The Nintendo Formula

One of the most consistent formulas since 1985

Before I begin proper, I’m basing this blog post on on-the-fly research and my own observations. Don’t take everything I put here seriously, I am going to be wrong somewhere in here.

Nintendo needs no introduction. There’s a strong percentage that a property belonging to them has come into your possession somehow. Donkey Kong? Mario? Kirby? Pokémon? Pikmin? Maybe it was something more action-oriented like Metroid, or something a bit more obscure with a cult following?

Well, no matter how it started, it almost always goes pretty well for what started as a hanafuda card company. Even the cult classics have devotees of their own. Just try to find someone who doesn’t know about the following:

A little bit of the background: in 1983, the movie E.T. was so popular, it franchised remarkably quickly for a film released at the time. As such, Atari got the million-dollar idea to make a video game out of the property over the course of about five or six weeks. And a lesson we continually forgot even after Sonic ’06 is that games are to NEVER BE RUSHED. Nothing good comes from kicking a game out the door before it’s ready. Like a beef hamburger, you need to cook it thoroughly.

In what became a lesson to burgeoning devs at the time, E.T. for the Atari 2600 went down in history as both the worst video game in all of gaming history and a mass murderer in the video game industry, almost killing it en masse before it got a chance to grow. Developers fell off left and right with how poorly received and sold E.T. was which might as well be an ironic twist of fate. This was E.T., one of Spielberg’s crown jewels, and the aftermath of its failure proved a few things:

  1. If the best of the best can’t take a W, then it certainly lowers morale for most witnesses
  2. Games based on movies would go on to have the worst W/L ratio of all time
  3. Considering Spielberg movie-based games to be released after this, it was for the better that the man quit while he was behind or we would’ve had Saving Private Ryan the game.

And no, I don’t mean World War II games which do work. I mean a game based on this movie above.

The mid-1980s were when the pool of video game developers had shrunk in record time. Then came Nintendo in October of 1985 to save the industry and breathe new life into the industry with a full library of launch titles, unlicensed games, and even to this day homebrew games. In the west, Nintendo became something of a god. They gave us the templates for nearly everything that made for great games, and as the years went on and more and more developers and studios worked with Nintendo to develop games, consoles, or distribute on their platforms, Nintendo has been running home with the gold.

In the modern day, they took the crown from Sega who abandoned console manufacturing in 2001 after the failure of the Dreamcast. Then again, to not sound like a propaganda piece for the Nintendo Empire, they’ve shot themselves in the foot several times. Censorship and a heavy push for a family friendly image turned off some of the more core players in the 1990s and 2000s for a start. Mortal Kombat’s Nintendo ports have been major misses than hits with all the blood, which can be turned off at least in Deadly Alliance, but of all the things to censor in the game, turning the blood to sweat is something I’d expect of a modern day Chinese distribution of Demon Slayer or Spy x Family.

At least Sega had the fans’ backs on this with the blood code.

Another failure was found in several of the consoles they released over the years. The GameCube was meant to be what the Switch is now, a console that can switch between mobile and home functions at will, but it wasn’t to be. The tech wasn’t there yet. By 2006, the Wii launched with high intensity motion controls that proved to be a fad at best and a nuisance at worst. Never mind the fact that Xbox tried it with the Kinect and PlayStation with the Move around the same time; the motion controls mostly worked with things like Wii Sports and other games encouraged to be played with families or with friends at parties and whatnot. Core gamers wouldn’t have been down for that, so third party devs were more likely to work with Xbox and Sony than stick with Nintendo’s wacky rules long term. Props to those who stuck it out though; we got some really creative games out of that.

The biggest one in recent memory was the Wii U, which was either worse than the Wii or better than nothing depending on who you ask. Honestly, the Wii U circled back to issues that plagued other consoles from the 90s, in the sense that the tech was too much and the devs weren’t capable of adapting to this new fangled machinery, hence why the 3DO and Neo Geo sold so poorly and had a tinier library compared to the Great Library that would eventually become modern day Nintendo. Of course, these all had their own hidden gems. Metal Slug anyone?

But the one notable blunder in Nintendo’s history that gets overlooked these days is that they technically created one of their rivals in PlayStation. Sony and Nintendo had worked with each other prior to the mid-1990s and in the lead up to the PSX’s debut console, Sony and Nintendo had been developing a game-changing console that would incorporate early 3D graphics and transition to CD-ROM technology. Unfortunately, Nintendo’s paranoia caused them to renege on an agreement and in a fit of rage, Sony made Sony Computer Entertainment as the ultimate vengeance. Basically, Nintendo is PlayStation’s father.

Despite the decades of video game development under Nintendo’s belt, their flagship series haven’t changed all that much. Even when Donkey Kong and Brooklyn’s least infamous plumber became well-known across the world, the core of their respective games hasn’t really changed since then. For as long as there’s been a Mario, there’s been a princess in another castle. Donkey Kong used to lob barrels at him, but retiring from that put him in the crosshairs of the crocodiles and King K Rule, paid for in part by the United States Marine Corps. If you don’t get that reference, watch this:

Third parties tend to get a pass when developing for a Nintendo console, but their own properties have been on the same script with almost no change whatsoever. Even the spinoffs don’t make much of a difference when they have little impact on story canonicity. I don’t mean the spinoffs from after Mario and Donkey Kong made names for themselves after the original 1981 game.

In another instance revealing how little I play Nintendo games, I can’t recall Mario making mention of saving Pauline from the ape, nor are there any mentions of the plumber dodging Donkey’s barrels. So what, did they have a professional relationship only? Because every spinoff suggests elsewise. For a franchise with 5% story, the spinoffs do a better job at fleshing all the characters out than the main games, so this is Nintendo’s fault for sticking with the same storyboard for almost 40 years.

Tennis, sports, partaking in the Olympics themselves, go-karting; if I fell into a coma and woke up decades later, oblivious to what Mario even is and I got into through one of the spinoffs, I would’ve initially thought they were all good buddies who play games together, which is probably a reference to a Nintendo ad campaign. This all being said, its a formula that works for nearly every Nintendo game. The only one I recall trying something different was Kirby with more enemies to fight, more complex plots at least during the GBA and DS eras, and callbacks to old mechanics or concepts from previous installments. And that pink round thing almost always has a score to settle with Dedede, even if things are different for Forgotten Land.

The crux in my custard here is that if they can throw more ideas at Kirby’s pink mass, then surely Nintendo has what it takes to try something else with some of their other properties. The Zelda series alone has a new idea with each release. Consider how different each Zelda game is from each other. Windwaker, Majora’s Mask, Ocarina of Time, A Link to the Past, and about 4,000 other Zelda games. There’s always variety in the story of Princess Zelda and the mute, canonical femboy.

Zelda’s tastes are exquisite and pristine.

Even if Kirby is owned more by HAL Laboratory, Zelda is a wholly-owned Nintendo property and the ideas trough is always going to that hungry pig while the rest of the zoo animals starve. Maybe it’s due to the way Japan does things (what with most companies being run by old men who loathe change), but it really isn’t gonna hurt them to try something new with the rest of their lineup. Even one-off experiments are worth the effort. No one was really feeling it at the time, but the XCOM hybrid that was Mario and Rabbids was something different. Good? Bad? Don’t ask me, I didn’t play it. But there is gameplay of it in full on YouTube and it stands as the second thing I recommend aside from Nintendo picking a different direction after almost 40 years.

The third recommendation is a YouTube channel called Ryan McBeth.

https://www.youtube.com/@RyanMcBethProgramming/about

Ryan McBeth is a retired US Army platoon sergeant and expert in software engineering and development, cybersecurity, military analysis and open source intelligence. He has a lineup of t-shirts, makes videos and YouTube shorts (and probably also TikTok videos) about the military and battlefield analysis. Ever since the Russian invasion of Ukraine started in February of 2022, he’s made videos about several aspects of the ground operations with some other stuff sprinkled on the side. I highly recommend his channel and as an added bonus, if you have any inquiries on software development or cybersecurity, try reaching out to him for that as well. And to top it all off, with YouTube being what it is regarding censorship, full length explanations and videos can be found on his associated Substack page.

My Experience with Video Game Emulation

In recent times, I have taken an interest in video game emulation and emulators, chief among them is the PS2 emulator PCSX2. This program operates the same as a PS2 with a few different bells and whistles for your computer.

The PS2 was my first console. My uncle got it for me as a gift when I was about four and my library of games didn’t start collecting dust until I picked up my first Xbox 360 about a decade later. At the same time though, there was a large amount of dust building up around our old 1980s wooden paneled TV and the ports around the PS2’s cords and both had to go.

I discovered the emulator years after that when the nostalgia wave hit me once when I was watching old footage of the 3D era Mortal Kombat games. In my naiveté, I assumed the best way to play this again meant tracking down an old, but refurbished console since I had both the games and some old memory cards. Searching on websites offering them for perhaps a fraction of what they cost in October of 2000 when the console launched in North America proved fruitless.

I don’t know when I first started googling PCSX2, but I know that it was sometime in August or September of 2020 that I had downloaded it to my old computer. My old gaming computer couldn’t handle rendering The Sims 4 in HD and if I dared play a pirated PS2 game on that machine, it needed a new CPU which I could not install. The design of the computer makes it impossible to mod, so I was stuck with the PS2 startup screen and display.

But that much meant that it was in my grasp. I could play the old games I used to have and then some until it was time. For now, it was time for me to find a new computer. And while I have the opportunity to go into a slight tangent right now, I just want to say that modern computers have been extremely nerfed in the years. My grandmother’s old desktop computer, though prone to slow down, lasted upwards of at least six or seven years. My last gaming laptop lasted from August 5, 2017 until May 22, 2021. Less than four years. But hey, the machine I use as of now is much faster and the problems on the other computer are either nonexistent or greatly diminished.

Back to the topic of emulation, I finally after a year and change got the PCSX2 program to work and it’s just like I’m back in elementary or middle school again and this is my prize for knocking out some homework. As of writing this, the games I have active on the computer are as follows:

  1. Mortal Kombat: Deadly Alliance (2002)
  2. Mortal Kombat: Deception (2004)
  3. Mortal Kombat: Shaolin Monks (2005)*
  4. Naruto: Ultimate Ninja 2 (2004 JP/2007 NA)
  5. Tekken 5 (2004)
  6. Grand Theft Auto: Vice City Stories (2006)
  7. Midnight Club 3: DUB Edition Remix (2005)*

The asterisks on Shaolin Monks and Midnight Club are to signify games that I’ve either 100% completed or got as close to getting to 100%. Further sidenote on Midnight Club, the save file still exists, but to make room for other stuff, including legally bought and owned games and their corresponding updates, I had to ditch it from my list of ROMs.

You’d best believe that if I had a YouTube gaming channel, a larger capacity hard drive (ideally 4-5TB), and perhaps a gaming desktop whilst leaving the one I’m writing on for simulation-type games like The Sims or Civilization, I would either record playthroughs and upload or cut out the middle man and try to stream on Twitch. I challenged myself in this game to use only cars that I had won in tournaments and along with the car you buy before the first qualifying race, there’s enough of prizes to fill the garage to near-capacity in the three cities of San Diego, Detroit, and Atlanta. With the addition of Tokyo, my garage was at capacity. I noticed when the last thing I tried was attempting to test drive a car.

Now, this isn’t exactly my first time playing emulated games or even a program to do so. On browsers alone, old GBA and Nintendo DS titles are available to run through and I had blazed through nearly that entire era of Kirby games, sans the original Super Star game and Canvas Curse. Super Star original wouldn’t cost me anything monetary or temporal to play, but memories of the original Canvas Curse on my DS reminded me of how ass my reflexes used to be. Though I still managed to beat Planet Robobot and Triple Deluxe on the Citra Nightly emulator.

As for the games that let me play by going straight to the files, well, there’s an extra step to that. Downloading and extracting files to a 7-Zip location through the WinRAR application makes things all too easy. Even when the app threatens to charge you for using it, it’s not all that much trouble. Just X out of the paywall window and the download will still be there ready for extraction. Easy.

There’s an old debate on the pros, cons, dangers, etc. of video game piracy that has had people talking for years, decades at this point. Before the internet age, backyard engineers have made homebrew consoles before. The Angry Video Game Nerd has a few in his position specially made for select episodes like his Nintoaster and the 4-in-1 console.

But this is different. This isn’t modifying a console; this is grabbing an illegal version of the game made available online. What makes it illegal? Without the recorded sale of a good from a producer to a customer, this is what makes it illegal. But calling back to old Blockbuster video warnings, FBI warnings on nearly every DVD and VHS tape, and movie previews about the consequences of theft, emulating isn’t as easily policed or punished. Hackers can and at times do face the consequences for hacks and viruses, same as a thief who robbed an old lady or the mastermind behind a car theft racket.

Emulation though remains largely unpoliced and unpunished and a lot of the time, it’s rare for their to be a court debate over the issue since a publisher can shut a site down if they catch wind of their old products being made available on the web.

In particular, Nintendo shut down the website Emuparadise, which on the surface sounds like a forum for enthusiasts of birds of large stature and little intellect, but it was more of a storehouse for just about every game available. According to the website owner, he grew up in rural India and had zero access to any of the games growing up. I don’t remember if he explained it on the site, but to my knowledge, the purpose of Emuparadise was to give similar folks the world over a chance to either play these games for the first time, or veterans of old games a nostalgia trip.

While I fall into the latter category, the guy in charge of the site isn’t really all that special regarding his background, but what he made available for the wider public was. People who got into gaming late in life had something to entertain them in the short-term, and veterans like myself have a repertoire at our fingertips. The nostalgia wave hits more like a tsunami, and while I acknowledge most of my old games weren’t as good as I remember, there were things about old gaming that I think a lot of us really took for granted.

One of the biggest of them was DRMs and internet connections to play games. I don’t mind online or offline play when engaging in a legacy run of The Sims 4, but there’s a lot of practices within this 2014 game that probably should’ve served as a sign of things to come for EA going forward. Sims 4 has gotten better over the years, but it’s not very perfect or close to it. Hell, always-online handicapped Destiny in 2014 and almost assassinated the Xbox One a year prior.

Games released before the wide use of internet and mass adoption of social media has this going for them, but as much as I praise and make use of emulators, I can’t ignore the problems that exist within the practice. I mentioned earlier that my old computer had hardware limitations that I couldn’t overcome in order to play on the PCSX2 properly, but there were other problems. Bad ISOs and ROMs make a game literally unplayable. Additionally, what matters is the recency of the tutorial you might view in order to get it right step-by-step. It’s fortunate that the PCSX2 site itself directs you along the way, but more visual learners might try YouTube and without a visible dislike counter to consider (excluding add-ons), you could either use information that’s long out of date or worse be subject to a Rick Roll or something similar.

Granted, these days these are all easy fixes and minor nuisances, but spending enough time in just an internet forum can clue you in to how clueless some people can be sometimes. Another danger that can deter piracy leads into developers sneaking codes into games that make the game unplayable, like the drunk camera on pirated copies of GTA 4. But that’s largely the worst that can happen to a pirate and I’d say they deserve it. Some games aren’t worth pirating. If it’s still available, you can drop a few bucks on it or wait for a sale if you’re frugal. The worst case scenario would be a bait or a scam.

The countless YouTube sponsorships that encourage (read: implore) the viewer to get a VPN like Surfshark, Atlas, Private Internet Access, ExpressVPN, and many others do have a point, not just in identity protection, but also preventive care. If you’re not too careful about where you get your ROMs and whatnot, a lot of your data is up for grabs. I extend this to mods as well, especially those for The Sims.

But above all else, it should be all for good fun. As I said, I’m all for pirating if it means a beloved game is no longer available or if a reputedly acclaimed game can’t be played without the sacrifice of an arm, a leg, or Deez Nuts.

However, I limit my free rein to pirate to the mostly 2D and 3D era. HD games can still be purchased in the modern day and if you really want to play GTA 4 or Mortal Kombat 9 or BioShock, you can drop a few bucks or wait for a sale, or just watch a silent playthrough on YouTube. It is not hard. Speaking of acclaimed games that can’t be played today, I thought I’d make a list of the games, I’d like to play. Some of these I had heard of from a GCN video on Everything Wrong With God of War 2018. They’re as follows:

  1. Onimusha: Warlords (2001)
  2. Ninja Gaiden (2004)
  3. God Hand (2006)
  4. Devil May Cry (2001)
  5. Black (2004)

As I’d done previously, moving some files around and deleting the unneeded would be required if I want to try these all, and the save files all still exist, so not a lot to worry about until I run out of room.