The continuation of a legacy
The final part of this Legacy Video Game Trilogy concludes with a hard reboot that still has the sensibilities to pay homage to the most awkward yet charmingly nostalgic part of its existence. So to recap: MK Deadly Alliance gave us an ungodly pairing in the two sorcerers Quan Chi and Shang Tsung, whose combined strength and abilities gave them the leverage to revive the Dragon King’s Army and wreak havoc on all the realms, without Shao Kahn f[screams]king them over or Liu Kang stopping them.
Not without Raiden’s intervention and before I continue on that, I had time to watch some MK 4 endings and in both Raiden’s and Fujin’s endings, Raiden accepts ascension to the position of Elder God while Fujin replaces him as Protector of Earthrealm. Raiden chose him as a successor and Fujin accepted it. But in Deadly Alliance, Fujin doesn’t appear until 2006’s Armageddon. Plot-hole? Not so. On the production side of things, the devs didn’t think Fujin had the recognition and popularity as the Thunder God so they put him back in this game in arguably one of his better looks.

Canonically, 7 feet tall.
Lore-wise, the death of Liu Kang made all the difference. Fujin hasn’t been demoted by way of a performance review; it’s just that Raiden’s attachment to half of his Shaolin Monk disciples influenced his decision to step down and see the fall of the Deadly Alliance personally. I don’t completely see this as an official source, since it came from r/MortalKombat and I wasn’t there when they were developing the game for release in 2002, but I’m glad I did.
Anyway, Raiden saw to it personally to essentially raise a militia of Earth’s best allies and defenders to destroy the Deadly Alliance. They failed, so much so that nearly all of them had become sacrifices for the undead army. Come Deception time, Raiden stood as the final bastion between freedom and conquest. At his defeat, the partnership between Quan Chi and Shang Tsung effectively evaporated and with the holder of Shinnok’s amulet (namely Quan Chi) being the one who can control the army, the two fight in Shang Tsung’s palace… and are immediately greeted by Onaga himself, coming to reclaim his rightful army that he knew was in the hands of the sorcerers.

The wiki explains that the Amulet has control over the army somehow (Boon and Tobias must’ve skipped that step), but its power and influence are superseded by Onaga’s heart. So you know you’re f[metal clanking]ked when the undead soldiers you painstakingly spent so much time and effort to revive, bow to their original master and not you. That reminds me of a Martin Mystery episode where an evil wizard attempts to revive Qin Shi Huang and the terracotta army only to realize that Emperor Qin was the furthest thing from a stable ruler and that in the show the terracotta army was created to keep the old emperor from getting out.
Misplaced balance of power and all that, Quan Chi, Shang Tsung, and Raiden temporarily work together to destroy Onaga, but two sorcerers and a temporary Elder God aren’t enough to destroy Onaga. Raiden’s last ditch effort doesn’t even dent him and worse he has the Kamidogu and Shinnok’s Amulet. He doesn’t need that for the army, but he does need it to merge the Kamidogu into one and morph into the One Being from which the realms were created. Oof, heavy stuff, huh?
By Armageddon time, it’s become apparent that the warriors in the realms are too aware of the forces that created them, and the Elder Gods consult with Argus and Delia, the Protectors of Edenia, to seek a solution so that none can threaten existence again. Argus suggested death, Delia suggested annulment, and so millennia ago, they created the firespawn Blaze so that his death in Mortal Kombat could bring about one of these outcomes, but a cascading effect seen over the course of the games led to an unintended outcome: even distribution of power. Not to mention, part of this plan was a quest which would test which of Argus’ and Delia’s sons, Taven and Daegon, would handily succeed them. The rules of primogeniture determined Taven the successor as the older brother, but Blaze was kidnapped and enslaved by Onaga’s holy men to guard the last dragon egg.
Blaze kept constant mental contact with their guardian dragons, Orin and Caro, but when he was kidnapped, that contact was lost and Caro mistakenly revived Daegon earlier than expected, kicking off much of the plot of the 3D era of games. At this revelation, Taven’s quest morphed from competition to a race to become the successor of Argus, seeing as the alternative was the Edenian equivalent of Shao Kahn. And they already had that… in the form of Shao Kahn!

Some of the endings, once again, connect as Taven is rewarded while Daegon is punished in Daegon’s ending. Raiden’s is a culmination of what he endured from Deadly Alliance to this, and Shao Kahn’s ending flows nearly seamlessly into the intro for Mortal Kombat 9. Rather than Taven become a full-god and see the failure of the quest, Shao Kahn ascended to the top of the Pyramid of Argus to defeat Blaze. In Armageddon, it was shown that Dark Raiden struck a deal with Outworld to spare Earthrealm if Raiden stopped Taven and Daegon from completing their quest. Something Light Raiden would NEVER do, even in desperation.
The opening cinematic of MK9 shows that this didn’t pan out as he’d hoped, seeing as Shao Kahn unsurprisingly reneged on that deal and used his newfound godhood to pummel Raiden before Raiden used his last moments to relay a message to his past self. The overarching crux of the message being “don’t become me,” but the most important one being “He must win,” where Past Raiden spends the game finding out who “he” refers to.
Thus, this game in the HD timeline redoes the first three MK games. The first third of the game is a near-mirror of the previous 1992 one, even with Sub-Zero’s death at Scorpion’s hands. And like the original it ends with Liu Kang’s victory in Mortal Kombat, but the intended outcome worsens the damage in Raiden’s amulet. It cracked when Raiden received the original “he must win” message and the course of the game shows it getting worse and worse.

The second third of the game is essentially a different Mortal Kombat II, and much so. Shang Tsung still got reduced to that of a fighter like in the original, but rather than it being simply a punishment for failure, the sorcerer convinced Shao Kahn to move the tournament to Outworld and fight on their terms. Raiden obviously said no, but this was less of an agreement between equals and more of a demand from a tyrant who forced his hand by unleashing Baraka’s Tarkatan horde on the Wu Shi Academy.

And that game is fantastic if you ignore its writing.
Forced to compete now on Shao Kahn’s terms, Raiden and the gaggle of Earthrealm warriors he’s recruited go to Outworld but also to investigate the real source of the cracks in the amulet and discover why Raiden’s efforts are failing fate. One of several notable changes here is that instead of Smoke becoming a cyborg like before, that becomes the fate of the new Sub-Zero Kuai Liang. If you recall, in the old timeline, Noob and Sub-Zero were brothers. Noob the more ruthless of the two when he was Grandmaster seeing as he led the charge against the Shirai Ryu and slaughtered them wholesale, but was further blamed for the murder of Scorpion’s family.
This didn’t change in the new timeline and Noob (originally Bi-Han) is still brutal, and is still innocent of the death of Harumi and Satoshi Hasashi. Nevertheless, Quan Chi pulling the strings from the sidelines once again birthed Noob Saibot and, in this timeline, Cyber Sub-Zero. Meanwhile, the tournament in Outworld commences and if you’ve ever played the original MKII and made it that far, you’ll notice that Kano and Sonya Blade are shackled in the background of the arena. This time around, Kano has no reason to be Shao Kahn’s prisoner since he’d sold him the Black Dragon’s service and arsenal, and Sonya was freed by Johnny Cage, Raiden, and Jax. Kitana, though, getting ideas from the Thunder God, investigated Shang Tsung’s flesh pits to discover her hybrid clone Mileena. With Kitana being the last remnant of Edenia’s ruling family, Shao Kahn’s plan in this and the other timeline was to replace Kitana with a loyal daughter.
Shao Kahn loses his Outworld tournament, but the future remains unchanged largely because of Quan Chi and his hidden agenda seeing as he hastens Shao Kahn’s recovery, revives and essentially reprograms Sindel to be evil, and kicked off an invasion of Earthrealm itself. Previously, Shao Kahn could never do this due to Sindel’s ward keeping him from setting foot there, but her revival and Quan Chi’s spell over her psyche making her more receptive to Shao Kahn’s tactics, lifts that barrier.
Raiden recruits even more warriors to defend Earth and repel the invasion, but finds failure after failure in the last third of this game’s glorified HD remake of Mortal Kombat 3. Kabal joins up, Cyber Sub-Zero is reprogrammed, Noob Saibot is defeated, but Raiden’s attempts at repelling Shao Kahn’s advances fail each time. Finally, he goes straight to the Elder Gods themselves who prove equally worthless in this timeline, barely batting an eye at Shao Kahn’s atrocities quoting: “Invasion itself is not a transgression, it is the merger of realms that is proscribed.” A distinction without a difference fallacy that the almighty Elder Gods fail to see themselves. Sort of like granting rights based not on race but on wealth.

In the time it took for the Elder Gods to heroically sit it out until the eleventh hour, Sindel herself decimated the defenders in no time, even her daughter. Johnny and Sonya got through with only bruises and so Earth’s final defenders were reduced to a four-man team, very much to Liu Kang’s growing resentment at Raiden’s ad hoc decision making.
Remember how I said, Light Raiden would never strike a deal with Shao Kahn to spare Earth? Well, those words are looking mighty delicious right about now as it seems that he’s about to bargain for Quan Chi’s participation to stop Shao Kahn, offering his soul and those of the fallen. But Quan Chi being a necromancer, he already has their souls in possession and after battling their revenants, Raiden realizes once again at the apex of destruction that evil needs to get within a stone’s throw of victory before the Elder Gods show themselves. “He must win” meant Shao Kahn merging the realms illegally. Mortal Kombat being the magical arbitration to decide this, violating it through conquest finally gets the Elder Gods to pass judgment and punishment.
This comes with protest from Liu Kang, who falls for the same pitfalls, as the original Raiden and doggedly vows to stand against Shao Kahn even in futilely. It costs him his life and true to his vision, Raiden does allow Shao Kahn to enter Earthrealm undeterred, feigning submission in an effort to get the Elder Gods to act, though not without taking his hits. Fans have called out Raiden for this foolishness, but across the game it shows how much he’s being put to the test. You can’t pass malice onto him for trying so hard to keep everyone alive and Earthrealm undamaged by Shao Kahn’s poison.
The pyrrhic victory gives us a glimpse into what comes in the next game. Mortal Kombat X (technically Roman numeral for 10) immediately follows the post-invasion chaos of Shao Kahn’s entry into Earthrealm. With Shinnok and Quan Chi leading coordinated attacks, Johnny, Sonya, and Kenshi (who made a glorious comeback in the new timeline even for a guest appearance in the last game) lead the charge from the ground while Raiden and Fujin intercept Quan Chi and Shinnok at the Sky Tower, home of Earth’s energy forces in the form of the Jinsei chamber.

They even meet the remnant versions of friends long passed, under the service of Quan Chi. With Shinnok now freed from the Netherrealm and facing the Earthrealm forces personally, like the other games we reach the apex of near destruction, but in a deus ex machina twist, Johnny Cage follows up from his character arc in the last game and becomes the unlikely hero we didn’t know we needed.
Yeah, one thing you’ll notice over the course of just MK9 is that while Johnny understands the gravity of the situation before him, writing it off as but a simple competition, his tone and attitude changes with each chapter. Meanwhile, Liu Kang is the one who grows further disillusioned and rightfully so. Witnessed the death of his best friend, tended to his wounded comrades, saw the Elder Gods sit by and let s[neighs]t unfold in unflattering ways, and he was witness to Master Raiden reach desperate levels to save Earth. I can’t say whether he would’ve had the same reaction in the original timeline if he lived to see it all since Shang Tsung killed him in Deadly Alliance. But if Taven’s reaction in Armageddon’s Konquest mode is any indicator, Dark Raiden was brilliant in how unexpected it was at the time, and it was after the sixth main installment where Raiden went off the deep end. Does he show up again here outside of a flashback? We’re getting to that.
After his defeat at Johnny’s hands, Shinnok is sealed within his own talisman, begging the question somewhat of why he’d have it, but going by the rules of a gun, it’s not designed to have any loyalty. The amulet is also incapable of being destroyed, so the most they can do is closely guard it round the clock, which they continually do for the next 25 years, after which the remaining combatants have moved on with their lives and the like.
Trauma bonding pushed Johnny and Sonya close enough to marry, reproduce, and divorce in that time frame over which we learn that their daughter, Cassie, has felt stuck between two worlds: Hollywood brat or military brat? Which seems like a really unique childhood to have though not necessarily envy. One lifestyle has you hounded by paparazzi for room temperature IQ tabloids, and the other has you moving at the same time as your parents depending on the needs of the branch of service, provided the marriage is strong enough to get through the military.
Then again, Jax’s daughter may have the comparatively more enviable of these two. Jacqui Briggs isn’t explicitly stated to be a military brat herself, but she more than likely has the hallmarks of one if we dissect the finer details. Unlike Cassie, Jacqui’s mother is simply an unseen NPC who most likely passed away long before the start of the game. For Jax, he, Scorpion, and Sub-Zero were the revenants who helped to defend Quan Chi’s lair during a raid by the Special Forces. In that particular mission, Johnny nearly died, but Sonya beat the piss outta Quan Chi while Raiden reversed the spell that would’ve created remnant Johnny Cage. Quan Chi’s defeat brought Jax, Scorpion, and Sub-Zero back to life and already this quasi-Mortal Kombat 4 is markedly different from the original in more ways than simply graphics.
Kenshi himself had a son named Takeda, and from the Kung family comes Lao’s cousin, Kung Jin. The MK kids are meant to be the new bloods though the fan reception was mixed to put it lightly. They’re tasked with assuring all of Earthrealm’s bonds and alliances and aiding Kotal Kahn, the new ruler and admittedly usurper of Outworld causing a civil war between himself and those loyal to Mileena who was chosen to succeed Shao Kahn after the Elder Gods ate him.

I personally like his portrayal and physical appearance, being Aztec inspired. Character-wise, he’s not a conqueror like Shao Kahn or power-hungry like Onaga. To use real political terms, he gives me “populist, isolationist” vibes. That said, he doesn’t really do away with Shao Kahn’s old policies like the liberal use of execution. He also keeps his own cabinet of characters old and new. The civil war between him and Mileena revealed everyone’s true colors. Without his original masters, Ermac defected. As did Reptile, suggesting he never respected Mileena very much as a construct of Edenian flesh and Tarkatan blood. The ones willing to serve Mileena as Kahnum of Outworld boil down to Tanya, who returns (yay!), Baraka, who doesn’t (boo!), Rain who isn’t DLC this time around *throws controller into next week*, and Kano, who’s loyalty is for rent. He’s still a treacherous money-hungry thug, but I doubt he’s as foolish as last time, even after a quarter-century sending Black Dragon-brand brutality to both sides to come out on top regardless… like Simeon Weisz in Lord of War.

Maybe I should review movies again, I’ve been watching a handful of them as of late.
I like the intricacies of this civil war so far, but they’re better experienced than explained, especially seeing as Kotal wins out over Mileena and immediately turns on the Kombat Kids for the greater good in his words. Between scares and enemy espionage, Kotal Kahn concluded that Earthrealm can’t be trusted to safeguard the amulet so it’s in the best interest of Outworld and the rest of existence if Outworld held onto it until Raiden could set his priorities straight.
Meanwhile, one of Kotal’s most trusted, D’Vorah, a Kytinn bug woman is revealed to be a disciple of Quan Chi and servant of Shinnok. Sonya resorts to bringing Jax out of retirement as a means to get Earth’s defenders back into the light and out from Netherrealm’s influence. This goes on for the last quarter of the game, though with significant trouble in the way. Jax helps apprehend Quan Chi, but this is short-lived when Scorpion learns from Sub-Zero that the mastermind behind his agony came from within the Lin Kuei. Seeing as the original Sub-Zero was also a victim, the trend of “inside job conspiracies” reappears in this game to haunt Hanzo Hasashi ’til the end of days.
Ever played the GTA IV mission where you bust out one of Derrick’s old friends only to blow his brains out? Similar thing here, Scorpion breaks into a military prison to kill Quan Chi who uses his last breath to summon Shinnok behind enemy lines. With D’Vorah’s aid, they invade the sky temple again, trap Raiden and infect the Jinsei chamber, with less effort than the initial invasion 25 years ago. And since Shinnok is a petty little bitch, he imprisons Johnny too. As Dark Shinnok, the fallen Elder God becomes Raiden’s worst nightmare.
At this point, the Kombat Kids have broken out of imprisonment and returned to Earth right as this all unfolds and stand as the last beacon of hope for Earth, a role Raiden played in Deception before turning dark himself.

Every time Mortal Kombat gets Dark Raiden, they chicken out before they can use him. The most action he gets is his own ending in Armageddon where he obliterates all realms except Earth to destroy all outside threats to Earth. MK X teased him at the end with a stern warning to the Netherrealm under new leadership to not even think about trying anything or they’ll share Shinnok’s fate.
Dark Raiden is a major part of the first two chapters or so of MK 11, but thanks to time travel shenanigans, he’s written out before he can exercise the fullest extent of his wrath. The mission from MK X is more or less complete with Shinnok defeated though I doubt Raiden was forthcoming with his fate. Not to mention, the villain this time around is the titan Kronika who masters an hourglass that writes the fates of all. I’m pretty sure I’ve played this trope before.

Time travel shenanigans aside, MK 11 takes away the heavy lifting Raiden would’ve done to protect Earthrealm by simply bringing everyone back from when they were at their best. This game does have a DLC arc that’s best explored away from the main series even though it flows into 2023’s M1K soft reboot. Re-touched upon in this game, Kronika not only manipulated events, but claims responsibility for driving a wedge in between Raiden and Liu Kang. Timeline after timeline, their power combined has shown to be a threat to Kronika. Using this to his advantage, Raiden stops fighting Liu Kang and they merge to form Fire God Liu Kang who was last seen in that god-awful Mythologies spin-off. Depending on the player, the game can end with human Raiden aiding Liu Kang as he remakes reality, or with Kitana long after she wins big as the new Kahnum of Outworld when a career-ending injury removes Kotal Kahn from power.
I’m not certain on whether M1K is the beginning of a new arc in the Mortal Kombat franchise. It’s the first one for the 2020s and has a hell of a lot of callbacks which thoroughly entertained the legacy fan in me. I’ve seen full gameplay of it, but haven’t experienced the rest of the game for myself yet, so I’ll cap this long post with my thoughts on the HD continuation. It almost follows the beats of the original series but diverges beginning in the third arc of MK9 and doesn’t look back in the rearview mirror. Shinnok still makes his comeback in this timeline’s answer to MK4, but doesn’t fall victim to Quan Chi’s machinations. Quan Chi isn’t even acknowledged as the true mastermind and even when they do treat him as such, the focus goes toward Shinnok who manipulated events from the start. So he’s no different from Armageddon’s Konquest mode, the point of divergence being that Daegon is the one who serves him instead of Quan Chi… or rather he plays them both. Honestly, MK’s biggest flaw is having loyal characters serving untrustworthy villains. Say what you want about Deadly Alliance, but Quan Chi and Shang Tsung understand fully that the partnership is purely transactional.
The villains this time around are aware of this aspect though seem to be blind to Quan Chi’s reach and influence. Not that he’s the most powerful villain or remains so for long as Kronika beats him to the punch in MK 11. It ultimately screwed over the revenants still under Quan Chi’s influence at the time of his death, but I say its for the best that he wasn’t alive to witness Kronika emerge from her chamber. Besides, the revenants can be restored after consultation with the Elder Gods, as long as they don’t take it literally.
All in all, this era in Mortal Kombat history gets a lot of praise in the beginning followed by loads of critique over what should’ve been done by whom during XYZ. All well and good, but it suffers from the same problem exhibited by the God of War series in that the games of the past are written off as weird and off-putting. But as a defender of this era of Mortal Kombat, flawed or not, this was a necessary step toward greatness, and the only regret(s) are that Shaolin Monks hasn’t been rewritten and remastered and we haven’t seen anything in the form of Chess Kombat, Motor Kombat or Puzzle Kombat in the last 20 years. I would gladly do embarrassing things to see this in the modern day again.