Slight divergence
I’m still hard at work getting the research ready for the next set of topics, Undead Unluck, as well as a double bill between an old anime that flew under the radar (fitting for this one specifically) and a more recent one that wrapped up not that long ago. This and some other stuff in my professional life are why I missed my deadline. I’ll do my best to get the Undead Unluck review out before the end of the month as I’ve said before or during the 4th of July weekend, preferably the former so we can all kick back with our friends that weekend. So I offer you a quick post here as a supplement to what I’d normally post. Also I think we could use a quick break from all the anime posts as of late.
What we’re shifting to now is video games. Specifically, life simulators like The Sims series and the topic of this post, a would-be competitor that was supposed to knock them down a peg this year: Life by You.

As a user of Reddit, one of the subreddits on my feed is r/TheSims, where users either showcase the strange happenings in their respective games, news from EA concerning the series, or simply airing their grievances against the latest installment, The Sims 4. I’ve seen them myself and have been both a supporter and critic of many of these grievances. It may be because I’m used to not having a lot, but of the things to complain about, only a select few are worth crying over; the rest of the dreck is borne from Reddit’s diva-itis. Then again, like most users, I have mods installed to add more spice to my saves, so this is part of what I see as valid.
Occasionally, there’s spillover of other life sim subs. For a while, there were a lot of posts on the sub about a potential competitor called Paralives. It’s still in development, but so far is promising a lot of the features that seem to be missing from The Sims 4, especially at launch ten years ago. Life by You promised much of the same things, and with Paradox spearheading the project, Paradox veterans would probably expect the same gameplay styles familiar with any of their games… or so you’d think.
Moving away from action-packed map staring and manipulation of geography, Paradox was teasing the project for about a year, and there were signs all around that this was an ambitious project for them specifically. Not exactly the first time a city/country/empire-builder studio tried this, ironically The Sims began when the lead designer was inspired to focus more on the people whilst developing the next installment of SimCity. Funny how this all comes together, right?

I can’t say whether the case was similar for Paradox, but it seems like lightning failed to strike the same spot twice. The original reveal and release date was pushed back multiple times, from late 2023 to March 2024 to June until Paradox unfortunately pulled the plug on the project once and for all. I’m tempted to say that it was far too ambitious and Paradox’s standards got in the way, but that sounds a bit harsh and a little accusatory. This company pushes out quality games regularly, they’re shown to be one of the few devs still supporting their games, even years after they release and have a more devil-may-care attitude towards mods. In my experience, they support and implore modders and programmers to share their works for other players to experience. Get yourself a quality computer and you too can experience your fellow gamers’ creativity.
Note that I’m not at all saying that Paradox should stay in their lane. I love it when people try something they normally wouldn’t do. I find it inspiring that risks are being taken, even if they don’t always pan out. It’s terribly unfortunate that they had to bury the project and effectively hand EA Maxis another W, but I remain optimistic for Paradox.
I’m not personally looking for a competitor to The Sims; I would’ve played it even if it wasn’t aiming to dethrone The Sims. I remember writing last year about the cancelled MK: Shaolin Monks sequel and Shaolin Monks itself. As I recall, part of the gameplay was inspired by the semi-RPG elements in MK: Deception’s Konquest mode. Whatever Paradox does next, it’s highly possible that they’re going to salvage what they learned and what worked with Life by You and implement it in the next project they launch.
As I’ve stated before, my gears turn relatively slowly, but only because I want a clearer picture to work with before I start writing. If this post seems briefer than what I normally produce, in this case, the news of the subject is still being written even as this is complete, meanwhile Shaolin Monks was released in 2005, giving me nearly two decades worth of research for me to use.
I’ll try not to make this a regular occurrence in the future, but the nature of my work won’t make that a guarantee. I may make an update in the future on the game or Paradox itself as time goes on. For now, the double bill is still in the drafting stage and should be up by Friday evening or Saturday.