A PS2 Game About Shinobi Vengeance

With dodgy mechanics

Months ago, I added Red Ninja: End of Honor to my list of topics to cover in the New Year and I had done so at a time when the game had frustrated me greatly. I briefly touched upon it in this post about what I found wrong with it, why I hadn’t advanced as far as I could, etc., etc. I was playing enough of it earlier to get a handle of it and return to form of sorts and this and the next series of posts are going to be subjective, but on reflection, I don’t think I was going to approach it as fairly as I had hoped.

Now Red Ninja is a game with flaws, but watching some video essays and reviews of the game, it has a cult following, so with that in mind, here’s the short version: it needed better controls and a better camera.

Which is something I don’t want to say about the game because it has a lot going for it. Stealth mechanics that make use of traditional stealth and historical context. I do need to clarify something I said in that post linked above. I mentioned that kunoichi didn’t exist. I retract that statement. They were real, but pop culture elevated their status a lot. This was due to sparse record-keeping, mythic statuses of actual female warriors, or onna-musha/bugeisha, and historian debate. There’s more records of onna-musha than of kunoichi. So you might happen upon a historical, if loose, retelling of Tomoe Gozen than of Mochizuki Chiyome. For that matter, The Elusive Samurai has one such onna-musha, the tomboyish Mochizuki Ayako as a retainer to that dastardly light-footed regent.

For all intents and purposes, Red Ninja takes from the kunoichi trope and while a history buff, from what I’ve seen so far in my gameplay, Crimson Kunoichi does use mythical status to elevate its protagonist Kurenai. It also mythologizes samurai and ninja clan politics of the Sengoku period. Before the Tokugawa clan won out for the next quarter-millennia, various samurai clans competed with one another, and this game centers around the rivalry between the Takeda and Oda clans.

The starting premise is that Kurenai’s father, Ryo, was killed by the Black Lizard clan (Kurotokage? 黒蜥蜴氏) and Kurenai and the rest of her family was slaughtered en masse until noblewoman Mochizuki Chizome found her near death, and recruited her into a body of kunoichi to serve the Takeda clan.

Don’t worry, she was a real person.

Records about Mochizuki survive or we wouldn’t know about her, but her historicity is of significant historian debate. As a Takeda clan noblewoman, she may have been hidden to protect her from assassination by Takeda clan enemies and subsequently mythologized, which is largely why historians struggle to frame her correctly in the framing of Sengoku era politicking. Not to mention, the two most famous ninja clans, Iga and Koga, may have only been two of several. Again, espionage has historically been light on records for pragmatic reasons.

Even if the Takeda clan did use ninja for espionage, the records are missing or were destroyed by them or their enemies. So the majority of the game is a revenge tale that I haven’t finished and might not finish this year. C’est la vie.

Wait, there’s a picture of Mochizuki Chiyome.

As she appears in the game. Pop media has given her different appearances, but this may be closer to who she was in real life.

So, Tiberius, what’s your issue with the game? The mechanics. The controls require a level of surgical precision that mean the difference between a successful heart surgery and a medical malpractice lawsuit. Slight analog stick movements work for games where the protagonist has a clear walking animation. When I do it in classic God of War or The Suffering, Kratos and Torque do walk. Here, it seems to be more than a little gimmicky and the reliance on specific pressure points makes the difference between a fumble and a successful assassination. Button presses aren’t the least responsive, but it can be difficult if you try to perform a certain move and it doesn’t register cleanly. Maybe it’s my controller acting up, but for f[sword clash]k’s sake, let me hang a motherf[AAAH!]ker from a beam!

Platforming again relies on precision and I would’ve preferred the God of War approach, not convenient ropes like in the first game, but using the Blades of Chaos/Athena/Exile/Spartan Rage to swing from specific points. Those blades are already ugly enough to leave grisly marks, so make them function as a grappling hook reinforces Kratos’ approach to traversal.

I started with God of War II, so I’m biased when I say that these were better.

Not for nothing, this game arouses me about Japanese history that few media properties do. Exemplified by my piece on Running from the Ashikaga among others, I don’t think pre-Sengoku Japan gets a lot of exposure in the west. On the one hand, this helps with keeping outside opportunists from mischaracterizing the era with their manure; but on the other hand, serious western historians and history buffs from seeing the era and viewing it with the contextual clarity that they deserve.

Is this a recommendation? A dissuasion? Well… it’s more like a collection of what I think could’ve helped the game mechanically. Kurenai’s main arsenal doesn’t hurt her. In fact, her story fits neatly into the myths that surround Mochizuki Chiyome and the Takeda clan, so countless other stories of kunoichi can work with this frame. Kurenai would be one of several.

Following up on that, the historical use of female spies is an interesting point. Say a female spy used her feminine charms on male guards to gain sensitive information and Kurenai does have this as her advantage, as did pirates Mary Read and Anne Bonny when they appeared in Assassin’s Creed IV.

I knew something was off when “James Kidd” was noticeably more babyfaced than his hairier contemporaries.

Like the aforementioned pirates of the early 18th century, luring a horny man to his demise and stealing his secrets is a time-honored tradition. Though historically spies wouldn’t be inserted James Bond-style; that would be too much effort for very little payoff. Realistically, Kurenai or another kunoichi type would already be aligned with Takeda clan enemies by way of association. A plot would be to use them to get closer to the Oda clan leadership, steal as much information as they can and then use that against them. It may be goofy as hell as a Shonen series, but Femboy Shikken makes good use of stealth in the manga by way of known local miscreant Kazama Genba.

Kurenai and Kazama Genba are both portrayed as masters of stealth by way of the tactics they use. Kurenai is designed to wear a skimpy kimono that exposes her ass and threatens to unseat her tits, thereby weaponizing her feminine sex appeal to male guards. Kazama has a mask that can be molded to imitate the likeness of central figures. In one instance, he posed as Ogasawara Sadamune to help Tokiyuki take the imperial decree from his headquarters. And it worked! Until Ichikawa Sukefusa and his big ass Mickey Mouse ears heard them faffing about. Kurenai’s lure and attack method works when the game’s mechanics don’t trip over itself.

Overall, if it had a modern remake of some kind like what Max Payne is set to have this year, then I’ll play that from start to finish uninterrupted when I’m able to. If you have the patience, see your local emulator for more details.

My notes say the next topic of discussion is gonna be Lucky Star.

Then after that I’ll get back to Red Ninja mainly to put it alongside the likes of Sekiro and God of War 2005.

A Lookback at House of Five Leaves

Filling in some time during the pandemic

The accursed year of 2020 was a lot of things to people and only a few of those things were good. I recall searching for something to occupy my time while trapped in the dungeon and going back to that Looper article, I thought about looking for a review for a certain anime I’d definitely not heard of prior to reading it: House of Five Leaves, known in Japanese as Sarai-ya Goyou. Created by Natsume Ono.

Set during the Edo period, it’s about a samurai warrior named Akitsu Masanosuke who very much has the skills of a seasoned warrior, but his timid demeanor loses him a client. The perfect samurai is meant to be intimidating, tough, and unflinching and this guy is shy, unassuming, and nervous. Sort of like Season 1 Mob.

Masanosuke doesn’t really meet the expectations or idea of a warrior even for the time period, which is the point of the series. It takes all the tropes associated with most samurai media and flips them on their head while also grounding the Edo period into reality. One could reasonably put two and two together based on what they know about the Tokugawa period and the Sakoku policy that a class of people defined by war in a time where there aren’t any wars anymore makes for a band of money-hungry and utterly reckless scoundrels… for the most part.

In reality, most samurai were just as diabolically malicious as the enemies they claimed to defeat in combat. Just like medieval knights, both of these warriors have a lot of stories real and mythical surrounding them.

This doesn’t reflect either class as a whole as lots of knights and samurai did have human decency and protect the weak as servants of the people, but being of nobility in Europe and Japan respectively, it meant that there was a lot of power shared by a diverse group of people of different thoughts and intentions. Focusing on Japan, some samurai were excellent and deserving of their position, others were fine with just the bare minimum of simply being there and the rest were heinously dangerous criminals abusing their positions for personal gain. Yeah, there’s no shortage of all three of these the world over; it’s the same old song no matter where you go. And I like that. It reminds you that there’s a difference between being something and being able to do something on a moral level.

So House of Five Leaves is generally about a nervous man who’s too gentle to throw the first punch, or in this case, swing the blade first. Plot wise, he finds himself in with the wrong crowd. Part of the downside of being gentle is not having the spine to put your foot down, which is how Masanosuke finds himself embedded with a group of criminals, functionally early inductees of what we now know as the Yakuza.

It’s hard to say when and how the Yakuza started, but based on my description of the Edo period making for restless ronin eager for battle some theories suggest that this is the most likely case for how the Yakuza morphed over centuries to become recognized as an organized crime group in Japan. For Masanosuke, these criminals specialize in theft and call themselves the Five Leaves. Their enigmatic leader, Yaichi, offers him the position of bodyguard which he reluctantly agrees to.

Again, he has the skills of a samurai, but doesn’t have the intimidation reflective of most other warriors in the Edo period. A worse person would jump at the offer and use whatever excuse there is to cut anyone in two. That said, there’s more to the series than just Masanosuke’s navigating this group of thieves and savages he just said yes to out of desperation.

Yaichi is one of the more interesting characters in the story. He keeps his personal history very close to his chest, playing things off as though he’s simply living life to the fullest. Other members of his gang or known associates who have some kind of connection to him or the gang share their own stories. An ex-thief named Matsukichi works as a beauty ornament manufacturer by day and a spymaster by night, contributing to the beauty of the women while also listening in on the Five Leaves’ potential targets. A tavern owner named Umezo who walked in the same sandals as the others but requested retirement from that lifestyle for safety’s sake, which was granted surprisingly enough. If you know a thing or two about organized crime groups, cults, secret societies, etc., they rarely let you go without a type of debt to pay…

…but in this case (slight spoiler), the loss of his skills weren’t gonna change how the gang operated. He also had a young family to put ahead of himself. Finally, there’s a geisha named Otake who was made to work off a large debt by way of entertainment (as was the standard practice/purpose of a geisha at the time) until Yaichi intervened financially.

Only a 1-cour anime series, it takes you into their eyes and what they go up against. The struggles, the nuances, the desires expressed; this was the anime that inspired my first accursed blog back in 2021… before it cha-cha slid off a cliff. I don’t want to link to that blog anymore; I’m trying to put it behind me, but it keeps coming back and I don’t even think it was a good showcase of my writing. But at least it inspired me to start this one which I’m more proud of.

Back to Five Leaf Clover Gang: my search for a review and recommendation on YouTube led to a playlist with all the episodes on it. People are really getting around YouTube’s copyright strike hammer to get some classics onto the platform like Azumanga Daioh and Lucky☆Star. There exists one spoiler free review on YouTube from over nine years ago following the trends that I’ve been going with so far with anime, awesome reception s[DIO wrryyyy]t sales.

Channel: AnimeEveryday

Keep in mind that this isn’t an action-heavy series, at least the anime isn’t. Don’t go in expecting Masanosuke to swing a sword all the time, because he’s not that kind of guy. He wasn’t written to be that kind of guy and I think it’s an advantage the series has over its contemporaries and progenitors. I like to think of it as the kind of anime that explores the issues people face daily, even if it’s set in the Edo period and if you choose to give it a watch as well, you think so too. The link is up above. Happy watching!