a game of Kirby; that itself is the oil. Need I any reason to play it? If it can be accessed by any means necessary, there’s no need for me to avoid it. As for Metroidvanias themselves, never mind games that make you think through their narrative; games that make you think through their gameplay are another favorite of mine. Puzzle games used to get lambasted for being “girl games,” but I still like them as well as physical jigsaw puzzles for helping to prepare me for visual puzzles. Nonlinear gameplay structures meanwhile have their place and depending on the Metroidvania in question, the puzzle elements and level design can be really innovative and creative or boring and uninspired. Or worse, convoluted. But I’ve seen a separate category of randomly generated levels with each separate run. Sometimes this leads to perpetual recycling, but it can still feel fresh if the enemies themselves are varied, especially within the level itself.

Well, now that I’m rereading this before publishing, I think this could apply to any old adventure puzzle platformer, but the distinction between those and Metroidvanias relates to going back with new abilities to get more items, powerful items especially. So while your first run will be predictably terrible (unless you’re a based Metroidvania titan), a few more runs and experience points later, you should be able to get through to the final boss largely unassisted, like a true gamer.

That’s an admittedly short list of all the games and game types I’d like to get into more in the future. Not exhaustive, certainly and not the end, as there are more games I could mention, some of which are on my Steam library for example but I haven’t touched yet (I’m a damn hoarder). The Senran Kagura games, more of the Yakuza series (GOATed series by the way), unconventional shooters (The Suffering is a start even though its a hybrid), horror games, Resident Evil, and even more to follow. F[slurp]k me, my Discord description is too profound when I said my anime and gaming list was an expanding castle…

I might make another list about those games in the future. I filled up the list in my notes for half of this year, but not the rest so I have a backlog of free space to fill. Maybe I’ll bring back the YouTube channel recs, but I’ve been watching mostly Vtubers and I don’t want to only recommend those.

It’s only January, I can make it work.

2024: Blog Review and Anime Releases for 2025

Hopefully I come up with a better name for next year.

2024 is behind us and we are now in the futuristic year of 2025, as predicted by Call of Duty: Black Ops II. From January to mid-March, I was in Army basic training where access to technology was reduced to 30 minutes a week for training purposes. Too little time for me to organize my thoughts into a blog entry, so to supplement that I had a notebook full of journal (read: diary) entries as training went on. It helped me trudge through training, though looking back, it wasn’t as bad as I dreaded. Keep in mind that your mileage may vary depending on where you do training if you choose to join the military. Most accounts sing the praises of Relaxin’ Fort Jackson whereas Chill Fort Sill is either ironic or on-brand due in large part to the cold winds in that part of the country.

Using it as an energy source is the most praise I’ll give to the Central Plains.

January to mid-March was a blank period for obvious reasons, but I got myself a new machine and made a comeback post where not much needs to be said. On an unrelated note, I learned at the tail end of training that the man, the myth, the legend Akira Toriyama passed away in early March and thus made my own separate tribute to the God of Shonen.

So long, father of Goku and Dr. Slump. You changed and influenced millions of people the world over with the story of a monkey-tailed little boy eating bullets and growing up to be the strongest fighter in the universe. My goal will be to get around to reviewing the new Dragon Ball DAIMA arc. I’m not the biggest Dragon Ball fan, but it holds a special place in my heart.

Once I was properly back into the fold during AIT, I started April off with a reflection of my first attempt at writing an anime-themed blog. I’ve tried to forget about it, but having this one up reminds me of what I could’ve had damn near four years ago if things went swimmingly, and if I broke it up with an extra focus on other forms of media. Thankfully, this blog has rectified that issue and has branched out many times over to other forms of media, even with animanga keeping me anchored.

Something something lead a horse to water and all that jazz.

Speaking of which, when it came to reviewing animanga I started off with obscure series that flew under the radar. Titles you may have heard but haven’t investigated further, or titles you’ve never heard of until recently, either through me or another medium. This continues the trend I started here from 2023 and continues to be a personal crusade of mine. Not limited to Shonen titles, less celebrated and mostly unheard of titles give room for a few surprises; like how the creator of Prison School also wrote the Robert Johnson manga.

The man who gave us Dommy Mommy Imprisonment wrote a manga about an enigmatic black Mississippi blues artist.

I dare you to tell me that that’s not cultured!

Of course my regular content throughout the year kept to standards, games and animanga kept on pumping through the summer, and I got to writing about two awaited topics: the long-awaited anime adaptation of The Elusive Samurai as well as a Paradox game that couldn’t happen.

As much as I loved Running from the Ashikaga, it really kneecaps itself with a 12-episode run. Fortunately, a second season is in the works and in the drafting of this post, I was gonna say that going without a second season would be illegal. The art direction, the soundtrack, the name behind the series, even the soundtrack and corresponding merch set for release this year would speak volumes of marketing another season. Even if Sprinting Level MAX’s claim to fame is coming from the same mangaka as How to Kill Your Tentacle Sensei, it was enough of a motivating factor for me to check out the manga when it was licensed for an English release in 2021. I admit I was stunned at Japanese Twitter’s reaction to that one scene, and I’m keeping my eyes and ears peeled for the next viral reaction.

Elsewhere, Paradox joined the shortlist of game devs attempting to dethrone The Sims with a life sim of their own under the title “Life By You.” It was announced and showcased in the latter half of 2023 with an early March 2024 release day, later moved to June before it was unceremoniously put to bed for good. In the meantime, people continually string together campaigns connecting Crusader Kings to Europa Universalis to Victoria to Hearts of Iron for a mega campaign. One day, I’ll join those people because it sounds ambitiously fun.

Going further down the list, my entries stepped away from animanga to address other forms of media. I don’t review movies as much as I do animanga and video games, and I really wish I did. The military-sphere said goodbye to Evan Wright who tragically took his own life over summer after years getting raw stories to put into novel form from the widely celebrated Generation Kill to dozens of other publications in magazines and websites throughout his life. I doubt everyone will appreciate his work as much as military and adjacent types usually do, but there’s no denying his work over the years.

And the blog posts after did address more serious topics surrounding the medium interspersed with regular reviews. You know me as the chief advocate of anime piracy as an alternative when streaming decides to get funny. I continue to stand by that claim and I will do so for many years to follow. It was how I watched many of my favorite series over the years, and I continue to do so to this day. There’s no telling when a series will suddenly drop from, say, Netflix or Hulu and sites like Crunchyroll prove unreliable and at the worst of times dangerous. If more news crosses my feed, I’ll write about it as I had back in August.

Going back to regular reviews with more and more interesting titles until it stops making sense, I hadn’t had to reorganize my notes as much for 2024 as I did for ’23, merely putting them in the list set for weeks to a couple months at most down the line. It got messy when I did it like that back in 2023, but it made things interesting personally. It also kept me in the loop before the topic died off, but the consequence of that is some topics had more information about them come out and were at risk of aging rapidly. Such was the case of a couple of YouTube recommendations. I used to do that for channels I like and enjoy from a content standpoint instead of a personality standpoint. So far, only two of those didn’t work out as well with one getting flack for abusive behavior and the other following shareholders and causing a mass exodus of the media team, the latter of which I wrote about a week after it happened.

The last quarter of 2024 was based primarily around animanga, which was fun to write about, but I left a mildly large gap between that and other media. I definitely watched more than anime at the tail end, some of these are gonna get posts in the future. For just January, I plan on covering series I haven’t seen but would like to both in animanga and in video games with that nifty emulator on my devices, as well as another form of manga/comics that is quite celebrated but is mostly slept on. What I mean is, there’s good series from this medium, but I rarely see most anitubers address it. It might be due to its country of origin, but it that doesn’t make it any less worthwhile.

It’s manhwa. I had a whole arc dedicated to this with an interesting start point.

As of writing this, my notes are filled out ’til at least May, covering most of the first half of 2025. After that, I’ve gotta wait and see what I’ll fill it out with.

The Suffering: A Forgotten Horror TPS

Even Midway can take a break from fighting games

What I’m about to bring you is a video game series that is completely out of season and extraordinary mainly because of the team that developed it: The Suffering and its sequel Ties That Bind.

Yeah, I wasn’t kidding about it being a Midway game.

Released in 2004, The Suffering is set on a former POW island, now a regular civilian-operated prison under the control of the Maryland state prison system, and one with a nasty history. Think of the reputation of Andersonville prison camp or a few historical British or continental European prisons; the age-old “scrubbing a turd doesn’t make it not a turd” approach to refurbishing a place as accursed as this.

The protagonist is Torque and he’s on death row for brutally murdering his wife and two sons. Just one problem, he can’t recall ever doing such a thing, but not much can be done as he’s set to walk the green mile… or he would be if s[metal clanging]t didn’t turn sideways. Not ten minutes into his cell with fellow death row inmates–an Aryan Nations member, a pedophile, and a man convicted of an unspecified heinous crime (for giggles, let’s say he’s perma-banned from 15 states)–the prison island releases the Devil’s cologne and a legion of monsters, possibly created from the mummified remains of those who were executed return to exact their revenge on everything and everyone on the island, because no one can have s[gunshots]t in Baltimore. Not even The Wire.

These supernatural hybrid undead creatures hastily held together by nails, duct tape, and rusty scalpels prances about killing anything that breathes, doesn’t even have to move. The first victims are the prison guards, whom we see in the game don’t have the prisoners’ best interests at heart. Even those with a slated release date get stepped on. Next are the prisoners, and all of Torque’s cellies get sashimied. The rest of the prisoners aren’t as lucky but with law and order sliced and stabbed and even shot at, there’s a chance for the inmates to make their escape and Torque is of the same mindset, though he also spends his escape piecing together the course of events that put him on death row.

The horror elements of the game do wonders for the action and action is how the game was advertised. Critics at the time tried to compare it to Silent Hill or Resident Evil and the Wikipedia page states that that doesn’t work because the game is more “action-horror” than “survival-horror.” I’m not above making the comparison considering the game sets itself up for it, releasing at or around the same time as some of these; then again, the game’s reputation and comparison to other games weren’t why I chose to emulate it.

Its sequel, Ties That Bind, has a demo in the game Mortal Kombat: Shaolin Monks, following on from Deception’s Area 51 demo.

Maybe I’ll emulate this one. Maybe not. Who knows?

The game’s designer, Richard Rouse III, made it clear as crystal in interviews that survival isn’t the focus of the game. Action is, since Torque, despite being a silent protagonist, feels like a twisted version of Ashley J. Williams from the Evil Dead movies. I haven’t finished the first game and I’ve only played the demo for the sequel (many years ago, I might add so what I’m about to say next may be inaccurate), but I believe both games give you a variety of weapons to use. So far, I’ve got a shiv and a revolver in my current run through of the first game. Different weapons will work on different enemies and truth be told, looking at the enemy variety necessitates a semi-strategic approach.

The lore plays a huge part in the enemies that pop up. Contributing to this carnval of carnage and misery, the fictional history of the prison reveals a diverse range of creative execution methods from hanging to firing squad to even lethal injection. The enemies’ appearance is a reflection of many of these and I’ve found that fighting them with the most applicable weapons in accordance to how they died. The ones who died by firing squad are weakest against a gun. What kind? The revolver you pick up off a prison guard is sufficient enough. Sorta like how in Max Payne 1 every cutscene shows Max with his work weapon, even if you shot everyone with the Dual Ingrams.

Interestingly enough, Torque shares the same healing method as Max Payne, the painkiller.

The game also features a moral choice system that gives way to three openings, each influenced by player actions and a trio of spirits who haunt the prison. The three Ghosts of Prison’s Past are a doctor named Killjoy, a former executioner named Hermes Haight, and an executed prisoner named Horace Gauge. Killjoy ran the insane asylum in the 1920s and naturally his ghost wants to comb through Torque’s quirks, discover why he does what he does. Hermes the executioner has killed a handful of inmates in his nearly 30 years at the prison before taking his last victim: himself. To him, Torque is gonna free the beast and he is gonna like it! Lastly, Horace, is himself a prisoner who was also put to death for killing his lover during a conjugal visit, something he blamed on the evil atmosphere of the island. He maintained the regret and professed his innocence up until boarding the Ol’ Sparky Express, and from beyond the grave he believes he has a kinship with Torque, spending his afterlife convincing Torque that he’s not a bad guy. All three work together to influence Torque from within his mind and even drive him to transform into a grotesque Lovecraftian creature, though this transformation is wholly psychological.

The themes exhibited by these three ghosts harkens to a brief health lesson I got from my high school English class on personality traits as explained by famous psychoanalyst Sigmund Freud: the id, the ego, and the superego. The shortest explanation of that is the id is the force behind your desires, no matter how wicked; the superego is the force that houses your principles, even the naïve thoughts you had as a child; and the ego where reality keeps these ambitions and ideals in your head where they belong. Gauge is the closest to the superego, Hermes is the literal id, and Dr. Killjoy is the ego.

Not a bad video game overall, it did a lot of neat things, some new things and even makes good use of its moral choice system. It screws with canon a little though I’ve yet to discover by how much come the second game. Now that all the good is out the way, let’s discuss the bad.

The 2000s weren’t a good era for Midway. The YouTube channel Matt McMuscles explains in his Wha Happun? series that the good idea fairy invaded the Midway offices and greenlit yearly releases, ramping up in 2004 with this game and Mortal Kombat: Deception and ending around 2008 when the bankruptcy rumors were turning into reality. Here’s a video he did on The Suffering:

Channel: Matt McMuscles

Focusing on Midway’s darling franchise of Mortal Kombat, the magnum opus became a cultural phenomenon in the early 1990s when those arcade cabinets were first hooked up and internal troubles had been slowly boiling since at least 1997 when MK4 didn’t live up to it’s proposed potential. Coupled with that specific game’s subpar induction of 3D technology and it would take a while for Midway to recover from such an embarrassment. Failed spinoffs from Ed Boon and John Tobias’ side, the company drowning in debt to pay off pre-existing debt, and a few small gems buried under layers of s[cow moos]t, it was reported that Midway’s prestige as one of the Top 5 video game developers in 2000 dropped to Top 20 in just a few years. But as we know, it came back like a phoenix with help from Warner Bros. and is f[pimp slap]king with timelines once again.

The anonymous editors of the Wikipedia page for the 1992 game must not have been happy to specify which game having been rebooted a second time.

For what it’s worth, The Suffering is a victim of time, in that better timing could’ve helped it escape cult status, same for the second game. Executive shenanigans also hurt it severely as a yearly release was Midway’s answer to its financial woes. The “Band-Aid on a gunshot wound” approach to solving the issue, and one that if rumors are true, are looking to roost in Ubisoft’s nest. Whether that’s a good or bad thing is up to you–I haven’t played a Ubisoft game in years and I know I’m sleeping on a library of peak.

Let’s rewrite history a bit: The Suffering releases to such fanfare in 2004 and gets a sequel in 2005. Does it escape cult status? From within Midway, sure. From within the horror genre, not really. It would still have to fight against Konami, Capcom, and Tecmo’s Fatal Frame for attention, and what Raccoon City, New England and Project Zero do that The Suffering didn’t (or probably couldn’t) was have a voiced protagonist. This is what tears me up a bit; on the one hand, a silent protagonist can have character without a tongue, if analyses of Claude from GTA III can attest, but on the other hand, the era the game released in would’ve had more reverence for a protagonist who can voice their opinions. Midway may not have been as ambitious with casting at the time like RockStar was, but even an up and coming voice actor with an impressive range or future could’ve done wonders to guide us further into Torque’s mind.

Don’t get me wrong, I like that the lore of the island speaks for the game itself, but a silent protagonist with a backstory this heavy sells itself so depressingly short that it would need to wait some time before it can ride anything worth its salt at Disney World or Six Flags.

You could argue that it would rob the game of the mystery of the fate of Torque’s family, but it’s not like we’ve never had amnesiac protagonists before and a lot of them are pretty bad ass. Lest we forget:

And his animated forms have always had a beautifully raspy voice to carry those raw, unfiltered emotions. Sure, the cartoons have to be censored because the real Wolverine reeks of other people’s blood, but I’ll take the sacrifice for peak storytelling.

We don’t necessarily need a remake of The Suffering, but a game that does something similar or perfects what it did could be bless us in the future.

If I have time to do so, before the New Year, I’ll do something I’ve never done before and breakdown a 3×3 of my favorite anime characters. I’m still on leave as of writing so I’ll have time to push that out and even a New Year’s Day review of this blog. Anime was king for me this year.

Ananta: Anime GTA?

We’re getting anime GTA before GTA 6!

If it releases before GTA 6 does (and some outlets seem to suggest this as the case), the opening joke will become more prophetic than I meant it to. Anime and the Grand Theft Auto series aren’t too things that always mix themselves, but talking to any gamer or anime fan, you may find that they’re the same people. One of them is writing this blog right now! Matter of fact, GTA Online has a few cars that can be customized with anime liveries. You can have your very own Itasha of the GTA anime parody Princess Robot Bubblegum.

For some reason, I was more embarrassed of this than I was of High School DxD, and that series proudly shows boobs and ass in nearly every scene!

But to get away from a parody of an East Asian medium present in a game developed by Northern Englishmen and Scots, let’s go to an upcoming game whose development team is in East Asia and is drawing comparisons to a game developed by Northern Brits.

Announced in August 2023 under the working title Project Mugen, Ananta is described as a fantasy urban RPG open-world, not dissimilar from Zenless Zone Zero but with much more to do gameplay-wise. Driving, city exploration, minigames, and Spider-Man’s wrists.

Not much is known about the plot as of writing, but the associated Wikipedia page (which will definitely be updated post-release and interviews) explains that its protagonists are paranormal investigators with some kind of extrasensory perception (ESP). These abilities are being used to fight against the main antagonistic force known as Chaos.

Channel: Mugen Official

I haven’t the slightest idea who specifically asked for this, but I want to buy them a present. A six-foot tall cake with a stripper or porn star of their choosing.

It’ll be hard to see this as a gacha game with how it looks and what it’s supposed to have, being an amalgamation of GTA, Honkai: Star Rail, Spider-Man for PS4, and Zenless Zone Zero, with a dash of Mob Psycho 100. Write what you know, learn more so you can know more, write even more. It’s also worth making the distinction between the devs of this game and Mihoyo. They’re another Chinese company based in Hangzhou called Naked Rain. Due to the whales that coalesce around paid DLC and many gacha games, they most likely do have the capacity and resources to make a game like this, but they’re not. ZZZ comes close and it’s still not a 1 to 1.

Ananta’s trailer seems to promise the ability to drive around the city, or, according to the Wikipedia, cities with planned updates. A game with multiple cities. It might be due to the resources needed to include multiple cities, but I would love it if more games had more maps to explore without locking it behind an expansion pack, DLC, or any other paywall. Even a loading screen would be serviceable, to me at least. It’s what made Midnight Club 3 and the old Need for Speed games so memorable and exciting.

Also, I have to circle back to GTA for a rant. Liberty City, Vice City, Los Santos: the big three stand-ins for NYC, Miami, and Los Angeles and victims of the RockStar game design of “take well-known big city and make it an island.” There’s a few theories floating around that the reason for this is a great big satire on the old “self-absorbed Americans live in their own world” stereotype and to be honest, I’d say the joke is quite old. It may have worked before, but with GTA: San Andreas having stand-ins for Vegas and Frisco as Las Venturas and San Fierro respectively as well as an area that can be viewed as the rural part of NorCal, there’s evidence from RockStar that they can and could (read: should) make a multi-city game. Or frankenstein their three cities together. Multiple fan artists have done it in the years since.

Source: sengin*

* The source for that map is hard to find seeing as it’s nearly 10 years old. Nevertheless, we have a good base, even if conceptual in design. There was also Ubisoft’s The Crew which had a truncated map of the lower 48, and most MMORPGs to go off of for a true open-world GTA-esque game. Come on, RockStar, give us what we really want.

Sorry, back on topic. Ananta is available for pre-registration so you can be among the first get it once it’s available. And you can bet you’re bottom dollar, I’ve already pre-registered and I’ll definitely be one of the first to play it as soon as I acquire the yottabytes necessary to house them all. Maybe I should make a rant of modern gaming, there’s enough material online for me to use as examples… as well as anecdotes and memes of people moving files around for storage; a story I know all too well.

It’s easy to say that I’m excited for Ananta and want it to succeed. That kind of goes without saying, gacha games are plenty successful as shown by Mihoyo’s output and I don’t just mean the whales funding it better than any Wall Street investor. But I’m going to take a page from the Det. Cole Phelps Institute and match that excitement with some skepticism. No assumptions, wait for more trailers and information to be revealed, look into some theories, and most importantly, prioritize the facts. To quote the God of War:

  1. Expect the worst;
  2. Assume nothing, and;
  3. Always anticipate [danger]

Credit: alexloai64

A series of great quotes to follow, not just in a hack-n-slash god-pulverizing simulator, and something I’ll keep in mind whilst eagerly awaiting more updates on Ananta/Mugen.

The Tale of a Needy Streamer [Overload]

My opinions on VNs rear their ugly head again

A few weeks before my second attempt to Army, I wrote about my opinions on visual novels, with the overall consensus being lukewarm above all else. A good VN can stay as long as it wants, but I don’t actively make a beeline to find them all, no matter how great the art style may be. For the topic of this post, I had bought another VN during my time in AIT on sale, and one of my roommates (who’s an even bigger weeb than myself, he’ll talk you to death about Konosuba or Hatsune Miku), had recommended the video game Needy Streamer Overload.

I placated him by “promising” and dismissing future playthroughs and I couldn’t see myself continuing forward for several reasons. Not limited to my play style as I have expressed some VNs do go on to have great legacies like Fate, Clannad, or Steins;Gate. This one specifically carried darker undertones, which I’m not against, but it varies depending on certain things. Maybe I’m just being arbitrary but the juxtaposition of cute and creepy in this one makes me a little uneasy. It’s a bit like the talking pie from that one episode of Regular Show. Like a doll possessed by the spirit of some little girl that drowned.

Now, watching and keeping up with thriller series Mysterious Disappearances would make you think I have no problem with scary stories like this, but with a series written around urban legends and folktales, some of which are plausible but not guaranteed, only a fool would try to take those seriously.

But what turned me off of Necessity Streamer Maximum would be because how real the concept is. It’s basically about a depressed, near-suicidal adolescent girl putting on a show for a legion of faceless fans across the globe, acting in an erratic and unpredictable manner as part of her schtick.

Yes, I know, I practically slandered VTubers, but in another post I assure you that I have no real problem with VTubers, following a few myself when the time allows for it. That said, my description in the above paragraph shows the types of VTubers I have a preference for. Sus-commentary is fine, everyone says weird s[8-bit soundbite]t from time to time, though only a few of us have the courage [read: foolishness] to monetize it. Personalities are also fine, look up any celebrity’s on-screen vs off-screen behavior and you may be shocked at what you found, like Marilyn Monroe being an intellectual cursed by the Hollywood cretins to play the blonde bimbo.

Screaming one’s lungs out certainly has an audience and I was among those, but in the years’ since, I can’t go back to that. There’s a meme of a guy tearfully gunning down something he loved because it grew increasingly annoying, and it sounds like I’m phrasing it that way, but it’s more the process of growing up. Some things you just outgrow and can’t really enjoy anymore. It stopped being entertainment by the time I was 19 and my 26th birthday is at the end of next month. So specifically with entertainment, while I don’t see myself outgrowing the analytical like, for instance, documentaries, the random humor that emerged in the late 2000s and 2010s especially on YouTube isn’t for me anymore. And personally, I had trouble watching Pipkin Pippa. Someone will try to convince me that she has less intense content, and I appreciate the body of water you’re allowing me to drink from, but the horse isn’t guaranteed to even take a sip.

This meme is the point of this post, the crux in the custard, the proof in the pudding, the facts in the fondue (hungry yet?). I know people who stuck it out with unstable people and got severely burned as a result, not to mention the numerous stories I’ve read of how bad things have gotten for some people and hypotheticals of how much worse it could get, so sorry if I’m a bit suspicious about what can and does happen in real life. You know how you view a piece of media and the antagonist is memorable because of how they can mirror some actual people past and present? It’s a bit like that.

Now I’m fully aware that this isn’t 100%, though the potential is what keeps me at arms length at times. This part is gonna get slightly personal; everyone has their problems that they’re trying to work out or live with and it’s something I commend, but my opinion changes for those who swear to whomever they call god that there’s not one thing wrong with how they live, even more so if they’re highly reactive. These types of people are easy to avoid on the street or whatever, but what about if you work with them? Or live with them? You don’t need me to say that life with a person who dwells in misery and is overly generous with their suffering is zero fun.

For Neediest VTuber Maximum Overdrive, it reminds me a lot of what I want to see less of in my future. Not by a giant margin, though it would get a bit depressing for me if the background art was a physically broken home. Then there’s the main character herself. It’s been a while so I don’t remember what her real name was supposed to be, but the alias she puts on is “OMGkawaiiAngel” or just K-Angel for short. The game’s Steam page describes her as a girl with an unsatisfiable lust for attention, which brings me to something else I want to see less of as I age. I’m always happy to help wherever and however I can, but I can’t stomach habitual linecrossing. Kindness is no weakness, but we often find ourselves sharing that philosophy with those who think otherwise.

Back on topic: Notice Me Senpai Simulator is perhaps a comprehensive look into mental illness that most internet forums like to meme away. A look I’m definitely not qualified to discuss in length, so here’s a video I found that explains the “I Can Fix Her” situation.

Credit: BoolioGalaxy

What is it exactly? A look at one of entertainment’s dark sides? An analysis of monetizing what’s left of one’s conscience? An extreme example of things going wrong? A combination of any one of these? Or none of the above because it’s just a game? I honestly wish I could break from this streak of cop-out answers, but if it’s any consolation, it looks like there’s a bunch of nuanced answers to Feed My Attention-Seeking Behavior, Nimrod.

Subscribers will remember the time from when I recommended the darkly comical episodic series The Casket of Drew and Ash and might be confused or call tu quoque for recommending that series and being uneasy about this one. But to reiterate and emphasize, that game had comedic elements of a classic black comedy. It elicits multiple emotions as you go along, whereas Hey, All You People, Won’t You Listen to Me? is darkly comical if you cross out -ly comical.

Rather than subscribe to the stereotypical dark atmosphere that accompanied horror movies of old, the disturbing part about this is that not only could it happen in real life, it probably is and few may even realize it, or they do and it feeds into the appeal of the yandere in anime.

Everyone likes a well-written archetype, but I found that Why Haven’t You Called Me Mommy Yet? does its job a bit too well. I’m no stranger to these sorts of things, I admit I’ve had dreams before where an unstable woman loves me unconditionally (so long as I keep my eyes on her and not any other owner of a second X-chromosome) but thank Rias it was just a dream. Joker isn’t crazy enough to fight the IRS and I’m 95% sure that I’m not mad enough to live this life:

Credit: kukuri ito

On a final note, if you’re keeping in the back of your head that this game was recommended by my roommate back in AIT, then congrats on your impeccable memory, have a trophy and some cheese popcorn. You’ve earned it. He was honest with me about his life and all things considered, it makes sense that this would be more his speed than mine. Don’t worry though, we’re all living our best lives. I’ve always wanted to see even a part of Texas, and that guy is currently living it up in the Hotel California Germany.

I have a recommendation this week, it’s Gattsu

https://www.youtube.com/@Gattsu

A Georgian YouTuber, his early work specialized in analyzing music, but nowadays he looks in-depth at the world, namely the western world, Russia, and the Caucasus region. If you’re sick to death of criticism of America and Britain in the west, let this guy’s honorary American card masquerading as a video convince you that he’s worth the watch. The man does his research in a variety of topics, which shows proficiency I say. Gotta know what you’re talking about before you take the piss out of it, am I right?

When Psychotic Siblings Follow Their Most Intrusive Thoughts

“Dysfunctional” implies that there was a solid function to begin with.

Before we start, I wanna say that I had planned originally on comparing and contrasting the Black Mass novel with its movie adaptation, but I couldn’t. Too much time had passed since I read the book or watched the movie, and assuming my memories aren’t that crooked and misshapen, there weren’t many comparisons to make between them. The book mentioned horseracing and bookmaking, but not Whitey Bulger’s son, Douglas while the movie did mention his son whilst omitting the horseracing aspect, though both did mention the Winter Hill Gang’s involvement in the assassination of World Jai Alai owner Roger Wheeler in 1981. Maybe I do have a comparison to make, but then again, I’d have to reread the book (or go over the footnotes) or watch the movie again.

So instead, I’m going to write about a point-and-click mental horror game about a pair of siblings and the dark world they call home.

Brought to us by the minds at Nemlei and Kit9 Studio, it’s an episodic psychological horror game that takes us into the minds and lives of the Graves siblings, Andrew and Ashley. They’re essentially trapped in a condemned building with a few other people who are all monitored by very uncharitable wardens who feign kindness for the cameras, but are content letting them starve for months on end. As of writing, there’s only two episodes with a third and fourth one coming out later this year and sometime in 2025 respectively.

I’m halfway done with the second episode, but I’ve seen enough Coffin of Andy and Leyley memes online to see where the story ends up.

It’s probably been spoiled to death since release, but I’ll be light on the details about the two episodes. The first one has the two going to drastic measures first to feed themselves (understandable, all things considered; months without food is hell), and then to get out alive. The second one involves them going on the run and taking their revenge against their parents for what they did to them. It’s an interesting carnival of horrors that feels like it’d fit with any given horror film franchise. You can pick your favorites, I’m going with Halloween… coupled the original The Hills Have Eyes.

As far as characters go, the attractive quality of the game’s writing leads me to believe that some of the characters are loosely based on real people. Focusing only on the titular characters this time (because I don’t want online discourse regarding their parents to color my own observations), Andrew and Ashley Graves are an interesting pair.

Yeah, let’s take the kid gloves off for this one. They’re a very disturbed pair of individuals in a world so black, Deimos retired and gave the position of God of Terror to someone else. As noted by the screenshot above, Ashley is marketed as the more disturbed of the two with her wicked and unorthodox ideas. Based on my observations, this is definitely in line and an accurate description of her character.

Most of her ideas she writes off as mischief and childish whimsy, but her callousness is reflected in her devil-may-care attitude and her lack of concern for the consequences of her actions. She knows she’s doing wrong, but she does it anyway, and the flashback scenes show that she hasn’t changed at all. As a matter of fact, her manipulative personality is why her brother is hopelessly attached to her, yet she doesn’t have absolute control over the guy. To pull from a box of nerdy, lines on maps enjoyer things to say, the power dynamic they share makes me think of the Investiture Controversy, where medieval German nobility kept attempting to buy favors for themselves in the Catholic Church, the papacy included. If that interests you, look to this video for a few more (oversimplified) details:

Channel: Oversimplified

Basically, what I’m saying is that there’s an illusion of power between them. Both of them think they’re stuck with each other, but honestly, they don’t have to be with each other… or rather, they wouldn’t have to be if Ashley wasn’t so clingy. Does that mean Andrew is a better person? Nope.

Also in reference to the screenshot from above, he’s subject to his sister throwing her weight around. Canonically, he has no problem talking to girls, having had romantic interests in other women and even an ex-girlfriends in both high school and college, but the more I think about his past relationships the more evident it becomes that he’s using them to hide from his sister. Not that there’s no genuine romance between Andrew and his lovers, and while not saying it’s not normal to cycle through dates in your lifetime, but the armchair therapist in me sees a MIGHTY NEED to be away from Ashley, even slightly.

Thinking about it even more, the two may share the same problem Zuko and Azula from Avatar have. Andrew doesn’t want to cause anyone any trouble, but Ashley couldn’t care less. Observe this meme from r/TheLastAirbender

It may be a joke, but look at all the scenes in the show that display or mention them and this becomes disturbingly closer to the truth than you’d like to admit, though in regards to the game, it’s worse since everyone has issues.

Having said all that, it’s not all doom, gloom and things go boom. One of the tags listed on Steam for the game is dark comedy. This part also shines in the game as the dark elements are campy. Dark and probable as it may be, it doesn’t really stop the game from being ridiculous at times. When I say you can compare it to some aspect of an old horror movie, I was not exaggerating. Michael Myers shrugging off six bullets is ridiculous; Jason Voorhees bouncing back up from life-threatening injury is very ridiculous; and the antics the siblings find themselves in is absurdly comical at times, you can’t help but wonder sometimes. The writers put a lot of care into making the game what it is and seem to be hard at work still drafting up the script of the final two episodes.

Obviously, a property this popular has its naysayers and harassers, neither of which deserve even a sliver of my attention, but on the “positive” attention the game has received, online forums, especially the game’s associated subreddit. Due to a scene in the second episode, the fanbase has run wild with fanart of the siblings in action. Again, being light on the details because I recommend this game and think going in blind is a sound approach, but IYKYK.

If in fact, you do know, then you also already know about the millions of other copy-pasted fan art of different sibling characters in the art style. This kinda leaves me divided, on the one hand, I commend the talent; but on the other hand,

And this is coming from a guy who has seen both Shimoneta and Highschool DxD yonks ago, both of which I plan on writing about in a future double bill. It was a certain aspect that kept me from playing it for the longest, but for curiosity’s sake (and to snub the naysayers and doombringers) I bit the bullet and I recommend a play through of your own.

For this YouTube recommendation, I present an up and coming Canadian YouTuber known as Art Chad.

https://www.youtube.com/@artchad/videos

At over 82,000 subscribers and counting, Art Chad is a channel run by a young man who asks a lot of important questions about modern topics and issues in our society and attempts to answer them from as broad and unbiased a viewpoint as he can. Often with the tone of one who wishes to make a better world for this generation and its succeeding ones a la Superman, or in a gradual yet noticeable approach instead of the ad hoc, hasty changes we’ve grown accustomed to. The link to his channel is up above.

The Mafia Series: A Three-Part Saga

Induction, Made-Man and Destroyer in that order

Here, reader, I bring you a tale of a video game series known only as Mafia. 2K Games released three installments between 2002 and 2016: Mafia: The City of Lost Heaven; Mafia II; and Mafia III. Depending on how you view the series, it’s either another welcome addition into the open-world genre, or yet another GTA clone, especially in era when that was all too common. And like the series, it may or may not be accused of ripping off along with other video games, the Mafia series draws from the inspiration of mobster media from Godfather to Goodfellas, but what sets it apart from GTA is that the satirical take on American society is nonexistent and the controversy that lingers over the GTA series like a noxious cloud is also nonexistent.

The focus in the games is based strictly on the Mafia and all the mobsters within, so while some characters may be inspired by someone like Bob Hope or Lauren Bacall or Tippi Hedren, the most you’ll get are throwaway lines of dialogue or even cinema boards advertising popular films from the era… which I count as a worldbuilding plus as it captures part of the atmosphere in the games, but I’ll explore that aspect later.

Mafia: The City of Lost Heaven (2002)

Set in the city of Lost Heaven, an amalgamation of several major midwestern cities (especially where the Purple Gang and Al Capone were based in), during the interwar period and Prohibition, cab driver Tommy Angelo is coerced into aiding and abetting mobsters Sam and Paulie into helping them escape a rival family. Already mafia material; on the way back to their territory, these members of the Salieri Family compensate him for the damages and buy his silence, which considering how corrupt law enforcement was at the time, may not have been necessary, then again, not everyone was eating bribes like beans on toast at the time.

Being given time to think about becoming a Salieri gangster himself, Tommy initially declines until the rival Morello gangsters wreck his car again, and attempt to break his legs. Now it’s a matter of survival; those f[aah!]kers were gonna eat him alive. Over the course of the rest of the ’30s, Tommy continues his work with the Mafia and learns firsthand how complicated things could get: enemies with connections, friends who want out, strict adherence to the laws of the Mafia, and even betrayal.

Compared to other open-world games, Mafia’s strength comes in its more grounded and serious portrayal as opposed to simply being a video game. It gets to be cinematic at times with Scorsese/Tarantino-esque set pieces and dialogue. The influence is strong enough that it can feel like any one of the movies it draws inspiration from. Lost Heaven’s setting was reflective of the time period. When the government passed the 21st Amendment in repeal of the 18th, they moved onto other profitable avenues of illicit activity. Hollywood had to get those drugs somehow…

Such a waste…

Incidentally, this won’t be the last time drugs make their way into the Mafia series. Lost Heaven seemingly ends on a high note, but just because Tommy’s tale is done doesn’t mean the consequences don’t find him later. Such as the case with real-life mobsters Abe Reles or Albert Anastasia. And where does he face these consequences?

Mafia II (2010):

In this game where the next protagonist, Sicilian immigrant, Vito Scaletta, takes the helm in the fictional Empire Bay, which may or may not be an amalgamation of a certain northeastern megalopolis. In all seriousness, the name immediately makes me think of New York, accents and all, but if I was a bit more well-traveled, I could probably make the case that Baltimore, Boston, and Dover are equally referenced too.

I haven’t seen any Silver or Golden Age films as of late, but one I do remember was 1933’s King Kong and all its primitive claymation ape suits, as well as 1932’s Scarface. Yeah, the 1983 one with Al Pacino is a remake of a classic. Bet you didn’t know that.

From what I remember of those films was the way the respective cities looked: the clothing, the buildings, the cars, the people and their accents, the outside world and its influence on the story–similarly, the case is felt in Mafia II. Vito says that his family moved when he was seven and he was born in 1925, which would mean he moved to the U.S. in 1932 before prohibition was repealed. He also claimed his father was an alcoholic who was probably also a frequent buyer of bootlegged booze until speakeasies were replaced by legitimate bars and taverns. Maybe some of the booze smuggled into the States made into his flask back east. Who knows?

Fast-forward to when Vito is 18, Japan had since roped the U.S. into a two-front war, and Vito’s gonna find himself on the frontlines after a robbery gone wrong. Drafted into the 506th Parachute Infantry Regiment (Currahee!), Vito is specially chosen as a native Italian for the U.S. combined effort to invade Europe through Sicily, for which his unit convenes with the Italian resistance. After guest-starring in HBO’s Band of Brothers for about two years, Vito returns to Empire Bay where his best friend, Joe Barbaro, has made a name for himself amongst the cities’ wiseguys.

Joe helps Vito avoid a redeployment, probably to Germany, by forging his papers, and find more work for him to do with the wiseguys, leading to crimes of a federal degree for which Vito was initially sentenced to a decade. However, thanks to even more wiseguys already serving sentences, Vito’s time behind bars is cut short and he’s released just in time to experience the early ’50s; where the mob was still going strong and official corruption was being virulently ignored long after the prohibition days.

Vito continues riding with the Mafia, reaching made man status, and reaching his highest of highs until, like Tommy Angelo, his past catches up to him and relatively quickly as well, leading to the loss of nearly all of his fancy belongings. Unlike Tommy who was forced into the Mafia out of survival, Vito did so to get riches. He worked so hard to stave off the poverty he lived through in those tenement homes and circumstances put him back at square one.

Admittedly more self-fulfilling than Tommy who definitely had his own qualms with Mafia life, Vito takes a bunch of jobs, one of which just so happens to include (spoilers) an attempt on Tommy’s life. Mafia II starts impersonal and gradually becomes more and more about Vito. He’s clearly not the first Italian to leave Italy and join the Mob in the U.S., but all things considered, he tried to solve his lack of money problem while also clearing a standing debt with a loan shark by dashing between odd jobs, but even if he wasn’t in debt, I still see Vito mad dashing to get the dough for himself.

Mafia II is divided into chapters and the first half has a lot of time in between them. The last half of the game though is spread out through a few days, probably the longest stretch between them being at most a week or close to it, obviously for narrative purposes, signifying what’s at stake: his life. Vito’s loose ends are finally tied, but in the end, the wiseguys who helped him in prison only vouched for him, not Joe who was there by coincidence. We the audience are lead to believe that he didn’t make it, but surprisingly, he and Vito eventually make their way to the third game’s setting…

Mafia III (2016):

Now the setting is New Bordeaux, the game’s stand in for New Orleans, Louisiana and well within the civil rights era and counterculture movement of the late 1960s. This time the protagonist is an orphan named Lincoln Clay who by modern standards doesn’t meet the genealogical parameters to be considered black, having a Dominican mom and most likely Italian dad (whom fans theorized was Joe Barbaro himself), but going off face value (no pun intended), society put him into the black community who accepted him with open arms, even praying for his safety when he joined the Army and was sent to fight the Viet Cong.

His adoptive family is still there waiting for him, and he learns that they’re in trouble with a gang of Haitian descent while also being the “lapdogs” of the Italian Mafia in New Bordeaux. The antagonist, Sal Marcano, attempts to make an irrefusable offer which then gets refused and after one last job, Lincoln and his family are left for dead, setting him on a revenge quest. Continuing the theme of a living environment, the developers this time being Hangar 13 did well to capture the feeling of being non-white in the Deep South. Segregation ended federally in 1964, but the practice was still burning out years and even decades afterward, hence the the nearly 160 race riots across the U.S. in 1967, a lot of times in northern cities where segregation also existed but was outclassed by the southern way of separate but equal.

Lincoln Clay and the setting really distinguish Mafia III from the rest of the series with a brutally raw inclusion of racism as a mechanic, and it’s everywhere, from women clutching their personal bags whenever people of color walk by to stores having signs limiting or outright barring non-whites from entry and service.

The story, not including all the DLC, had been terribly undercut by the mountains worth of technical glitches on release, but ignoring the initial release’s problems, I say the game does a great job of putting the player in the shoes of those who called that a reality back in the day. My grandmother, who grew up in Virginia in the ’40s and ’50s, has a bunch of corroborating stories from the era. It reminds me of the approach taking by Max Payne 3, making Max a private bodyguard for the wealthy in South America, isolating him linguistically as he traverses the many locales of São Paulo. You are the one nail that can’t be hammered in very easily.

From Prohibition to early Cold War to civil rights, the Mafia series had a momentous evolution. As of writing this, I’m 2/3s of the way through Mafia II and I’m still at the beginning of Mafia 2002 with plans to complete them both and the third one sometime in the future. In spite of all the faults in the games, I can’t recommend enough that you experience this trilogy at least once if you haven’t already.

Sekiro and Elden Ring: My Experiences

Style plus difficulty equals banquet of substance

I’ve got another double bill for you: a pair of FromSoftware games that I’d put a substantial amount of time in and I thought I’d compare and contrast them from both my point of view and how they’re designed. Fair warning: I’m no expert on game design so don’t expect a well-informed breakdown of how XYZ works in insert game here.

I’ll start with Sekiro: Shadows Die Twice.

Released on March 22, 2019 for all available platforms, Sekiro is the tale of a shinobi dedicated to his lord, Divine Heir Kuro, and the dangers they face from the expected like ronin and ambitious samurai to the plausible like other contracted shinobi to the completely fantastical like ginormous creatures. Kuro’s position as the last in line of a divine lineage puts him in the crosshairs of the Ashina clan’s retainer, Ashina Genichiro, whose soul purpose in the game is to use the rejuvenating waters to revive his ailing grandfather Isshin and subsequently make the Ashina clan immortal and unite Japan under the Ashina banner.

You know, having played as the Ashikaga shogunate in EU4 and reading about the downfall of the Kamakura shogunate (and it’s most recent manga adaptation), I can’t tell what’s more sinful–Ashikaga treachery or Ashina ruthlessness.

Just goes to show that the shinobi had a better loyalty track record than the samurai. Inazo Nitobe was full of it.

I’m also going to out myself as having a lack of experience with the other FromSoft games, namely Dark Souls, so in lieu I’ll speak on the gameplay, level design, and combat I’ve witnessed. Although I’m not well-versed in the Dark Souls franchise, I’ve seen bits and pieces of gameplay here and there and from the outside looking in, it looks more like Dark Souls proper sacrifices speed for power and precision. By contrast, Sekiro seems to rely on quicker movements, agility, and a lot of times, simple tricks. Fitting for a shinobi, eh?

Dark Souls players needn’t quote me on this, but also based on what I’ve seen in gameplay and my own methods of playing Sekiro, it seems like there a more ways to cheese enemies in the game. The faster movements make it look as though there are more ways to do it, but it being a FromSoft game, wrong moves and the like will still result in the bosses planting Sekiro and seeing if a smarter shinobi grows.

Speaking of dying, Sekiro is also set apart by allowing a second chance at battle, really putting the Shadows Die Twice subtitle to use in-game. That said, reviving and dying before there’s time to recharge leads to NPCs being afflicted with a disease known as Dragonrot. It might seem like nothing to cheat death endlessly, but the energy to achieve can’t come from nothing. The way it works is that each time Sekiro flips off a shinigami, the energy required to do so draws on the healthy population, gradually sucking their life forces until they develop a hoarse cough. If it happens too often, they can die, and if I’m not mistaken, this leads to an alternate ending. Fortunately, there is a way to treat it in-game. Gathering the blood of a victim and bringing it to a doctor, Lady Emma, can help keep them alive until it happens again. So to keep it from happening again or often, git gud.

Paradoxically, Sekiro doesn’t want you to get too comfortable with the trial and error method because there are only so many times you can do that until you have to change strategies, as you’d know from any lesson on the scientific method.

Sekiro’s level design takes a page out of Spider-Man media. Plot spoiler: Sekiro loses his arm after the first encounter with Genichiro and is given a prosthetic that’s also a grappling hook. So swinging from tree to tree to rooftop and getting slashed in the face by a flying enemy feels so freeing and amazing. Sekiro is probably not the most physically imposing protagonist of all time, but he makes up for it with ninja-like reflexes you’ll definitely employ in-game. As of writing this, the furthest I got was the second encounter with Genichiro on console and I’m still near the beginning on PC, but there’s enough to glean from the combat even in the early game.

Breaking from the “one enemy attacks at a time” trope found in most media, FromSoft’s output reminds you of how special you’re not. Enemies work together to make sashimi out of your shinobi hide so living up to your reputation as a fiend from the shadows works best when it comes to clearing them all out piecemeal. Means dicks to the boss fights since they’re meant to face you upfront or at least most of them are designed to, so I guess Nitobe wasn’t completely full of s[horse neighing]t when it came to describing samurai warriors. Then again, you’re a shinobi so playing by a samurai’s rules are worthless to you. You could face them upfront the classic way, but staying in character means sneaking behind them to take off a health bar. At that point, you need only fight them once, collect a prayer bead and progress to keep on doing it.

Sekiro also caused a stink with journalists who couldn’t get through the game to review it “properly” according to their arbitrary standards, and I think someone better than me can put in extra details, especially past the second Genichiro encounter, but for what it’s worth, if you’ve been putting off Sekiro for whatever reason, but really wanted to play it, I can’t recommend it enough. My best way to describe it as easy lessons, hard application.

Now for the other FromSoft game: Elden Ring.

Released on February 25, 2022, Elden Ring made a meme of itself rather quickly by wheelbarrowing in its gargantuan balls and declaring everyone to be maidenless gits. Well, screw you too, Discount Wales! I’m gonna go in and Margit threw me off a cliff.

That did happen to me in Elden Ring. I summoned some help and got thrown off the cliffside. But I kept going in until I won. Gittin gud, folks!

Working with the few memories I have of Dark Souls gameplays, I’d say Elden Ring is the closest to form without actually being Dark Souls in name. Classes to choose from, customizable character, in-depth story about constructing the titular item, ruined medieval European-inspired castles, spirit steed, bosses that can sleep you in one hit; rings a lot of bells, but without the proper experience I hesitate to definitively say they’re Dark Souls bells. Regardless, one thing I forgot to mention that both Sekiro and Elden Ring do is allow players to leave messages to each other, though Sekiro does it differently by showing instead of telling.

Dodge-rolling has made a comeback in Elden Ring and dodging a titanic swing and countering with a slash at the ankles feels right. Between these two, they crank up the difficulty to make the victories that much more rewarding. I genuinely get a kick out of beating a boss after getting planted enough times to make a forest of bodies. I have less time with Elden Ring, but as I said there’s a lot to extrapolate in a short time with the game. Toss away the shinobi-like agility and speed and the slower movements are because your character is covered head to toe in armor… unless you’re the solo guy.

Well, it’s not like there’s a wrong way to play games anymore. Nonlinear structures of this type encourage creativity and I’d like to be the fly on the wall of the player who found all the exploits first before sharing them with the internet.

As far as hard games go, both Sekiro and Elden Ring have the difficulty found in a FromSoft product, both cannot stress enough the importance of the parry, and both give you enough tools to play how you see fit with a few bosses having a method that makes them easier to deal with. In Sekiro’s field, sometimes you can just rack up a kill count and take the ryo that drops from enemies ’til you reach the desired amount to buy from a merchant; and other times you can eavesdrop on loudmouthed enemies and discover new weapons by simply waiting and listening for more details. For the most part in Elden Ring, I’ve found extra accessories from fallen enemies. I haven’t used the merchants yet, but based on my play style I might never get/have to. Even in video games, I’m a great big cheapskate.

Channel: AreaEightyNine

One main element in Elden Ring is that the titular artifact is fragmented and scattered across the game world, sort of like the jewel shards in Inuyasha. Finding them is “easy,” it just takes getting past the boss fights to get them. Once constructed, the Elden Ring is said to grant the wielder great power. So like Sekiro, there’s a powerful object that both sides want and depending on how the stories for both goes, the protagonists of both will realize that no one is meant to have that power and let it be, or they take the power and use the godly powers for good instead of evil.

I will peak ahead to see what I’m up against, but that’s the most I’ll do for spoiling myself–knock on wood. All I can say with certainty is that I have a long way to go.

Another spoiler: I never made it past Genichiro, Way of Tomoe on console.

As Rias is my witness, I’m gonna do it on PC. That’s my declaration!

For this recommendation, I present to you: Japanese Comedian Meshida.

https://www.youtube.com/@Meshida

As the title suggest, Meshida is a Japanese comedian. He said goodbye to salaryman life and chose laughter as a full-time job. His brand of comedy briefly explains Japanese society while at the same time taking the piss out of it. If satire is the best way to critique while also wishing for improvements, then I say keep it going.

The Sims Competitor That Almost Was

Slight divergence

I’m still hard at work getting the research ready for the next set of topics, Undead Unluck, as well as a double bill between an old anime that flew under the radar (fitting for this one specifically) and a more recent one that wrapped up not that long ago. This and some other stuff in my professional life are why I missed my deadline. I’ll do my best to get the Undead Unluck review out before the end of the month as I’ve said before or during the 4th of July weekend, preferably the former so we can all kick back with our friends that weekend. So I offer you a quick post here as a supplement to what I’d normally post. Also I think we could use a quick break from all the anime posts as of late.

What we’re shifting to now is video games. Specifically, life simulators like The Sims series and the topic of this post, a would-be competitor that was supposed to knock them down a peg this year: Life by You.

As a user of Reddit, one of the subreddits on my feed is r/TheSims, where users either showcase the strange happenings in their respective games, news from EA concerning the series, or simply airing their grievances against the latest installment, The Sims 4. I’ve seen them myself and have been both a supporter and critic of many of these grievances. It may be because I’m used to not having a lot, but of the things to complain about, only a select few are worth crying over; the rest of the dreck is borne from Reddit’s diva-itis. Then again, like most users, I have mods installed to add more spice to my saves, so this is part of what I see as valid.

Occasionally, there’s spillover of other life sim subs. For a while, there were a lot of posts on the sub about a potential competitor called Paralives. It’s still in development, but so far is promising a lot of the features that seem to be missing from The Sims 4, especially at launch ten years ago. Life by You promised much of the same things, and with Paradox spearheading the project, Paradox veterans would probably expect the same gameplay styles familiar with any of their games… or so you’d think.

Moving away from action-packed map staring and manipulation of geography, Paradox was teasing the project for about a year, and there were signs all around that this was an ambitious project for them specifically. Not exactly the first time a city/country/empire-builder studio tried this, ironically The Sims began when the lead designer was inspired to focus more on the people whilst developing the next installment of SimCity. Funny how this all comes together, right?

I can’t say whether the case was similar for Paradox, but it seems like lightning failed to strike the same spot twice. The original reveal and release date was pushed back multiple times, from late 2023 to March 2024 to June until Paradox unfortunately pulled the plug on the project once and for all. I’m tempted to say that it was far too ambitious and Paradox’s standards got in the way, but that sounds a bit harsh and a little accusatory. This company pushes out quality games regularly, they’re shown to be one of the few devs still supporting their games, even years after they release and have a more devil-may-care attitude towards mods. In my experience, they support and implore modders and programmers to share their works for other players to experience. Get yourself a quality computer and you too can experience your fellow gamers’ creativity.

Note that I’m not at all saying that Paradox should stay in their lane. I love it when people try something they normally wouldn’t do. I find it inspiring that risks are being taken, even if they don’t always pan out. It’s terribly unfortunate that they had to bury the project and effectively hand EA Maxis another W, but I remain optimistic for Paradox.

I’m not personally looking for a competitor to The Sims; I would’ve played it even if it wasn’t aiming to dethrone The Sims. I remember writing last year about the cancelled MK: Shaolin Monks sequel and Shaolin Monks itself. As I recall, part of the gameplay was inspired by the semi-RPG elements in MK: Deception’s Konquest mode. Whatever Paradox does next, it’s highly possible that they’re going to salvage what they learned and what worked with Life by You and implement it in the next project they launch.

As I’ve stated before, my gears turn relatively slowly, but only because I want a clearer picture to work with before I start writing. If this post seems briefer than what I normally produce, in this case, the news of the subject is still being written even as this is complete, meanwhile Shaolin Monks was released in 2005, giving me nearly two decades worth of research for me to use.

I’ll try not to make this a regular occurrence in the future, but the nature of my work won’t make that a guarantee. I may make an update in the future on the game or Paradox itself as time goes on. For now, the double bill is still in the drafting stage and should be up by Friday evening or Saturday.