Haibane Renmei and Mysterious Disappearances: Mystery Double Bill

The long-awaited two-in-one special

I put this off for a week so I could do some more research on both, by which I mean reading the Wikipedia page for one and advancing in the manga for the other. Haibane Renmei is but a short 1-cour anime series from 2002. I found out about it from the same article that introduced me to House of Five Leaves a few years ago (along with another one), and without delving into details, a friend of mine challenged me to recommend him some anime he’s never heard of. Well, he didn’t challenge me per se, but I took it as such and I figured I might as well put another brick in this anime wall I chose to build. No, it still ain’t finished.

Japanese for Charcoal Feather Federation, Haibane Renmei starts with a young girl experiencing a very vivid dream about falling from the sky. This being the only memory she has, the theme of the series is that the Haibane–angel-like beings–are named after the dream they had. Shortly after that, their wings grow from their back and they’re given halos to wear above their heads.

It was based on an unfinished manuscript by the same mind responsible for the surprisingly well-aged Serial Experiments Lain, which when it comes to trying to label it, makes it difficult, at least for me. There’s anime that are adapted from manga, which is the most common adaptation style; anime that are adapted from light novels, which is probably the second most common adaptation style; sometimes anime are home grown originals (a.k.a. anime originals), proof that the studios animating them can make something special from thin air; and sometimes anime are adapted from novels:

It’s definitely irregular for a rough draft to get a green light for an adaptation, but it’s not like it’s unheard of. Stranger things have happened in media.

Part of my research for Haibane Renmei involved looking over this blog post from 2017. The writer explains that the cult-classic series has been the topic of such fierce debate over the meaning of the series, not helped by Yoshitoshi Abe’s notoriously enigmatic writing style. As a mystery series, this can be viewed as a double entendre both due to the cryptic writing and because the only source available lies with the writer and short of booking a flight to Japan to ask him directly, I highly doubt he’s ready to share the raw words with a wider audience so the anime adaptation had to make do.

That said, this isn’t the type of Scooby-Doo, CSI, Columbo type mystery series where you’re given a puzzle to solve. It leaves a lot open to interpretation and according to that post I linked above, a lot of it tends to be incorrect. From a writer’s perspective, there’s a fine line between treating the audience like they’re five years old and throwing them out of a plane and expecting them to catch the parachute on the way down.

Is this me being too harsh? Perhaps, but the creative world is pretty cutthroat in a manner of speaking. We criticize ourselves in a much harsher tone than any other critic, yet both the critic and the artist are given a near equal amount of outside exposure so doesn’t that mean we’re both talented groups of people?

Something, something pot calls the kettle black…

I like to think of it as an art house project. I believe the late 90s to late 2000s was the era of moe and this series does something different from most shows of the era. It was the equivalent of taking an extended museum tour and filling out a survey at the end before being released to the gift shop. It’s for thinkers; the door is open enough for observers to take a peek but is neither too wide nor too narrow. If it were too wide, important stuff goes missing, but if it were too narrow then you wouldn’t be able to see the contents very well. It sits neatly in the middle and once you’re done with the series you can walk away with your own interpretations of what you think the series is about. Here’s a link to the playlist. Enjoy it while it lasts:

Channel: Jesse M

From a series you probably never heard of before now to a series you still probably haven’t heard of unless you eat anime memes like black beans: Mysterious Disappearances.

Before I elaborate on this series, I want to get this out of the way right now: giant boobs.

Alright, we’re done with that. Well, I’m done with that aspect. Explaining the fanservice in this series will honestly get redundant especially since both the anime and the manga do that in spades. The first chapter especially ends with an uncensored shower scene (spoiler alert).

As for the rest of the series, Mysterious Disappearances is a blending together of urban legend and centuries-old Japanese folktales. The name doesn’t do the series enough justice. Looking to legends and myths for inspiration, Mysterious Disappearances has it all in droves. The first episode actually drops hints from an old urban legend about the fictional haunted Kisaragi Station. Akidearest explains it further in this video below:

Channel: akidearest

Basically, a few years ago, a Japanese vocaloid YouTuber’s videos spread by way of the recommendation system and the one thing that stood out was that their username and videos were mostly untitled, making use of zero width non-joiners or “invisible characters” read only by the computer. Anyway, the video referenced an old urban legend/creepypasta that only existed at the time on Japanese forums, namely 2chan in 2004. The urban legend in question was Kisaragi Station and was about a woman who noticed the train continued on for longer than usual. She gets off at the namesake station which was left unmapped and catalogs all of her interactions and findings at the phantom station, even wandering the tunnels until she was eventually picked up by a mysterious man who quickly dropped his helpful demeanor once she took the bait. Forums posters eagerly awaited for updates that never came after that.

This was one of several references to Japanese urban legend in the anime. Many more follow as the series progresses. Unlike The Society of Gray Feathers, Dangerous and Disturbing Puzzles has more exposition baked into it. Both the manga and the anime explore the phenomena as they happen. Part of the appeal for me is the urban legend side of things. Fictional or not, these ghost stories tend to be somewhat credible even if they don’t match beat for beat. They’re the fun little stories about things that go bump in the night. The supernatural element keeps me engaged, much like when I was first introduced to The Adventures of Shigeo Kageyama: Boy ESPer.

The protagonist is the big breasted woman we saw earlier, Sumireko Ogawa, a novelist working in a bookstore. Aided by her coworker Ren Adashino and his sister Oto, the trio investigate and confront the sources of the mysteries personally, unraveling their secrets along the way.

One of the main plot devices is a droplifted book picked up by the bookstore owner himself and gifted to Ogawa on her birthday. The anonymous writer catalogued ancient poems from the real-life Manyoshu, a collection of anonymously written Japanese poems going all the way back to the Nara period (circa 750s C.E.). If read aloud, the poems act as a spell cast on the reader themselves provided certain conditions are met. The “spell” can be broken by way of reading the poem backwards, but as shown in the series, when Ogawa does so, she’s able to control the effects of the poems on herself at will.

Other important plot devices are the siblings themselves and the signs that only they can see: yellow diamonds with exclamation points in the middle. They appear whenever a supernatural event has occurred. Once the event has been solved, the siblings are shown to use anything recovered from their findings as payment for tickets back to their own home through–you’ll never guess–Kisaragi station! It all comes together! There’s a lot more to this, though I haven’t gotten that far yet and the manga is still ongoing so it’ll be years before we see where the author, Nujima, is taking this series.

What is certain though is that for those who like creepypasta fanservice and closeup shot style fanservice are going to be intrigued by the blend here. It seems quite ridiculous to highlight Ogawa’s body as the connecting element when Ogawa herself is the protagonist, but the series finds a way to make it work. Rather than fall into the age-old trap of “damsel in distress,” Ogawa being the adult amongst the children here gives her more of a leg up as the woman in charge here. You could argue that she’s technically the mother figure based on this description, but the counterargument to that is that while the three do work together, they’re not inseparable.

Scenes exist with all of them together or just one of them alone or with other minor characters. All of them are well-written with their own goals and desires and none of them feels as though they’re held up by the other. That it’s mainly psychological horror is another plus for me. Honestly, I would’ve been turned off by anything horror as a kid, but now that I’m an adult and I’ve watched a few of the classic horror movies before they were ruined by their own franchising (Friday the 13th, Halloween, Scream, etc.), I realized that there’s still better ways to horror and thriller and Mysterious Disappearances is a better example of that.

All 12 episodes are available on Crunchyroll, but if you don’t feel like watching 12 of the same old advertisements, then you already know what I’m gonna say.

Because I’m behind schedule, I doubt I can guarantee a full review of Undead Unluck season 1 by the 30th, not to mention another topic lined up was pushed back due to the research I did for these two series in this post, so instead I’ll try to get back on track either the 29th (tomorrow) or sometime during the 4th of July weekend. The next topic I have concerns a manga that never got off the ground. Here’s a sneak-peek:

Also, the recommendations should return too.

What Was Lost from L.A. Noire

It was underbaked all along

I’ve brought up L.A. Noire before as an example of what went wrong with it on the developer’s side. To not repeat myself a third time, here’s the short version: Australian developer and programmer Brendan McNamara used his experiences working on the 2002 video game The Getaway to open his own studio in Sydney called Team Bondi with the goal of developing their only game L.A. Noire, based on old noir films from the 1940s and 50s. The problems that arose came from McNamara’s corrosive personality, crunch, and, according to ex-developers under his wing, explicit approval of sweatshop hours. Numerous people quit or got sick either physically or mentally of his open berating of “slackers” and loads of people who contributed to the project were omitted from the credits, especially if they didn’t see it to its May 2011 release. Keep in mind, Team Bondi started working on the game in 2004.

Over the course of nearly eight years, Team Bondi lost a lot of people and with a high turnover rate and new people not knowing what their predecessor was specifically working on, lots of stuff was scrapped. It wasn’t until Rockstar themselves made a personal investment in the game’s release, but by the time it released, it never broke even and Team Bondi’s assets were sold off in October 2011. The studio was said to have spent over $50 million on the game, making it one of the most expensive video games at the time, but it only made back less than half, even with all the marketing in the years prior to release.

After 12 years and a series of remasters and graphical upgrades especially on newer consoles, Rockstar clearly has a place in its heart for the game. As for what would’ve been different if more level heads were allowed to direct or manage the project, it’s difficult to say. Maybe someone could’ve reined in McNamara or fired him from his own studio for the toxic sludge he spewed from his mouth. Maybe the game would still be in development with graphics and physics engines changing over time. Maybe it’ll get cancelled and all we’ll have are numb, carpal tunnel afflicted hands to show for it. No one can say for certain at least not until we master interdimensional travel.

As for what should’ve made it into the game, it’s clear to see that some content was missing. Select characters seem to know the protagonist Cole Phelps without a proper introduction for the audience, especially on the game’s ad vice desk which handles drug crimes. Spoilers incoming, there’s also a subplot in the latter quarter of the game tying together (though haphazardly) the fate’s of the characters Cole Phelps, an ex-Marine who fought with him in the Pacific Jack Kelso, and a German immigrant jazz singer Elsa Lichtmann. Part of the subplot is meant to hint at Cole becoming smitten with Elsa and beginning a love affair with her despite him being married with children.

Following this revelation, his partner on the vice desk rats him out due to personal reasons (he lost out on a boxing match and Cole pretty much ruined the fun for him by promising one of the potential victims a ticket to catch a ferry from New York), and he’s demoted for adultery. The scandal makes the headlines and left with no one but Elsa, after a few cases on the arson desk, Cole looks into a personal conflict Elsa’s been looking into for a while: the most likely (read: confirmed) fraudulent death of her friend. This is where Kelso comes in as an investigator for the California Fire and Life insurance company. Elsa’s friend was a construction worker who was contracted in the development of new homes for returning G.I.’s but the house he was working on collapsed and killed him. It’s revealed from Kelso’s investigation that most of the houses were build with subpar wood and brickwork, some of it from shut down silent-era film sets.

I bring all this up because the adultery subplot comes in quite apropos of nothing. Call it subtlety or a hint at the rushed development cycle, but the closest we get to a build up of Cole’s and Elsa’s relationship is him visiting the club that she sings at most nights. The scenes where they get even somewhat intimate are rare and in the last few cases in the game. It also seems that much of Cole’s character development is absent. Throughout the patrolman cases and going to the traffic and homicide desks, he’s portrayed as levelheaded and quite straightlaced, even chiding fellow officers for not sticking to his personal definition of justice no matter how slight, though keeping to himself for some other officers’ personalities.

By the time he’s on the arson desk, he’s back to his old professional ways and he’s still the type to chase a victory, even with the power of slippery slopes, but I personally never saw him as the type of guy to think himself as a hypocrite, nor did I think that his preaching morality was in some way a shield for his own personal conduct. Some moments do stand out, but don’t have that much of an effect on the story, such as his pride in his own job as a cop while his first partner, Stefan Bekowsky, complains about aspects of his tenure on the traffic desk; or his taking the homicides more seriously on that desk while his partner there, Rusty, is busy drinking half the time, and several others.

Still, if the devs weren’t dodging an interpretive clock or a nasty boss, it could’ve seen a lower turnover rate and some of the original ideas that were cut could’ve been added back, if not in the game itself than as an expansion pack or DLC. The finer points of this implementation can be better explored elsewhere if they haven’t been already, but of the ideas that were scrapped, there were two crime desks that were abandoned: the fraud desk and the burglary desk.

According to McNamara himself, the desks were exactly as described: burglary dealing in thefts and robberies, stuff going missing, and all that entails; fraud would’ve dealt with scams, conmen, forgeries and everything in between. We don’t know who would’ve been the officer in charge of dispatching detectives to investigate these cases, but we have one clue as to who would’ve been partnered with Cole at least on the burglary department: a minor character named Harold Caldwell.

Caldwell was seen getting along famously with Cole. During the final case on the vice desk, he lends a hand to Cole and his vice desk partner, the sleazeball Roy Earle. Caldwell was suggested to have been Cole’s partner on the burglary desk which would’ve had around 11 cases to play, which is the closest explanation for how he has such a good chemistry with Cole at this point in the game. Because the game skips forward six months between the traffic and homicide desks, it’s suggested that the timeskip was supposed to be the burglary desk, but the reason for its omission comes down to formatting and storage.

The PS3 version has the benefit of a large capacity Blu-Ray disc, but there’s no equivalent feature for the Xbox 360 version. Having played it myself after getting it loaned to me by a friend, I remember the game case having a total of three discs. Leaving extra content in the game would’ve necessitated a fourth disc and to my knowledge, few, if any, games would’ve come with so many discs. Without the cut content, L.A. Noire clocked in at a 20 hour campaign depending on your playstyle, but with 11 more cases focused on burglary, who knows how many more hours and gigs would’ve been dedicated to the game?

As for the fraud desk, we know even less. All we have is speculation based on what probably would’ve counted as fraud in the late 1940s since this game was also released in a time before the Miranda rights afforded criminal suspects protection while in police custody along with a defense attorney. It might not be obvious playing it, but if you ever look at gameplay of L.A. Noire or play it yourself, you’ll notice that Cole never reads the suspects their rights. The landmark Miranda rights case was argued in Arizona in 1966, less than 20 years after the events of L.A. Noire, so a lot of what the LAPD could’ve been implied to play fast and loose with in 1947 would’ve largely ceased by then.

Regarding people involved in the fraud desk, that’s also not well known. Who would’ve been the dispatcher? Cole’s partner? Is there a desk that challenges Cole’s lawman philosophy and awaken him to the shades of gray in law enforcement? All of this is up for interpretation. McNamara claimed to have had some levels and concept art for the burglary at least, but I couldn’t find any screenshots of these to verify. Not that I’m calling McNamara a liar, but he was the only public face during the development of the game.

The attitudes and accounts of the disgraced ex-employees of Team Bondi (especially those who left before the game released) may suggest that McNamara had all the cards, so unless an artist or designer snuck away a copy of a potential level, this cut content exists as lost media. Instances of both still exist in the game, but you would only be able to see it in the game’s free roam mode, looking at fliers and ledgers and whatnot.

Would the cut content have made the game any better than what we got? Well, I doubt it would make as big an impact as expected, though it could still change a lot of things. Like what? Probably an in-depth look at how theft was prosecuted post-war or what defined fraud. The examples I listed above are clearly not exhaustive and people smarter and more experienced than me in those fields may have more to add to those, but those would be the more obvious ones to me as I’d never investigated a missing object in any capacity, nor have I investigated fraud. Certainly, Caldwell would join the list of partners Cole has had over the course of the game and likely one of the more respectable ones compared to Roy Earle who takes home loads of allegations of racism and misconduct, even for an America pre-integration.

For formatting and storage, if Team Bondi was able to commit as much as possible to leaving everything in undisturbed, then the game case may look more like a binder or folder with well over four discs dedicated to each case on the Xbox 360 and probably two or three Blu-Rays for the PS3. Subsequent re-releases for PCs would occupy more storage than can possibly fit on an unmodified computer. If I was a part of that alternate reality, I could easily see myself budgeting for more than one high capacity hard drive for just one game or even a series.

On that note, there’s also a part of me that sees this as being a series given the same treatment as the multiple expansions for The Sims franchise or Battlefield and Medal of Honor, which probably says a lot about how EA’s design philosophy compared to what was inherited from Team Bondi into the Rockstar family.

The only notable changes for later releases of L.A. Noire is the interrogation going from Truth, Doubt, and Lie to Good Cop, Bad Cop, and Accuse. All things considered, what counts as speculation for a different game solely exists in criticisms for what didn’t work or go far enough in the version we got. Then again, it takes a game with enough hard work going into it to spark debates and discussion years after the original developer went under and the closest thing we had to DLC or a sequel was seemingly shelved forever. This video by Real Pixels explains all the faults in L.A. Noire. Based on what I wrote, there’s a lot so take this as a brass tacks examination of L.A. Noire.

Channel: Real Pixels

Finally, is L.A. Noire even good? It clearly doesn’t live up to its purported expectations and as I’ve explained there’s a lot under the hood that’s missing or what’s left over isn’t perfectly aligned, but considering I’ve dedicated one post to the game and sections within two separate blog posts to the game, I have a relatively high opinion of the game, and so do others given how many people dream about there being a better version of L.A. Noire or even a Whore of the Orient.

We end 2023 with a YouTube recommendation for the channels Business Basics and Geopolitics Daily.

https://www.youtube.com/@BusinessBasicsYT

https://www.youtube.com/@GeopoliticsDaily247

The twin channels cover news coverage and geopolitics across the world keeping viewers up to date on major issues that affect us directly or indirectly, typically from a consequences of conflict standpoint especially in the case of territorial disputes like those of Russia, Israel, and China among other places across the world. Both channels began as business and investment guides before the shift to global events, but do still offer tips and guides for business and investing.