When do I start feeling like a hero?
The draft for the triple comparison between Max Payne 3, Sleeping Dogs, and Spec Ops: The Line has been finished, but before I publish that I first wanted to get my thoughts on the last of these three out of the way. Spec Ops: The Line, a 2012 third-person shooter whose stated-mission purpose was to examine the era of the “modern military shooter,” and knock it down a peg. Unfortunately for it in that regard, the message was very ignored as Call of Duty and surprise return Medal of Honor had both had their releases around the same time. Black Ops II on November 13 and Warfighter on October 5. When did Spec Ops release? June 26 that year. It was released at a time when these types of games were all the rage, wearing the skin of a similar game while also lambasting the Bush administration for the Iraq and Afghanistan Wars. By my estimate, it was successful at only one of those, but only because so many other media outlets talked about it as it was happening. For a laugh though, take a gander at this:
Channel: Bloomberg News
Right after the Russo-Ukrainian War went hot.
But I’m somersaulting over the howitzer — let’s rewind. The main inspiration behind Spec Ops: The Line aside from the U.S.’s concurrent foreign policy in West Asia and a criticism of the state of the modern military shoot ’em up was the novel Heart of Darkness by Joseph Conrad and it’s very successful(ly troubled) film adaptation Apocalypse Now. The book was written to highlight the controversy of Leopold II outright owning and micromanaging his personal territory of the Congo in 1899 while the film took that, applied it to the Johnson and Nixon administration’s handling of the Vietnam War, very soon after the pullout and the fall of Saigon to the communists. Suffice it to say, not only was Spec Ops well within its own element by critiquing Bush and the war on terror, it follows a time-honored tradition of satirizing current events in a widely popular medium.
If it wasn’t obvious at the outset, there’s going to be spoilers. I’d encourage you to play the game for yourself, but after 13 years and a new generation of consoles and updates to operating systems, Yager Development hasn’t ported it to modern consoles and most digital storefronts have delisted it. It was a hassle for me to even find an emulated version and the one I have is beset with technical issues. None of them game-breaking, but if you’ve ever dealt with emulation before, you know that the game you emulate/pirate, etc. isn’t going to be the same game that would’ve been released years ago. An emulated game isn’t the same as one bought at GameStop or Best Buy. Alternatively, there’s searching endlessly online for a seventh-generation console and then ultimately a hard copy of the game, but as we progress further into digitization, hard copies will simultaneously be a thing of the past and a priceless collector’s item. Apologies for the rant. Now let’s get to Spec Ops.

The cover alone would’ve cost it sales if the gameplay didn’t after reviewers got their hands on it.
The game begins with Lieutenant Colonel John Konrad, commander of the 33rd Infantry Regiment authorizing a relief mission in Dubai after the city get’s blasted with wall-to-wall sandstorms. Trouble starts to sprout with the native Emiratis who take issue with the high and mighty US of A walking around as if they own the place. A peace deal/non-aggression pact is taken, but very soon broken by rogue actors among either the Emiratis or the Americans. Whatever the case, the ceasefire is short-lived and insurgents emerge to take back Dubai and handle it themselves. From what I know of history and geopolitics, this sounds eerily close to a similar problem that Somalia has been facing since the early 1990s, but far less complicated than Somalia’s entrenched clan system. Or more like post-Gaddafi Libya. For a brief overture, the United Arab Emirates, where Dubai is located, didn’t suffer as terribly as its North African brothers in the Arab Spring, so trouble in paradise is somewhat unheard of but still within the realm of possibility.
The 33rd Infantry gets swamped with each of these problems and Col. Konrad declares the mission a miserable failure. He could’ve abandoned ship at the first sign of trouble and allowed his men to go back home, but he knuckled down and kept them there. As a result, the soldiers have gone stir-crazy fighting an unknown enemy, and I have to stop here momentarily. I fully understand what the game is intending, but I’m not so certain the devs at Yager know what they’re talking about. In Heart of Darkness, the Belgians were very much an invasive species meddling in on Congolese affairs, but there wouldn’t be a war to fight in the territory until 1915, because when empires go to war, so too do the colonies. Load up, Taiwan and Korea, you’re taking Tsingtao because Tokyo said so.
For Apocalypse Now, the Vietnamese were an amalgamation of southern Vietnamese communists receiving aid from the North Vietnamese Army, China, Laotian and Khmer communist forces and the Soviet Union. There were also veteran guerrillas who fought the Japanese in WWII, so this is the ultimate conflict where the U.S. wouldn’t be able to tell friend from foe anymore. Come Iraq and Afghanistan… the same problem from Southeast Asia followed into West and South Asia, but looking at the leaders and the countries of the time, stability was the one thing neither country had. Afghanistan had nearly as many civil wars as Rome did in the 3rd century and wouldn’t really have a case for nationalism whatsoever. Iraq, on the other hand, had a tenuous government in the hands of a dictator with an iron fist who would suffer from his own consequences thrice in a row over the years. What I’m getting at is, the situation for Iraq and Afghanistan was a top-down problem. The Belgian Congo had a “government” not much better than Leopold’s personal property, but nothing was threatening the Belgians until 1914; Vietnam had a series of governments from themselves to the French to Japan to the French again until decolonization, so there wasn’t a question of who would lead from where once the guns stopped firing. For Iraq, the cradle of civilization had rough years after Saddam’s capture and execution, but was able to get back on its feet and keep ISIS from rising to prominence ever again. Afghanistan’s last stable government was when it was a kingdom, toppled by communists, invaded by the Soviets, and subject to civil wars in the 1990s that saw the Taliban rise, fall, and gradually rise once again after playing the long game. And it hasn’t really been the same ever since.
I’m more than a little torn on this. On the one hand, Al-Qaeda and the Taliban weren’t an unknown enemy, but on the other, they blended in so well with civilian populations that the U.S. handling it personally was why there were accusations and even admissions of war crimes against an unarmed populace, but then again I don’t recall stories of soldiers rounding up civilians in concentration camp-style living conditions. Not from this conflict at least—the Philippines in 1900 surely but nothing from the Middle East in living memory. And no, Abu Ghraib doesn’t count because no one with the right mind was okay with that. All the soldiers involved have been shamed and disgraced. Say what you will about Bush-era foreign policy but for the love of God, don’t lie about it. Especially now, that we pulled out of Iraq during Obama’s first term.
Sorry about all the tangents, when it comes to myths surrounding the war on terror, I can’t help it.

The entire thing is incredibly complicated, so I look at criticism with an electron microscope. To get back to the meat of this review: 1st Special Forces Operational Detachment-Delta (SFOD-D), colloquially known as Delta Force sends a squad of soldiers, Capt. Martin Walker, Lt. Alphonso Adams, and Sgt. John Lugo to extract Col. Konrad and assess the physical and mental readiness of the Damned 33rd. They learn that the Emiratis may have been incensed to rise up thanks to meddling from Langley, and allow me this tangent. Every time I hear about the CIA, I get the urge to have sloppy drunken sex with a loaded shotgun. I’ve come to loathe the use of the CIA as a plot device for a lot what goes on in the world. True or not, it’s gotten lazy as hell, and I’m pretty sure it births new myths or perpetuates existing myths, some of which can be dispelled by the CIA themselves, but I doubt they’re allowed to do so, in case the public meddling is ruining an ongoing project.

Certainly would explain their Cold War behavior, eh?
Anyway, CIA perpetuates conflict in the UAE between the Army and the rebelling Emiratis and either neither the soldiers nor rebels are none the wiser or the “rogue” unit knows what’s up, but can’t get it through to the rebelling Emiratis because of high tensions. Meanwhile, these Delta Force operators have declared the unit rogue, their commander MIA, but still have faith that the mission can go on (it can’t), and over the course of the game, things keep getting worse and worse. The culmination of all of this cascades into one of the most disturbing moments in this game. More disturbing than the doctor harvesting organs from the Comando Sombra in Max Payne 3… or the doctor harvesting organs for the 18K in Sleeping Dogs… hmmm…

In Sleeping Dogs’ case, the police missions tend to be optional, but if you want super cop Wei Shen, then get to tagging and bagging!
They screwed up with the chargrill and have to make do with 70% of a burned meal. You know the trope of the traumatic experience being handwaved away with a hasty generalization? Like the one creepypasta where trauma victims, most commonly rape victims, retreat to a fantasy where they’re not being raped, heavily repressing the memory for as long as possible, at times for life? Well, that’s precisely what happens to Capt. Walker in this moment. This virtuous Special Forces officer who makes no mistakes and does nothing wrong f[gunshots]ks up once… colossally so, and admittedly should face a court-martial for the incident. In an admittedly weak defense, all three men weren’t in the right mind to make a sound decision, but to counter that, a period of R&R would be granted so that they could go and investigate the situation properly. For all that’s been going on in the plot so far, even the most bad ass Special Forces soldier would need to rest and Walker (because the plot wants it) doesn’t even rest for a second; and depending on your mindset, this is either a two-cent excuse for shock value or a magnificent pants-pull. Admittedly, I lean more pants-pull-wards, but this was well after the game was out and before my time in the Army. Now I’m towards the middle because I can see how someone would think this was cheap.
And the rest of the mission is almost never the same. The mental games and break from reality, Walker’s gradual descent into mental hell (complete with hallucinations of actual hell); the game stops pretending you’re the protagonist and downright calls you a monster for continuing to play. On the one hand, this can seem manipulative especially towards the end when you finally confront “Konrad,” but on the other hand, it takes “follow the objective marker” and kicks it into high gear. It reminds me of the Milgram experiment where participants were deceived into dutifully obeying atrocious directions. That experiment was one of several used to explain how the Nazis and German society could be complicit in crimes against humanity… though slightly undercut that the penalty was execution, even for the last-ditch militia propped up by Hitler himself, the Volkssturm.
Towards the end, you finally reach Konrad’s HQ, only to learn that he’s been dead the whole time and the voice in Walker’s ear was an auditory hallucination. That circles back to what I said earlier about traumatic experiences being hyper-repressed by the victim/survivor. “I’m not wrong! The world is wrong!!” Yeah, the devs didn’t want anyone to enjoy this, and this may have been where players kept yelling at Walker to abandon ship and declare the mission a failure. Being in the Army, I was doing that at the first sign of trouble, that being when a CIA agent was torturing a junior officer about three chapters in.

The series finale of the TV Show M*A*S*H revealed that the character Hawkeye blames himself for the death of an infant when a Korean woman smothers it, playing it off as a chicken all along. Walker did the same thing, passing off the deaths of civilians on Konrad.
Now there’s two endings in the penultimate chapter: 1. Let the apparition of Konrad gun you down, or 2. Shoot first and proceed to the final chapter which has three endings. Soldiers come to retrieve you and there are three responses: 1. Shoot them all dead and continue to live in the ruins of Dubai as a mad man; 2. Shoot and commit suicide by soldier because you’ve seen enough and this is the closest you’ll get to answering for your sins; 3. Surrender and let the soldiers take you back presumably for questioning and a court-martial. The last of these would see a mental health specialist determine Walker’s mental condition. If able to stand trial, that’s a burial plot 60 feet under Fort Leavenworth. If not, then wherever the line is drawn depends on whether Walker disobeyed orders and took charge of an authorized mission playing vigilante. He did and he did, which would be grounds for conduct unbecoming, though probably means something along the lines of a discharge of either general under honorable conditions or other than honorable discharge if evidence comes up short. As for the use of weapons on civilians, dishonorable. War crimes tribunal. 600 feet under the prison, let the casket melt. To further elaborate on the apparition of Konrad, him shooting you (or you shooting yourself) is an admission that the mission was an even worse failure than what Konrad tried to do by intervening, but shooting the apparition is an insistence that Walker was in the right all along and that every end justified the means, even the deaths of soldiers and civilians. No matter the outcome, Walker’s mind is essentially mashed potatoes. He might have been able to wave it off as Konrad’s doing, but after the shocking moment, the hallucinations, and the search for a golden nugget in a world of s[avalanche]t, there was no way.
Do I recommend the game then? Like I said, it was a struggle to find it as it’s since been delisted from digital stores, leaving emulation as the only way to experience it firsthand. And I don’t recommend it for the gameplay. It’s purposely clunky and cumbersome as an overall critique on the genre at the time but learning that neither CoD nor BF nor even Medal of Honor, belching its last before indefinite hiatus, took that lesson particularly to heart. Or rather the first two put their battlefields elsewhere while, as said before, MoH, went to sleep for the time being.
Also keep in mind that it was a critique on the Iraq and Afghanistan wars, which began under Bush Jr., continued under Obama (who by many accounts droned more people than his predecessor and successor), kept on under Trump’s first and officially ended under Biden, though to clarify, Obama saw the end of Iraq and Biden saw the pullout of Afghanistan. Being 13 years away from the release of the game and long after both conflicts have concluded, the message of the game has certainly aged. It’s not like a WWI-based game where warfare changed, but wars didn’t. The war on terror isn’t the same as a war against a nation where POWs are expected to be repatriated at the end. Knowing how Iraq ended, if the message was to end the wars or at least get out of Afghanistan at the time, it kind of falls flat with how complicated the whole ordeal was. Unless the message was, don’t make it America’s mess, we don’t need to keep seeing to it personally, there’s better ways to go about this, then fair enough, we didn’t need to commit as many to either conflict as we actually did. But would we still be Americans if we didn’t watch the tower fall in person?

America after winning a war, confident that the ideas died with the men…
Yahtzee Croshaw reviewed the game at the time and may have put it more succinctly as an outsider of sorts to American boondoggles in the sand. Now that all of that is done, to look at three 2012 releases and how well they tackle corruption.
Channel: The Escapist






























