The Asian Cinematic Journey

About time I addressed a noticeable pattern of mine

Between Hong Kong cinematic action pieces of yesteryear and Japan’s golden age of cinema, I’ve been quite busy exploring the directors of East Asia. So far, I’ve addressed four powerful names in the cinematic world (John Woo, Akira Kurosawa, Yasujiro Ozu, Kenji Mizoguchi), but this is only the tip of the iceberg, as I’ve definitely seen more than just those for in both the live-action and animated worlds. And before I expand on that, I thought I’d address that for a few seconds:

I love this era of literal memes, it beats brainrot 100% of the time.

The archives of this very blog show that the things I write the most about animanga and almost always on the series itself as opposed to the production side of things. It’s been this way since the blog first launched in 2023 and when it comes to writing about the production side, it’s heavily skewed toward games, movies and TV series. The reasons for this have to do with what creators are willing to share to news agencies. From my experience, game devs are happy to document the process from storyboard to controller to thrown off a cliff by Margit the Fell Omen.

Animanga is a lot of the same but it highly depends on the publisher. So while the 3D Mortal Kombat games have videos where Ed Boon et al talk candidly on the creation and re-introduction of legacy MK characters, Francis Ford Coppola feels cathartic talking about the troubles facing Apocalypse Now, and Bryan Cranston and Aaron Paul would walk you through the making of Breaking Bad and Better Call Saul, only a few manga publishers I’ve found are to be this open about their processes. Individual mangaka certainly, but editors for companies like Shueisha, Kadokawa, etc. are more than a little lockjawed. Even when they do show journalists the tour or sit down to conduct an interview, the details are either light or the sources are in Japanese, which I’ve explained during my review of The Elusive Samurai anime adaptation is nowhere near at a level where I can confidently review the contents. This part is understandable when the studio is busy bringing manga to life in real time, but if nothing is currently being worked on or not set to be for another half-year or so, then there’s really nothing worth keeping secret about the general production part at least, and I say this as a guy who revels in surprises.

Sometimes information is behind a paywall or a region code and no amount of sloppy-toppy offers will get me access to that succulent content short of a VPN subscription and moving my IP address somewhere else.

Maybe this will help when it comes to viewing the BBC’s documentary on The Troubles

A not insignificant portion of my animanga reviews have my parsing what I can from what I’m able to find in English, the most notable examples on this blog being that of Nazo no Kanojo X and Haibane Renmei, where the mangaka doesn’t have easily accessible photos of themselves or evidence that they’ve done interviews in the past and the other where the eccentric writer pulled an anime adaptation off the cutting room floor of his studio. Who says Haibane Renmei was a final draft at the time?

With that said, my recent trip to the cinematic side of things in East Asia is something of a pipeline, I consider. The precise origin point isn’t so much lost as its under tough debate within myself. I would say that it began when I was in community college in 2018 and my Asian Art History professor introduced the class to Akira Kurosawa’s Ran which is a medieval Japanese interpretation Shakespeare’s King Lear.

Japanese romanticization of medieval Europe is a time-honored tradition outside of Isekai, it seems.

But as I recall, I was on a streaming site whose name I forget where I was made aware of a Chinese-animated and directed film by the name of Have a Nice Day.

Without spoiling too much of the plot, it’s inciting incident is when a cab driver, Xiao Zhang, takes a million yuan ($150,000 USD) at knife point. Not for completely selfish reasons; his girlfriend was the victim of a botched cosmetic surgery and he wants to use the money to get it fixed in South Korea. The rest of the film is something of a No Country For Old Men type of movie, in the sense that even more unscrupulous folks are after the cash, with each pursuer quirkier than the last. Are they dangerous? Yes and no. They are dangerous, but often to themselves than anyone else. And Zhang is still in some kind of danger as some of these types gun for him too, but have to fight the rest of the mob off as they chase him down. One prize, clashing goals, and a story made up of losers and those who lost less. Make of that what you will. It’s currently free to watch on Tubi as of this writing, so I might as well remind myself what I liked about it.

At the time, I was simply looking for movies and content to watch in the dark of night on my ancient Samsung touchscreen laptop. I was 18 turning 19 at the time and the 2AM binge was a fierce mentality. After a few years of that, binging doesn’t do it for me anymore, as I’ve explained in the past. I was scrounging for films I’d heard of but haven’t seen, and without a specific order in mind. Just wait for the lightbulb to flash on, scour the web for a pirate site that’ll allow to me watch or torrent without issue, and I’m on my way. In some cases, I took these with me to the movies during the holidays and because the copyright expired on some of these, I was able to watch them all in the Almighty Internet Archive.

To keep track of all of these, I had a Wordpad document organizing the movies listed by decade, starting with the 1930s black and white films where just about every production member is long dead, the production studio defunct or eaten by another one over the years, and no one left alive to make a fuss over it. Pirating movies is my time-honored tradition, Jake.

Of the films listed, some of these do happen to be Kurosawa films, but looking back at that old document, interspersing Eastern films with the plethora of Western films harkens back to a time when I couldn’t tell the difference between animation and anime, but didn’t care because the drawings moved. You think I gave a damn whether Zatch Bell! or Yu-Gi-Oh! were animated in Vancouver or Yokohama? Seven-year-old me could tell it was art, and it was f[horse]king art!!

Where did this series go, by the way?

Speaking of art, I can talk at length about the production and cost side of even foreign cinema, but aside from country of origin, there really isn’t anything foreign film studios do differently in terms of filming. And yet as far as accessing these films go, it’s historically been a challenge for the simple reason of Hollywood being Hollywood. Harboring the lion’s share of the world’s movies, a foreign film would need an international film festival to get more eyes on it. These days, there’s not much trouble achieving that and more, but in an industry where the mantra is to “know your audience,” dropping a foreign film on an unfamiliar audience can further alienate the audience and hurt the film’s efforts, provided the audience is looking at that sort of thing. It can feel like homework if there isn’t prior exposure to the subject matter.

What does this mean for Asian cinema in the past? Well, long before the interconnected-ness of the modern age, the best you could do was release films of age-old stories, hence why the western film genre dominated from the late 1890s to the 1970s. So powerful and inspirational were these stories of cowboys and Indians that non-American directors took a stab at it by way of the European (mainly Italian) subgenre, the spaghetti western. East Asia, in particular, had to make do with old tropes and stereotypes for specific genres to gain traction over the decades with pioneers like Bruce Lee, John Woo and even Akira Kurosawa gradually introducing these concepts to the western market. The benefit being that their names are known, the drawback being that kung fu, samurai, shinobi, and other medieval concepts were assumed by many to be all that the region had to offer at least until minds like John Woo and Park Chan-wook showed us that even East Asia can cinematic set piece and gun-fu to the top.

Another thing to highlight about Asian cinema would be the local politics. Like it or not, history and politics touches everyone and in the grand scheme of things, East Asia and Southeast Asia have a disturbing tradition of strong men dictators who couldn’t help but meddle in the affairs of private citizens, historically and contemporarily. Mainland China has loosened its grip in recent years, but in some areas the CCP can still put a thumb over film production. Japan is a democracy these days, but pre-war films were heavily scrutinized for dissent from the Meiji era to the mid-Showa era. Post-independence South Korea had a hardline anticommunist stance that kept creatives walking on eggshells in the film industry and (as I’ve discussed before) in their manhwa/comics industry, leaving their manhwa to be discovered decades after publishing online. Needless to say, if the government didn’t like it, it wasn’t gonna get a wide release outside the country, never mind have a guaranteed impact at home. Why bother making uncultured foreigners care about our movies?! We have mouthpieces to produce!!

But we live in a freer world, so that’s not an issue anymore… supposedly… It’s only a recent discovery (or re-discovery if I’m being honest) that I’m adding these films to my watchlist and the showing thus far has been nothing short of:

Insert Invincible title card effect here

I will not stop writing about these films. I’ll use my remaining appendages if my fingers fall off.

Semi-Lost Media

A Tragedy of Media

The title of this post is meant to have two purposes: to highlight how media can become lost and the modern era’s means of recovering lost media. There isn’t always a perfect method to prevent lost media nor is there a perfect means to recover lost media without sacrifice to the media in question. I’ve faced this problem personally while gaming and emulating games, but I’ll get to that soon.

A brief overview of lost media is any piece of media whose preservation methods were either nonexistent or severely compromised to the point that part, most or the entire medium is effectively ruined or destroyed. Surviving copies can’t be located or recovered because they either don’t exist or sometimes won’t be released publicly, even after the copyright expires or the original author dies. For the longest time for obvious reasons, this has mostly applied to film, like so:

This film was released in 1927. It was kept in the MGM vault for decades until all surviving copies were destroyed in the 1965 vault fire. As of this writing, it only survives in posters like this and surviving still shots.

Yet as time has progressed, more and more forms of media have been created, to include video games which can also become vulnerable to media destruction. In one extreme case, Adobe Flash.

https://upload.wikimedia.org/wikipedia/commons/3/31/Adobe_Flash_Player_32.svg

Five years have passed and I still miss it.

This critical piece of software was launched in November 1996 and has formed an important cultural touchstone on the internet ever since. Countless creators, new and veteran, have used it to make everything from videos to short films to even video games. There used to be countless flash games and even websites hosting those games. They were inescapable, until Adobe ceased support for the software on New Year’s Eve 2020.

A not insignificant portion of these games couldn’t be saved and are thus forever lost outside of admittedly s[dial-up]ty videos recorded in 144P in 2007. Yeah, they were hard to look at and aged really terribly, but having aged media is better than having no media. It shows the technological progress between, say, VHS tapes and Blu-Ray discs.

The crux in the custard I’m getting to is that efforts to preserve media have been undertaken for over a century, and while not perfect, as an advocate of piracy and emulation, I also advocate the preservation and, by extension, re-release of old media in as many forms as possible, especially when the format in question begins to deteriorate due to age. My grandmother clung tightly to old VHS tapes and while they may have been endlessly playable in 2005 for example, they had problems at the time and have considerably gotten worse since. Same for all the old floppy disks she never threw away.

In my documented experience on this blog, in order of difficulty from easiest to find to Raiders of the Lost Ark, video games have been fairly easier compared to movies. And movies are still easier to search up compared to TV series. I say fairly and not absolutely because digital stores like Steam and Epic Games Store have delisted video games before and will nonetheless do so again for a variety of reasons. MMORPGs are most vulnerable to destruction when the devs can no longer support the servers due to something like acquisition, shutdown, or “cost-cutting measures.” That last one is less excusable because video games haven’t had a better time to be profitable than the modern day. You can pick your favorite examples of this, but my pick for one of the best-selling video games ever goes to:

Once RockStar realized this game s[gunshots]ts platinum, it hasn’t turned the faucets off ever since. Notice the gap in time between this and Red Dead Redemption 2.

Time and tech is another factor for this. Games released on arcade cabinets or 16- and 32-bit consoles are merely a collection of pixels and a third party emulator is seldom needed. In some cases, they function the same as a browser game. Sixth-generation video games do require a third party emulator but I’ve yet to face any problems downloading them. Just needed to make space. Seventh-generation has proven the most difficult to emulate. On average a PS2 game can be downloaded to PCSX2, for instance, in several minutes to an hour or two, but PS3 and Xbox 360 games can take double or triple that, especially with a spotty connection. Maybe a signal booster would help, but the area of El Paso is surrounded by mountains, so the servers in this part of the country may be considerably weaker than more densely populated areas. Testing this out myself would cost me money and resources I don’t have.

I made mention at the end of the last post that I was planning on posting in the future a comparison of three underappreciated 2012 video games that tackled corruption in different aspects, one of those being Yager Development’s Spec Ops: The Line. Unfortunately, I couldn’t find a store front that was carrying the PC release as it had been delisted ages ago. I’ll elaborate on that in the post, but in order to play it, I had to download a console version for four hours.

This is what I mean when I say it’s important to preserve as much media as we can. Spec Ops: The Line was one such example of a hard to find piece of media. I was worried it was only available in YouTube playthroughs from years ago, but digital libraries keeping the files available online were a godsend for this endeavor. For other games, this isn’t going to be the case. All traces of the game in question could be lost forever.

This wasn’t the sole inspiration for this post. Actually, region-locking of movies was the inspiration, but with the Stop Killing Games initiative going viral, I might as well include it here.

Going back to MMORPGs and similar online games, if a developer goes under or gets eaten by another dev, it’s not their fault if their efforts to stay afloat don’t work. And as I said earlier, the argument of keeping the servers up is too expensive faceplants epically when video games continuously make tons of money.

Although not the original victim of media destruction, the earliest films were most vulnerable to it due to attitudes towards them since inception. A lot of the first examples from the late 19th century were admittedly glorified experiments consisting of multiple still shots giving the illusion of a picture moving independently, but these early examples helped to perfect the craft. Science yesterday, artform today. But a lot of these old films were made with hazardous materials, notably cellulose nitrate. It could catch fire easily and long before the marriage between sound and sight, many of the silent films of a century-plus ago can no longer be recovered. At first, the reasons for preservation were balked at, but efforts to try and preserve it have been made. I consider the zenith of home releases to be the VHS and succeeding DVD-Video eras as both formats have re-released tons of TV and movies with estimates in the hundreds of thousands.

Then we progressed to digital streaming after some time and my main concern with that has to do with licensing and even region locking. If the license expires, you might find yourself unable to view the series you paid for. And if you move from one region to another, you might have to invest in a VPN to see the series you paid for. In a more perfect world, this wouldn’t be the case, but now that buying is no longer owning, piracy is no longer theft.

I do make some concessions with this. I don’t pirate modern games because of the risk of anti-piracy software. Some of the games I do pirate are from dead developers.

No matter the form media takes, it’s always important to save it for the archives. Allow future generations to be able to engage with it, even if it hasn’t aged well graphically. Ed Boon may be perpetually embarassed by Mortal Kombat: Special Forces, but it’s not like nothing was learned from that. Yesterday’s mistakes make for tomorrow’s masterpieces.

I’m still in the process of drafting up that comparison between Max Payne 3, Sleeping Dogs, and Spec Ops: The Line, but I want to preface that with a review on Spec Ops: The Line first. Now that I’m able to play it on RPCS3, I’m in a better position to give my thoughts on more than just its plot.