Whodunit and Howcatchem: Max Payne and Frank Columbo

Working forwards and working backwards

Long time readers know by heart my love for Max “Painkiller” Payne is outdone only by that of Detective Frank “One more thing” Columbo. But for those who are checking in from an uncharted part of the world (or galaxy), here’s my piece on Max Payne and here’s my most recent piece (as of this writing) on Columbo. Short version: play Max Payne, it’s great; and watch Columbo, it’s great.

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The Other British Invasion of 1997-2003: A Culmination

Beatles and Stones out of the way

Take a look at some of the biggest games and entertainment products to release from 1997 to 2003, look at their country of origin, and count on your fingers how many of them are British. By my estimate, there’s a handful of the most famous ones that come straight to mind. Majority video games, but also film and TV. Regular readers and subscribers know what my go-to is and we’ll get to the video games in a moment, but let’s talk about British TV a little. The Brits reading this can name some of their favorites (excuse me, favourites), but let’s look at the one that successfully crossed over to the American TV world:

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Skyland… An Intro to Sci-Fi

Back to the obscure parts of my childhood

Yeah, this one is a day late, a doubloon short, and in debt to the Charon Syndicate thanks to the Needs of the Army (and my stubborn refusal to replace anything until it physically falls off my body, because I’m El Cheapo), but it’s no big deal. The only problem here is that the topic for this week’s blog hasn’t been well-researched, so forgive me if its connective tissue doesn’t have any industrial reinforcement.

I have come to introduce ye all to an obscure French-Canadian collaborated 3D animated series known only as: Skyland.

I look at this now after 20 years and think of how far CG has evolved from the ’80s to Reboot (1994-2001) to everything going on these days.

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Semi-Lost Media

A Tragedy of Media

The title of this post is meant to have two purposes: to highlight how media can become lost and the modern era’s means of recovering lost media. There isn’t always a perfect method to prevent lost media nor is there a perfect means to recover lost media without sacrifice to the media in question. I’ve faced this problem personally while gaming and emulating games, but I’ll get to that soon.

A brief overview of lost media is any piece of media whose preservation methods were either nonexistent or severely compromised to the point that part, most or the entire medium is effectively ruined or destroyed. Surviving copies can’t be located or recovered because they either don’t exist or sometimes won’t be released publicly, even after the copyright expires or the original author dies. For the longest time for obvious reasons, this has mostly applied to film, like so:

This film was released in 1927. It was kept in the MGM vault for decades until all surviving copies were destroyed in the 1965 vault fire. As of this writing, it only survives in posters like this and surviving still shots.

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