At this point, I’m milking Red Ninja for every ryo it owes me which isn’t something I normally do. I occasionally bring around my love for God of War Greek era and Max Payne as well as my contempt for the concept of Chainsaw Man and Tatsuki Fujimoto, not because I want to bury something to propel the other, but because I want to bring awareness to a multitude of different things that travel in similar circles. Since this is meant to be the conclusion of the Red Ninja recount series, the final part of this impromptu investigation into how a neat concept hung itself on its own cord by accident is going to be Ghost of Tsushima:
Sony’s a d[clang]khead for abandoning PC ports of popular games, I may never get to play Ghost of Yotei ಠ_ಠ.
Another week, another comparison between two games I’ve talked about at length on this blog before concerning warriors scorned by the powers that be and in a way that requires service to an opponent and/or taking the entirety of the Pantheon and unleashing the wrath of Timur the Lame onto it.
Maybe it was a coincidence, but Stalin never should’ve trusted Hitler for that long. Same with Mussolini, they already hated each other.
I don’t think Google Translate is doing me any favors.
Two weeks ago, I revisited the video game Red Ninja: End of Honor after leaving it be for a few months and briefly mentioning it during the 2025 Year in Review wrap-up. I was initially left quite sour by its dodgy mechanics interfering terribly with the plot and keeping me from getting as far as I wanted. The exploration design philosophy combines objectives with freedom of exploration so there’s no two ways to clear a level, which excites me having played Castlevania and various Metroidvanias, sometimes of a lewder variety to go along with the gothic subculture of Castlevania.
This has a SFW version if you wanna game without playing with two joysticks.
Months ago, I added Red Ninja: End of Honor to my list of topics to cover in the New Year and I had done so at a time when the game had frustrated me greatly. I briefly touched upon it in this post about what I found wrong with it, why I hadn’t advanced as far as I could, etc., etc. I was playing enough of it earlier to get a handle of it and return to form of sorts and this and the next series of posts are going to be subjective, but on reflection, I don’t think I was going to approach it as fairly as I had hoped.
Now Red Ninja is a game with flaws, but watching some video essays and reviews of the game, it has a cult following, so with that in mind, here’s the short version: it needed better controls and a better camera.
Which is something I don’t want to say about the game because it has a lot going for it. Stealth mechanics that make use of traditional stealth and historical context. I do need to clarify something I said in that post linked above. I mentioned that kunoichi didn’t exist. I retract that statement. They were real, but pop culture elevated their status a lot. This was due to sparse record-keeping, mythic statuses of actual female warriors, or onna-musha/bugeisha, and historian debate. There’s more records of onna-musha than of kunoichi. So you might happen upon a historical, if loose, retelling of Tomoe Gozen than of Mochizuki Chiyome. For that matter, The Elusive Samurai has one such onna-musha, the tomboyish Mochizuki Ayako as a retainer to that dastardly light-footed regent.
Hope everyone is enjoying their holidays, to include Boxing Day for my British and Commonwealth subscribers, I know you pop in a couple times a month. I am currently on leave right now, seeing family in New York until January 2, so the first post for 2026 will be delayed most likely until later the next day. So this Boxing Day will be spent reflecting on pieces of entertainment that I consumed in 2025, even if it was older or not necessarily released this year.
I won’t be using any particular order or any kind of ranking system. This post is gonna be a free-for-all, so look forward to video games, TV series, movies, and animanga all in one post. For the video game front, the FPS genre suffered a devastating loss earlier this week with one of the founders of Call of Duty and Medal of Honor, Vince Zampella, losing his life in a car crash in Los Angeles. His work, along with that of Jason West, heavily influenced the trajectory of the FPS genre and the gaming landscape from spearheading the modern warfare concept up until he and West were unceremoniously booted on trumped up charges. Nevertheless, neither man was deterred and got back on their feet with the likes of Titanfall under EA.