Revisiting Max Payne

I rearranged my notes for this, and for once in two years, I’m glad I did

It’s been dog’s years since I rearranged my notes to get to topics I thought would take me longer to complete than normal. Work has had me begging for relief of some kind (more than I can get from a dakimakura or a viewing of my favorite anime):

Unsurprisingly, this is the only SFW version of this I could find.

And outside of The Saga of Lady Rias and Straw Hat Pirate Crusade, I’ve been busy playing a series of games I’ve played before for old time’s sake, and also for some analysis of gameplay and plot details. Additionally, this is going to be a series of posts spanning three weeks, so I’m going to cover the Max Payne series, this week; the 3D era Mortal Kombat games next week, (excluding Shaolin Monks having covered that before); and the HD Mortal Kombat games the week after that. I haven’t gotten through the HD games yet partly because MK9 doesn’t run as well on RPCS3, and it would take a while to grab my PS3 from back home and some of its corresponding games, but this was a quicker and less expensive process. Off topic: American Airlines upsets me greatly.

You may know this as my favorite video game series of all time from this post, but if you’re just joining us, Max Payne holds a special place in my heart. Although it was a culmination of gun-fu cinema that began in the early 1990s, it did wonders to popularize bullet time as a gameplay mechanic helped up by the likes of Hard Boiled and The Matrix. Narratively, the entire series is baked with the type of writing prose that would make The Bard even slightly jealous.

Conjured in a laboratory deep in the recesses of Remedy Entertainment with Sam Lake as its prime director, writer, and face model, the series contains three games all with contemporary settings: Max Payne released in July 2001 set in a brutal winter that may remind some New Yorkers of the city’s worst blizzards; Max Payne 2: The Fall of Max Payne released in October 2003, focusing more on the psychological horror elements; Max Payne 3, doing something completely different by putting it’s titular character in São Paulo, but following some of the same narrative story beats that he’s been through before. So the more things changed, the more they stayed the same… at least on the surface.

This is going to be a spoiler heavy post, but considering I’ve played through the series at least four times before, it goes to show the replayability of the games while also adding in some criticism of the games that I omitted from the first time I wrote about the series.

They were all dead. The final gunshot was an exclamation mark to all that had led to this point. I released my finger from the trigger, and then it was over.

Following a trend that would define select games of the 2000s, Max Payne begins with establishing shot of then-current NYPD-colored vehicles answering to a distress call at the fictional Aesir Plaza. Shots fired/firearm discharges, malicious destruction of public property, numerous charges of manslaughter, and a man who became public enemy number 1 in a New York Minute. Beginning at the end, it works its way back through the narration told in a graphic novel style. NYPD Detective Max Payne in 1998 is offered an accession to the Drug Enforcement Administration by Agent Alex Balder. Max declines and puts away what he promises is his final cigarette for the sake of his infant daughter, Rose’s, health. The offer is still there as Max heads back to his New Jersey home where his family would be.

Unbeknownst to him, his wife, Michelle, and their newborn daughter would be victims of a disgusting drug experiment. The first thing to pop out at Max aside from the dead silence is a tag in the parlor of the house: a V with a syringe running through it like the sword in the Adventure Time logo: the central plot device behind the game, a designer drug known as Valkyr. Next to that, the phone rings and a raspy-voiced woman coldly asks Max to confirm that this is indeed the Payne residence, while he fails to convince her to phone the police. Now that she knows this is Max’s house, she hangs up and leaves him to discover the American Dream being torn to shreds in no time. His loved ones brutally slaughtered by junkies in his own home, Max avenges their deaths there and after the funeral expenses, transfers to the DEA under Balder’s supervision.

Three years of undercover work in the Punchinello family reveal them as the main suppliers of Valkyr by February of 2001. With fellow agent, B.B., Max and Balder are summoned to Roscoe Street Subway Station and are nearly gunned down by the same mobsters in an elaborate robbery through a web of tunnels connecting to a bank where Aesir Corporation bonds are being housed. Max pushes through, though, and stops the in-progress robbery, meeting Balder in the process. Unfortunately for Max, an assassin nails Balder in the head before he’s able to reveal a critical piece of evidence, and to make things worse for Max, with him as the last one to see Agent Balder alive, the NYPD finger him as the prime suspect, so he now has to evade the law while going on his next mission: taking the fight to underboss Jack Lupino himself.

The intricacies and complexities of Mafia hierarchy makes Lupino the second most untouchable man in the underworld, which was what Max expected. Fighting his way through several key figures at a mob-run brothel, Max picks up crucial evidence to clue him in to the wider plot at large. One of these pieces concerns a hooker named Candy Dawn selling sex tapes as blackmail material; the other is the office of Lupino’s lieutenant, Vinnie Gognitti.

An icy rooftop chase leads to Vinnie getting cornered and confessing under duress the location of his boss, who, to put it lightly, has gone mad. “Don’t get high on your own supply” exists for a reason and Lupino is patient zero for why you should never do that. One too many Valkyr injections and the entire Prose Edda sits where his brain should be. Notes collected prior to arriving at his club hint at the frustrations and concerns levied at him at all levels, but Lupino’s lunacy drowned it all out. Taking residence in an occult club, the Ragna Rock, Max explores the gothic revival building in search of the man he believes is responsible for his pain.

You can’t blame Max for pumping Lupino full of lead after their death-defying battle when he squawks at you like this:

Channel: Adddicteddd

Knowing damn well the dangers of Valkyr, Max did to him what law enforcement did to Bonnie and Clyde, the best replica of human Swiss cheese, until hitwoman Mona Sax waltzes in to reveal that Lupino wasn’t even in the right state of mind to try to frame Max for anything, let alone the death of Alex Balder. The real prize lies with the Punchinello family don, Angelo. Lupino was simply a [mad] middleman.

Max can’t refute her claims, but doesn’t. Instead, the only thing he can do is accept it as a lead to the truth. But before he can embark on the warpath to the don’s manor, Mona spikes his drink at the bar. The first of two run-ins with Valkyr puts him into a nightmare he was trying not to acknowledge. He was already living in one, so why put him in another. After that, he’s taken by the mob back to the same brothel he shot up and whacked several times in the head by Francesco “Frankie the Bat” Niagara.

Undefeated and undeterred, Max walks away from the slowest execution to exact revenge on the last of the Punchinello mob, picking up more evidence along the way of the rest of his enemies in the process. Once the Bat is broken in twain, Russian mobster, Vladimir Lem, appears with a deal he can’t refuse. He’s always wanted to say that!

Both men are after Punchinello, and Lem has the means to get him to the don if Max kills a turncoat at the harbor, Boris Dime. Accepting this offer before him, Max manages to anger Punchinello enough to set fire to his own restaurant in an elaborate way to get rid of Max, but the deficit wasn’t worth it when Lem circled back around to pick Max up and drop him off at the manor. Gun-kwon-do ensues and brings Max to the desk of Angelo Punchinello himself.

Crying and begging for a chance to explain himself before the installation of a new ventilation system, the evidence he’s searching for kills him in his own home under the command of the real villain of the game: Aesir Corp. President Nicole Horne. The ruthless, avaricious killer in the midst; the destroyer of Max’s life and livelihood; the one who arguably set the entire series off to begin with. Her lapdogs gun down the mob boss and torture Max with a worse dosage of Valkyr where things get too real for a moment.

Channel: YianKutHexy

The nightmare subsides and he gets his next lead: Cold Steel. A steel mill hiding an abandoned military bunker where the source of Valkyr was found. Stumbling upon Gulf War-era archives, Max makes the same discovery that got his wife and daughter killed three years ago. Following the first of many of Saddam’s Ls, US troops came home with a mysterious illness that today is known only as Gulf War syndrome. Seeing it as a lack of morale, the US government spearheaded a project based on Norse mythology in mid-1991 to invent a drug that would turn our warfighters into war machines.

Four years later, the project was halted due to observations of habit-forming properties and behavior, but being the main benefactor behind the project, Horne was dead set on getting her investment’s worth. Unauthorized, the project was rebooted through dark means and motives. Due to a data leak, Michelle discovered the ongoing project and was thus silenced in order to keep it secret. Horne hoped the junkies, the mob, and the rest of the city would put Max down for her, but proving tougher than a cockroach forced her hand.

Max had seen enough, he had more than enough motive to avenge Michelle and Rose, but there was another loose end to tie up: B.B. Putting the pieces all together, there was a reason he hadn’t seen B.B. since the Roscoe Street Station robbery. Another turncoat, he was also on Horne’s payroll and had been trying to get him killed on her dime. Max realized it late, but better late than never seeing as B.B.’s confirmation as a bent cop had grown irrelevant over the course of the game.

With him gone, Max was contacted by a secret society with deep ties to Horne, the Inner Circle, and its leader, Alfred Woden. The very man Candy Dawn was making sex tapes of for Horne to use as blackmail in revenge and to stop him from pursuing her further.

The amount of influence she had over him as well as the rest of NYC was impossible to measure or imagine, but seeing as she was able to cut the mob itself in on a deal and keep the Inner Circle from going public for years, leveraging their own sins against them, it was a dead ringer for why Max was the only candidate capable of stopping her. Which he does.

Max escapes the attempts on the Inner Circle’s life and heads straight to the Aesir Plaza where the final showdown commences. Numerous obstacles fail to stop Max from getting the revenge he was entitled to, and the fiery send off couldn’t feel any more appropriate, short of hand-delivering Horne to the devil personally.

Channel: KLB TV

His revenge complete, Max willingly surrenders to the NYPD confident that Woden would be a man of his word and bury the charges deep into the hole where his adversaries were sent. But this was merely the beginning of a cacophony of pain.

And we keep driving into the night
It’s a late goodbye, such a late goodbye
And we keep driving into the night, it’s a late goodbye

— Poets of the Fall

After the revenge fantasy of the last game, the conspiracies that were supposed to remain buried reemerged, this time with new faces. The complicated web Max found himself entangled in started to unravel.

This game takes place in medias res, in the aftermath of a mess Max had made for himself, but right before it resolves itself. Woden kept his word and put Max back at his old job, where a new case involving a series of contract killings, reveals an old face once thought dead before: Mona Sax.

The new love interest, she was last seen taking a bullet to the face at the end of the previous game, only for her “corpse” to vanish after a quick exchange of gunfire. She reappears, revealing her connection to the killings, and due to the conflict of interest, Max’s new partner, Valerie Winterson, takes him off the case and apprehends Mona for further questioning. Max is behaving unethically by choosing her over his job, but unbeknownst to him, Valerie herself is another conflict of interest. Being a lover of and enforcer for Vladimir Lem, he and Mona have both started up a feud, one that ties a third series of people Max has faced before: the Punchinellos.

Old enemies return, loyalties are challenged, and the cobweb breaks apart under intense scrutiny. This game, honestly, suffers under the weight of its own conspiracies, but makes up for it in small increments with more weapon variety and the changing of protagonist perspectives from Max to Mona in a couple of chapters. Mona doesn’t play any differently from Max, but is more long distance combat focused almost always seen with a sniper rifle than the armory Max keeps in his pants.

There may be one too many connecting elements in the second game, but the course of events shows its unraveling. No real friends this time around, seeing as you go from gunning after old enemies to helping them help you uncover the series of killings. And it all circles back to Vlad, his bratva connections, Valerie being his personal mole and mistress, and his pursuit of power in the Inner Circle.

Speaking of which, Alfred Woden’s still the leader of the Inner Circle and a sitting US Senator for New York, but a cancer diagnosis is what emboldens Vlad’s hostile takeover this time around, seeing as the old man would be physically unable to challenge Vlad, even personally. Well, thanks to Max’s tenacity in the face of it all, he puts a permanent end to Vladimir Lem once and for all.

Channel: iPhantom3D

The ending credits are supposed to be the original song Late Goodbye by Poets of the Fall, but they’re not included in the linked video. Here’s a separate link.

So I guess I became what they wanted me to be, a killer. Some rent-a-clown with a gun who puts holes in other bad guys. Well that’s what they had paid for, so in the end that’s what they got. Say what you want about Americans but we understand capitalism. You buy yourself a product and you get what you pay for, and these chumps had paid for some angry gringo without the sensibilities to know right from wrong. Here I was about to execute this poor bastard like some dime store angel of death and I realized they were correct, I wouldn’t know right from wrong if one of them was helping the poor and the other was banging my sister…

Cop work is no longer Max’s forte, but even in the final installment, his detective skills come as naturally as a footballer’s natural instincts to kick or block an incoming soccer ball. From playing it Bogart to letting the depression catch up to being done with the world, Max Payne 3 puts our favorite pill-popping, alcoholic in São Paulo, working a private security detail for a quasi-aristocratic entrepreneur family, the Brancos, who are routinely targeted by the local favela hoodlums among other honorable enemies.

Starting at a party for some of SP’s best and brightest, it’s quickly hijacked where Max and new partner, Raul Passos, spring into action to save their boss and his family from impending doom.

Targeted attacks against their boss, Rodrigo, and his trophy wife, Fabiana, were nothing new. The game and the wiki and some marketing material are evidence that they’ve been targeted many times before. This time, it gets worse, and clues in the game point to it being an inside job.

Fabiana was taken by the Comando Sombra gang during a party and the CS send a ransom demanding three million reais for the safe return of Fabiana at a football club after hours. Things go wrong when a rightwing paramilitary known as Crachá Preto ambush the two parties. Max and Passos fight their way out of the football stadium, tooth and nail, but no closer to getting Fabiana back home. In between the leads directing them to Fabiana and the Comando Sombra, the next chapter of the game shows what brought Max to Brazil and why.

It’s shown that Passos found him in a dive bar in Hoboken with the offer of a better paying job that would be a step above simple law enforcement, but the two are ambushed by New Jersey mob brats led by Tony DeMarco. In a crime of passion, Max guns the boy down and has to get through this dollar store posse of Jersey Shore rejects. Away from that, Max hears more about the private security sales pitch but is ambushed by real mobsters in the form of Tony’s father, Anthony Sr.

Back to the present, the impromptu investigation puts them on a boat on the Tiete River where the CS operate a large scale trafficking ring. Fabiana is confirmed to be alive, though suffering under their malice. The two try to close in on the CS and their leader, Serrano, but were outsmarted and outmatched, unable to recover Rodrigo’s wife.

A ruthless favela gang leader, Serrano was marketed as the top boss, but in later game production, and based on the clues, he’s one of several puppets in yet another grand conspiracy, the likes of which would rival any LATAM telenovela. It certainly has the drama of one and was definitely inspired by movies like Tropa de Elite and Cidade de Deus, in case you wanted to see what true police brutality, militarization, and corruption looked like. Incidentally, those two films are the main inspiration for Max Payne 3’s plot.

Back to it, the Crachá Preto make another appearance in this chapter, serving as the distraction to the main event: killing Rodrigo and bombing his office with the survivors inside. Crachá isn’t necessarily responsible for the flames, as their main grudge centers around Max. As for Fabiana’s fate, she was taken by Serrano’s ilk up to Nova Esperança favela, presumably to wring more money out of the remaining Brancos.

Max goes up once again to risk his life for this family he swore to protect, only to fail them once again. Fabiana gets killed shortly before the corrupt 55th Battalion of the Unidade de Forças Especiais conduct a regularly scheduled raid on the favela in search of some fresh meat. The death of the trophy wife reminds Max of another pair of women he failed to protect in the past. Flashback to a late and final goodbye at the Hoboken cemetery before darting off to protecting the rich from the filthy poors, and the mob miss their own opportunity to be rid of Max once and for all, though that wouldn’t matter seeing as how he’d be far and away from the mess to follow.

In the present, Max learns first hand that the brutality and corruption of São Paulo law enforcement firsthand, with the appearance of a PMC and the military discipline of an even more broken junta. Call it a hunch, but I wonder how much of the junta days still haunt Brazil to this day, same with other countries who’ve suffered under such circumstances. In any case, Max is witness once again to the cutthroat gangland violence, as the Brancos lose another son in Marcelo.

Max immediately kills Marcelo’s killer on the spot with his own machete. Fabiana’s sister, Giovanna, is all that remains and Max does succeed in getting her out of Dodge whilst avoiding the Crachá Preto, but is left behind by Passos who picks up Giovanna, pregnant with his child, and helicopters away. Meanwhile, Max is approached by a character we meet earlier in the game, Officer Wilson da Silva, an incorruptible cop and one of a handful in Brazil, all things considered. Da Silva was the one to give Max the names of most of the villains we’ve been introduced to.

He returns to question one of Max’s and Passos’ failures, a job in Panama, ferrying a rich New York divorcée, Daphne Bernstein. Remember when I mentioned that the plot is suggested to be an inside job? Funny enough, it’s not the first instance of one. The Panama job was a set up to get Bernstein and her peers maimed and robbed and use Max as a scapegoat for a botch job, but things go south when Max makes an attempt to be a good man and rescue his client from a rightwing Colombian death squad called the AUP. All in all, Max is only a stone’s throw away from deception.

The mother of all nightmares comes when it’s discovered that the UFE and Crachá Preto have a hand in an organ smuggling operation based out of an abandoned condemned hotel. The corruption runs deep and playing up the themes of corruption and loose ends, Max, for the third time in his life, finds himself at the forefront of a great scandal involving people he’s either supposed to protect or get protection from. This time, it’s wearing a green-yellow-navy blue flag, speaks Portuguese and is the third worst offender of police and military corruption and brutality, as well as being the home of several ratline users after the fall of the Nazi regime.

Serrano, gets a slight redemption, in that Max lets him kill the main surgeon responsible for the organ theft while he deals with the bigger fish, the Crachá Preto leader Álvaro Neves.

The penultimate arc puts him deep in the heart of the 55th Battalion of the UFE, their leaders, Armando Becker and Bachmeyer, and the main benefactor, Victor Branco, the middle child and rightwing politician using tragedy and scandalous donations to fund his struggling mayoral campaign. With Da Silva’s help, the villains behind this wicked plot are put to bed and Max lives out the rest of his retirement as a Brazilian resident of Bahia (or Americana if we wanna get creative), with his voice actor James McCaffrey losing the fight to cancer in December 2023.

James McCaffrey (1958-2023)

All an exciting plot, right? Well, there are criticisms especially of the second and third games to be addressed. Mechanically, an attempt to play the older games on modern hardware runs into problems that will leave Max stuck fighting the physics engine one too many times to count. I’ve gotten stuck on staircases and such trying to get through the first game. As for the second, no such problems, with even the bosses becoming more manageable than simply being tougher to kill in this instance; however, as I’ve said, there seems to be too much intrigue-ception going on. Makes Game of Thrones look like a Roald Dahl storybook due to the complexities–I retreated to the wiki pages to play catch ups.

Two cops in the same department on opposing sides have fugitive/criminal lovers who are getting each other’s way, one attempting to get to the bottom of the Cleaners’ case with the other feigning indifference to let her lover get away and finance his front companies off the corpse of the Mafia, facing an unkillable painkiller addicted cop. Is that a good summary? Do fish piss where they eat?

In my research, I heard that Max Payne 2 was a flop, which contradicts to the praise it gets nowadays with most considering it to be better than the final installment. For what it’s worth, I say that the themes don’t change even if the language does. To defend Max Payne 3, it was a technical marvel, a RockStar Games brainchild featuring many of the minor details and aspects that would bring the following year’s Grand Theft Auto V to its lofty heights for the next decade. Weapons that flow from gameplay to cutscene and vice versa; different exiting messages when you click/press the Exit Game button; some avoidable fire fights; an added focus on bullet camera; an added cover system; and a more realistic arsenal that the player can pick and choose from over the course of the game as opposed to merely picking from an invisible weapon statistic to choose from the numerous weapons you run into in the game. This video linked below shows this in action:

Channel: o Knightz o

2012 in video games was stacked with heavy hitters like Halo 4, Borderlands, Diablo and others overshadowing the game’s release with the previous years’ series still dominating the landscape while the succeeding year’s game release window made for incredible hype, and I was not immune to this. GTA 5 being around the corner and my at-the-time lack of then-current gen hardware meant that I would have to experience the Max Payne series later than normal, but like all those who discovered Avatar: The Last Airbender due to Netflix acquiring the series for streaming in 2020, better late than never. Now we can all enjoy things at our own pace.

If you stuck it out for this long and drawn-out plot summary of a whole series, this is a full-on recommendation of the series as are most of the entries in this blog. Apologies if it was too long or there weren’t enough (or somehow too many) paragraph breaks. For the next series of games to cover, I’m gonna shorten as much as possible.

These days, you can only play these by way of an emulator, but based on my experience, it’s worth the effort and unlike an emulator of a 7th generation console, these all run as smoothly as possible so long as you don’t nitpick too hard.

Did I Really Get Isekai’d with my Mother!?

How did it come to this?!?!

I’ve made it a point several times that I don’t default to isekai, but I don’t remember clarifying what that means. I make a beeline for shows I find interesting, that some of them are isekai is pure coincidence. I’m not an isekai junkie like Gigguk or an isekai avoider like The Anime Man. I’m in the middle of it, all things considered. Of course, I’ve made it clear that I don’t always find contemporary anime to watch, but the subject of this week’s blog was all the rage when it was airing.

Alternatively titled Okaasan Online, Do You Love Your Mom and Her Two-Hit Multi-Target attacks began life as yet another light novel but from the late 2010s rather than the early 2010s, complete with a manga adaptation as a companion piece running concurrently with the light novel. Shame it was subject to a simple 13-episode series, though this might be par for the course for series that only run for the same length of time as a single US presidential term. The unofficial name for this series is called MILF-sekai and the reasons below explain it better than the cover for the light novel:

The MMORPG parody is strong with this one.

The gist of the story is an ungrateful, angsty teenage boy named Masato Osuki tries to push his clingy mother, Mamako, away. Both of them are suckered into an isekai video game and go on an adventure together, interacting with other characters who have fallen for the same trap. The best joke this series tells is that it plays coy with the incestuous, MILF-y tropes that accompany the genres without exploring them on purpose. The most the anime will do is strip Mamako naked and have her son comedically fall on top of her in the second episode. Damn, I’ve read NTR doujins and felt less cucked there than in this series. That’s pretty much the height of the MILF antics, but the OVA has more to show in that regard.

As far as actual plot goes, Masato’s relatability comes in the form of wishing he were someone else with a doting mother whom he wishes was a different person, at the outset. Then he meets the future members of his party and their mothers and annoying as it may be to have a mom, let alone parents, who embarass you at every turn, it’s better than one with godly expectations or one who can’t help but let their vices enslave them. In the former example, one party member, Medhi, has a mother who’ll chastise her in private for not being perfect like a Cell after losing a competition, leading to feelings of doubt and self-loathing in the poor girl. For the latter example, party member Wise and her own mother, had a frought relationship in real life and used the game as a means to better bond, but when Wise’s mother learned that she could make a harem of men at her beck and call, she made a beeline for that and never went back. At least it beats what this girl was going through:

I’m almost tempted to catalogue some of the worst mother’s in media, but I don’t wanna abandon my faith in humanity just yet.

The show’s ecchi-leaning comedy make it the butt of a few jokes, but it’s not like it doesn’t know what its talking about. It’s different from a thinking man’s anime, but has a lot of the same story beats as one. Between the JRPG satire and the ecchi satire, it tries its best to split them evenly, though lacks in some other areas. I want to blame this on the anime for cramming so much into so little time, but on the whole that does nothing to specify which anime I’m talking about, for this series specifically, that’s an inaccurate and misleading conclusion to draw seeing as the light novel and manga were still running when the anime was airing in 2019, putting it in the category of yet another anime promoting the source material. And as a manga reader, I’d rather explore manga naturally than be given homework. At least not every series does that to me:

I’ll put this one in the timeline somewhere.

So how does Okaasan Online work as a series? Fine… it knocks out the important points like Kazuma at the batting cages, and generally speeds through them in about one or two episodes. But it also doesn’t really explore anything in much detail beyond “here’s a trope, give me my laughs.” Funny enough, the anime doesn’t do this as perfectly as presented. Two characters’ origins with their own mothers are explored, but one such character, Porta, is a one-off. No such relationship status between her and her own mother are revealed in the source material or the anime; she’s simply the little mage that behaves the most like a little sister to Masato and young daughter to Mamako.

Now that I’ve written that, Porta behaves the most like a little puppy or a kitten. The party leader status is shared between mother and son and awkward as it seems to point this out, they’re like the parents to the other three girls even though Masato and Mamako are mother and son. F[Nyan]k, even I couldn’t avoid the incest trope. Again, not explicit or even acted upon in any media, but it’s there.

So, Tiberius, do you recommend it? Eh, I’m indifferent. I watched it all the way through and 20-year-old me felt naughty things thanks in no small part to the visuals. Fast-forward five-and-a-half years later and looking back, it may have served as a gateway to lewder and racier things without meaning to. Basically, what I’m saying is, before, during, and after its run, the series has been outdone. I won’t persuade you to watch it or dissuade you from doing so, just know that while you could sit down and spare some time to give this one a watch, it co-exists with better shows, so don’t expect me to show up at your door at 3AM like this:

Add it to your isekai library if you feel like it.

Unpopular Nerds become Preppy Rebels or Anime Rebel Without a Cause

A misnomer since it’s a manga as of writing this

Let me know if this sounds familiar, a shy, nerdy girl with a nonexistent social life in middle school redoes herself come high school into a gyaru and becomes the cock of the walk at school with an expanding circle of friends. Quick! What am I describing? A new and circulating manga or an R-rated doujin by Shindo L?

Dark jokes aside, I couldn’t help but draw the comparisons in the first chapter, but delightfully and thankfully, the subject of this manga isn’t about an adolescent girl being coerced into becoming the town bicycle by cliques of parasites. Instead, the manga on the table is a wholesome slice of life appreciation for the gyaru subculture, something I’m intimately familiar with as regular readers may know.

The manga is known as No Gyaru in This Class by Shigure Tokita. I’ve recently wrapped up the eighth chapter and there are currently 20 with many more to follow going forward. Halfway through this brand new manga, there are three central characters: Mirei Nanase, Yushin Mamiya, and Subaru Raisaka. All three were completely different people before the transition to high school — Nanase was a straight A student who put all of her experience points into being the best student in the class at the expense of a social life; Mamiya was in a similar boat; and Raisaka had put all her experience points into sports and fitness.

All three coincidentally chose to remake themselves and get more friends in high school, which puts this manga in the same boat as Komi Can’t Communicate based largely on the main characters’ goals. So far, I haven’t seen either character mention their previous lives in middle school prior to their transformations, though Tokita likes to have fun with the characters in the chapter covers.

I’ve already explained the gyaru subculture, so those who are paying attention may have already spotted the misnomer in the title. The nuances of Japanese popular culture require a reframing of the word “rebel” in this context. It’s not unheard of for Japanese schools to police students’ appearance, even in regard to hair (even though some Japanese have naturally light brown hair), so going purely by this definition, Nanase, Mamiya, and Raisaka are all rebels. In Mamiya’s case in particular, he tried to reimagine himself as a tough guy, but from what I’ve seen and how he’s portrayed in the manga, the tough exterior does nothing to hide his true nature. Nerdy and intellectually gifted he may be, he’s always been a softie, thus inducting him into the Soft-Hearted Brawler trope, though only on a technicality. It’s still early and we’ve yet to see Mamiya throw hands, unlike others who fit this trope.

As for a character who could potentially fit the trope better, Raisaka was previously manufactured like the average anime tomboy complete with the short hair, energy, and fitness levels to match. Comedically, she’s surpassed Usain Bolt when it comes to speed and may just be strong enough to bench press Manhattan Island. If Mugi from K-On! was a different person, she’d probably react like this:

As a gyaru in high school Raisaka is extra taciturn, or she may have already been that way. Either way, the turn around for all three to becoming these flashy new kids on the block is a day-night difference. I’d give to be the one person who recognized either one of them and said, “They’re the last I would ever expect to turn out like that.” High school slice of life may not be everyone’s cup of tea, but I’m enjoying this one quite well. It does well to turn several tropes on their head and the ones that remain in place are executed decently enough to keep scrolling on the screen.

Will this get an adaptation? An OVA? Will it continue on for years? I’ve since retired my Nostradamus powers so I won’t comment on any of that. As far as first impressions of Tokita’s works go, Reddit holds this mangaka in high regard based on other series they’ve done. The fact that one of their manga is being mentioned on this blog at all pretty much guarantees a recommendation, not to fans of their work who would have already started reading once word got around that a new manga was in the works, but to newcomers like myself who want a break from all the heart-pumping, mouth-watering Shonen action. It’s a fun manga about reinventing oneself for their own benefit and getting rewarded with friends and good times. One could argue that the characters are merely lying to themselves and each other for this radical change, but to be fair, no one is really lying about anything and they wouldn’t really need to. Honest characters never have anything to hide or if they do, they do it very poorly. I haven’t gotten to that point in the manga, and while I did say I’m not going to be making bold predictions, I see one of two outcomes: they each reveal what they were in middle school, or they don’t say anything because it doesn’t matter in the long run. There’s really only one way to find out and to that end, Manga Plus, Shonen Jump, and other unconventional manga hosting websites have the series in stock, so you have your pick of the litter, though as with many things, exercise caution.

Middle-Aged Salaryman Becomes Otome Villainess

Isekai strikes again

Remember when I said that I don’t particularly gun for isekai anime? Well, it’s not because I have strong feelings towards it; it’s quite the opposite. I’m indifferent. A few good isekai will make the rounds and come up on my radar a few months after people finally stop yapping about them… except in this case where I discovered this one due in large part to its upcoming and currently airing anime adaptation that I haven’t been able to access through the usual channels.

Created in March of 2020 (flashbacks), the manga follows middle-aged salaryman and damn near everyone’s Ojiisan, Kenzaburo Tondabayashi, 50something pencil pusher whose reward for the consideration of a young boy’s life is an isekai journey into an otaku blindspot of his that is more of a specialty of his daughter, Hinako: an Otome video game, known as Magical Academy: Love & Beast. For those who don’t know, the Otome genre of visual novels and JRPGs consists of a female protagonist and series of branching story paths that determine the fate of the characters in relation to the MC. More often than not, the MC faces a challenger in the name of the sadistically evil villainess as a competitor for the affections of the same male romance targets.

In recent times, the isekai genre has begun to saturate with a twist on the formula by inserting Truck-kun’s victims into the minds of the listed antagonists. And in the case of My Dad’s in an Otome Game?!, Mr. Tondabayashi is an ultimate fish out of water. Or he is in regard to this specific genre. As luck would have it, Kenzaburo and his wife, Mitsuko, are expert otaku having been adolescents and young adults during the boom of the 80s and 90s. So Hinako’s parents are intimately familiar with some old school anime that have found new life online in memes, not the least of which include this:

There’s a story of a Japanese man who, at his first job in the 90s, spent a significant portion of his paycheck on VHS tapes of Yu Yu Hakusho, Hajime no Ippo, Captain Tsubasa, and Neon Genesis Evangelion. That man now works in a museum where most of his collection was donated. The rest sold well online for a collective hundred thousand yen. I made that all up, but how far outside of reality is that?

As a result of Kenzaburo’s and Mitsuko’s experience in the medium, they practically raised Hinako on the same animanga series that shaped their youths. And like the child of an otaku, she went on to discover her own favorite animanga genres. Something I share personally having grown up on Naruto, Bleach, and Dragon Ball Z, while my mom and uncle were also present for DBZ’s western debut alongside Speed Racer.

You just know a series is influential when the west tries to ape it to mixed results and more than once.

Following the isekai-ing incident, Kenzaburo navigates the game with his limited knowledge unknowingly aided by his family back home. The set up is not dissimilar from tackling a problem with an outdated but still effective solution, sort of like fighting a modern war from the trenches or on horseback. Mounted riflemen!

The fish out of water comedy in this anime is the contrast between Kenzaburo and the in-game villainess he’s currently piloting. A nasty wench named Grace Auvergne, she has a reputation for being as delightful and radiating as nuclear fallout. Toxicity is more than just a System of a Down song and Grace pre-takeover was a textbook mean princess. Berating the help, unrealistic standards, short temper, a cutthroat attitude, and a silver tongue sharp enough to dice your soul like onions on a chopping board.

Post-takeover, Kenzaburo overriding her character has transformed her into a firm but considerate character. She respects her servants equally, lifts their unforgiving standards, lengthens her fuse, and although still confident, she’s not a show-stealing showman. She let’s the game’s protagonist Anna Doll get her time of day, assisting and dare I say playing cheerleader for her.

This is the result of Kenzaburo empathizing as a father, and although I’m currently watching subbed, the comedy has transcended the language barrier. It’s never not funny to watch Grace/Kenzaburo attempt to be an intimidating villain and have his better nature overpower her villainous intent. He’s aware of his role as the primary antagonist, but can’t help but be a gentleman. He simply spent too much of his adult life living well.

Now you may have caught on that I listed Kenzaburo as another of Truck-kun’s victims and he is, but perhaps because he’s built like a brickhouse compared to the popsicle sticks Truck-kun normally runs over, he’s spared death in favor of a coma. So Truck-kun only gets half a point for this. Aside from that, Kenzaburo’s condition is stable physically while mentally he’s extrapolating with incomplete information on a genre he’s not intimately familiar with, but will try his best to play his part. The keyword being try, because the first few episodes do him no favors whatsoever.

As of writing, there’s 8 volumes, 4 of which have been translated online and the anime recently concluded with 12 episodes. Of the available services to watch it for yourself, there’s HiDive, any pirate site for our unscrupulous types, and would you have it: YouTube. For now, anyways. It’s only a matter of time before the Chad uploading them as they air gets the channel terminated for theft.

Channel: WOLF RECAP

Let me use my Made in China Nostradamus powers and say this channel will go under before October 2025. Watch it while its fresh! Or get HiDive; I’m not your boss.