Last week, I brought up the subject of some video games acquiring the same label that has forever gripped early films: lost media. Where, in some capacity, surviving copies of the original, plus the original, have been destroyed deliberately or accidentally. This time there’s video games that have surviving copies but aren’t made available the world over. In many ways, the gamers are not only innocent, but tend to be victims of arbitrary laws. In places like Brazil, Venezuela, or Argentina, video games are released at ridiculous prices. If an American or British or Australian player can get the same video game for 60 locally, their South American counterparts are paying many times that in reais, pesos, or bolivars (provided that currency hasn’t collapsed again).
This is true of much of the developing world. I’m a proud piracy advocate, as regular readers know, and this extends not just to animanga, but also of video games, movies, and TV. And I still do so despite having the income able to afford multiple subscriptions. Why? Well, circling back to those posts about my history with emulation, as much as I like modern gaming, some classics can’t be beat. And they’re either hard to find or hard to acquire through traditional means.
Tell me, who the f[THX sfx]k still has this in 2025? Does it still run? Name the Top 5 Best-Selling PS1 games from memory!!
This is proof in my pudding. Granted, there is a museum dedicated to the history of video games — several, in fact — and I don’t need to take this matter on myself. But I want to. There’s too many godly classics getting shunted to the dustbins and not enough efforts at preservation, nor are there many developers or publishers or even CEOs who care about this matter.
Silence would’ve been better to hear from you, Jimmy boy.
What about the devs, publishers, and other video game heads who do care? Well, the problem that trips them up can come down to the intricacies of development. Never mind the ludicrous projects that are bringing us the likes of Grand Theft Auto VI in 2026 after 13 years in Los Santos, nor the dire straits that kept Duke Nukem Forever cooking for 12 years or Beyond Good and Evil 2 in limbo for longer than that; say a game enters development one year, is announced with trailers and gameplay footage in the next year or year-and-a-half, and finally the full product is delivered after 2.5 to 3 years. If there was trouble, at most it’ll be upwards of five or more years. What kind of trouble could such a game face? Many.
If it covers a touchy subject especially under concurrent politics, it may not see a wide release, if at all. There’ve been efforts to better educate the gaming population about subjects like the Transatlantic slave trade, the Holocaust, and other such concepts, but because of how weighted these subjects are critics have fired back at the idea of using a video game to discuss it when the time-honored tradition of boring the students with the dullest teacher has always been seen as the least controversial, failing to understand that that may not be the most effective means to go about it.
A more dynamic teaching style can mitigate this outcome if the lesson is on Philippine-American reconcentrados.
Creative developers can skirt past this by hiding the lesson in a different narrative, and not even in a completely digital format. It’s possible that there’s a board game or DND campaign whose inner lore includes such a plot point. Several anime I’ve seen touch on the subject with the oppressed being some other humanoid or human-like species.
As for video game series that have adapted other media, the series itself may not be under trouble or has a countermeasure of some kind if the game is unceremoniously canceled for whatever reason. Game can’t release? Reboot the franchise but on more platforms, it’s been done before.
My best example of this.
For the Ultimate Ninja series, I thought for the longest time that there wasn’t a 5th game. There was, but it never got to North America due to timing and dubbing issues, which is why we now have the more successful Ultimate Ninja Storm series. More arcs, better tech, more new moves from the series, and on more platforms than the originals.
Then there’s instances where developer-side things are perfect, but politically things are not. As I mentioned in last week’s post, region-locking/coding can keep you from accessing a product. For instance, the Senran Kagura games are mostly available outside Japan, but not all of them are; the iDOLM@STER series has overseas fans, but the games are largely Japan exclusive. How did it travel the world? Probably a con, or an otaku from Nagoya visited Houston once. Who knows? Then there’s Kantai Collection or KanColle (Japanese: 艦これ) that despite not being accessible to the wider world, has attracted fans outside Japan as well.
Did I mention this is a browser game?
At the part of the politic-side of things, licensing and import restrictions can make things interesting. Oft-times though, politics and laws don’t impede the wider release of a product, but human error within the dev studio keeps it from gaining an overseas audience. Or worse, some type of greed or hesitancy motivates the studio to keep it locally available despite pressure from the wider audience.
Fans have translated and dubbed this in the years since, Nintendo. What f[Mario coins]ing gives!?
Realistically, there won’t always be an opportunity to keep this from happening, and as time marches on, new technology will create new problems, but I’m not gonna stop forgetting what games and wider media used to look like and how patchy our earliest endeavors were at the beginning, and I think it’d be a crime if anyone else did either.
Stop me if this sounds familiar in, not just animanga, but in media on the whole. A short guy way in over his head takes chances with the taller, at times stoic or stoic-presenting girl. By way of his bumbling charm, he wears her down and she agrees to one date. Turns out shortman is a charmer beyond all and the two are an item. Maybe they have a family and live on a tropical island with a talking turtle.
Admittedly, she made the first move, but Krillin won out in the end, so why split the hairs that Krillin has now been able to grow out?
Even if you weren’t thinking about a specific pairing, you may have seen it enough times to consider its frequency in media. I definitely have… if only just now. There’s quite a few of these in the trope that come to mind right now
Fix-it Felix and Sgt. Calhoun from Wreck-it Ralph: aside from the villain walking away from villainy, the protagonist finds his way into the arms of a top soldier woman, and by the end of the movie, he’s her groom.
Krillin and 18: the very picture above clearly didn’t happen overnight. Being the last one left standing when the remaining Z fighters were pummeled by Gero’s Androids, 18 was the one to proposition Krillin with a kiss on the cheek, when she was strong enough to fold Vegeta like a gyoza while 17 punched Piccolo’s and Tien’s spines out. Why the short bald one of all people? Perhaps Toriyama was feeling merciful on our favorite monk.
Mario and Peach: there’s probably better couples from the Nintendo Universe, but going to what’s easy, the Italian plumber working in Brooklyn gets suckered into a strange world where mushrooms are enemies, flowers let you throw fireballs, and a giant firebreathing turtle kidnaps a princess. Doing this for over 40 years (happy anniversary, Mario!!), I doubt they’re the progenitors of the trope, but they’re an early example, or at least Mario is from the Donkey Kong days.
And now the subject of this week’s post: Hitomi-chan is Shy with Strangers
Japanese name: Hitomi-chan wa Hito Mishiri
The plot of this manga is that a second-year high school student, Yuu Usami, is taking a train to school and gets the most menacing glare from a scary looking taller girl. He figures out pretty quickly that that’s just her default face (many such cases), and noticing that he’s wearing the same uniform as her, once Usami gets off the train, the girl follows him. He’s expecting some kind of beat down, but she simply walks over to him, looks him straight in the eye… and asks for directions to the high school, seeing as she’s a new student and first year. She eventually introduces herself as Hitomi Takano.
Sounds awkward in retrospect, doesn’t it? Cold hard truth, I relate to this very much. I’ve been the shy guy and the introvert involuntarily adopted by the boisterous extroverts who have attention at their beck and call. The shy part is getting someone’s attention, whether they’re with someone or not — and the introvert part is choosing to be in another world than with people on average. Not like it’s hard for me to make friends; I do, but there’s only so much I can take before I feel like I ran from the southernmost part of Chile to the Aleutian Island chain. Those of you who absorb geography like Galactus the Planet Eater know what that means. Those who need that spelled out, over 9800 miles/15,800 kilometers.
An exaggeration, sure, but it feels like this sometimes. This feature of Hitomi-chan is the most consistent aspect of the whole manga from start to finish, but overtime she gradually opens up. Originally, Hitomi only talked to Yuu, but then she met his sister, some delinquent girls, an American exchange student (because the good old red, white and blue needs to make a presence in animanga somewhere), and even introduces these lot to her older brother and little cousin.
Seems even growing up with siblings can make you deathly shy, though Hinata Hyuga knows this by heart.
For that matter, tall girl short guy trope also meets gentle giant(ess) trope seeing as she’s quite harmless. She’s a kind girl who hates resorting to violence, but her height (6’1″/185.4 cm), and her intimidating face at rest would usually be enough to scare someone straight, such as her first introduction to the delinquent girls who later became her best of friends.
If you’re drawing comparisons between this and Komi Can’t Communicate, I haven’t seen or read that series, but from those who have, they claim that her “shyness” is more selective mutism, and there’s this reddit post that claims, she’s a silent extrovert more so than an introvert, and the premise of the series confirms that long before you read the first chapter. Wants to have a hundred friends, lacks the natural charisma necessary. Fortunately, she at least does things the old fashioned way unlike some others:
Some artists pair her with Konata Izumi to contrast their personalities as otaku, and I say it works.
Does the series suffer from any flaws? What series isn’t flawed? Even my beloved Max Payne and High School DxD have flaws and the flaws that accompany Shy Shark-tooth Girl are much of the same ones that accompany My Boss is Beautifully Busty. Based on the trope I started this post with, you can bet your sweet bippy it has romance, and like the other manga, it takes 20 years, a career, a marriage, and a divorce proceeding to gain steam, but is still Mercury-making-a-full-orbit faster than Takeda and Takizawa, Sitting in a Tree. Maybe the former is based on teens generally moving faster than adults for the simple reason that adults have more maturity and have more nuances to wade through before popping the big question of whether r/Animemes is really about anime. And in my life, I’ve seen both. High school romances reenacting the Hindenburg and adult romances advancing at the speed of ZZZZZzzzzz…… ah, whah?! Whozzat?
Sometimes the reverse or a combination of these, and there’s a chance you have as well. Another mark against the manga may be the idealized, romanticized, unchallenged romance. For the most part, there’s few rough patches that test Hitomi’s and Yuu’s relationship, but examining the manga panels closely shows that it does get tested a fair bit. Not so much in the name of drama, but more so transitioning from casual to romantic dialogue, so to speak. The two acknowledge each other’s feelings and are hilariously led to believed that their dynamic needs to change and fit this arbitrary criteria, when in the real world if this happens, the most that’ll change is that the universe stops standing in the way and lets them hold hands.
Not that adults can’t be this naive either, sheltered and dense adults will struggle with much of the same things teens do when they first start dating.
To further compare and contrast Cute Shork with Well-Endowed Superior, one is a 4-panel/yonkoma series set in a professional work environment, the other is a typical high school romance. Both put the male and female leads together and have the balls to continue on even after they finally get what their friends and family have acknowledged for ages. AdoraShark has a slightly larger cast though like Russian demographics, the women outnumber the men. In contrast, the smaller cast of the 4-panel manga has slightly more men than women characters, but is still equal. It’s also suited to maintaining this small cast while Hitomi-chan can and has introduced new characters piecemeal, each newcomer melding well with the established cast.
Even characters introduced at the beginning are given a chance to come back and get properly fleshed out, like the delinquent girls who were first seen antagonizing Yuu, until returning some 60 chapters later with more meat to chew on.
Chorisuke Natsumi seems to have a type.
12 volumes running from September 2018 to May 2025, the entire series is available for reading on MangaDex, being spared the grip of the Copyright Coalition in its most DMCA raid on the site. I haven’t heard news of anything in the way of any adaptation or OVAs as of yet, but like all the other times that’s crossed my radar, you can guarantee that I’ll post an update as news trickles out.
Last week, I gave an update on the extremely slow progress for One Piece. Given my situation in the Army and routinely driving weekly to do a training exercise, it sounds like I wouldn’t be able to do anything entertaining even if I wasn’t on a training exercise, but there’s a hell of a lot of down time that gives me my pick of the litter. There were the usual series I still had listed for viewing as well as the occasional movie that YouTube lets me watch for the small price of a skippable advertisement for a product I care little about. One such movie:
The impact of budget is often lost on the audience. This movie’s lack of funding was why they used coconuts… no evidence though that it explains the sparrow.
While One Piece has had me looking for One Pace (which is still lengthy in its own right given what the team is working with if the Discord server is what clues me in), Dragon Ball Z had been dubbed over ever since its western debut. Looking at simultaneous dubs today vs dubbing done even 15 to 20 years ago, it puts into perspective how long it took back then to translate everything well enough to give us a dub, passable or stellar. These days, finding a budding voice actor or even a newcomer is easier than it used to be. From the outside looking in, the talent manager/agent is either becoming a thing of the past or is fighting for the middleman position it now shares with social media.
Legacy and up-and-coming voice actors are all on Twitter and BlueSky now. Some are content creators outside of screaming their lungs deflated into a microphone, others are elsewhere in the entertainment industry, and the rest are varied. Why mention this? Mainly to show that the constraints that plagued animanga 40 years ago are largely a thing of the past, but in the case of the Dragon Ball franchise, fans would’ve went from waiting years to hear it in English to simply looking up where to find the VHS tapes, then the DVDs, then the Blu-Rays and eventually subscribing to whatever streaming service has your choice of show for a limited time.
Call me a monkey like Frieza because I have a bunch of s[monkey screech]t to fling, especially at these jokesters.
Dragon Ball Z was tied to Funimation in the west very close to the beginning, and the relationship hasn’t changed even after Funi got eaten by Crunchyroll as of late. It’s initial dubbing and runtime were extraordinarily long. This plus its content may explain how it became a staple in Latin America, but good luck selling animanga drama to an American or Canadian. Matter of fact, the reason Latin America loved animanga before the Anglophone world did can best be explained in this video:
Channel: Get In The Robot
The crux of this video is merely that with upwards of 90% of Latin America being subject to authoritarian dictatorships and military juntas or some other kind of government sponsored violence against itself (which ropes in the Philippines, Indonesia, South Korea, Taiwan, and other Asian countries that have a similar story to Chile, Brazil, Peru, Panama, and the others), the ridiculous plot points, dynamic battles, and Shonen-/Seinen-style romance stories were easy as hell to sell. Plus the changes made from Japanese to Spanish and Portuguese were left largely unchanged.
Eventually, though Dragon Ball would come to America and Canada and more than once. As stated earlier, the first round of dubbing kept the original episodes and dubbed them, but to mark the 20th anniversary of the western world’s reception of the Dragon Ball franchise, it was dubbed again with the subtitle Kai.
Like One Pace and Dragon Ball Z: Abridged, Kai recuts the anime and pretty much shortens the pace substantially. The original run of DBZ in the 1980s in Japan and its English version in the 90s, had an episode count of 291. When Kai came around, it cut the episode count to 167 episodes. Both of these include not just the three major sagas of the Z arc of the Dragon Ball manga — Saiyans, Frieza, and Androids — but also the rise of Majin Buu. Likewise, the original longer Dragon Ball Z had all those main arcs, stretched out, but also had filler arcs.
You could include a bunch of nonsensical, non-canon filler arcs back then as the manga would still be in serialization and several volumes in as soon as the animators were drawing the first cels of the first few seconds of the pilot episode. In contrast, when it comes to animation in the west, the storyboard and production phases would be planned out over the course of months for a weekly release schedule. Depending on the series it can last between 10-13 episodes or 20-26 episodes. Same goes for anime, though rather than batch release series, they’ve truncated the average run time from over 22 episodes to 12-13 episodes at best. There’s a wider discussion to be had about the treatment of animators, which gets away from the point of this post while also using secondary and tertiary accounts, but that’s best saved for another date. No guarantees, though, I’m not a Sith.
Maybe I am a Sith because I think this is absolute horse s[neighs]t.
Every time I watch Dragon Ball Z anything, I default to the Kai dub because it was my introduction to the series on TV, though not exactly my introduction to the series. That came from the PS2 version of the Dragon Ball Z: Budokai, released in North America in 2002.
If I were Dr. Strange and I wanted to find a universe where Dragon Ball wasn’t also a video game for s[blasts]ts and giggles, I would be so short of results that the debt collectors would’ve broken my legs ahead of time.
I was probably able to do it at a young age, given that I went back to watch Naruto from halfway through the Chunin Exams arc, as well as Shippuden from start to finish in order to get up to a certain plot point mentioned in passing in Boruto, but to be honest, the original run of Dragon Ball doesn’t jive that well with me. Many who were around at the time can easily go back to that dub or even the sub if they prefer, but I’ve been living off accurate adaptations of serializing manga and light novels. The comparisons between DBZ original and its manga would drive me nuts and there’s no steering wheel down there.
:D
I don’t care what anyone says, whether I’m missing something hilarious in the filler arcs or if their importance is lost on anime these days. I fully understand that that’s the case now. Not that all filler is a waste of time, but rather with anime adopting the seasonal model in the mid-2010s so to speak, there’s no need to chain the animators to their desks and keep them drawing until their hands bend in eight places.
I’m exaggerating, not every animation studio is doing that, but abridged series, official and parodical, show that there’s no need to rush the release anymore. For Kai, I may be an artist, but I’m not an animator and I don’t have an intimate knowledge of recuts, but my limited experience with video editing shows that it’s a bit more complicated than simply removing a few scenes or adding some. No matter what Team Four Star would have you believe. This may harken back to my lifelong difficulty of absorbing massive amounts of information in one sitting, which was why I hated school, but I’d rather watch the Kai dub a hundred times than try to get through the original uncut Dragon Ball Z. And not just that, I’m certain the human mind isn’t designed to or supposed to take in so much information so shortly. I can tell you the plot of some things I’ve watched or played even years after the fact if I’m interested, but speedrunning a series is how I miss some details. I like to absorb everything I can at my own pace, which is why I generally view animanga in a non-straightforward, nonlinear method. I need to let it simmer before I start serving the soup.
I’ve watched the Kai dub at least twice now because of this set up so I’m glad I can say that this works for me. The absence of filler arcs distracted me less and the rigid focus on adapting the manga this time around was easier to follow. Having said that, if you’re cut from the same cloth as I, you may find it easier to hunt for the Blu-Rays or pirate and torrent, especially now since “buying ain’t owning” anymore. And definitely the Kai dub so less time is wasted stretching a single frame or scene for longer than it needs to be.
Shame no other studio officially recut its long ass anime into shorter episodes before it gained traction in the last decade or rewatching original Naruto would be so much easier than it is now.
At least there’s guides to help pick apart the canon from the filler.
Hollywood has a century and change with a wealth of films and genres to back it up, but it’s obviously far from the only producer of groundbreaking films. On the other side of the world on the Pearl River Delta, there’s a city in Guangdong Province that’s been a part of the British Empire longer than it’s been Chinese, and a look through city streets and select-people’s names shows this.
Hong Kong! One of Britain’s prizes in East Asia, to summarize the history of the area, 19th Century European powers sought foreign markets for trade. Britain, for instance, was making inroads in Asia and one of their stops was a fishing village in Southern China. China didn’t want the Brits to sell opium to their people due to the adverse effects on health and in doing so, ignited a war that they lost to Britain.
Although Hong Kong Island was the prize, it did nothing to satisfy British interests and they’d try to renegotiate the existing treaty. China said no again and this time more of Europe and even America had something to gain from an even more vulnerable China, or at least their neighbors. Sticking with Hong Kong, Britain’s near-peer rivals could and have sacked similar-sized territories thus necessitating a formation of the British military to keep the territory safe, though this stronghold of sorts was also witness and participating in further engagements for the rest of the 19th century.
By 1899 and the start of the Boxer rebellion, China had ceded so much territory that it was derisively known as the “Sick Man of East Asia.” Russia, Germany, France, Britain, and Japan all took some of their land and/or influence, further European powers split Shanghai amongst themselves, and Japan was making it crystal clear that this would be their backyard, largely solidified when they won out in the Russo-Japanese War in 1905. British-appointed Hong Kong leaders largely sat back while this corner of the globe kept adjusting lines on maps one ink-dipped fountain pen at a time… at least until Japanese ambitions brought the chaos to the governor’s mansion following Pearl Harbor.
Part of Japanese expansionist ambitions, the great lie told to the colonies of East Asia was that the answer to western imperialism was Japanese imperialism. They lost their opportunity when the US and UK shot down a racial equality clause at Versailles, so Japan’s next move was to dislodge western influence in the area through blood.
The 1920s and 30s gave Japan multiple opportunities to gradually expand in China and Mongolia, but their endeavors were somewhat halted by the US oil embargo after vile reports of, for lack of a better term, Olympic-level rapes and murders being committed in Nanjing.
This book has the details, and predictably none of them are for the faint of heart. Read at your own discretion.
After Pearl Harbor, American, British, Dutch, and commonwealth possessions were eaten and absorbed into the Greater East Asia Co-Prosperity Sphere, including Hong Kong, who wasn’t safe from Japanese atrocities across the Pacific. As we know, the combined forces of the US, UK, Australia, New Zealand, and resistance fighters in Japanese-occupied territories worked tirelessly to send the Japanese back to Tokyo and finish it off with a pair of bangs in 1945.
The Cold War saw roughly every part of the world violently or peacefully throw off the yoke of colonial influence and the last two in China were Hong Kong and Macau in 1997 and 1999 respectively from British and Portuguese hands to a two-systems situation, with full reintegration of the territories into China by 2047 and ’49, on the 50th anniversaries of their return to China, but recent news particularly in Hong Kong leaves the fate of the region uncertain.
Suffice it to say, Hong Kong’s history is one to preserve and retell for eternity. So, why bring up geopolitical history in a post hinting at their cinematic history? Well, I felt that the outside world would certainly have an influence on the region and Hong Kong would have something to give back to the world. Notably, it’s film industry.
Before Hong Kong, Shanghai was China’s moviemaking capital, but very few films of that era are available for wide viewing. Conversely, Hong Kong under British ownership had more room to flex its artistic muscle and it did, compared to mainland China and Japanese Taiwan. Since the end of World War II, the Hong Kong movie industry enjoyed an approach to movie making that wouldn’t be seen until the late civil rights era in the US where more and more independent films would rise to challenge Hollywood.
As a matter of fact, Hong Kong-born cinema was free from subsidies and government influence as a consequence of British ownership, so there weren’t any efforts at the time to scrutinize their films for any anti-British sentiment, like the Shanghainese film industry or the colonial Taiwanese film industry, both of which would be heavily vetted for dissent or used as propaganda tools for the empires. Still, the British empire would likely have something of a propagandist industry, especially in the Cold War. But the filmmakers in London would be doing that anyway, and they wouldn’t need the crown or MI6 to influence their slant seeing as the alliance with the US and NATO membership status would guarantee anti-Soviet hostility even in British media.
The Brits wouldn’t be outdone at this time.
But enough about the pillow where the crown rests, time to continue on about one of its overseas territories. In retrospect, each time the UK tried to put a thumb on their territories, it declared independence with the worst lesson learned. Conversely, when London leaves the colony alone, it learns to develop on its own, coming out better as an independent state. For Hong Kong’s sake, freedom plus location equals a prime source of inspiration. A millennia of Chinese stories ripe for the adapting was set to follow, and with Hollywood pumping out British and American works (at times distributing continental European cinema over the years), the world was Hong Kong’s oyster.
Most of the time, HK filmmakers stuck with the stories they knew best, though by the 1960s and 70s, some of Hong Kong’s best movies would be bolstered by legendary actors and directors, to include but are not limited to Stephen Chow, Jackie Chan, John Woo, Donnie Yen, Chow Yun-fat, and one of the biggest in martial arts cinema, arguably the biggest in his lifetime, Bruce Lee.
Personal story, where I grew up in the Bronx, there were at least ten different Chinese restaurants within walking distance or a short bus or train ride away. One of them had a mural of Bruce Lee in his trademark stance from the Enter the Dragon series.
Millennia of martial arts disciplines and practices led to filmmakers incorporating the concepts into many of their films. The aforementioned Enter the Dragon, Drunken Master, Crouching Tiger Hidden Dragon, Rumble in the Bronx, Kung Fu Hustle; hallmarks of Hong Kong cinema and complete with martial arts action and uniquely comedy. Several of these tend to be based on folktales from the mainland or at least the Guangdong Province, sort of like how kids in the US learn about Paul Bunyan or John Henry. Larger than life folk heroes giving the audience a window into their world at that point in time. For Hong Kong’s film industry, it’s had lots of time to reach perfection over the years, even rivaling foreign competitors, taking in as much cash flow as the US, UK, India, the mainland, Japan, and France.
Sadly, the fun had to end at some point. Domestic competition initially benefitted individual studios and filmmakers to found some of their own, like Golden Harvest, for instance, but when the competition collapsed in the early 1970s, only one studio, Shaw Bros., was left to carry the weight of the industry on its shoulders. The studios in Hong Kong felt this pressure and was compelled to get as many films in theaters as possible in a short amount of time. The problem with rushing movies out the door like that is the same for rushing video games out of the door: quality control. Few rushed movies come out perfectly and the ones that do have to compete with the rest of the dreck they release with or rely on rapidly aging tropes which was the case for Hong Kong. Trope bloat was killing the industry and filmmakers didn’t understand why.
Another, more indirect, cause of the industry’s downfall came with an increase in affordable housing. More tenants move in and start families and/or get jobs, other things take priority, and entertainment becomes a luxury that only a few can afford. Speaking of which, job creation eventually grew the middle class who increasingly became critical of low budget indie films, so good luck getting an honest answer out of Brian Chang when you ask him about the Blair Witch Project.
Or at least the Cantonese answer to The Blair Witch, I suppose.
The final two death throes had to do with piracy and Hollywood making in-roads in East Asia. If you think companies are overblowing the concern for piracy, in some parts of the world, piracy was still necessary if you wanted to watch movies, and going back to East Asian politics, some countries were severely restricting distribution in their territories at the time. Some still do and lobby draconian retaliation for even having the film in their soil. The final straw was Hollywood’s push into the East Asian market and all the aforementioned factors would mean that the Einstein of Cinema would need to breathe new life if Hong Kong was going to rebound. As of 2025, it still hasn’t.
All things considered, all that time rising, shining, and fading was arguably more than enough for Hong Kong cinema to make an impact on media, even to the point that countless classics get referenced to this day. The most recent example that comes to mind would be the gacha game Zenless Zone Zero where the developers at Hoyoverse released an animated promotional music video for their limited S-rank character Ju Fufu, with numerous homages to Hong Kong cinema.
Channel: Zenless Zone Zero
The thumbnail alone is a movie reference. Quick! Guess which one!
And predictably, the Hong Kong films of old would find their way into video games. Of these, I’ve played two unconnected video games, one of which has an interesting story. Starting off:
Sleeping Dogs (2012):
Released by Deep Silver in 2012, it’s more than a Hong Kong GTA clone. It’s cast consists of big name actors on both sides of the Pacific, one of them–Will Yun Lee–taking the visage of the protagonist, Hong Kong-born Wei Shen, a troubled youth who set himself right after he moves with his mother and sister to San Fran. Sadly, the move hardly changed the life of his sister Mimi who was ultimately defeated by a heroin addiction. For Wei, he still had connections to old friends back in Hong Kong, a not insignificant number of them being Triads from adolescence.
In the game, the SFPD imbeds him into the Hong Kong Police Force deep undercover to nab a high ranking Triad in the Sun On Yee, based on the real life Sun Yee On. The gameplay infuses eastern and western tropes and even some concepts, as a result of Hong Kong’s outside influences. The East Asian concept of face culture is implemented in both the plot and in gameplay where an underling, regardless of skill, makes the boss look more capable than they really are. Company-suck up culture with an East Asian flare.
Since he’s playing both sides in this, there are missions where Wei is a detective and story missions where he continues to embed himself in the Triads. Contrary to the game’s description, there’s really no conflict between these that can’t be solved relatively easily. The Triad characters suspect Wei of being a rat three times at most before he Academy Award acts his way out of it–a skill I expect undercover cops to have but it’s stretched to comedic levels until the end. Meanwhile, the HKPF hardly warn that his cover is under serious threat. Maybe they think he can handle it or not, but that’s not a unanimous view. Some of Wei’s handlers express doubt over his ability to stay on the straight and narrow once this is over… even though you the player can probably balance out the criminal activities with the cop work for the duration of the game. The game doesn’t even punish you very harshly for screwing up, merely awarding less upgrade points at the end.
Still worth experiencing, as the DLCs make up for it, each with unique mechanics.
Hard Boiled (1992)
I’d been looking for this one for a few months before I had found it on the Internet Archive sight. John Woo’s blowout success before embarking to Hollywood, like Sleeping Dogs, it’s another cop story, but with arguably more guns than a US gun show.
A pair of Hong Kong cops, Inspector Tequila Yuen, runs into an undercover cop and agrees to help him shut down a gunrunning ring. Tequila is a loose cannon who skirts past the rules to get results, which works in the long run but leaves him subject to reprimand each time. The movie itself has loads of action with some downtime sprinkled for a total of at least 10-15 minutes of breathing room combined. Paying close attention to the cinematography, it’s rare to find a contemporary gun-fu flick without shaky camera effects and I forever praise John Woo for omitting a maligned practice.
The camera stays afar and runs up close during pivotal moments so the fear of missing anything during the action scenes is highly reduced. By the film’s end, the loose ends had been largely tied up leaving for a bittersweet ending.
I didn’t know it at the time, but a video game I played was marketed as a sequel to this very movie. After watching Hard Boiled, I see how that came to be.
Stranglehold (2007)
Speaking of bittersweet, the sweet part is knowing that this is a surprisingly well-done Max Payne clone. The bitter part is knowing this came out with Midway staring bankruptcy from the business end of a rifle.
A follow-up to Hard Boiled set 15 years later, Triads kill a cop and kidnap Tequila’s family and he goes on a one-man mission to get his loved ones home. Sound familiar?
Well, it actually precedes Taken by a year at most, meaning it was probably in development as early as 2004 or 05. Taken likely had been in production since at least late 2005 to mid-2006. Coincidence, nothing more. For John Woo’s sake, Hard Boiled and it’s video game sequel were at least well-received even if the latter is a Max Payne clone and the former helped to influence, interestingly, not just Max Payne but also The Matrix. Funny how it all ties in together, isn’t it?
I’m not yet done with Stranglehold, but I did finish and download Hard Boiled from the Archive site for preservation’s (and private viewings} sake. So once I’m done with the game at least, I hope to give it a review and how well it compares to Max Payne whilst doing its own thing.
Hong Kong used to be a giant in the film world. Someone has to bring it back to its former glory… or s[guns]t, I don’t know. Start a video game company there.
Enough people doing this in Hong Kong should revive it’s anemic industries.
Forgive me for using Google Translate for the title
Advanced weebs reading this are all too familiar with the Yandere trope, also known as “If I’m not the only woman you know, I will do things that will put me on a watchlist in multiple countries~!”
“You mean… you weren’t already…?” wondered the Wonder Bread male MC before he gets assaulted and threatened with snu snu.
To catch the newcomers up to speed, a yandere is any character (the most common ones being female) who’s so obsessively infatuated with the object of their lustful desires that they will cross legal and physical boundaries to be one with them. I made a joke in my Taste My Saliva post that Mikoto Urabe was Yandere-shaped what with the hentai protagonist haircut, her detached attachment (oxymoron?) to Tsubaki-kun, and her black belt in scissor-fu, but a common trait shared by many Yanderes is that they almost always follow through on the threats of violence and in more ways than one double as serial predators if not outright rapists. The objects of their “affection” rarely get a chance to consent, everything is a weapon if their creative enough, and short of a horror movie scenario, even if the object of their affection died naturally or by their hand, it doesn’t necessarily mean death would stop them.
I wouldn’t put it past NHentai or another such sight to have a tag in the same vein of “post-mortem erection.” Please do not introduce me to such a thing, I already have a hard time accepting Revenge of the Molesting Mage despite the decent, if formulaic, plot progression.
Now, with the knowledge that the Yandere is essentially a horny for romance horror monster archetype, I humbly introduce you to the horror game that took the Internet by storm at launch and has birthed a dynasty’s worth of memes: MiSide!
Awww, look at her! Look at how cute she is. Almost makes gore-y sex with your bloody, mangled corpse worth it…
…is what I would say if the rational part of my brain was missing. Her top is red and so are her flags. Developed by a pair of Russian coders forming the group, AIHASTO, MiSide is about a nameless, generic male protagonist getting suckered into an interactive video game about being a loving boyfriend/husband/significant other type to a fictional girl with a dark side that makes her the star of nearly any given true crime documentary and an average Tuesday in Rossiya.
After days of playing the game, you get literally suckered into the game to potentially live the rest of your life (trapped depending on how you look at it) with Yandere antagonist Mita. If you do certain actions beforehand, you can unlock the prerequisites to live a false life in the Matrix as the prized plaything of this drop dead gorgeous sociopath. Do something else and down the rabbit hole you go where you specifically are the rabbit and Mita the wolf on the prowl.
Fans of Beastars, erase this from your mental imagery right this second. The romance exhibited in the series is in no way comparable to the absolute horror in MiSide.
Slight spoilers for the specifics, there’s a few moments where you can poke around in the beginning when Mita says you don’t have to or even help her with more than what she asks for, as a sort of obedience test. Thanks to my gentlemanly behavior, I failed and was witness to real terror. So, the game contains more than one Mita and the one advertised on the game on Steam is Crazy Mita. The other variants have multiple different shapes and personalities and if I were to scrutinize more heavily, I’d say, they absorb elements from different genres and, dare I say, different horror movies; some of which I might have seen and some others I really need to, even a second viewing. I s[blyat]t you not, there’s a Playable Teaser reference in the game.
Never mind looking at legacy British and American horror movies and games, AIHASTO looked at Japan for this one.
This part also reminded many that Konami can’t get f[yarou!]ked hard enough for cancelling Silent Hills. But anyway, the carnival horrors gets progressively disturbing, surreal, and at times paranormal. That’s the most I’ll speak of on the plot because I wish for you to experience it for yourself.
How’s the gameplay? Well, looking back on it, I figure some extra inspiration came from Resident Evil 7’s and Outlast’s use of first-person POV. Jump scares come up in the select bits that they’re supposed to, but what else is implemented is the destruction of the 4th wall. Not dissimilar from the likes of Eternal Darkness or Doki Doki Literature Club (or even the nightmare sections in Max Payne plus its fourth wall break), Mita in her many forms talks directly to both the protagonist and the player. Although you choose the protagonist’s name, he still has dialogue and is as involved in the story as any other character, one of Mita’s several victims and the next on her impromptu serial killer list. Not content to mess about with the player, Mita also interacts with the environment in some manner. It’s not as extensive as tricking you into thinking you’re suffering from an audio problem or asking you to create a new folder in your files. But there was a clear inspiration from elsewhere.
For you the player, since the framework is a dark twist on a dating/life/social sim like… The Sims, the horror elements make a lasting impression, but so does the down time with some of the other Mita variants. Puzzle gameplay, dating sim gameplay, PvE co-op; all these elements would conflict with each other in a worse designed game, but for an indie, they play so well, that AIHASTO hasn’t just cooked–they have a whole recipe and MiSide is their beef stew. Please, sir. May I have some more?
Channel: Movieclips
Knowing Mita though, it’ll be my own still-beating heart or pumping veins…
You’re not entirely limited to running the f[gong]k away, as select sequences have you engaging in puzzle gameplay or even interacting in a playful way with some of the other Mita clones as the game by this point wants to still believe it’s a dating sim, even if Mita wants to harvest your organs for even worse purposes than making a couple thousand on the black market. Frankenstein’s monster…?
Horror is one thing, but some kind of horror comedy video game would be appreciated even slightly.
Suffice it to say, MiSide pays homage to all the old tropes within whilst putting its own spin on what it brings to the table, sort of like the video game equivalent of the Scream franchise when it debuted in 1996. Taking the piss out of every horror movie as the respective franchise lost favor to trends at the time and pumping it full of blood it harvested from a pig farm. For MiSide, I can’t say for certain whether horror games have lost their knife edge since, like isekai anime, I don’t particularly gun for it exclusively nor can I say that MiSide was trying the same thing here. For all I know, AIHASTO have been working on this brainchild for yonks before they decided to show the world what they were making. Add me to the list of other reviewers when I say that they succeeded.
Even post-release, it was still a work-in-progress of sorts what with all the patches since it released in December. Nevertheless, praise should go to all the voice actors who could convey the emotion in each of the featured languages. As an American, Russian anything can sound intimidating to me even if I’m just looking to get some pizza. With the devs being Russian, it was the first language patch to get the voicework. Down the line came the Japanese voicework and a quick clip of Japanese-speaking Mita vs Russian-speaking Mita, my American ears quickly applied different levels of dread on Mita in that one example. Finally, English-speaking Mita who finally translated the weight of the emotions in her scenes. Language, tone of voice, or merely silently reading the text as it appears on screen, the dialogue lines do well to translate the weight of a given scene to the player, and when it goes hand-in-hand with the gameplay, I can’t help but line up for seconds.
Chibi or not, this smug aura emits superiority… I am compelled to defeat her in a competition!
Speak, penis, for you have the floor… and the p[nyan]y.
My reluctant review of F[crash]k You! Actually F[horn]ks You Into the Harem ended with a mention of another series that was pushing the envelope, so much so that it took Funimation three episodes to realize it might as well have been hentai. And looking at it’s content, I really wanna go back in time to Funimation’s as of yet unclaimed office, stare the big boss/manager/whatever in the face and say, “With a premise like this, what were you expecting? Raunchier KonoSuba?”
No matter the intention, learning about this led to a Streisand effect in the animanga community, whereby, those who weren’t watching it yet, checked it out to see why Funimation would choose not to continue airing a current anime series. Once they saw why, it made sense.
If I was in charge of a streaming service, I’d put this behind an older teen or 18+ section. Simply change your user settings to be able to view hentai and ecchi freely and voila! Enjoy your culture, ladies and gentlemen.
The premise is simple: a fantasy world where every monster girl is available and about 90% of them work in a legalized sex industry, Stunk the human and his bestie Zel the elf embark on an adventure to f[crumble]k every monster girl they can find. Shortly after their quest begins, they meet an angel named Crimvael who has both sets of genitalia, but defaults male to lessen the confusion when being addressed by others. And wouldn’t you have it, the little angel is the most well-endowed of the three. It’s like Team Four Star’s take on Krillin, smacking him around all throughout the Abridged Dragon Ball run until finally giving him the golden ticket in Android 18.
A typical episode begins with the trio heading to a brothel under the ownership of a type of monster girl, they ask for the services and perhaps through power of Post Nut Enlightenment, their reviews of the girls read like Dante Alighieri’s Divine Comedy at times. Aiding your prostate apparently brings out the poet when describing how well (or poorly) these girls use their bodies to help the reviewer reach a satisfying climax. Not the first or last time such an observation would be made, as PornHub comments and the Zenless Zone Zero community can attest.
D[clank]ks out, tits out, spurt like a faucet and cover in baby batter, rate us on Yelp, hope to clean your fluids off our floors again… but would you believe me if there was more than an absurd number of fetishes in this series? The culture of individual monster girls plays a significant role to some degree. For instance, minotaur/cow-girls have the biggest breasts and their speech patterns are cattle-influenced; the succubi are so extremely depraved that they can f[pop!]k you to death; fairy girls are predictably Tinker Bell-sized, so good look trying something remotely kinky; elf girls are all GILFs by default due their aging process compared to human beings, etc. etc. etc.
This also leads to a few dark moments in the series. Away from the brothels where penises get played with like any other toy, sometimes venues make a strip show of things. Venturing into even more inappropriate territory sheds light on a certain episode involving egg-laying. And that’s the most I’ll reveal about that episode. Another moment involves them making a sex doll in the shape of their bird girl friend and tavern waitstaff, Meidri. After the men take their turns, word gets around and let’s just say arms and legs don’t bend in three places for a reason.
Yeah, it begins on a funny note and evolves into WTF?! over the course of its twelve episodes. The manga is apparently still going on and it has two light novels. Competitive Harem Rapist still outmatches it by it’s sheer gratuitous sex and sexual assault scenes (everyone sins in that goddamn anime!!), but an animanga based around sex work and the various girls that can be found in the Red Light district… outclassed or not, I’d give it a watch. I saw it through to the end in 2021, and it’s worth a rewatch, especially for the opening:
Channel: mediafactory
Knowing what ecchi is now, it’s nice to see the ones that helped push the envelope, no matter how they age.
Don’t let the title of this post deceive you, reader. This isn’t a sharp left turn into chronicling French President Emmanuel Macron’s married life, nor is it me announcing that I contacted an old teacher and got down on one knee for a short-lived matrimony. Instead, we’re diving back into my community college days where I watched an ecchi anime known only as Why the Hell Are You Here, Teacher!?
Known in Japanese as Nande Koko ni Sensei ga!?, the series is about a quartet of female high school teachers of different personalities and subjects who develop romantic feelings for their students. A slice of forbidden fruit that can’t work due to a power dynamic that this anime seems to have a lot of fun with and far from the only series animated or not to try this. Most other anime go the “incest = wincest” route of forbidden fruit. From what I’ve seen, there’s a bit of overlap between teacher-student romance and office worker romance, appearance-wise as both tend to feature smartly dressed love interests with professional presentations, but under scrutiny these “professionals” aren’t immune to clumsy f[clicks]k-ups from time to time.
What I remember from Sexy Teacher, Bombshell Wife was that the four teachers all behaved different in front of their respective classes compared to their love interests. Language teacher Kana Kojima was dubbed “Kojima the Demon” because she’s known to be demanding in class, but in front of her love interest, Ichiro Sato, she can behave just like Hinata Hyuga, albeit less creepy. Art teacher Mayu Matsukaze is a busty shortstack with a demure personality, affectionately nicknamed “Lady Matsukaze” for her kind personality. Cupid’s Arrow also makes a fool of her when she’s next to her love interest, the towering gentle giant Rin Suzuki who “helped” her deliver important paperwork. For romantic backstories, this is right up there with a comedic plot of being helped by the protagonist and the “help” in question was just a dropped pencil, or a notice of an untied shoe. Well, it’s simple…
Gym teacher Hikari Hazakura is a trademark, tanned, big tittied tomboy, the kind who’d encourage a novice swimmer to improve by starting at the deep end and giving an after action report, hoping to see her students become Michael Phelps. One student, Takashi Takahashi, is the one she gets real touchy-feely with. They later develop romantic feelings with each other. Finally, there’s the school nurse: a Kuudere named Rei Ayanami Chizuru Tachibana, who’s been dubbed “Absolute Zero,” and the nickname isn’t lost on her in the series. She wants to be closer to the students, notably one Ko Tanaka, and over the course of their arc, they grow so close they lose their virginities together in a love hotel. Going further than Kojima who was engaged to Sato at the end, a bonus chapter reveals that they started a family together. Obligatory, “silent in the streets, freaky in the sheets.”
Ecchi funtimes all around, but with most anime these days merely advertising the manga without guaranteeing a longer run, the anime covered four arcs spread across a miserable 12 episodes. We’re far and away from the likes of Azumanga Daioh and few are expecting a Yotsuba-to! adaptation anytime soon, but AzuDaioh was able to stretch and progress a four-panel manga over the course of 26 episodes in 2002.
But expanding on a romcom could ruin it, you’d argue and if The Way of the Househusband on Netflix is an indicator, then yes, putting effort where it isn’t needed and ignoring it where it is needed would’ve netted us a piss-poor adaptation of Yakuza Yesterday, Husbando Today. So why don’t I look back at Why Does My Teacher Want My Heart? as fondly as others? Largely because of its length.
I gave it some slack yonks ago when I watched it because it did make me laugh with the short time I had with it and also the horniness at the time was on autopilot. My braincells fired up at the end when all the teachers and love interests got together toward the end to announce that some of them were dating, engaged, married, or expecting.
And then it just ended. I didn’t know at precisely at the time, but with only 12 episodes, it felt like more could’ve done even with just the Fab Four and their Lovely Maidens. The source material even lists more than just the characters that got to the anime. So, is this a recommendation in favor of the series or not?
Again, the braincells were out to lunch while the horniness took command, but looking back it’s nothing more serious than a “haha look at this fanservice” gradually evolving into “you may now kiss the bride.” My post history is the evidence needed when I say that I’ve seen this s[bells]t before. It’s also evidence that I know what I like and while I’m not gonna say it wasn’t up my alley, if I’m gonna watch ecchi/fanservice/hentai, a plot can go a long way. Came for the booba, stayed for the story gambit and this may be part of the pipeline into erotic fiction, or it may have been a bit earlier than that… Hmmm…
I cannot say with certainty. For my recommendation, you’re more than welcome to see I Found My Wife in High School, and She Wasn’t a Fellow Classmate up to the last episode and continue in the manga to see what didn’t make the cut, it has 12 volumes and the anime was followed up with an OVA I haven’t seen in 2019. But for something somewhat more grounded, feel free to pair it with 2002’s Please Teacher!
Off topic, I simultaneously adore this old art style and can’t disassociate it from some hentai I’ve seen or read recently.
Earlier this year in February, I wrote about an Adults Only game called Scarlet Maiden, about a scantily clad heroine on a quest to defeat the Prime Evil one lewdening at a time. Once again, under the Critical Bliss publishing flag, I’ve found another AO-rated 16-bit game about slashing mooks and exposing boobs but with an emphasis on magic. The game in question: FlipWitch – Forbidden Sex Hex:
Should’ve known there’d be a bunch of fanart when looking for the title screen for this game, short of booting it up for the screenshot…
As the Flip Witch under the tutelage of a great witch named Beatrix, you’re main objective is to defeat the Chaos Witch, an Egypt-themed triclops witch messing with you and all the creatures of the land from her very own castle behind a door with six unique pyramid-shaped locks. To get them all, you have to traverse different realms and defeat the bosses to get the keys. Depending on your level, you’ll either eat dirt and be shown a game over screen where the monsters of a specific realm have their way with you, or you’ll blaze through relatively unscathed. This time, I’m torn over whether to conclude that this game uses permadeath as a feature since it doesn’t have a lives’ system, but on the other hand, there’s designated save points where you gain everything you used during your playthrough, crystal teleporters to fast travel between places you’ve been and a health restoration-like system in the form of a peach that gets upgraded with each quest you complete.
Speaking of quests, Beatrix’s secondary focus is to partake in such quests for health and magic upgrades. Some of these are found interspersed across the game enlarging your health and magic bars so that you can use more, to include the more taxing magic items, and others are gained by completing a certain number of quests. Reaching said number adds a little notification in the form of Beatrix’s sprite in the upper righthand corner to let you know that upgrades are available.
More quests mean more upgrades until you max everything out and steamroll the monsters like a one-man army. Or more like one man and one woman, both of which are you. The “flip” in FlipWitch refers to your ability to switch genders at will, an acquired skill that factors both into the quests and the game over screens, so male or female, something is gonna rise and ain’t gonna be a shield hero.
Didn’t even have to censor this one.
Combat this time around doesn’t give you the option to sex up a monster for upgrade points like Sin in Scarlet Maiden or even to add to the bestiary. For the most part, the monsters are more or less segregated to their own designated parts of the game map. For instance, only goblins roam the woodlands, demons stay in the demon realm of Jigoku, mermaids are in Umi Umi, etc., etc. and they all have their own unique game over screens for when you die and for what gender you were when you died.
The weapon variety is also limited to just your wand as opposed to any number of swords and other fantasy weapons like in Scarlet Maiden. Not to mention, the only enemy-types that do show genitalia are the female enemy types. The males do show d[spurt!]k, but often after the game over screen. So unlike Scarlet Maiden, the BDSM term “switch” has a different context. A more literal context. Where the game lacks weapon variety, it makes up for it in magic variety, by giving you more magical powers to use against enemies. The wand is capable of firing projectiles and select characters of different types that don’t give you quests give you different magic powers to use which require short tutorials to get the hang of.
As for the quests, the standard format they use is go to place, get quest, deliver thing to X, get sexy rewards. Like so:
The one twist these types of quests use is that specific costumes need to be bought with the coins you acquire through gameplay. Different costumes unlock different quests for different variations of a similar reward (sexy times), which ties into the whole Metroidvania aspect the game advertises. Nonlinear gameplay allowing for backtracking to important locations with new knowledge and more rewards and potential upgrades to finally defeat the Chao Witch…!
…which I’m very close to doing as of this writing. I’m so close!!
Recommendations? Give it a go. There’s keyboard controls like in Scarlet Maiden, but unless you’ve got the fingers for it, plug in a controller. Do what I did and program a PS3 controller to read like an Xbox controller; it’ll work the same. The fact that I’m very close to 100% completion and very close to defeating the Chaos Witch should all the recommendation needed for this game. The controls will feel slightly more sluggish at the beginning, but once you get used to it, especially after Scarlet Maiden’s fluidity and — for lack of a better term — bounciness, it’s pretty much a breeze. Currently on sale for the Summer Steam sales, but even not, $15 is a pretty good deal.
At this point in time, I’ve got to propose a chicken and egg question about the origin of cute girls in dystopian fiction in East Asia. Whatever the case, there’s enough in the world to inspire such a setting for a mobile game. The one I’m referring to being Girls’ Frontline
Developed by MICA Team in 2016 in mainland China before spreading its wings overseas, Girls’ Frontline (Chinese name: 少女前线) is set in a distant future where the widespread integration of androids is commonplace in numerous walks of life from services to retail to even the military, more so than what we currently have in the world’s most developed militaries, so those drones have a human-looking face for once.
A devastating global war breaks out (probably even worse than nightmare scenarios of a WWIII) and these androids in the shape of cute girls are repurposed en masse to make up for the military shortfall. They’re designed and programmed in a way to effectively and efficiently handle specific firearms and their classifications, whatever those classifications may be. Outsiders, welcome to the wacky world of North American gun laws (because Canada does weird s[bang!]t with their guns too). For instance an android, called a T-Doll, that’s specifically designed for the M16A2 will only operate the M16A2. Modifications can be made to get them to adopt other rifles of a similar platform, though this requires some amount of recalibration beyond what can be expected for the military use of automatons.
Whatever you’ve conceptualized as an android, it’s a different beast being depicted here. They’re machines to the core, yes, but they’re not exactly soulless or anything. It’s not like there are military formations of androids with Android 16’s personality. That’d make for a boring game.
They’re programmed with their own personalities. Some are charming, others are sweet, a third category is more varied with the typical animanga tropes like -dere types, and the rest you can fill in the blanks of this Mad Lib if you’d like. I wonder if the different depictions of robots in the east and west can be counted as a culture clash. With only a few exceptions, most western stories view robots as a menace compared to East Asia where they fit right in with society. As for the plot, well, it’s got the foundation of the wider lore of the Terminator franchise, in that advanced AI goes rogue and after a catastrophe reduces the human population to near-extinction by the early 2060s.
The offending AI in question is called Sangvis Ferri (SF) and starts terrorizing what’s left of mankind and setting up human-free areas. The unaffected androids are contracted by a private military company called Griffin & Kryuger (G&K) to stop the reign of terror, reduce SF’s numbers and destroy them. So this belongs in the rare category where androids are more complicated than originally presented.
Looking back, both sides can be viewed for the general use of androids for military purposes and it can be seen as a distinction without a difference, which it is on the surface. Digging into the nuance reveals what G&K does differently with their own T-Dolls: saving humanity. Thus morphing from distinction to false dichotomy.
Now, my memories with the game were during the Spring and Summer of 2022 and a bit in 2023 before interest died off. It was during the time when I was trying to join the Army and the recruiter I was directed to at the time kept dragging his heels. Or I wasn’t being proactive — either way, I invite someone to tell me why there’s a two-year wait for Glossary Non-Prior Service types. But I digress.
The best way to describe the gameplay is a hybrid of “deploy unit to achieve task” and “move and reposition unit to impact effectiveness.” The same system I recall being used in Assassin’s Creed: Black Flag where Edward can deploy ships to specific parts of the world to lessen the danger levels and make use of established trading ports, like a real pirate.
The gacha-ness of the games comes from spending points to unlock more T-Dolls which can be upgraded individually or used to upgrade existing dolls. For instance, if I have one who uses a MAC-10 and get another MAC-10 doll, I can keep on building the older one and eventually build the second, newer one. Or I can cannibalize the newer one for parts for the first one. There’s not exactly a wrong way to go about this provided it’s the same type of doll being used for the upgrade. An MP-40 doll doesn’t have parts compatible with a Mosin-Nagant doll and etc.
Sounds like a neat experience, right? Well, remember when I wrote about You’re Under Arrest/Taiho Shichauzo? The Buddy Cop anime series from the mid-1990s and it’s revitalization as a meme? Specifically this one:
Channe: Vinicius Costa
Meme tourism is a hit or miss for me. It can introduce people to a series that may not have the same marketing as something else more popular or it can backfire and drive people away or bring in the wrong types of people. JoJo fans get a bad rap for being obnoxious if you ever scroll down the comments of a song or artist referenced in the series.
The way I found out about Girls’ Frontline was through a different video. Moonshine Animations’ stop-motion toy review of a figure of one of the characters: UMP9.
Channel: MOONSHINE ANIMATIONS
In the video itself, Moonshine contacted a voice actor on Twitter to voice the character in Japanese as a gag. Having dabbled in stop-motion before, I was pulled in by the presentation and after doing more research on the game downloaded it myself. I was doing rather well at the time making it to the second chapter, but ultimately the game bent me over and painted my ass creamy white. It defeated me and made me feel like a whore wearing thick tooth floss while doing so. Gacha games have a drawback for repetitive gameplay and grinding for those who can’t fork over cash to advance. (Still more honest than EA’s bulls[ka-ching]t lootboxes and Konami’s pachinko machines, I guess.) And Girls’ Frontline is no different.
Multiple attempts to get past a level had me repeatedly grinding earlier levels to get more tokens to progress and upgrade, though doing so meant waiting literally minutes to hours to get anywhere. I don’t remember if it had a system to use real money, but it was at a time where I also wasn’t making any money of any kind, so putting a few bucks on the game at the time wasn’t an option for me. These days, the most I’ve done was drop a few bucks on monochromes for Zenless Zone Zero because I have a MIGHTY NEED to get the shark maid.
No! Miss Ellen! You can’t give up now! You’ve got to have pride in yourself!!
— Vegeta Corin Wickes
Perhaps I’m showing my bias or whatever but MICA Team’s first installment in this franchise left a boot print in my ass and I haven’t looked back. Until I learned that it had an anime adaptation. In the case of media franchises Girls’ Frontline has a leg up on, say, Touhou Project or Idolmaster in terms of foreign accessibility, and my experiences are unique. Should you choose to engage in the mobile game, I’d better hope you have a better strategy than simply press buttons and whatnot. As for the anime, there’s better series and there’s worse series. Make of that what you will.
Animanga came to the western Anglophone world in the early 1960s with Osamu Tezuka’s magnum opus Astro Boy, and about 20 years later came Dragon Ball and its more famous successor Dragon Ball Z, both penned by Akira Toriyama. Since then, the floodgates have introduced not only more anime to follow, but also different ways in which one defines a certain era.
If you’re a weeb/otaku like myself, you can probably point to pivotal series of each decade. Dragon Ball in the 1980s; Ghost in the Shell, Yu Yu Hakusho, and Cowboy Bebop of the ’90s; Clannad, Azumanga Daioh, Lucky Star, and K-On! across the 2000s; Sword Art Online, Attack on Titan, Date A Live, Kill la Kill and Is it Wrong to Try to Pick Up Girls in a Dungeon? of the 2010s; and finally this decade, we’ve had Keep Your Hands off Eizouken, Oshi no Ko, Bocchi the Rock, Jujutsu Kaisen and several more slated for release this decade.
Basically what I’m saying is that different anime define a decade. The 2000s in anime was defined by the moeblob, where many animanga series ascribed to a cutesy art-style and theme. Not just in character design, the characters themselves did things “cutely” too. Or rather, they did normal things in a cute way. They didn’t fight monsters or go on fantastical journeys or acquire magic relics. Often they attended their daily lives which overwhelmingly revolved around high school. Joining the moe trifecta of Azumanga Daioh and Lucky Star comes K-On! A series about an extracurricular club centered around light music.
It starts in a nonspecific part of Japan (since the mangaka Kakifly is from Kyoto, I’m gonna imagine it’s somewhere in Kansai), four high school girls become a part of an after school music club in order to save it from disbandment. The four main leads are Yui Hirasawa, the ditsiest, silliest guitarist in the series; Mio Akiyama, the lead guitarist afflicted with stage fright; Ritsu Tainaka, the loudest girl even without a drum kit; and Tsumugi “Mugi” Kotobuki, the rich and physically strong one on keyboard.
For a series dedicated to light music, the actual musicmaking takes a backseat to the girls simply goofing off after school. There is musicmaking but a given estimate would put it at somewhere near 35 to 40% of the actual screentime, across both seasons. Not to mention, this is still a series that debuted in the 2000s, so music players like the iPod and digital song downloading wouldn’t be as popular and prominent as opposed to cassette tapes, Walkmans and the like. Even then, keep in mind, these then-new devices wouldn’t look like anything what we have nowadays. Touchscreens and smart devices have come a long way.
From what I’ve seen though, analog tech is one of the few ways the series shows its age and that’s merely 16 years old, in line with the corresponding ages of the characters at the beginning. Come the second season, they gain a fifth member, the pigtailed rhythm guitarist, Azusa “Azunyan” Nakano, who takes her role as guitarist more seriously than Yui or even Ritsu does with her drums. You’ll notice that at this point in this post, I haven’t mentioned plot and this ties in with including the likes of Lucky Star and AzuDaioh in that all three have the same basic plot: f[guitar riff]k and all.
Gigguk, at the time, was less forgiving of the anime as a whole, with most episodes in some manner boiling down to goofing off with a cup of tea, something that didn’t really jive with him, which may be in some way related to his musical past.
In contrast, Gigguk’s good buddy Joey “The Anime Man” Bizinger favors K-On! over Bocchi the Rock, and that’s an opinion I hold though not for the same reasons as Joey. I don’t doubt the existence of people that stiflingly shy; part of it has to do with everyone praising it at the first hurdle. Perhaps for Gigguk, there’s more realism to Bocchi than K-On! and I can’t do much with either man’s opinions on the show.
For what it’s worth, he did warm up to it after a few years have passed though not by much. For me, ignoring outside influences and the layman’s opinion on one or the other, I haven’t seen Bocchi yet and I don’t think I will, at least not this year. I had trouble wading through the first episode of WataMote, but at least Bocchi’s not a sleep-deprived femcel.
For me, this puts Tomoko one flight of stairs lower than Bocchi, at least in the beginning. I’m not really one for cringe humor.
On its own, K-On! gives me the impression that it’s not trying to take itself seriously in the slightest. It’s not exactly a comedy like AzuDaioh or Lucky Star and fortunately for it, the jokes aren’t subject to translation mishaps like the former. I humbly accept it as a show about high school friends goofing off outside their club activities and their studies.
Is this why I like it? Well, call it a palate cleanser from all the one-piece finding, dragon-ball hunting, Hokage-aspiring, soul-reaping action of most Shonen series. I don’t always want action, sometimes I just wanna kick back, grab a drink of my choosing, and watch people somewhat like me just screw around. If this isn’t a convincing argument to at least check out some of the first season, consider the uncommon music scenes. Adding music or musical anything as a genre type to a series means adding some original scores and music to the series beyond the opening and ending music, both of which are impressive in their own right. Select scenes in the anime dazzle with the change in lighting and art aesthetic giving it an animated music video feel which is not necessarily the same as an AMV, though it does set itself up for that. I did some quick googling and there are some AMVs with K-On! as the main animation piece, and the series has produced some original songs, so it’s not the most devoid of music, but it could’ve benefitted from a few more scenes at the end of a few episodes.
You can still enjoy the series for being all warm and fuzzy but for those of you who want a series dedicated to musicmaking, my recommendation there goes into Beat & Motion. It’s coupled with a look in animation so it feels more like an AMV-centric manga.
No word yet on whether it’s been slated for an anime, but if it is, yes please. I want more.