Rust Belt Snuff Film

One of the few Rockstar products nearly banned in the U.S.

Banning and heavily scrutinizing entertainment products has been a time-honored tradition ever since Mortal Kombat, Night Trap, and Doom were released in the early 1990s. Violence, gore, and in Night Trap’s case, violence against women. All of these follow on a legacy of learning too late that being devil may care about the contents of an entertainment product can lead to controversy and public outcry. Not all of these can be accurately predicted, but if I didn’t do my research on Jaws or Gremlins before taking my kids there, I’d really have only myself to blame if the kids have nightmares.

Never mind the boat, you’re gonna need to explain to the misses why Timmy doesn’t like sharks all of a sudden before sleeping on the couch tonight.

Although not present for the 1993-4 hearings, DMA Design, now Rockstar North (because no true Scotsman would associate themselves with England anything) released a successful series of video games alluding to the act of motor vehicle theft but not necessarily exclusive to such an act. Yes, I am referencing the Grand Theft Auto series and as noteworthy as the attempts to bury this series over the years are, a different Rockstar property was almost the victim of a successful attempt on its life.

For all the flak GTA got against it for its “realistic violence” (let’s be charitable, 2002 graphics were considered realistic at the time), this game originally got what it might as well have been asking for.

The content within was made for the dark web

Released on November 18, 2003 for PS2 and then the other then-current platforms the following April, Manhunt gave the audience very little to the imagination regarding its content. Roughly every object that can cause pain in the real world is itself an equippable weapon, but the weapons themselves weren’t on trial here. Or rather, it wasn’t just the weapons getting a heavier look this time around.

But we’ll get around to that soon. The story is as follows: Carcer City, death row inmate James Earl Cash is put to death by lethal injection in public. Privately, he was merely knocked out by presumably less harmful drugs than what costs millions to pump into an actual live person in the most remote parts of the country. Afterwards, a voice, referring to itself as “The Director” leads Cash around by the nose, whispering into his ears the different functions.

There’s the Hoods, who can best be described as a very loose confederation of low-level blue collar criminals from thieves to murderers to rapists to dealers. This amalgamation of crime and villainy is enough to even get crooked cops on the take. Next to that is the Skinz, a white power skinhead group that, if you know anything about how the Rust Belt came to be, makes for a really depressing state of the region. As for why these neo-Nazi larpers would be after Cash’s head when he’s both white and shaven-headed, well the answer to that has long chain in British and American colonial, citizenship, and race laws on the whole, but the short version deals with perception. Purity, or “join or die” mentality for those who fit the mold on paper, and it’s not like the Nazis were s[nein]t-talkers about that either.

Putting the Skinz on the cover of the game’s box art works for shock value if you ask me

After these yo-yos, it’s the Wardogs, a paramilitary group made up of veterans, survivalists, and mercenaries. Pulling from real-world examples, outside of foreign volunteers and conscripts who choose or are forced to fight respectively, mercenaries have never come cheap and paramilitaries typically fight for themselves or the highest bidder, though sometimes they have an ideological goal in mind. Real world paramilitaries include the historical SS and select conscripts fighting for Imperial Japan, and in more recent history there’s the American militia movement from the early 1990s, the Tamil Tigers from the Sri Lankan Civil War, paramilitaries based in the British Isles during the Troubles, some ethnic-based groups from Southeast Asia, notably the Philippines, and numerous others. And I bring up these examples to suggest that the Director has the resources to finance this s[clapperboard]t himself. I’m not crazy enough to watch snuff films and even doing research on them is murky at best, so I don’t know what kind of budget those cinematic horror shows have. Probably not as much as a Hollywood production, but again I’m showing my lack of knowledge.

Following the doomsday preppers are the Innocentz whose name is an apt and disturbing perversion of their patterns of behavior. It should be kept in mind that all criminal organizations are secret societies, but not all secret societies are criminal organizations. In this case, the Innocentz work in tiers each more terrifying than the last from the trademark gangbanger to the thanatistic cult faction to the mentally deficient pedophilic faction, thereby making them the most disturbing enemy in the gang.

And the last round of nasties you fight are the Smileyz, a gang of escaped mental patients who are bizarrely the most vaguely explained faction. They’re not strictly anything, not gangbangers, or white supremacists, or pedophilic cultists; the Wiki makes them out to be the grayest blur in the game.

All things considered, this era of games was churning out edgy and thematically dark games left and right. GTA III and Vice City, Mortal Kombat: Deadly Alliance, Max Payne 3 and this. The more emboldened developers felt to release edgier video games, the harder the backlash and the more highly praised the games were to the audience no matter the reviews. A not insignificant portion of these fell victim to cult classic status, neither hurting nor helping the sales of the PS2, but certainly adding to that platform’s library all things considered.

Credit: r/gaming, u/veterinarygamer

And the PS2 clearly had an expansive library!

I highly doubt that Midway Games cared very much about their public image since their revenue came mostly from the arcades, but DMA/Rockstar was taking home the lion’s share of the media’s attention. The fact that their philosophy was too downright tease their critics was nothing short of genius. These days, I know better than to engage with trolls and ragebait, but the savviest of creators can farm their critics for karma, and successfully. This is the philosophy of Rev Says Desu, or more historically, circus freak shows.

The IJA’s 7th Division was a circus all its own

Aside from nanny state countries that historically coddle their populace and refuse their people the right to decide for themselves what they do and don’t like, the US of A damn near banned it thanks to the graphic violence. Mortal Kombat would’ve reasonably been written off as fantasy with all the ninjas, sorcerers, soul-stealing wizards (Farewell Cary-Hiroyuki Tagawa), upright lizards, and whatnot, if it wasn’t for the use of digitized actors and inclusion of blood and finishing moves. For Manhunt and Grand Theft Auto, the fact that these are plausible and can be readily seen by ordinary people away from a computer or TV screen adds to the controversy. No one’s ever seen a fire-summoning ninja throw a grappling hook from his hand, but thanks to the news everyone’s heard of cartels, bank robbers, gangs, and prison escapees.

But even these are classic horror movie tropes. Most of the time, the criminal knows the victim, and most of the time criminals target members of their own communities. The 1 in 10 percent that the media likes to fearmonger over are all rarities. They do still happen but not to the extent that you’d believe.

RNGesus really needs to hate your existence if a guy like this spawns in front of you in the midnight hours.

It’s not like Manhunt is lost on me, the dark atmosphere and easter eggs make it something of a neo-gothic treat, like that time I watched The Addams Family movies and Beetlejuice. But putting it with its contemporaries just makes it a product of the era. As for the gameplay, it’s as strict a stealth game can be, rewarding creativity in sneaking up and killing and punishing any player averse to this gimmick. Not for nothing, it shows that as much of a monster that the Director tries to make Cash out to be (and he’s definitely up there, death row is spared for the worst outside of wrongful convictions), he’s certainly a crafty bastard if you think about it. When there’s 20 of the Skinz or the Innocentz or the Smileys and only one of Cash to go around, your options are limited and outright combat is a last resort.

It certainly demands patience, but can sometimes test your patience. If you’re not careful, the enemy can sense you about to slit them up with a broken piece of glass. Or they can gang up on you with bats or nail guns while all you have are the Kanye West Supreme Brick, your fists, and Philip J. Fry’s lucky seven-leaf clover. Fortunately, the game predates the Ubisoft Assassin’s Creed tailing missions, so there isn’t any worry about having to tail an enemy to a certain location, nor is there a requirement to slice everyone up into lamb chops outside of designated spaces, so you could only cut up a few guys, sneak past the others, get to the goal, rinse and repeat. It might bring down your slasher/snuff film score at the end, but rigid grading systems like this aren’t worth s[grenade]ting your organs out over.

One notable enemy in the game goes by the name of Piggsy. I haven’t reached him yet, but the Director’s use of him as an enforcer when he looks like this:

Definitely harkens to horror movie directors like Wes Craven and Tom Six.

The game and its sequel (which was initially banned in the U.S.) are both available for purchase on Steam, but the game being as old as it is requires some mods to get it working, even if you pirate it from SteamUnlocked. If you’d like to play yourself, consider this guide on the Steam forums if you run into issues like I did.

Hentai Games Trio

The chickens came home to roost again

The time has arrived once again to do what I do best and talk about an obscure piece of media with zero problems showing breasts and p[nyan]sy. Last year’s post about High School DxD, Shimoneta, and Monster Musume was a teaser; Valentine’s Day’s post about Scarlet Maiden was a personal introduction to AO/R18+ gaming; Spring’s post about FlipWitch – Forbidden Sex Hex was a continuation; and countless other lewd and raunchy animanga series have been showcased on this blog. This time around, I bring you a trio of hentai video games. Like Scarlet Maiden and FlipWitch, follow the Metroidvania formula in shape and art style with endless travel and backtracking, pixelated graphics, a list of bosses without a discernible order in which to defeat them, and several others. These three games are known as:

  1. Midnight Castle Succubus
  2. Tower and Sword of Succubus, and;
  3. Castle in the Clouds.

I’ll cover them in chronological order in this blog. As usual, I haven’t finished them all 100% but have spent enough time with all of them to get an idea of the least played ones to understand what was being emulated design-wise. Now onto:

The one that loves Castlevania so much that it rubs its sweaty tits all over the original video game cartridge, Midnight Castle Succubus was developed by Pixel Teishoku and Libra Heart and published under the Critical Bliss horny umbrella on September 18, 2020. Its premise is that every century, an evil succubus lays waste to the lands, slaughtering all men (presumably to add them to her army, like another video game character that I know of), and unleashing hordes of horny monsters to kidnap and molest every woman they can find.

Somewhat connected sidenote: I read further along in Redo of Healer (my soul is not safe), and the second princess Norn is shown to be a somehow worse monster than most of the others in the Jioral Kingdom; the succubus by that description makes me think of a toned down Norn.

The protagonist of this venture is a crimson-haired nameless beauty who specializes in the art of the whip. For that, I’ll call her Beatrix. Her mission is essentially defeat the succubus, save the people, rescue the rape victims, don’t get raped herself; that last one happens whenever you die so it follows the FlipWitch variant of combat, but is thankfully more generous with the saves than FlipWitch was, so I can steamroll a level and knock the teeth out of Muscle Fat Ogress, die, come back and not have to worry about losing a trinket I collected along the way because I had the foresight to save prior.

Speaking of trinkets, the game offers quite a handful. Crowns and orbs, for the most part, with throwable weapons for pickup, almost all of which seem to have been airlifted from the 2D side-scrolling Castlevania games. For the characters, Beatrix doesn’t necessarily venture alone. She can recruit a quartet ranging from the mage, the monk, the thief, and the warrior. I have yet to find the mage, and there’s a power up you can grab from a wizard that allows you to be able to summon all four of them at once as opposed to swapping them out one-by-one. Not to mention another power up that lets you use your untapped succubus powers.

I have also yet to unlock this feature in the game and at 80% completion (map traversal notwithstanding), I’m not even done with the game. Classic Castlevania lovers are sure to get a kick out of it and lewd game enjoyers will surely enjoy select loading screens of Beatrix in various scenes of undress along with a handful of the women to save being aggressively passed around by horny orges while the boss protects them in their forced breeding endeavors. If that’s two much for you, the game has a SFW version so you don’t have to worry about innocent eyes rolling out of their sockets from two cubicles over. Now onto:

This game advertises itself as a 3-in-1, but so far I’ve only ever been able to play Tower and Sword. The third game, Succubus Hunter, I haven’t been able to access due to a technical issue with the game’s coding. Maybe this is some kind of odd developer oversight or I need to contact the lord of sex in order to get to work on any one of my machines, but anyway, it came out a month later on October 30, spearheaded by Japanese dev Libra Heart on a solo venture and carried once again by Critical Bliss.

In Tower, a succubus is void of nearly all her powers and needs to traverse a skyscraper, f[squelch]ing and plucking all the way up until she can f[uoggh!]k her lovers to death as the prince of darkness intended.

Taking a page from Scarlet Maiden, the design of this succubus, whom we’ll call Matilda, is that of more pieces of abnormally thick tooth floss covering only the important bits so that I don’t have to put the censors to work (wish I had better ones to use though, since those black squares don’t get paid enough), easily removed so that when it comes to magicking the life force out of a demon’s soul (read: penis), she gets ever stronger. Wait ’til Matilda gets to Level 100 and you’re jizz causes her to grow wings so that she can engage in endless flight. That’s the kind of magic that fuels anti-masturbation propaganda. “No, honey, I wasn’t wanking to that tramp over there! the Demon Matilda stole me seed! You’ve to believe me!!” And that’s how marriages fail. – Friar Maxwell, c. 1584.

I’m not certain if there’s a SFW version, but if there is it’d defeat the purpose of the goal of the game. Put these nun clothes on, dearie, won’t you please think of-wait, sexy nuns are thing, that’s a poor example.

For the second in this functional 2-in-1:

From stealing Alucard’s codpiece to raiding Zelda’s elf-eared panties, comes Sword of Succubus, whereby traversing the world is very dangerous without protection… and a sword. The succubus this time, Yolanda, gains the power of a holy sword by which to defeat the king of the demons. Now, succubi are only creatures, praying on mankind’s sexual temptation, so a being who robs you of your seed through her tits going on to do the same to Lucifer is a bit like Tanya from Mortal Kombat fighting Shinnok.

Hold on…

An MK X arcade run perhaps?

The layout definitely calls out more to Zelda’s first outing as opposed to the Belmonts with the pixelated succubus waving a sword and by way of lucky magical charming powers getting the sword buried deep within her enemies’ pants. That description makes me think of a female Fleece Johnson or !shock! Silvia from the KonoSuba movie.

Tall, dark, beautiful, and capable of penetrating you effortlessly…!

As a white hat succubus of sorts, Yolanda carries in her ginormous tits (also covered by easily-removable tape) life-saving milk that is the source of her immense power. It can be deposited for upgrades or traded between Yolanda and fellow succubi because real recognizes real or in this case breast recognizes breast.

Technically, I’m stuck on the first world, but the way this game is mapped out is a bit weird. It might have been the same as the original Zelda game back in 1986, but I have yet to run that through a ROM, partly because my interest in Zelda is quite limited, having only played Phantom Hourglass some 15 years ago, and Zelda had already come a long way seeing as she’s HD and thicker than a tower of king-size snickers.

The map has different teleportation points to go from one area to another with three different points in the town to a cave to a desert area and that’s the furthest I’m in so far. Different people interact with you with different reactions depending on what you’re wearing or not. The above photo shows Yolanda’s full dress and with enough hits, the thong, nipple tape and sleeves fall off. She’s clearly comfortable fighting naked (and most likely covered in c[hmph!]m after using her charm magic) and can do so quite well until her health drops to zero and you’re greeted with a “Game Over! Try Again!” with her tits in view or her giant ass taking up 40% of the screen. Do they make doors wider to accommodate?

Until I’m able to access Succubus Hunter, I’ll add it to the review list later. Finally, we’ve got:

Those aren’t boobs; those are the earth-movers that Obadiah Stane was developing in Iron Man: Armored Adventures.

Pixel Teishoku and Libra Heart teamed up once again to lead the development of Castle in the Clouds with Critical Bliss coming in clutch for a release date on October 8, 2021. The gameplay is even more fluidic than Midnight Castle Succubus where you can start off running as opposed to unlocking it in that game where Beatrix has an admittedly cute run, like when Senku cured Ruri and the first thing she did was run around:

Channel: Crunchyroll

The protagonist of Castle in the Clouds, Lily (an actual named MC this time), starts off as an agile, nimble fighter, armed again with a whip and all the purchaseable upgrades from MCS being available from the first pixel. Penelope stumbles upon a gang of bandits who molest her at the command of their boss, a coldhearted female bandit we’ll call Rachel. You do get your revenge and then some in a boss battle against her, but as you progress through the game, you gain work as a sex worker. Great! So slaying monsters by day and conquering “monsters” by night.

Lily is a bounty hunter and her main motivation is coin which she hopes to gain by slaying monsters across the world with presumably the same type of whip she uses for her clients. Not that it makes any difference since she can buy more whips from the weapons shop and not just whips (or chains). Swords, scythes, axes, staffs; she’s got access to numerous weapons though she’s still no God of War: Ascension Kratos.

A general has to know how to use all sorts of weapons, you see.

Lily’s quest for coinage explains her agreement to take on sex work on the side and is an interesting side hustle of hers, to say the least. The game apes more from the rest of the 2D Castlevanias whilst combining elements from Metroid and rounding out the whole lewd Metroidvania picture. I explored more of this game than Tower and Sword, but not to the extent of MCS.

With multiple different locales, we probably add Mario 3 to the list of games this game owes money to.

Does this in any mean that the sex scenes are any different? Not really, it’s the same across the board, but there are a few additions that appeal to the teasing aspect so you creative minded gooners have something to look forward to. Plot-wise, it’s not all that different from a mature isekai or a hentai whose plot just so happens to be in an isekai. Lily accepts quests from the guild, takes on the quest, and gets rewarded in coin.

There’s more of the game that I’m missing, but the presentation it gives me at the first hurdle is one worth exploring once I’m done with the others or reach 90% in the others, whichever comes first… and considering the content, the players will c[ooh!]m first.

Looking at all three of these games, let’s ponder for a fact that a woman is the main character of all these games. Agree to disagree on the game over screens being some form of rape of the character by the respective enemy types, only in defeat is the woman helpless and towards the end most of the time, she’s not just in control of the situation but so overpowered, they could become some sort of evil queen with the whips and chains to boot. Let’s one up Spike Spiegel, f[araara]k women who can actually just kill you; lay down the red carpet for the woman who can enslave you.

Channel: Gianni Matragrano

All three of these on Steam are available for $13 each, which is appropriate for obvious reasons. Spend $39 now on all of them or wait for an upcoming sale to knock a few bucks off.

Разве это не то, чего ты хотела?

Forgive me for using Google Translate for the title

Advanced weebs reading this are all too familiar with the Yandere trope, also known as “If I’m not the only woman you know, I will do things that will put me on a watchlist in multiple countries~!”

“You mean… you weren’t already…?” wondered the Wonder Bread male MC before he gets assaulted and threatened with snu snu.

To catch the newcomers up to speed, a yandere is any character (the most common ones being female) who’s so obsessively infatuated with the object of their lustful desires that they will cross legal and physical boundaries to be one with them. I made a joke in my Taste My Saliva post that Mikoto Urabe was Yandere-shaped what with the hentai protagonist haircut, her detached attachment (oxymoron?) to Tsubaki-kun, and her black belt in scissor-fu, but a common trait shared by many Yanderes is that they almost always follow through on the threats of violence and in more ways than one double as serial predators if not outright rapists. The objects of their “affection” rarely get a chance to consent, everything is a weapon if their creative enough, and short of a horror movie scenario, even if the object of their affection died naturally or by their hand, it doesn’t necessarily mean death would stop them.

I wouldn’t put it past NHentai or another such sight to have a tag in the same vein of “post-mortem erection.” Please do not introduce me to such a thing, I already have a hard time accepting Revenge of the Molesting Mage despite the decent, if formulaic, plot progression.

Now, with the knowledge that the Yandere is essentially a horny for romance horror monster archetype, I humbly introduce you to the horror game that took the Internet by storm at launch and has birthed a dynasty’s worth of memes: MiSide!

Awww, look at her! Look at how cute she is. Almost makes gore-y sex with your bloody, mangled corpse worth it…

…is what I would say if the rational part of my brain was missing. Her top is red and so are her flags. Developed by a pair of Russian coders forming the group, AIHASTO, MiSide is about a nameless, generic male protagonist getting suckered into an interactive video game about being a loving boyfriend/husband/significant other type to a fictional girl with a dark side that makes her the star of nearly any given true crime documentary and an average Tuesday in Rossiya.

After days of playing the game, you get literally suckered into the game to potentially live the rest of your life (trapped depending on how you look at it) with Yandere antagonist Mita. If you do certain actions beforehand, you can unlock the prerequisites to live a false life in the Matrix as the prized plaything of this drop dead gorgeous sociopath. Do something else and down the rabbit hole you go where you specifically are the rabbit and Mita the wolf on the prowl.

Fans of Beastars, erase this from your mental imagery right this second. The romance exhibited in the series is in no way comparable to the absolute horror in MiSide.

Slight spoilers for the specifics, there’s a few moments where you can poke around in the beginning when Mita says you don’t have to or even help her with more than what she asks for, as a sort of obedience test. Thanks to my gentlemanly behavior, I failed and was witness to real terror. So, the game contains more than one Mita and the one advertised on the game on Steam is Crazy Mita. The other variants have multiple different shapes and personalities and if I were to scrutinize more heavily, I’d say, they absorb elements from different genres and, dare I say, different horror movies; some of which I might have seen and some others I really need to, even a second viewing. I s[blyat]t you not, there’s a Playable Teaser reference in the game.

Never mind looking at legacy British and American horror movies and games, AIHASTO looked at Japan for this one.

This part also reminded many that Konami can’t get f[yarou!]ked hard enough for cancelling Silent Hills. But anyway, the carnival horrors gets progressively disturbing, surreal, and at times paranormal. That’s the most I’ll speak of on the plot because I wish for you to experience it for yourself.

How’s the gameplay? Well, looking back on it, I figure some extra inspiration came from Resident Evil 7’s and Outlast’s use of first-person POV. Jump scares come up in the select bits that they’re supposed to, but what else is implemented is the destruction of the 4th wall. Not dissimilar from the likes of Eternal Darkness or Doki Doki Literature Club (or even the nightmare sections in Max Payne plus its fourth wall break), Mita in her many forms talks directly to both the protagonist and the player. Although you choose the protagonist’s name, he still has dialogue and is as involved in the story as any other character, one of Mita’s several victims and the next on her impromptu serial killer list. Not content to mess about with the player, Mita also interacts with the environment in some manner. It’s not as extensive as tricking you into thinking you’re suffering from an audio problem or asking you to create a new folder in your files. But there was a clear inspiration from elsewhere.

For you the player, since the framework is a dark twist on a dating/life/social sim like… The Sims, the horror elements make a lasting impression, but so does the down time with some of the other Mita variants. Puzzle gameplay, dating sim gameplay, PvE co-op; all these elements would conflict with each other in a worse designed game, but for an indie, they play so well, that AIHASTO hasn’t just cooked–they have a whole recipe and MiSide is their beef stew. Please, sir. May I have some more?

Channel: Movieclips

Knowing Mita though, it’ll be my own still-beating heart or pumping veins…

You’re not entirely limited to running the f[gong]k away, as select sequences have you engaging in puzzle gameplay or even interacting in a playful way with some of the other Mita clones as the game by this point wants to still believe it’s a dating sim, even if Mita wants to harvest your organs for even worse purposes than making a couple thousand on the black market. Frankenstein’s monster…?

Horror is one thing, but some kind of horror comedy video game would be appreciated even slightly.

Suffice it to say, MiSide pays homage to all the old tropes within whilst putting its own spin on what it brings to the table, sort of like the video game equivalent of the Scream franchise when it debuted in 1996. Taking the piss out of every horror movie as the respective franchise lost favor to trends at the time and pumping it full of blood it harvested from a pig farm. For MiSide, I can’t say for certain whether horror games have lost their knife edge since, like isekai anime, I don’t particularly gun for it exclusively nor can I say that MiSide was trying the same thing here. For all I know, AIHASTO have been working on this brainchild for yonks before they decided to show the world what they were making. Add me to the list of other reviewers when I say that they succeeded.

Even post-release, it was still a work-in-progress of sorts what with all the patches since it released in December. Nevertheless, praise should go to all the voice actors who could convey the emotion in each of the featured languages. As an American, Russian anything can sound intimidating to me even if I’m just looking to get some pizza. With the devs being Russian, it was the first language patch to get the voicework. Down the line came the Japanese voicework and a quick clip of Japanese-speaking Mita vs Russian-speaking Mita, my American ears quickly applied different levels of dread on Mita in that one example. Finally, English-speaking Mita who finally translated the weight of the emotions in her scenes. Language, tone of voice, or merely silently reading the text as it appears on screen, the dialogue lines do well to translate the weight of a given scene to the player, and when it goes hand-in-hand with the gameplay, I can’t help but line up for seconds.

Chibi or not, this smug aura emits superiority… I am compelled to defeat her in a competition!

16-Bit NSFW Roguelike Metroidvania

Guess it was only a matter of time

By now, dear reader, you are well aware of my tastes. I played coy in the early days of this blog, but with time comes growth, exploration, and experience. Many forms of media have been covered on this blog, but even two years after starting, I’ve a few blind spots here and there.

My marriage proposal masquerading as a blog about three lewd and pivotal anime series many moons ago was arguably the loudest I’ve been of my tastes and while I admit it was a gateway to the horny, it’s mostly stopped there…

…until in late December when I added an Adults Only game to my Steam library. For the longest time, I was under the impression that these types of games couldn’t be bought or accessed normally. And in the context of brick and mortar game stores, I was kinda right. They wouldn’t be on the shelves next to Pokémon or Kirby or even Mortal Kombat and Grand Theft Auto, but there were (and are) developers who continually release envelope-pushing games for maturer audiences beyond the M-17+ rating. Games that, if put in a RockStar game, would easily get it the legendary AO rating.

The game I’m playing that has this rating is known as Scarlet Maiden by Otterside Games, a developer whose stated purpose is to make pornographic hentai games alongside publisher Critical Bliss. Scarlet Maiden is one of several fielded by this dev and by its nature leaves nothing to the imagination. It starts out with the titular character Scarlet, the last of a group of Maidens of the Flame on a quest to defeat an enemy known as the Prime Evil, previously sealed away by the First Maiden. On the way, you meet a smorgasbord of the typical RPG characters during your runs who can equip you with all the weapons necessary to navigate the dungeon. Melee weapons, magics, enhancing trinkets et al; you discover more with each run you take along with different enemy types that also come from just about any other RPG from orcs to fairies to slimes, etc.

As for the lewd content… actually, lewd suggests that there’s teasing and nothing is teasing in this game. Every character and enemy type either has but one inch of fabric over their genitalia or nothing over their genitalia, they’re just hiding a massive dong in between their legs. Or stickers are covering their nipples. Or… they’re either designed to be comfortable enough to leave their bits out in the open for all to see (something something exhibitionism kink), or they have a d[ding]k so big that they need to wheel it around…

I told you I wasn’t making it up.

Scarlet herself is covered by an abnormally thick piece of tooth floss that’s easily removed over the course of the game. In combat, sometimes when an enemy is downed she can remove the necessary parts of her outfit to f[anh]k the enemy (which is how you add them to the game’s Castlevania-like bestiary) or whenever you come across a chest or weapon/item swap/upgrade, the guardian/being resting in the room can simply be sexually pleasured to get to the shinies through the in-game currency called Sin. More sin = more upgrades. Sounds like pornstars when I put it that way…

Credit: ⎛⎝𝖘𝖍𝖆𝖗𝖕⎠⎞ (on Steam)

There’s a subsect of anime fans (read: tourists) who’ve sworn off all lewd and pornographic or porn-lite content, a legacy of the old GamerGate controversy that espouses the consequences of a generations of objectifying women in video gaming, and truth be told the number of games that still do this would only be found in Mature and up rated games and other media. For my take, if it’s plot essential, I welcome it, hence my shrine to Lady Rias…

IF I HAD ONE!!!!

Fanservice, however, is a broader brush to stroke. I can make the argument that a series like Black Lagoon has it in spades in the English dub in the form of anything coming out of Revy’s mouth.

For those who’re apprehensive of even fanservice or scantily clad women in media, rest assured that this game takes what I call the JoJo’s Bizarre Adventure approach to character design. When I say, every character has only about an inch of fabric covering their bodies, I don’t just mean the women. At the Maiden of the Flame house, there’s a thinly covered nun, a blacksmith with bulging muscles, a wizard who’s wearing nothing beneath the robe (except probably a c[rooster call]k ring), and others.

As you explore the dungeon, one of the maidens will ask you to recover ten of something which unlocks a sexy minigame, and as you may have picked up earlier in this post, there’s a wide appeal to many a kink/fetish most commonly found in hentai, though thankfully not so many that would put off a newcomer. Futanari, huge tits, giant d[bells]k, masquerade, naughty nun; from what I’ve seen, BDSM is an umbrella term that more than accurately describes the sexual content in Scarlet Maiden. And to build on that observation, using BDSM terms, I can safely deduce that Scarlet is a switch. She f[kcuf]ks and gets f[gasp!]ked by roughly all manner of creature and character that the game will allow.

As for the gameplay, there’s one attack button, there’s a double jump, you can use a magic spell, and you can dash to avoid the traps inside on your way to pleasure the traps and get some new stuff to help you conquer the dungeon. See what I did there?

The last thing to mention is the permadeath feature. The game doesn’t have lives or save points, but it does save your Sin points for upgrades and displays your progress each time you die or if you complete a successful run–the latter of which I haven’t done yet as of this writing.

Do I recommend this game? Abso-f[horse neighs]king-lutely.

This “Lewdtroidvania” (that’ll never stick) is but one of several in the Otterside/Critical Bliss library in particular and one of several I’ve seen on that side of Steam as a whole. Full disclosure, it’s more than just one of those sex games hiding behind the skin of a visual novel or even a puzzle game (the latter of which has more gameplay interaction than a bog-standard VN), the types you might see in any one of those s[horse dung]tty ads on the porn sites. On a whim, I tried one of those and I can’t deny there’s an audience for that type of porn game, but all things considered, you might as well just read hentai, or better yet, play Scarlet Maiden. You’ll get your money’s worth and you’ll get the same level of entertainment you would from booting up the old 2D Castlevania or Metroid games.

Also, don’t let the abundance of milkers distract from the fact that everything in this game is f[plastic wrap]kable. I may or may not play more of these types of games in the future.

The Tale of a Needy Streamer [Overload]

My opinions on VNs rear their ugly head again

A few weeks before my second attempt to Army, I wrote about my opinions on visual novels, with the overall consensus being lukewarm above all else. A good VN can stay as long as it wants, but I don’t actively make a beeline to find them all, no matter how great the art style may be. For the topic of this post, I had bought another VN during my time in AIT on sale, and one of my roommates (who’s an even bigger weeb than myself, he’ll talk you to death about Konosuba or Hatsune Miku), had recommended the video game Needy Streamer Overload.

I placated him by “promising” and dismissing future playthroughs and I couldn’t see myself continuing forward for several reasons. Not limited to my play style as I have expressed some VNs do go on to have great legacies like Fate, Clannad, or Steins;Gate. This one specifically carried darker undertones, which I’m not against, but it varies depending on certain things. Maybe I’m just being arbitrary but the juxtaposition of cute and creepy in this one makes me a little uneasy. It’s a bit like the talking pie from that one episode of Regular Show. Like a doll possessed by the spirit of some little girl that drowned.

Now, watching and keeping up with thriller series Mysterious Disappearances would make you think I have no problem with scary stories like this, but with a series written around urban legends and folktales, some of which are plausible but not guaranteed, only a fool would try to take those seriously.

But what turned me off of Necessity Streamer Maximum would be because how real the concept is. It’s basically about a depressed, near-suicidal adolescent girl putting on a show for a legion of faceless fans across the globe, acting in an erratic and unpredictable manner as part of her schtick.

Yes, I know, I practically slandered VTubers, but in another post I assure you that I have no real problem with VTubers, following a few myself when the time allows for it. That said, my description in the above paragraph shows the types of VTubers I have a preference for. Sus-commentary is fine, everyone says weird s[8-bit soundbite]t from time to time, though only a few of us have the courage [read: foolishness] to monetize it. Personalities are also fine, look up any celebrity’s on-screen vs off-screen behavior and you may be shocked at what you found, like Marilyn Monroe being an intellectual cursed by the Hollywood cretins to play the blonde bimbo.

Screaming one’s lungs out certainly has an audience and I was among those, but in the years’ since, I can’t go back to that. There’s a meme of a guy tearfully gunning down something he loved because it grew increasingly annoying, and it sounds like I’m phrasing it that way, but it’s more the process of growing up. Some things you just outgrow and can’t really enjoy anymore. It stopped being entertainment by the time I was 19 and my 26th birthday is at the end of next month. So specifically with entertainment, while I don’t see myself outgrowing the analytical like, for instance, documentaries, the random humor that emerged in the late 2000s and 2010s especially on YouTube isn’t for me anymore. And personally, I had trouble watching Pipkin Pippa. Someone will try to convince me that she has less intense content, and I appreciate the body of water you’re allowing me to drink from, but the horse isn’t guaranteed to even take a sip.

This meme is the point of this post, the crux in the custard, the proof in the pudding, the facts in the fondue (hungry yet?). I know people who stuck it out with unstable people and got severely burned as a result, not to mention the numerous stories I’ve read of how bad things have gotten for some people and hypotheticals of how much worse it could get, so sorry if I’m a bit suspicious about what can and does happen in real life. You know how you view a piece of media and the antagonist is memorable because of how they can mirror some actual people past and present? It’s a bit like that.

Now I’m fully aware that this isn’t 100%, though the potential is what keeps me at arms length at times. This part is gonna get slightly personal; everyone has their problems that they’re trying to work out or live with and it’s something I commend, but my opinion changes for those who swear to whomever they call god that there’s not one thing wrong with how they live, even more so if they’re highly reactive. These types of people are easy to avoid on the street or whatever, but what about if you work with them? Or live with them? You don’t need me to say that life with a person who dwells in misery and is overly generous with their suffering is zero fun.

For Neediest VTuber Maximum Overdrive, it reminds me a lot of what I want to see less of in my future. Not by a giant margin, though it would get a bit depressing for me if the background art was a physically broken home. Then there’s the main character herself. It’s been a while so I don’t remember what her real name was supposed to be, but the alias she puts on is “OMGkawaiiAngel” or just K-Angel for short. The game’s Steam page describes her as a girl with an unsatisfiable lust for attention, which brings me to something else I want to see less of as I age. I’m always happy to help wherever and however I can, but I can’t stomach habitual linecrossing. Kindness is no weakness, but we often find ourselves sharing that philosophy with those who think otherwise.

Back on topic: Notice Me Senpai Simulator is perhaps a comprehensive look into mental illness that most internet forums like to meme away. A look I’m definitely not qualified to discuss in length, so here’s a video I found that explains the “I Can Fix Her” situation.

Credit: BoolioGalaxy

What is it exactly? A look at one of entertainment’s dark sides? An analysis of monetizing what’s left of one’s conscience? An extreme example of things going wrong? A combination of any one of these? Or none of the above because it’s just a game? I honestly wish I could break from this streak of cop-out answers, but if it’s any consolation, it looks like there’s a bunch of nuanced answers to Feed My Attention-Seeking Behavior, Nimrod.

Subscribers will remember the time from when I recommended the darkly comical episodic series The Casket of Drew and Ash and might be confused or call tu quoque for recommending that series and being uneasy about this one. But to reiterate and emphasize, that game had comedic elements of a classic black comedy. It elicits multiple emotions as you go along, whereas Hey, All You People, Won’t You Listen to Me? is darkly comical if you cross out -ly comical.

Rather than subscribe to the stereotypical dark atmosphere that accompanied horror movies of old, the disturbing part about this is that not only could it happen in real life, it probably is and few may even realize it, or they do and it feeds into the appeal of the yandere in anime.

Everyone likes a well-written archetype, but I found that Why Haven’t You Called Me Mommy Yet? does its job a bit too well. I’m no stranger to these sorts of things, I admit I’ve had dreams before where an unstable woman loves me unconditionally (so long as I keep my eyes on her and not any other owner of a second X-chromosome) but thank Rias it was just a dream. Joker isn’t crazy enough to fight the IRS and I’m 95% sure that I’m not mad enough to live this life:

Credit: kukuri ito

On a final note, if you’re keeping in the back of your head that this game was recommended by my roommate back in AIT, then congrats on your impeccable memory, have a trophy and some cheese popcorn. You’ve earned it. He was honest with me about his life and all things considered, it makes sense that this would be more his speed than mine. Don’t worry though, we’re all living our best lives. I’ve always wanted to see even a part of Texas, and that guy is currently living it up in the Hotel California Germany.

I have a recommendation this week, it’s Gattsu

https://www.youtube.com/@Gattsu

A Georgian YouTuber, his early work specialized in analyzing music, but nowadays he looks in-depth at the world, namely the western world, Russia, and the Caucasus region. If you’re sick to death of criticism of America and Britain in the west, let this guy’s honorary American card masquerading as a video convince you that he’s worth the watch. The man does his research in a variety of topics, which shows proficiency I say. Gotta know what you’re talking about before you take the piss out of it, am I right?

What Happened to the Naruto: Ultimate Ninja series?

The series that had to be soft rebooted

Before we start, I just want to say that I think I meant for last week’s post to be about rewriting the God of War Greek Era narrative in a more cohesive manner considering all the silliness that unearths its plot holes. I’ve defended some overarching stuff since most ancient myths have multiple retellings due to oral tradition, but some specific details are hard to ignore. So, I’ll save that for a future post. This time, we’re gonna talk about the Naruto franchise, more importantly a series of video games based on the franchise that sort of went through a soft reboot about halfway through.

Masashi Kishimoto’s magnum opus, the Naruto franchise, had grown to be a smash hit since its first chapter debuted in 1999. Manga/anime fans hold it in high regard, and it’s part of that generation’s Big Three with the others being Bleach by Tite Kubo and One Piece by Eiichiro Oda. Both of which have gotten their own video games, accessories, figures and more.

With Naruto, part of me wants to say the ninja/shinobi aesthetic was what helped it explode when it began to make waves in the west, so much so that when the anime began dubbing it in English in 2005, the Japanese video games were getting the same treatment soon after. Generally, anime adaptations in Japan are promotional material for the manga, as are the manga’s associated figures, light novels, and other materials. Hence why some of us in the west are still waiting on a second seasons to anime that may never come.

The benefit of releasing in an era where shinobi were the coolest thing since an arctic winter might have heavily tipped the scales in Naruto’s favor, thus explaining the numerous video games associated with it. Specifically, the Ultimate Ninja series. Five main games following the timeline of the manga were released in Japan from October 2003 to December 2007, and ported to the west from June 2006 to November 2009. Likely due to the release of the anime and its western dub, the games loosely follow the events of the manga until they cut off and each successive game adds to the cast of characters to play as.

Ultimate Ninja 1, for instance, starts off with a small cast because it follows the story from the Land of Waves arc until the Destruction of the Leaf/Konoha Crush arc. Many of the important characters are assisting characters during fights, and mostly follow them individually as opposed to staying consistent with the manga, such as the changing around of one or more outcomes of certain battles. The Naruto wiki claims that as far as a presentation goes, critics felt that it left a lot to be desired. Personally, I was introduced to the series through a friend who had the second installment on his PS2 and later I went to buy the first game. From what I’d seen, I agreed with those critics’ statements that more could’ve been done at the outset, and the players and critics got that wish in Ultimate Ninja 2.

In 2004 in Japan and 2007 in the west, the second installment followed up on what the first game brought to the table. Continuing with the rest of the Konoha Crush arc and ending narratively with the Search for Tsunade arc. What became a bit of a trend for the series starting with this game was a game-exclusive arc that can be compared to filler or something along the lines of an OVA. Spoilers to follow: get ready.

After Tsunade is returned to the village to serve as the Fifth Hokage, Orochimaru who didn’t learn his lesson the first time he tried this malarkey has another go at swaying Tsunade’s decision. This time he as an ace in the hole. He and Kabuto were intercepted at the Training Grounds by Kakashi. At this time, Orochimaru’s arms have been sealed and so he needs Kabuto to use his chakra and perform ninjutsu. One such jutsu, is known as the Forbidden Jutsu: Gedo Mark and its main purpose is to limit its opponents.

There’s better pictures for this, I’m sure. Actually, I think it’s better to see it in action.

Sidenote, the YouTube channel in question has a full playthrough of this game among others. I recommend giving it a look.

This next arc sees Orochimaru and Kabuto to try multiple avenues at once to coerce Tsunade into reconsidering releasing Orochimaru’s arms. First, he cripples the more troublesome ninja, namely Kakashi and Naruto, then he uses Reanimation to revive Zabuza Momochi, Haku, and the Third Hokage. After the Leaf ninja find a way to release the Gedo Mark, they soundly defeat Orochimaru and Kabuto and the game ends. Seems even your video games aren’t free from filler. For my take, it’s an interesting story with a lot of stuff that doesn’t make sense. I don’t doubt that Orochimaru’s hunt for the greatest Jutsu ever would lead him to unethical methods, we see this all the way until Boruto confirms that he’s been under lifelong house arrest, but even if he could inhabit another body, the risk to his health in his current state would have even him rethinking his decisions to use ninjutsu willy-nilly like that. Kabuto even says as much. Still enjoyable, and as an added bonus: Taijutsu Naruto.

The Japanese release had characters from the Ninja Clash in the Land of Snow movie.

There’s also a free-roaming mode where players explore the world of Naruto, though considering it stops at the Tsunade Search arc in canon, only a few locations are available. Nonetheless, there’s different activities that can be done with other characters or solo and some of my best memories of the game come from playing with friends at their houses, even if my skills were subpar. Now that the developers were seeing gold, they expanded on this even further in Ultimate Ninja 3.

Released around Christmas 2005 in Japan and in March of 2008 in the west, Ultimate Ninja 3 covers the entirety of Part I from the Land of Waves to the Sasuke Retrieval Mission albeit with some notable omissions, chief among them the Chunin Exam Preliminary Rounds. There might not have been a way get those into the game since the main focus is fighting, but it’s a not insignificant difference that could potentially shape the way someone views the anime if this was their first exposure to the series.

Still, there’s more characters to use, more minigames with the characters, and just like its predecessor there’s an exclusive arc that interestingly got its own OVA for promotional purposes.

Titled “Finally a Clash! Jonin vs. Genin,” the main gist of the OVA is that the Leaf Village in association with the Sand Village puts together a tournament based on a points system. Genin and lower start with one blue crystal worth one point while Chunin and up start with one red crystal worth five points each. Passing a threshold of points advances the ninja to the next round, and passing that threshold allows the victor to pass a regulation that the two villages would follow for a week straight.

It’s initially suggested that battling was the only way to earn crystals but these being physical points you can hold in your hand, you’re not necessarily limited to that kind of all-out battle. Select characters trade them as currency for favors or use them in wagers. There’s also simply looking for the crystals on the ground as they fall out of people’s pockets like change. As for the free-roaming open world element, there’s now jumping and double jumping and the exploration isn’t limited to a few locales, but it’s not the same open world that you’d see in the later Ultimate Ninja Storm series.

This one does a lot more, though I think the limitations of the hardware still did a number on this game since it compresses large arcs into a few battles. I’m not saying I want all the battles and dialogue to be redone in the game, just that a few of the important, plot battles be given theirs. Additionally, it was quite clever of them to hide the Fourth Hokage’s name as simply his nickname in the manga: Yellow Flash, but I’m not sure why he has no speaking role in the game. Something I forgot to mention when talking about Ultimate Ninja 2, that game had a notoriously difficult substitution/rebound system that made it near impossible to properly counter attacks. UN3 and up dumbed that down significantly and I praise the change.

Japanese release: April 2007, and Western release: March 2009, UN4 as seen on the cover starts in the Shippuden era and like its predecessors it has an exclusive arc that is separate from the canon manga arcs and its own open-world RPG-type game mode. This time around, Naruto is still training with Jiraiya. To conclude this round of training, he’s given prayer beads to wrap around each limb and Jiraiya uses a weighting Jutsu to alter the weight of the beads. They change color with experience and when Naruto’s beads glow red, he’s instructed to find Jiraiya who’ll take them off to conclude his training.

In the meantime, the two head to the Tree Felling Village where a girl, Aoi, is to be used as human sacrifice to satisfy a demon known as Black Shadow who lives in the caves. Naruto’s disgust with the practice results in him chasing after the girl who’s determined to go deeper into the cave. Black Shadow physically stops the shinobi, though by now his beads turn red and he’s eager to get them off so he can come back and break down the barrier Black Shadow had summoned earlier.

Before that though, he and Jiraiya gather some information on Aoi and her path as a sacrifice. As it turns out, Aoi was using a desperate though dangerous method to help her ailing mother, Tsubaki, who’s introduced at around the same time Naruto and Jiraiya make it to the Tree Felling Village. The village’s namesake is derived from a tree that blossomed flowers with healing properties. As a bonus, these flowers were a barrier keeping Black Shadow at bay, but when it was chopped down by the villagers and subsequently consumed by Black Shadow all hell broke loose. The villagers then offered an annual sacrifice to the demon to keep him satisfied.

As for Tsubaki’s and Aoi’s lineage, their ancestors were closely linked to the tree and their connects to the tree are limited to a charm with the flower petals inside it since the tree was felled. Aoi’s father died of illness and Tsubaki was on the same path; this culminated in her decision to feign sacrifice as a means of getting close to the tree within Black Shadow and using it as some sort of cure.

After the demon reveals its true form, Naruto fights it, aided by Aoi, and soundly defeats Black Shadow. Unfortunately, the leaves from the tree have long since wilted, save for one that Aoi picks up and I presume is used in tea. Then Naruto falls into a weeklong coma and at awaking, he finds that Tsubaki made a full recovery and Naruto and Jiraiya return to the Leaf Village having made a difference in this family’s life.

Afterwards, the game starts in the Kazekage Rescue arc, but ends halfway through before the Kazekage proper has been saved. I don’t have evidence to support this, but I think the game released as Shippuden was beginning. The only evidence I see is the release date being consistent with the beginning of Shippuden’s anime adaptation.

It’s pretty much the same as the other games, but with more characters, more movement, etc. But even though, the Shippuden arc leaves a lot to be desired, fortunately in the open-world game mode, there are coins known as Pieces of Memory where you can view the story of all of Part I from the Land of Waves arc to the Sasuke Retrieval Mission, so it’s not a total loss.

Naturally, you could assume that a fifth game was on the horizon to restart the first arc of Shippuden and keep it going to at least the end of the Tenchi Bridge Arc where we see Shippuden Sasuke. This was what I thought too at the time and I found out as recently as a few years ago that there was a fifth game that never made it to North America.

In the UN series by itself this is the last of the main Ultimate Ninja games until Ultimate Ninja Storm on the next generation of consoles. Do note that I’m not saying it has no English language release. When the UK was still an EU country, it was eligible for most EU ports of certain games, this being one of them, so while I managed to find an emulated version of the EU release, this game doesn’t exist outside of Japan or Europe and I don’t think my preschool level Japanese is gonna help me if I play with Japanese subtitles and audio.

This game actually is what motivated this post. Four games bear the Ultimate Ninja tag all released on the PS2 and the fifth one was never made for fans from the Americas. What’s the reason for this? My closest source again comes from the Naruto wiki and it can be boiled down to time constraints and dubbing issues. I can’t say with certainty as I have no evidence that this is the case, but I’m at least somewhat positive that the release dates and the evidence in the games is enough of a clue to work with.

Almost all of them released concurrent with the anime adaptation, but several years after the manga was a few arcs ahead of what was depicted, which explains why UN4’s main story is so short compared to the others. Episode 15 was the most recent episode when that game came out. As for time constraints, with the other games coming out as fast as they did, of course time was Namco’s enemy here. I only made it to the title screen as I wanted to finish the UN games before making it to five, but from what I saw even the EU release was botched with only Japanese audio with the selected nation’s language for subtitles.

From what I can gather, they were going to keep up with this trend of releasing the games around the same week as a new arc, but it seems fate forced the devs to rethink things a bit. I could see a UN6 continuing from the emergence of the Akatsuki’s Zombie Combo up until Sasuke’s formation of Team Hebi (later Taka) to finally exact revenge on Itachi for the Uchiha Clan Downfall all those years ago. And follow that trend until the manga concluded with some extra ideas for other exclusive/filler arcs.

Realistically, the problems with keeping this up grew to be untenable. At the same time some of these games were being made, the similar graphics were being used for most of the spin-off and mobile/handheld titles like the Ultimate Ninja Heroes series on the PSP and Ultimate Ninja Impact. It’s not like the Japan-only games that weren’t meant for the west; bad luck essentially forced them to hit the reset button and try again with a better series.

Better graphics, new engine, more characters, more to do with the environment and make it feel as though the player is playing the anime, the UN Storm series is in all aspects a technical upgrade. However, there’s a bunch of from the previous series that several gamers may be disappointed to learn were done away with. It took some getting used to to learn that UN3 onwards discarded the multiple screens for an ultimate jutsu as well as different ultimate jutsu in gameplay, and the RPG-esque text reading at least felt like it was advancing faster because the characters would always voice the lines so you did more than read and listen to the background music.

My exposure only comes in the last game Ultimate Ninja 4 which wraps the story up admittedly more beautifully than the anime. At least they did something with the Boruto movie adaptation. And since this was the last of Naruto’s story, if this game was using the Boruto plot to promote the movie then cool!

Though now that I think about it, it’s possible that the reputation of Naruto was what made loads of people expect better from the Boruto series. As much as I’ve been cheerleading Boruto, I also wish it would improve in some areas, though it looks like I’ll get my wish when both the manga and anime return later this year, along with a new game set for release soon.

For this week, I recommend the YouTube channel Alternate History Hub.

https://www.youtube.com/@AlternateHistoryHub/about

This channel specializes mostly in what’s on the tin: alternate history. What if the US stayed out of both world wars? What if Spain stayed Muslim? What if Japan went Catholic? What if the Ottomans colonized the Americas? and other such topics that explore what would happen if history took a different path than what happened in our timeline.

Just like my Trash Taste recommendation from a few months ago, there’s other associated channels with Alternate History Hub. Cody Franklin oversees this channel, he used to oversee the channel Knowledge Hub which is now Knowledge Husk until he gave it to his brother Tyler, and recently, Cody launched the channel Pointless Hub which looks more at entertainment media than something along the lines of geopolitics. You can even support him and his channels through the associated Patreon links.

If alternate history seems right up your alley, give him a follow. If not, then there’s other stuff of his to view.

Under the Mayo and How NOT to Review Games

Hot takes taken to an absurd extreme

When it comes to video game reviewers and YouTubers, I bounce between creators for a time. One of the recommendations I made a few posts ago about Tactical Bacon Productions is one that I firmly believe is in his element enough to get the traffic he needs, even with YouTube jerking him and other YouTubers around with arbitrary strikes and claims due to a screw up that happened on their part. The channels I’ve been recommending for the month of February (and others to come in the future, especially at the end of this post), have been consistent to the best of their ability regarding content. They know what they’re talking about or what they’re doing and few of them have anything controversial surrounding them. The same can’t be said of the subject of today’s video: Under the Mayo.

I came across this channel while looking for content for God of War 4 last year and his controversial review on the game opened up Pandora’s box. Several other YouTubers had come to defend the new Norse era of God of War and call out Mayo for his contrarian viewpoints. And these viewpoints were very contrarian. The video below has a provocative title:

Controversy definitely sells and if it was just a hook to reel in viewers, I’d leave it alone. But viewpoints within the video sounded too ignorant, as if Mayo hadn’t payed any attention to the story of the previous games in the lead up to 2018. Gaming journalists tend to do that a fair amount with the countless number of know-nothings who’s exposure to the old God of War games is surface level or they just forgot. And to lend a straw to Mayo, this isn’t about him misunderstanding the difference between Greek Kratos and Norse Kratos. Hell, this post isn’t unique in what it has to say about him.

On YouTube and select Reddit posts, he’s taken hits for sounding like a hypocrite. Five minutes into a review he’ll praise an element of X and ten minutes in the same video he’ll critique it. Or he’ll highlight a feature of one game, wish for it to be taken out of an upcoming sequel if the game is successful enough and all of a sudden wish for it to come back; or conversely want something to be patched out and regret it when it has. You could argue that most people don’t always know what they want and that’s fair. Too much can be said about an indecisive populace making a generation-changing decision and that sentence alone probably gives you an idea from across the pond.

The point of divergence for Mayo comes in the harsh critique of most games in stark contrast to everything he has said about Doom and Doom: Eternal. Here’s where I admit that the rest of this post may jump into speculation. My exposure to Doom is also surface level, even though I played the original games on Steam and I have the 2016 DOOM on Xbox One that I haven’t touched in a while. I’ve got nothing against the franchise or id Software, my preferences lean more towards the action-adventure variety. I think Doom is an awesomely influential series that most games these days lend an oath of gratitude to, enough that first-person shooters needed a more appropriate genre name than just Doom clone that was the case for it in the 90s and beyond. That being said, if Doom went to court for something (and it probably did, video games that showcase or reference the Devil are gonna get theirs), Mayo is the type of guy that if he were an attorney, he’d drop everything and zoom on over to the courtroom with enough material to sway the jury after boring them to sleep for seven hours, and that’s because even the stenographer wants him to shut the hell up.

id Software’s flagship series has a permanent residence in his head and if his critics are to be believed, if Mayo hasn’t mentioned or shown footage of Doom or Doom: Eternal apropos of nothing, he’s liable to reference it in a review of another game. I’ve watched YouTubers take apart his God of War and Sifu reviews for the flip-flopping, backpedaling talking points, drawing on the conclusion that he says it without sincerity for contrarian’s sake.

Personally, I’ve ventured around this angle before on a few things I wasn’t all that serious about, but Mayo seems determined to die in a bunker with 60 years worth of provisions on his takes.

I hesitate to say that I’m 100% passionate about a singular thing these days, my tastes are subject to change and I could spend my money on things that actually help with survival, hobbies and pastimes coming second. Among Mayo’s critics, he’s come under fire as a hypocritical game reviewer with a singular thing on his mind. With what I know about his review style and what others have said, it seems as though he frames himself as the singular authority on what makes a good game based on only one game and that’s a bad lens to look through.

Speaking of God of War critiques, in GCN’s video on Everything Wrong with God of War 2018 in the style of CinemaSins, one of the criticisms lobbied was one I actually agreed with: games in this day and age need to let go of FromSoftware’s tenets and features of game design. Listing off a round of games that put style and substance front and center like Ninja Gaiden, Onimusha, God Hand, Devil May Cry and the original God of War series, the proof in the pudding there was that FromSoft’s Dark Souls franchise is not the be-all, end-all of game design. In a similar vein, Doom: Eternal isn’t close to revolutionary.

If I may get controversial for a bit, Doom 1993 was a phenomenal influence on the gaming industry. DOOM 2016 and Doom: Eternal are not special. Within the franchise and within the gaming industry, these FPS’s are always welcome to let players partake in the carnage they have to offer, but they don’t have anything new to offer that other games already have for better or worse. Fighting demons on Mars with high tech weaponry? Call of Duty: Advanced Warfare and Black Ops III all did it a year and change prior with sliding and jetpack mechanics for better and worse. Setting the story aside to focus on ramming a demon horn into said demon’s own throat? NetherRealm Mortal Kombat, Black Ops IV, and God of War either did one or both of these things before that.

For the record, I’m not saying that I think Call of Duty beats Doom; I’m saying that mechanically Doom doesn’t do much to make a difference anymore. The lack of weapon reloading gets back to the style of shooter that literally gave you a gun so you can blast away unimpeded, but beyond that Doom is just a more extreme, more based shooter. And you don’t need me to tell you this. Get the game or watch a Let’s Play and see demon limbs flood the next level in Viscera Cleanup Detail.

Don’t get the wrong idea from this. Everyone loves what they love and hates what they hate, but it’s never a good sign to go hard on one or the other, especially at the expense of the opposite. Mayo clearly has a boner for Doom et al, and he has the right to voice his opinions, but there’s better ways to do it. I don’t want to sound like the internet police and say being an asshole on the Internet is wrong when most people do it, ideally with little consequence to them in the real world (better pray no one knows where you live), but if you’re going to say something, have evidence, write down your thoughts, and if there’s a contradiction somewhere down the line, correct it and try again.

The last channel recommendation for the month of February 2023 is TheMythologyGuy.

https://www.youtube.com/@TheMythologyGuy1/featured

Since this post mentioned a product caked in mythology, it seemed fitting to mention a channel where that’s the specialty on display. TheMythologyGuy talks about various mythologies from Greece to Egypt to Japan to Norse just to name a few. Several of my favorite videos of his are about the mythical inaccuracies in the God of War games, followed close by movie reviews concerning other myths and franchises, notably that of the Percy Jackson variety. The link to his channel is up above and his about page will have links on where and how to support him.

This will be the last of the channel recommendations until April. Look forward to their return.