A Trio of Overlooked Video Games Dealing with Corruption

The dangers of Insider Threats

A promise was made a few weeks ago to make a post about corruption in three action/adventure games released on 2012. This will be that post. As for what I have on the schedule, expect a review about a gender-role flipped isekai manga over the weekend.

Max Payne 3, Sleeping Dogs, and Spec Ops: The Line are a trio of 2012 video games that all deal with corruption and were in several ways criminally underrated by gamers at the time. Three pretty niche series, even despite the graphical showing with something to say about each of their own themes plot-wise. We’re going to look over the plots of all three and what I believe are the reasons they were all overlooked even now.

For the first of these three: Max Payne 3

Aventura Brasileira

The nine-year difference between the unraveling of the second game sets this installment apart from the rest of the series by sending titular Max Payne to Sao Paulo instead of keeping him in the NYC tri-state area. And the game explains why he’s voluntarily exiled from the city. In flashback scenes, Max isn’t exactly done mulling over the plot of the previous two games, walking in on his family dying in the first game and seeing people he regarded as friends double-cross him in the second game. To be fair, none of them were expected to keep specific loyalties to him. His alliance with people like Alfred Woden and Vladimir Lem, as well as a love affair with assassin, Mona Sax, were all out of convenience.

They each answered to their own bosses, though the corruption angle was relatively muted in the first game. The only corrupt figure in the first game was fellow DEA Agent B.B., who was not only on the Aesir Corporation‘s payroll, but had also helped orchestrate the murder of DEA Agent Alex Balder. Which explains how this was an inside job, though this part seems more like an afterthought, all things considered. I’ve been trying to wrap my head around B.B.’s role, but I haven’t been able to reach any significant conclusions.

The face of a… winner?

For Max Payne 2, the interconnected web of conspiracies concerning Max himself unravel in the second half of the game, but are present from the beginning. Woden, being part of the Inner Circle, initially used Max’s services to remove the connections between Woden himself and Aesir’s president and CEO, Nicole Horne. For Woden, only he and Max were privy to the relationship and for Max, she ordered the death of Max’s wife and child, so the vendetta was fulfilled and everyone “won” in the end. As it turns out, Woden wasn’t the only one with a tentacle in another pie. Vlad had an affair with another detective, Valerie Winterson, who’d been ordered by Vlad to remove Mona Sax from the picture, further complicated by Mona’s relationship with Max. Imprisoning a contract killer is one thing, but when she’s dating your junior, it’s easy to see how things get complicated with this intricate test of allegiances. Needless to say, everyone failed. Winterson was gunned down by Max in an ultimatum, Woden, dying of cancer anyway, died trying to stop Vlad, and Vlad shot Mona in the back and later paid for it, thanks to Max.

Yet, none of that was why Max was in Sao Paulo in 2012. In the flashbacks, an altercation with a mob brat who fit right in on Jersey Shore led to the brat’s death and the comeuppance from his father. Max dealt with the mob before, going after key figures in the Punchinello Family, but the father of the brat Max killed in the bar necessitated a six-figure hit on Max. He could spend the rest of his life dodging mobsters or leave. Conveniently, a fellow beat cop who was in private security for the rich and famous in distinct parts of the world — including Brazil — entices him with an opportunity. The first one was to protect a divorced socialite onboard her yacht while traversing the Panama Canal–except that went to s[pill-popping]t when a far-right Colombian paramilitary stormed the yacht and massacred all the inhabitants. It’s worth noting that the pirates were tipped off about the incoming yacht in a plot to frame Max for the violence and plant dirty money onboard. Max can’t escape these inside job affairs, can he?

Fast-forward to the plot of the third game and lo and behold, the Mother of All Conspiracies puts Max and partner, Raul Passos, at the center of it all. Private security once again for the rich and famous of Sao Paulo, a trio of brothers of the Branco family, businessman Rodrigo Branco, politician Victor, and airhead socialite Marcelo, pay the duo to protect them and their family including Rodrigo’s trophy wife Fabiana. Things go wrong when armed gangsters from the Comando Sombra gang storm the penthouse and take Fabiana hostage. This is resolved quickly and to celebrate, these idiots helicopter into a nightclub in Sao Paulo. That time, Fabiana is taken and held for ransom. Most of the family is recovered, but the ultimate mission from Rodrigo is to get his wife back. The first lead takes them to a football stadium in Sao Paulo where the duo bring three million reais to the CS, only to be interrupted by a right-wing paramilitary group known as the Cracha Preto (Black Badge).

Three million short and no closer to finding Fabiana, the next lead takes Max and Passos several kilometers up the Tiete River. A seafaring compound for drug smuggling operations by the CS, they were merely holding the woman in transport until the pair gun their way through the CS, but let her slip through their fingers again. At this point, come the next performance review, Senhor Branco was speaking with the commander of the 55th Battalion of the “elite” Special Forces Unit (Unidade de Forcas Especiais) of the Brazilian Military Police. Passos and Max convince Rodrigo to let them continue their efforts, but the Cracha Preto crashes into the offices of the Fabricas Branco and shoots everything from the office chairs up. Once again, Max is confronted by a painful failure. He was able to secure the building but not fast enough to keep Rodrigo from danger where he was assassinated in the chaos on the main floor. Complicating things further, a bomb is planted in the office to erase the evidence of the murder of a specific individual. Not that Max walks away from the wreckage empty-handed, with a dying paramilitary confessing that they were said to be after Max and that Fabiana was taken to the Nova Esperança favela.

The Max we all know and love

Max upgrades to his baldheaded beardy look and investigates personally running into trouble not five minutes into his impromptu investigation. Another cop from Sao Paulo PD, named Wilson da Silva, is also on the case and conveniently bumps into Max, giving him the details on the people holding Fabiana in custody. This heavily armed slum gives Max a proper Brazilian welcome with lead trinkets which he does in typical fashion reciprocating in kind. By the time he makes his way up to the Emperor’s Palace, the man he’d been chasing since the penthouse crash, Serrano, has not just Fabiana, but her sister, Giovanna, and Marcelo in custody. Clearly, they weren’t happy that Max was a grade-A f[gunshots]k up in a world of f[rocket launcher]k downs and sought to buy Fabiana’s safety personally. This effort goes nowhere, and Serrano kills Fabiana in cold blood. Another tense negotiation ended with an antagonist’s bullet broken up by a bigger dog barking and slobbering into enemy territory. The UFE make the rounds in a trademark raid on the favela looking for fresh meat to sell on the black market.

This isn’t an exaggeration either—the police in Brazil do carry out raids at the heart of the favelas to curtail organized crime, usually in a bloody and performative manner, though of course not all of them are this corrupt. The instance shown in the game sees the UFE pull out all the stops and fearing that he might be next, Serrano and the CS abandon ship. Giovanna and Marcelo are escorted elsewhere to be killed, and Max is left to fight through these makeshift infantrymen to the ground level. It’d be one thing if the UFE were there to arrest only the gang members, but innocent civilians are being carted off and handed to, you guessed it, the Cracha Preto for a hefty sum of money.

Max eventually finds Giovanna and Marcelo in time to save only Giovanna as Marcelo had been set on fire in a tower of tires, known as a “microwave oven.” He avenges Marcelo and has to escort Giovanna to safety through a public bus stop. Actually successful for once, but Max is essentially left behind while Passos, who was phoned up beforehand, helicopters the mother of his love child out of there. Da Silva returns to inform Max that he’d been a plaything from pretty much the beginning—not just by the Brancos but also allegedly from the Panama job.

But that’s all a moot point as there are more pressing matters to attend to. Max learned and da Silva knew that the 55th was in bed with the Cracha Preto, but the level of corruption wasn’t well understood. Countries with troubled histories like Brazil can easily have their corruption written off as a legacy of authoritarianism or its military junta. But neither realized that they were involved in the organ trade until Max was set out to raid the condemned Imperial Palace Hotel. The paramilitaries were witnessed burning the dead in trash bags, the civilians carted off earlier were found and as we learn, Serrano was among those rounded up by the UFE. The movie Elite Squad (Portuguese: Tropa de Elite) shows how aggressive the Military Police can be in matters of gang crackdowns, but doesn’t accuse the BOPE of being corrupt themselves. Max Payne 3 does show the UFE’s corruption inside and out. The hotel was the belly of the beast that Max dealt with before moving onto the UFE HQ itself. Unveiling himself as the mastermind behind the grand conspiracy to rule Sao Paulo with an iron fist is none other than Victor himself.

If he’d been elected Mayor of Sao Paulo, he would’ve made things much worse

Remember when I said this was the Mother of All Conspiracies? No lies or hyperbole detected. The game ends with Victor facing a trial and being found hanged in his cell, either through suicide or through mob retaliation, seeing as he walking around the general prison population. For all its faults, this may be the one time lack of oversight or corruption did some good. I’m certain here in the U.S., an imprisoned government official would be placed in solitary for their own protection. In Mafia III, the Faster Baby DLC reveals at the end that white supremacist Sinclair Parish Sheriff William “Slim” Beaumont was put in solitary for a 15-year stint, serving 12 before he was shot dead on his front porch in 1989 under mysterious circumstances. The black community had reason enough to hate him, but I think he was killed by fellow white supremacists for turning on them. Officer Tenpenny said it best: “Homies for life? Street loyalty? That’s all bullshit, Carl.” It really do be your own people.

Takes a traitor to know a traitor

Now, why do I think MP3 was overlooked? If you look at the cutscenes of this game and put them side-by-side with those of the first two games, it’s a major departure from the graphic novel neo-noir style it worked with. It would’ve been welcomed by fans to see it ape a modern comic book style, but RockStar spearheading the game’s development, absent of Sam Lake and Remedy Entertainment made it look and feel less like Max Payne and more of a spiritual successor. The first game was released in July 2001 on a shoe-string budget and had to do so much with so little. The last game was released in late May 2012 and cost RockStar some hundred million dollars to produce with a swanky new engine that showed how aged and disheveled Max looked after two games playing shootdodge in New York and New Jersey. The assumption was that beautiful-looking games sold like hot cakes, but MP3 was more like Hydrox cookies. The progenitor of the sandwich cookie overshadowed by the more successful Oreo.

Still Max got his proper send off and with the passing of his voice actor James McCaffrey in 2023, the only thing in the series’ future is a remake of the first two games at an as-of-yet unannounced release date. I’d welcome a spiritual successor, though, instead of a half-baked Max Payne 4. And on that note:

Sleeping Dogs – 九龍嘅遺產

歡迎嚟到香港

A spiritual successor to the True Crime series, Sleeping Dogs follows Hong Kong-born San Francisco cop, Wei Shen, and his transfer to the Hong Kong Police Force. The British legacy of colonization comes through in this game with nearly every Hongkonger in the game having a very western/English given name. Jackie, Winston, Vincent, Peggy, Sonny—you might know people with these names IRL. Goes to show that in recent history, Hong Kong and its territories were more British than they were Chinese. Speaking of British, the superintendent of the HKPF, Thomas Pendrew, is one of the only white people to be seen for miles.

Snoozing Mutts begins with Wei and his informant partner, Naz Singh, making a deal with the Triads. After a cop walks in on the deal, one of the Triads cleaves him up, Wei and Naz parkour their way out of Dodge, but are cornered by the police. At this opportunity, HK Police conduct an AAR on Wei and reveal that he’s being placed as the newest member of the Hong Kong-based Sun On Yee, this world’s stand-in for the real-world Triad group, Sun Yee On. His mission is to get close to key figures and unveil their main boss, starting at the bottom.

After this brief, Wei is put into a cell where he runs into a childhood friend from the Old Prosperity Projects, Jackie Ma. A budding gangster and soon-to-be Triad himself, Jackie gets Wei close to Red Pole (read: Lieutenant) Winston Chu, a foulmouthed, tattooed gangster operating out of his mother’s restaurant. Like their western counterparts, East Asian organized crime groups also make use of slice of life crimes from extortion to protection rackets to money laundering, but unlike their western counterparts, they like to present themselves as protectors of their neighborhoods, more so the Yakuza do this than the Triads as I’ve noticed in most crime media from this part of the world, so Winston’s operations being in the back of his mother’s restaurant is not unheard of at all.

Per the initiation, Wei survives getting surrounded by Sun On Yee, before Winston’s rival Sammy “Dogeyes” Lin shows up to antagonize Winston’s faction, the Water Street Boys. I know better than to walk into a new place like I own it, but Dogeyes pulls up wheeling his giant balls onto Winston’s coffee table. How offended was Winston at this? He went to a local fair to turn the vendors over to Winston’s side. Small, but noticeable losses that smack Dogeyes in the income. But the real prize here lies in a ketamine dealer, Ming, whom Wei tries and fails to get into police custody. In front of an interrogation table for the second time, Wei’s cover holds up well enough for Pendrew to reveal to the interrogating officer that Wei’s no ordinary thug, but one of their own. And I see why Wei wouldn’t initially want the Inspector Teng on the case either. He’s already got one mouthbreather, Raymond Mak, on his shoulder, he doesn’t want another one, but the powers that be have Teng as a secondary to Raymond.

One of Hong Kong’s finest

For the police side of things, Ming is nothing but a middleman. The true prize for the Sun On Yee is distributor Popstar. To get to him takes some more class-A acting that sees Wei catch him in the middle of a handoff that ends with a killing. Once that goes to the HKPF, Popstar goes to prison and soon after Winston shows that there’s a brain directing the brawn. Is it really a coincidence that Popstar goes down right as this new guy shows up? Though Winston didn’t think this up in a vacuum with enforcers like Conroy Wu giving him the idea simply because Wei failed a vibe check at his introduction. Thankfully for Wei and the plot he’s a seasoned thespian who was able to spin Popstar’s incarceration as an opportunity for Ming to eventually double-cross Winston and the Water Street Boys… had Ming not just taken a brand new ventilation system to the cranium. And you don’t need an undercover cop to learn how cutthroat organized crime is. Nor even the drug trade, at least if you’ve been anywhere near a TV to see the failures of the opioid epidemic and the war on drugs in real time.

So, Wei’s spared death and continues to get closer and closer to key figures in the Sun On Yee, even suggesting brilliant ideas for Winston and co. And once Wei actually meets the Dragon Head of the Sun On Yee, David Wa-Lin “Uncle” Po, rather than admit that most of the ideas were his, he hands off credit to Winston. This is a glimpse into face culture in East Asia. Even if you, the underling, are competent and capable of wiggling your way out of danger, the boss a.k.a. your superior, is the most important representative of your group, clan, guild, etc. So, by showing Winston to be the most competent and an infallible genius, Uncle Po grants him his favor. Better yet for his mission, Wei has seen the Dragon Head, a key figure in the Triads for his undercover mission.

山主的新义安

That said, undercover police work alongside plain old policing doesn’t get Wei a lot of love from his handlers, at least not Raymond. With a growing history in the triads, Raymond may be the one who most wants Wei off the mission during certain checkpoints. Ratting, snitching, internal security risks; whatever you wanna call it, there’s tons of checkpoints where it can go wrong for Wei and yet, only once has it been shown that his position was close to compromise, and that was resolved rather quickly in the beginning, but Raymond isn’t convinced and wants to leave this to whatever specialized organized crime unit HKPF can muster. Unfortunately for Raymond and fortunately for a time, for Wei, this is shot down each time by Superintendent Pendrew even after Winston and his bride, Peggy Li, are gunned down at their own wedding.

This removes an obstacle and puts Wei in Winston’s seat in the Sun On Yee, however, I look back on this mission and can’t see it as nothing but an inside job itself. In the mission, Winston asks Wei to bring the chairman his favorite wine. On his way back, gunshots go off inside, and the enemy isn’t dressed like a typical Triad gangster this time. The caterers are the ones who initiate the attack on the wedding, and they don’t discriminate. Once Winston and Peggy are dead, it’s free game. Uncle Po is wounded and recovering in the hospital on life support, and right after this, you go after the two people responsible for the hit: Johnny Ratface and Dogeyes, both of whom get their vengeance from Mrs. Chu, Winston’s mother.

Never mess with a mother’s babies

Now, I say it’s an inside job because of how it’s all set up. The Wiki says that Dogeyes orchestrated it and with Triad resources that’s easy to see, though if I’m allowed to put out a feeler for a bit, I question whether this was thought up independently or whether it came from another source. I’ll touch on this later, but for now, Winston’s death puts Wei in his shoes and Raymond’s lost faith in this entire endeavor. Pendrew still allows him to operate with carte-blanche but runs into conflict with Wei himself when he suggests that he should abandon the people who got him to his position in the first place. He doesn’t and Pendrew winds up double-crossing him at multiple points, notably at Uncle Po’s funeral. And it’s not like things get easier with Dogeyes turned into char siu. The next obstacle comes in the form of Big Smile Lee. He’d been trying to become the next chairman with Uncle Po incapacitated but another, Two Chin Tsao, so called because he could eat all of mainland China and still die of starvation, is suggested by Red Pole Broken Nose Jiang. A risk for the whole of the Sun On Yee? Sure, but it was Jiang’s suggestion that Two Guts Two Chin take the helm, though his past as a heroin addict has weakened his resolve to the point where most other Triads think him unfit to rule, even Jiang who might’ve simply made him a placeholder/seat-warmer of sorts. You later reaffirm his tetraphobia in his own house with a fellow Triad called Old Salty Crab.

Think of him as your mischievous uncle

The last leg of the game is where Big Smile Lee’s faction takes center stage as the main antagonists. His personal enforcer Mr. Tong kills Jackie and tries to kill Wei after Lee learns that Wei was undercover. A fierce final mission and battle sees Lee’s enforcers, Tong and Ponytail, dead and Lee himself thrown into an ice chipper face first. For all that he’s done, he should’ve gotten in feet first, but carrying an enemy into a deadly trap seems more like Like a Dragon shenanigans if Kazuma or Ichiban were different people.

Feels a bit useless though, knowing that Pendrew’s “hard work” is gonna get him promoted to Interpol. By this point, both Wei and Raymond know of Pendrew’s corruption but can’t touch him due to his status until Jiang, who also knows Wei is a cop, delivers a USB with video evidence of Pendrew murdering Uncle Po. Furthermore, the discussion between the two reveals that his corruption goes back decades with the two collaborating to reach their respective positions. The course of the game was where dispute erupted between them and Uncle Po gets one last callout before his funeral gets arranged. This is the evidence Wei uses to lock Pendrew up in the same prison housing most of the Triads put away by Wei. Most likely, general population where, like Victor Branco in Max Payne 3, he won’t get any protection. It doesn’t look like Hong Kong’s penal system is as draconian as its mainland counterparts, but with this many Triads inside, it’s gonna hurt.

So let’s look at why Sleeping Dogs is underrated. This review by Yahtzee Croshaw of Zero Punctuation/Fully Ramblomatic fame should get the point across, but to get it down to brass tacks: it was left to cult status. Praise for the star cast, voice acting, game design, world-building, and set pieces. Even Cantonese speakers who’ve played it could tell that a lot of care was put into the game’s use of English, Cantonese, and Honglish. A bit better than Zenless Zone Zero’s use of Cantonese during the Waifei Peninsula arc, which is a fictionalized stand-in for Hong Kong. It was still a cool easter egg though…

But to go back to the ZP review of Sleeping Dogs, setting aside the accusations of GTA clone, the main crux of the game is that Wei is supposed to be caught between two loyalties. Too much of a Triad for the HKPF and too much of a cop for the Triads, but he maintains his loyalty beginning to end. Not really atypical, real-life undercover police stick with their law enforcement agencies of employment even after the mission is completed, and continue to work for the police until eventual retirement, assuming that’s not their last case. This is a time-honored tradition IRL and in media. Off the top of my head, there’s two examples, real and fictional, of an undercover cop leaving the force.

In the co-op game, A Way Out, Vincent Moretti, is revealed to actually be an FBI agent who spearheads an elaborate operation to take down a drug dealer who’s since made a home in Mexico. After he’s killed, in his ending, he reveals himself to partner, Leo Caruso, and attempts to arrest him, but Leo dies after a gun battle. The ending sees him with his wife and infant daughter (whom they’ve been struggling to conceive for years) as he announces his retirement from law enforcement altogether. In real life, British cop Neil Woods spent 14 years undercover, rubbing elbows with the worst of the worst Britain ever had to offer. The experience took him to dark places and motivated him to write two books criticizing the heavy-handed approach to the war on drugs in Britain and America.

The real culprit for Sleeping Dogs’ status has to do with poor sales. The game cost the developers at United Front Games $30 million and when pushed out the door by Square Enix, they expected a better sales goal and a potential franchise, but with Sleeping Dogs being a spiritual successor to the True Crime series, this claim is one I have to call into question. Not to mention bigger releases from established franchises were releasing that year and the following year from the Tomb Raider reboot to Halo 4 to the announcement of Grand Theft Auto V to be released in September 2013. It still did well enough to earn its place as a great selling game in Britain and America, but not enough for Square whose real crown jewel was the Final Fantasy franchise. Thankfully, the Definitive Edition was released in 2014 complete with all the DLC and expansion packs, showing that even after United Front’s closure in 2016, the publisher still had faith in the game, which is more than can be said of the last game we’re looking at.

Spec Ops: The Line – Still a Hero, Son?

A real hero wouldn’t do even an eighth of what goes on in this game

Delisted and buried, Spec Ops: The Line may qualify for lost media if it wasn’t for all the gameplay videos released, the video analyses, and the ROMs that remain the only way to access the game these days. Even that’s difficult without a stable internet connection. While drafting up this post, I’ve had it quit on me multiple times until I did it through a mobile hotspot on my phone. Side note: it may be due to the location, but I’m positive that if my rig was in a bigger city with more traffic and therefore more customers on a livelier server, it would take considerably less time to download. RPCS3 is a bit finicky in some areas, but if it works well enough to let me play Mortal Kombat 9, flaws notwithstanding, then anything is possible.

Spec Ops: The Line follows on a time-honored tradition of adapting Joseph Konrad’s 1899 novella Heart of Darkness. A fictional tale of a sailor’s journey through Leopold II’s Congo Free State, it’s a harsh criticism of the Belgian king’s personal territory on the journey to find Kurtz, an ivory trader who’s taken a godlike role among the unsuspecting native tribes. Something that was given a glimpse of in, interestingly, Red Dead Redemption.

Trusting Dutch was a ruinous decision, but not the worst fate to befall American Indians, all things considered.

The tale ends with Kurtz meeting his end at the unnamed protagonist’s hands, something that’s consistent across nearly all media depicting the story, such as 1979’s Apocalypse Now where Captain Willard navigates the Mekong River with a Navy PT boat on a mission to find and kill rogue Special Forces Colonel Kurtz. Being in the Army now, this falls out of line with real-world military protocol. That high up and last assigned to a specialized unit, Kurtz would’ve been arrested and interrogated and likely would’ve faced a court-martial for desertion and treason, seeing as, like the character he’s based on, he also became a madman calling himself God among the native Vietnamese. He also meets his end by the protagonist’s hands.

Come Spec Ops: The Line time and the story beats are the same as Francis Ford Coppola’s troubled movie, but this time it’s a small squad of Delta Force operatives on a mission to find and apprehend Lieutenant Colonel John Konrad, which is consistent with protocol. Kudos. Col. Konrad’s mission was to provide relief to the citizens of Dubai in the wake of a sandstorm but tragedy strikes in the form of another sandstorm and the situation looks like post-Katrina New Orleans but worse… and sandy. The colonel takes matters into his own hands and worsens an already bad situation.

Delta Force operatives Capt. Walker, Lt. Adams, and Sgt. Lugo go in to relieve the situation. Thing is, Konrad is clearly not alone, seeing as the 33rd Battalion known as the Damned Thirty-Third is still in the city, and it’s on Walker’s assumption that the whole unit is rogue and therefore, free game. They’re in the way of the mission and as fellow soldiers, they put up a fierce resistance on the way to Konrad. The course of the game sees Walker make difficult decision after difficult decision culminating in a prosecutable war crime. The white phosphorus weapon system is a controversial weapon used by the U.S. military during the Iraq and Afghanistan wars. It’s chemical compounds leave horrific burns on all parts of the body that it meets. Despite Lugo’s objections, Walker greenlights its use on a compound that was actually housing civilians.

It’s common for trauma victims to retreat to a fantasy of their own design

This salient point is both a turning point for the group and a stark critique of military operations in the region at the time that led to the Iraq War’s inconclusive outcome the year prior in 2011 and Afghanistan’s failure a decade later. I remember watching gameplay of the game ages ago and the shock and awe of the results of this weapon… f[military drums]k everyone who says that these games glorify war; this is a perfect argument against that. The rest of the game gets considerably more nightmarish.

Even the loading screen tips get progressively more hostile, with messages advising the player that continuing forward is the worst choice to make. I wouldn’t be surprised if halfway through someone booted up a different game or simply put the controller down and had a walk. The last half and final leg of the game sees Walker get to Kurtz’s compound where plot-twist, he was dead the entire time. The herculean task of saving and rebuilding Dubai from scratch was too much for the man. Tragedies, unhappy civilians, dwindling resources, unpredictable outcomes; what sets Kurtz apart from the movie and book was that he didn’t try to make himself King of the Emiratis. Maybe doing so would’ve seen the game marked for banishment from the region, especially at a time when Middle Eastern-American relations were being put to the test in Baghdad and Kabul, as part of the reason Six Days in Fallujah couldn’t release in 2007, so the corruption angle isn’t so much rogue field-grade officer sells out his men for a golden AK. More on the point of rogue battalion-sized element overstays their welcome with good intentions. Or, in layman’s terms, why the U.S. hasn’t been very good at building democratic nations abroad in recent memory. The only success stories come from Germany and Japan post-WWII. Everywhere else has been a bag of trail mix.

Walker and co. also go in with the best of intentions but well after the gut-punch of using a chemical weapon on civilians, his sanity takes such a heavy hit that the pieces that used to be his brain warp his surroundings substantially. All that time he thought Konrad was mocking him from comms, it was all in his head. Moral choices were even corrupted by his gradually disintegrating psyche as a means of rationalizing the hell he’s in, lying to himself that he’s doing good when he’s another evil come to molest what’s left of the city.

Side note: for all the good that not just the U.S. military achieves, leaders can make or break an experience and looking at Walker as a soldier myself, there’s multiple instances where further harm could’ve been prevented had he simply called the mission a failure and gone home. Hell, Adams is another officer with him, he could’ve done it too. But let’s not ignore the human element. The game is designed as a critical satire, sans laughter, of the modern military video game at the time and military operations back then. I have the luxury of criticizing Walker with all that’s been made available from the game and real life. I won’t say too much about my leadership in the Army yet, but the working strategy is to simply learn from leadership good and bad. Retired and current servicemembers definitely have similar stories if you spend some time in the appropriate spaces. See r/Army and r/USMC among others for more details.

Back to the game: Walker at last gets to Konrad whose corpse was under heavy watch presumably since the start of the game. He then has a mind battle with who he thought Konrad was supposed to be, facing criticism after criticism after heavy criticism. Max always felt worthless in Max Payne 2 and 3, but he knew what kind of guy he was in those games. Walker could be shown a mirror and not realize Satan was in it in his own uniform. And here the game has multiple endings.

A destroyer in a cape is just another aura farmer

In both pre-endings, Konrad picks up his gun and aims it at Walker. In one ending, Walker, also aiming his weapon, can shoot back to unlock the post-ending. In the other, he can accept his fate and let Konrad shoot him, which is meant to be interpreted as a suicide. The final shot is the city in ruins as the screen goes black. The post endings have three paths. Soldiers are sent to retrieve the now broken Walker and here you get a last response. One ending, Walker shoots the soldiers dead. He grabs a radio from one and repeats the same line that he uses in the beginning, “Gentlemen, welcome to Dubai,” seemingly living the last of his days among the wreckage. Another ending, open fire on the soldiers and accept this upscale suicide by soldiers. His last moments are an audible flashback to one of his prior missions within Delta Force. Credits roll. Third and arguably the most haunting ending, surrender your weapon and return to base or more likely the U.S. to face a trial for treason and, going back to white phosphorus, crimes against humanity, though the political landscape of the time would likely see that charge ignored if brought up at all. The driver of the Humvee asks how he got through this hell, to which Walker replies, “Who says I did?” and whether this ending is canon or not, a close look at the background shows that it repeats, a sign that with all that goes on in the game, the nightmare is only starting for Walker.

Now the corruption claim I make here depends on definition. It gets muddier in this game. On the one hand, none of the characters collaborated with any enemy forces, sold soldiers down river, or anything of the sort. On the other hand, no one is really innocent of anything. On the surface, there’s the Damned Thirty-Third occupying the city and Walker’s group firing on fellow soldiers, but scraping a layer back, Dubai getting slapped with apocalyptic conditions shows the destruction of the social order. Mob justice was dished out to perpetrators of otherwise slice of life crimes like theft and of egregious sins like full on rape and murder. There wasn’t a gray area when applying mob law. Killing a man’s family was on the same level as stealing drinking water. Konrad was a fool to think his unit could put its best foot forward here and restore order and Walker was a fool to keep his faith in his mission. There’s an option to fire on civilians after they beat Lugo to death, though at that point I don’t think acting or abstaining makes much of a difference anymore. The gates of hell were coming to you, not the other way around.

Some may see Spec Ops: The Line and question why this instead of something like L.A. Noire which has corruption pretty much from the first case, as The Professional has a lore video on how deep-seated the corruption is:

Channel: The Professional

I omitted that as I thought it was too easy to make a case for L.A. Noire. It’s hidden for a lot of players in the beginning and doesn’t show its face once you get to insurance inspector Jack Kelso. Cole Phelps is a good protagonist on his own and Extra Credits critiqued him and his world. Sings the praises of enforcing the law with an even hand yet several cases show how uneven the long arm of the law is applied. A white kid gets off with having weed in the glove compartment of his car; a child molester, one of two, reports his car vandalized by the very brat he tried to rape, with another child molester being let go because he wasn’t guilty of murdering a woman – the police have more on the husband in that case and could probably get a warrant for both him and the rapist, the former for domestic violence and the latter for obvious reasons. Even Phelps and his partner on the ad vice desk, Roy Earle, accept a tip from a shady looking guy for a price, and the head of the whole weed distribution ring isn’t even personally charged with much. And some of this is well before Kelso gets a more important role. A look at the corruption of the LAPD in L.A. Noire would necessitate its own blog post. So look at Spec Ops: The Line as having a different kind of corruption, borne from good intentions with complicated answers to difficult issues. No one was gonna walk away from that blood-free.

Becoming the villain while still believing you’re a hero

Why was Spec Ops: The Line overlooked? Deliberate design choices played a role in its underperformance. Some critics couldn’t get through the stiff gameplay or are even critical of its story. The heavy themes are enough to turn off a casual and a far cry from seasoned CoD and BF veterans of the time. It deliberately made itself look ugly to tell players that the modern military craze had to stop at some point, though that point doesn’t really come across until CoD’s 2013 release of Ghosts. That game was hated for the way its campaign ended and come Infinite Warfare time, the sci-fi babble was a f[gun cock]k load of bulls[bang!]t. Battlefield 1 emphasizing the oft-ignored World War I was a step in the right direction, while CoD’s 2017 release went to World War II, its roots, and gave us a rare instance of the Holocaust in an interactive medium.

That said, the criticism, while wanted by the game’s designers, overlooks the message it was meant to convey. Modern military shooters were overrated by 2012, and even then, DICE and the combined developers of Sledgehammer, Infinity Ward, and Treyarch weren’t doing themselves any favors back then or even now with Black Ops 7 releasing later this year and Battlefield 6 releasing while I was drafting this post. But whatever, a series that fell asleep in 2002 came back a decade later to slap some sense into the gaming industry and died with the industry walking those slaps off with pride instead of shame.

Well, there you have it: Three games, all released in 2012, all overlooked back then and in some cases even now whether it broke off from a prior entry, it couldn’t make back its money, or its entire point was glossed over by a fickle crowd of gamers wanting the engagement they were used to. However, I’m not ascribing blame for looking these games over. For all the reviews and peeks I make on this blog, I can treasure my favorite pieces of media and lament that some of them don’t have as much audience love, but I still appreciate that they were given something of a green light and a chance to shine when they did, and no matter what happens to these games decades down the line, they’re all worth to committing to memory no matter what.

Limited and Hard to Find Video Games

Part 2 to Lost Media

Last week, I brought up the subject of some video games acquiring the same label that has forever gripped early films: lost media. Where, in some capacity, surviving copies of the original, plus the original, have been destroyed deliberately or accidentally. This time there’s video games that have surviving copies but aren’t made available the world over. In many ways, the gamers are not only innocent, but tend to be victims of arbitrary laws. In places like Brazil, Venezuela, or Argentina, video games are released at ridiculous prices. If an American or British or Australian player can get the same video game for 60 locally, their South American counterparts are paying many times that in reais, pesos, or bolivars (provided that currency hasn’t collapsed again).

This is true of much of the developing world. I’m a proud piracy advocate, as regular readers know, and this extends not just to animanga, but also of video games, movies, and TV. And I still do so despite having the income able to afford multiple subscriptions. Why? Well, circling back to those posts about my history with emulation, as much as I like modern gaming, some classics can’t be beat. And they’re either hard to find or hard to acquire through traditional means.

Tell me, who the f[THX sfx]k still has this in 2025? Does it still run? Name the Top 5 Best-Selling PS1 games from memory!!

This is proof in my pudding. Granted, there is a museum dedicated to the history of video games — several, in fact — and I don’t need to take this matter on myself. But I want to. There’s too many godly classics getting shunted to the dustbins and not enough efforts at preservation, nor are there many developers or publishers or even CEOs who care about this matter.

Silence would’ve been better to hear from you, Jimmy boy.

What about the devs, publishers, and other video game heads who do care? Well, the problem that trips them up can come down to the intricacies of development. Never mind the ludicrous projects that are bringing us the likes of Grand Theft Auto VI in 2026 after 13 years in Los Santos, nor the dire straits that kept Duke Nukem Forever cooking for 12 years or Beyond Good and Evil 2 in limbo for longer than that; say a game enters development one year, is announced with trailers and gameplay footage in the next year or year-and-a-half, and finally the full product is delivered after 2.5 to 3 years. If there was trouble, at most it’ll be upwards of five or more years. What kind of trouble could such a game face? Many.

If it covers a touchy subject especially under concurrent politics, it may not see a wide release, if at all. There’ve been efforts to better educate the gaming population about subjects like the Transatlantic slave trade, the Holocaust, and other such concepts, but because of how weighted these subjects are critics have fired back at the idea of using a video game to discuss it when the time-honored tradition of boring the students with the dullest teacher has always been seen as the least controversial, failing to understand that that may not be the most effective means to go about it.

A more dynamic teaching style can mitigate this outcome if the lesson is on Philippine-American reconcentrados.

Creative developers can skirt past this by hiding the lesson in a different narrative, and not even in a completely digital format. It’s possible that there’s a board game or DND campaign whose inner lore includes such a plot point. Several anime I’ve seen touch on the subject with the oppressed being some other humanoid or human-like species.

As for video game series that have adapted other media, the series itself may not be under trouble or has a countermeasure of some kind if the game is unceremoniously canceled for whatever reason. Game can’t release? Reboot the franchise but on more platforms, it’s been done before.

My best example of this.

For the Ultimate Ninja series, I thought for the longest time that there wasn’t a 5th game. There was, but it never got to North America due to timing and dubbing issues, which is why we now have the more successful Ultimate Ninja Storm series. More arcs, better tech, more new moves from the series, and on more platforms than the originals.

Then there’s instances where developer-side things are perfect, but politically things are not. As I mentioned in last week’s post, region-locking/coding can keep you from accessing a product. For instance, the Senran Kagura games are mostly available outside Japan, but not all of them are; the iDOLM@STER series has overseas fans, but the games are largely Japan exclusive. How did it travel the world? Probably a con, or an otaku from Nagoya visited Houston once. Who knows? Then there’s Kantai Collection or KanColle (Japanese: 艦これ) that despite not being accessible to the wider world, has attracted fans outside Japan as well.

Did I mention this is a browser game?

At the part of the politic-side of things, licensing and import restrictions can make things interesting. Oft-times though, politics and laws don’t impede the wider release of a product, but human error within the dev studio keeps it from gaining an overseas audience. Or worse, some type of greed or hesitancy motivates the studio to keep it locally available despite pressure from the wider audience.

Fans have translated and dubbed this in the years since, Nintendo. What f[Mario coins]ing gives!?

Realistically, there won’t always be an opportunity to keep this from happening, and as time marches on, new technology will create new problems, but I’m not gonna stop forgetting what games and wider media used to look like and how patchy our earliest endeavors were at the beginning, and I think it’d be a crime if anyone else did either.

Spec Ops: The Line after 13 Years

When do I start feeling like a hero?

The draft for the triple comparison between Max Payne 3, Sleeping Dogs, and Spec Ops: The Line has been finished, but before I publish that I first wanted to get my thoughts on the last of these three out of the way. Spec Ops: The Line, a 2012 third-person shooter whose stated-mission purpose was to examine the era of the “modern military shooter,” and knock it down a peg. Unfortunately for it in that regard, the message was very ignored as Call of Duty and surprise return Medal of Honor had both had their releases around the same time. Black Ops II on November 13 and Warfighter on October 5. When did Spec Ops release? June 26 that year. It was released at a time when these types of games were all the rage, wearing the skin of a similar game while also lambasting the Bush administration for the Iraq and Afghanistan Wars. By my estimate, it was successful at only one of those, but only because so many other media outlets talked about it as it was happening. For a laugh though, take a gander at this:

Channel: Bloomberg News

Right after the Russo-Ukrainian War went hot.

But I’m somersaulting over the howitzer — let’s rewind. The main inspiration behind Spec Ops: The Line aside from the U.S.’s concurrent foreign policy in West Asia and a criticism of the state of the modern military shoot ’em up was the novel Heart of Darkness by Joseph Conrad and it’s very successful(ly troubled) film adaptation Apocalypse Now. The book was written to highlight the controversy of Leopold II outright owning and micromanaging his personal territory of the Congo in 1899 while the film took that, applied it to the Johnson and Nixon administration’s handling of the Vietnam War, very soon after the pullout and the fall of Saigon to the communists. Suffice it to say, not only was Spec Ops well within its own element by critiquing Bush and the war on terror, it follows a time-honored tradition of satirizing current events in a widely popular medium.

If it wasn’t obvious at the outset, there’s going to be spoilers. I’d encourage you to play the game for yourself, but after 13 years and a new generation of consoles and updates to operating systems, Yager Development hasn’t ported it to modern consoles and most digital storefronts have delisted it. It was a hassle for me to even find an emulated version and the one I have is beset with technical issues. None of them game-breaking, but if you’ve ever dealt with emulation before, you know that the game you emulate/pirate, etc. isn’t going to be the same game that would’ve been released years ago. An emulated game isn’t the same as one bought at GameStop or Best Buy. Alternatively, there’s searching endlessly online for a seventh-generation console and then ultimately a hard copy of the game, but as we progress further into digitization, hard copies will simultaneously be a thing of the past and a priceless collector’s item. Apologies for the rant. Now let’s get to Spec Ops.

The cover alone would’ve cost it sales if the gameplay didn’t after reviewers got their hands on it.

The game begins with Lieutenant Colonel John Konrad, commander of the 33rd Infantry Regiment authorizing a relief mission in Dubai after the city get’s blasted with wall-to-wall sandstorms. Trouble starts to sprout with the native Emiratis who take issue with the high and mighty US of A walking around as if they own the place. A peace deal/non-aggression pact is taken, but very soon broken by rogue actors among either the Emiratis or the Americans. Whatever the case, the ceasefire is short-lived and insurgents emerge to take back Dubai and handle it themselves. From what I know of history and geopolitics, this sounds eerily close to a similar problem that Somalia has been facing since the early 1990s, but far less complicated than Somalia’s entrenched clan system. Or more like post-Gaddafi Libya. For a brief overture, the United Arab Emirates, where Dubai is located, didn’t suffer as terribly as its North African brothers in the Arab Spring, so trouble in paradise is somewhat unheard of but still within the realm of possibility.

The 33rd Infantry gets swamped with each of these problems and Col. Konrad declares the mission a miserable failure. He could’ve abandoned ship at the first sign of trouble and allowed his men to go back home, but he knuckled down and kept them there. As a result, the soldiers have gone stir-crazy fighting an unknown enemy, and I have to stop here momentarily. I fully understand what the game is intending, but I’m not so certain the devs at Yager know what they’re talking about. In Heart of Darkness, the Belgians were very much an invasive species meddling in on Congolese affairs, but there wouldn’t be a war to fight in the territory until 1915, because when empires go to war, so too do the colonies. Load up, Taiwan and Korea, you’re taking Tsingtao because Tokyo said so.

For Apocalypse Now, the Vietnamese were an amalgamation of southern Vietnamese communists receiving aid from the North Vietnamese Army, China, Laotian and Khmer communist forces and the Soviet Union. There were also veteran guerrillas who fought the Japanese in WWII, so this is the ultimate conflict where the U.S. wouldn’t be able to tell friend from foe anymore. Come Iraq and Afghanistan… the same problem from Southeast Asia followed into West and South Asia, but looking at the leaders and the countries of the time, stability was the one thing neither country had. Afghanistan had nearly as many civil wars as Rome did in the 3rd century and wouldn’t really have a case for nationalism whatsoever. Iraq, on the other hand, had a tenuous government in the hands of a dictator with an iron fist who would suffer from his own consequences thrice in a row over the years. What I’m getting at is, the situation for Iraq and Afghanistan was a top-down problem. The Belgian Congo had a “government” not much better than Leopold’s personal property, but nothing was threatening the Belgians until 1914; Vietnam had a series of governments from themselves to the French to Japan to the French again until decolonization, so there wasn’t a question of who would lead from where once the guns stopped firing. For Iraq, the cradle of civilization had rough years after Saddam’s capture and execution, but was able to get back on its feet and keep ISIS from rising to prominence ever again. Afghanistan’s last stable government was when it was a kingdom, toppled by communists, invaded by the Soviets, and subject to civil wars in the 1990s that saw the Taliban rise, fall, and gradually rise once again after playing the long game. And it hasn’t really been the same ever since.

I’m more than a little torn on this. On the one hand, Al-Qaeda and the Taliban weren’t an unknown enemy, but on the other, they blended in so well with civilian populations that the U.S. handling it personally was why there were accusations and even admissions of war crimes against an unarmed populace, but then again I don’t recall stories of soldiers rounding up civilians in concentration camp-style living conditions. Not from this conflict at least—the Philippines in 1900 surely but nothing from the Middle East in living memory. And no, Abu Ghraib doesn’t count because no one with the right mind was okay with that. All the soldiers involved have been shamed and disgraced. Say what you will about Bush-era foreign policy but for the love of God, don’t lie about it. Especially now, that we pulled out of Iraq during Obama’s first term.

Sorry about all the tangents, when it comes to myths surrounding the war on terror, I can’t help it.

The entire thing is incredibly complicated, so I look at criticism with an electron microscope. To get back to the meat of this review: 1st Special Forces Operational Detachment-Delta (SFOD-D), colloquially known as Delta Force sends a squad of soldiers, Capt. Martin Walker, Lt. Alphonso Adams, and Sgt. John Lugo to extract Col. Konrad and assess the physical and mental readiness of the Damned 33rd. They learn that the Emiratis may have been incensed to rise up thanks to meddling from Langley, and allow me this tangent. Every time I hear about the CIA, I get the urge to have sloppy drunken sex with a loaded shotgun. I’ve come to loathe the use of the CIA as a plot device for a lot what goes on in the world. True or not, it’s gotten lazy as hell, and I’m pretty sure it births new myths or perpetuates existing myths, some of which can be dispelled by the CIA themselves, but I doubt they’re allowed to do so, in case the public meddling is ruining an ongoing project.

Certainly would explain their Cold War behavior, eh?

Anyway, CIA perpetuates conflict in the UAE between the Army and the rebelling Emiratis and either neither the soldiers nor rebels are none the wiser or the “rogue” unit knows what’s up, but can’t get it through to the rebelling Emiratis because of high tensions. Meanwhile, these Delta Force operators have declared the unit rogue, their commander MIA, but still have faith that the mission can go on (it can’t), and over the course of the game, things keep getting worse and worse. The culmination of all of this cascades into one of the most disturbing moments in this game. More disturbing than the doctor harvesting organs from the Comando Sombra in Max Payne 3… or the doctor harvesting organs for the 18K in Sleeping Dogs… hmmm…

In Sleeping Dogs’ case, the police missions tend to be optional, but if you want super cop Wei Shen, then get to tagging and bagging!

They screwed up with the chargrill and have to make do with 70% of a burned meal. You know the trope of the traumatic experience being handwaved away with a hasty generalization? Like the one creepypasta where trauma victims, most commonly rape victims, retreat to a fantasy where they’re not being raped, heavily repressing the memory for as long as possible, at times for life? Well, that’s precisely what happens to Capt. Walker in this moment. This virtuous Special Forces officer who makes no mistakes and does nothing wrong f[gunshots]ks up once… colossally so, and admittedly should face a court-martial for the incident. In an admittedly weak defense, all three men weren’t in the right mind to make a sound decision, but to counter that, a period of R&R would be granted so that they could go and investigate the situation properly. For all that’s been going on in the plot so far, even the most bad ass Special Forces soldier would need to rest and Walker (because the plot wants it) doesn’t even rest for a second; and depending on your mindset, this is either a two-cent excuse for shock value or a magnificent pants-pull. Admittedly, I lean more pants-pull-wards, but this was well after the game was out and before my time in the Army. Now I’m towards the middle because I can see how someone would think this was cheap.

And the rest of the mission is almost never the same. The mental games and break from reality, Walker’s gradual descent into mental hell (complete with hallucinations of actual hell); the game stops pretending you’re the protagonist and downright calls you a monster for continuing to play. On the one hand, this can seem manipulative especially towards the end when you finally confront “Konrad,” but on the other hand, it takes “follow the objective marker” and kicks it into high gear. It reminds me of the Milgram experiment where participants were deceived into dutifully obeying atrocious directions. That experiment was one of several used to explain how the Nazis and German society could be complicit in crimes against humanity… though slightly undercut that the penalty was execution, even for the last-ditch militia propped up by Hitler himself, the Volkssturm.

Towards the end, you finally reach Konrad’s HQ, only to learn that he’s been dead the whole time and the voice in Walker’s ear was an auditory hallucination. That circles back to what I said earlier about traumatic experiences being hyper-repressed by the victim/survivor. “I’m not wrong! The world is wrong!!” Yeah, the devs didn’t want anyone to enjoy this, and this may have been where players kept yelling at Walker to abandon ship and declare the mission a failure. Being in the Army, I was doing that at the first sign of trouble, that being when a CIA agent was torturing a junior officer about three chapters in.

The series finale of the TV Show M*A*S*H revealed that the character Hawkeye blames himself for the death of an infant when a Korean woman smothers it, playing it off as a chicken all along. Walker did the same thing, passing off the deaths of civilians on Konrad.

Now there’s two endings in the penultimate chapter: 1. Let the apparition of Konrad gun you down, or 2. Shoot first and proceed to the final chapter which has three endings. Soldiers come to retrieve you and there are three responses: 1. Shoot them all dead and continue to live in the ruins of Dubai as a mad man; 2. Shoot and commit suicide by soldier because you’ve seen enough and this is the closest you’ll get to answering for your sins; 3. Surrender and let the soldiers take you back presumably for questioning and a court-martial. The last of these would see a mental health specialist determine Walker’s mental condition. If able to stand trial, that’s a burial plot 60 feet under Fort Leavenworth. If not, then wherever the line is drawn depends on whether Walker disobeyed orders and took charge of an authorized mission playing vigilante. He did and he did, which would be grounds for conduct unbecoming, though probably means something along the lines of a discharge of either general under honorable conditions or other than honorable discharge if evidence comes up short. As for the use of weapons on civilians, dishonorable. War crimes tribunal. 600 feet under the prison, let the casket melt. To further elaborate on the apparition of Konrad, him shooting you (or you shooting yourself) is an admission that the mission was an even worse failure than what Konrad tried to do by intervening, but shooting the apparition is an insistence that Walker was in the right all along and that every end justified the means, even the deaths of soldiers and civilians. No matter the outcome, Walker’s mind is essentially mashed potatoes. He might have been able to wave it off as Konrad’s doing, but after the shocking moment, the hallucinations, and the search for a golden nugget in a world of s[avalanche]t, there was no way.

Do I recommend the game then? Like I said, it was a struggle to find it as it’s since been delisted from digital stores, leaving emulation as the only way to experience it firsthand. And I don’t recommend it for the gameplay. It’s purposely clunky and cumbersome as an overall critique on the genre at the time but learning that neither CoD nor BF nor even Medal of Honor, belching its last before indefinite hiatus, took that lesson particularly to heart. Or rather the first two put their battlefields elsewhere while, as said before, MoH, went to sleep for the time being.

Also keep in mind that it was a critique on the Iraq and Afghanistan wars, which began under Bush Jr., continued under Obama (who by many accounts droned more people than his predecessor and successor), kept on under Trump’s first and officially ended under Biden, though to clarify, Obama saw the end of Iraq and Biden saw the pullout of Afghanistan. Being 13 years away from the release of the game and long after both conflicts have concluded, the message of the game has certainly aged. It’s not like a WWI-based game where warfare changed, but wars didn’t. The war on terror isn’t the same as a war against a nation where POWs are expected to be repatriated at the end. Knowing how Iraq ended, if the message was to end the wars or at least get out of Afghanistan at the time, it kind of falls flat with how complicated the whole ordeal was. Unless the message was, don’t make it America’s mess, we don’t need to keep seeing to it personally, there’s better ways to go about this, then fair enough, we didn’t need to commit as many to either conflict as we actually did. But would we still be Americans if we didn’t watch the tower fall in person?

America after winning a war, confident that the ideas died with the men…

Yahtzee Croshaw reviewed the game at the time and may have put it more succinctly as an outsider of sorts to American boondoggles in the sand. Now that all of that is done, to look at three 2012 releases and how well they tackle corruption.

Channel: The Escapist

Semi-Lost Media

A Tragedy of Media

The title of this post is meant to have two purposes: to highlight how media can become lost and the modern era’s means of recovering lost media. There isn’t always a perfect method to prevent lost media nor is there a perfect means to recover lost media without sacrifice to the media in question. I’ve faced this problem personally while gaming and emulating games, but I’ll get to that soon.

A brief overview of lost media is any piece of media whose preservation methods were either nonexistent or severely compromised to the point that part, most or the entire medium is effectively ruined or destroyed. Surviving copies can’t be located or recovered because they either don’t exist or sometimes won’t be released publicly, even after the copyright expires or the original author dies. For the longest time for obvious reasons, this has mostly applied to film, like so:

This film was released in 1927. It was kept in the MGM vault for decades until all surviving copies were destroyed in the 1965 vault fire. As of this writing, it only survives in posters like this and surviving still shots.

Yet as time has progressed, more and more forms of media have been created, to include video games which can also become vulnerable to media destruction. In one extreme case, Adobe Flash.

https://upload.wikimedia.org/wikipedia/commons/3/31/Adobe_Flash_Player_32.svg

Five years have passed and I still miss it.

This critical piece of software was launched in November 1996 and has formed an important cultural touchstone on the internet ever since. Countless creators, new and veteran, have used it to make everything from videos to short films to even video games. There used to be countless flash games and even websites hosting those games. They were inescapable, until Adobe ceased support for the software on New Year’s Eve 2020.

A not insignificant portion of these games couldn’t be saved and are thus forever lost outside of admittedly s[dial-up]ty videos recorded in 144P in 2007. Yeah, they were hard to look at and aged really terribly, but having aged media is better than having no media. It shows the technological progress between, say, VHS tapes and Blu-Ray discs.

The crux in the custard I’m getting to is that efforts to preserve media have been undertaken for over a century, and while not perfect, as an advocate of piracy and emulation, I also advocate the preservation and, by extension, re-release of old media in as many forms as possible, especially when the format in question begins to deteriorate due to age. My grandmother clung tightly to old VHS tapes and while they may have been endlessly playable in 2005 for example, they had problems at the time and have considerably gotten worse since. Same for all the old floppy disks she never threw away.

In my documented experience on this blog, in order of difficulty from easiest to find to Raiders of the Lost Ark, video games have been fairly easier compared to movies. And movies are still easier to search up compared to TV series. I say fairly and not absolutely because digital stores like Steam and Epic Games Store have delisted video games before and will nonetheless do so again for a variety of reasons. MMORPGs are most vulnerable to destruction when the devs can no longer support the servers due to something like acquisition, shutdown, or “cost-cutting measures.” That last one is less excusable because video games haven’t had a better time to be profitable than the modern day. You can pick your favorite examples of this, but my pick for one of the best-selling video games ever goes to:

Once RockStar realized this game s[gunshots]ts platinum, it hasn’t turned the faucets off ever since. Notice the gap in time between this and Red Dead Redemption 2.

Time and tech is another factor for this. Games released on arcade cabinets or 16- and 32-bit consoles are merely a collection of pixels and a third party emulator is seldom needed. In some cases, they function the same as a browser game. Sixth-generation video games do require a third party emulator but I’ve yet to face any problems downloading them. Just needed to make space. Seventh-generation has proven the most difficult to emulate. On average a PS2 game can be downloaded to PCSX2, for instance, in several minutes to an hour or two, but PS3 and Xbox 360 games can take double or triple that, especially with a spotty connection. Maybe a signal booster would help, but the area of El Paso is surrounded by mountains, so the servers in this part of the country may be considerably weaker than more densely populated areas. Testing this out myself would cost me money and resources I don’t have.

I made mention at the end of the last post that I was planning on posting in the future a comparison of three underappreciated 2012 video games that tackled corruption in different aspects, one of those being Yager Development’s Spec Ops: The Line. Unfortunately, I couldn’t find a store front that was carrying the PC release as it had been delisted ages ago. I’ll elaborate on that in the post, but in order to play it, I had to download a console version for four hours.

This is what I mean when I say it’s important to preserve as much media as we can. Spec Ops: The Line was one such example of a hard to find piece of media. I was worried it was only available in YouTube playthroughs from years ago, but digital libraries keeping the files available online were a godsend for this endeavor. For other games, this isn’t going to be the case. All traces of the game in question could be lost forever.

This wasn’t the sole inspiration for this post. Actually, region-locking of movies was the inspiration, but with the Stop Killing Games initiative going viral, I might as well include it here.

Going back to MMORPGs and similar online games, if a developer goes under or gets eaten by another dev, it’s not their fault if their efforts to stay afloat don’t work. And as I said earlier, the argument of keeping the servers up is too expensive faceplants epically when video games continuously make tons of money.

Although not the original victim of media destruction, the earliest films were most vulnerable to it due to attitudes towards them since inception. A lot of the first examples from the late 19th century were admittedly glorified experiments consisting of multiple still shots giving the illusion of a picture moving independently, but these early examples helped to perfect the craft. Science yesterday, artform today. But a lot of these old films were made with hazardous materials, notably cellulose nitrate. It could catch fire easily and long before the marriage between sound and sight, many of the silent films of a century-plus ago can no longer be recovered. At first, the reasons for preservation were balked at, but efforts to try and preserve it have been made. I consider the zenith of home releases to be the VHS and succeeding DVD-Video eras as both formats have re-released tons of TV and movies with estimates in the hundreds of thousands.

Then we progressed to digital streaming after some time and my main concern with that has to do with licensing and even region locking. If the license expires, you might find yourself unable to view the series you paid for. And if you move from one region to another, you might have to invest in a VPN to see the series you paid for. In a more perfect world, this wouldn’t be the case, but now that buying is no longer owning, piracy is no longer theft.

I do make some concessions with this. I don’t pirate modern games because of the risk of anti-piracy software. Some of the games I do pirate are from dead developers.

No matter the form media takes, it’s always important to save it for the archives. Allow future generations to be able to engage with it, even if it hasn’t aged well graphically. Ed Boon may be perpetually embarassed by Mortal Kombat: Special Forces, but it’s not like nothing was learned from that. Yesterday’s mistakes make for tomorrow’s masterpieces.

I’m still in the process of drafting up that comparison between Max Payne 3, Sleeping Dogs, and Spec Ops: The Line, but I want to preface that with a review on Spec Ops: The Line first. Now that I’m able to play it on RPCS3, I’m in a better position to give my thoughts on more than just its plot.

The Shy Shark-toothed High School Tomboy with Resting Bitch Face

That… could’ve been shorter

Stop me if this sounds familiar in, not just animanga, but in media on the whole. A short guy way in over his head takes chances with the taller, at times stoic or stoic-presenting girl. By way of his bumbling charm, he wears her down and she agrees to one date. Turns out shortman is a charmer beyond all and the two are an item. Maybe they have a family and live on a tropical island with a talking turtle.

Admittedly, she made the first move, but Krillin won out in the end, so why split the hairs that Krillin has now been able to grow out?

Even if you weren’t thinking about a specific pairing, you may have seen it enough times to consider its frequency in media. I definitely have… if only just now. There’s quite a few of these in the trope that come to mind right now

  • Fix-it Felix and Sgt. Calhoun from Wreck-it Ralph: aside from the villain walking away from villainy, the protagonist finds his way into the arms of a top soldier woman, and by the end of the movie, he’s her groom.
  • Krillin and 18: the very picture above clearly didn’t happen overnight. Being the last one left standing when the remaining Z fighters were pummeled by Gero’s Androids, 18 was the one to proposition Krillin with a kiss on the cheek, when she was strong enough to fold Vegeta like a gyoza while 17 punched Piccolo’s and Tien’s spines out. Why the short bald one of all people? Perhaps Toriyama was feeling merciful on our favorite monk.
  • Mario and Peach: there’s probably better couples from the Nintendo Universe, but going to what’s easy, the Italian plumber working in Brooklyn gets suckered into a strange world where mushrooms are enemies, flowers let you throw fireballs, and a giant firebreathing turtle kidnaps a princess. Doing this for over 40 years (happy anniversary, Mario!!), I doubt they’re the progenitors of the trope, but they’re an early example, or at least Mario is from the Donkey Kong days.

And now the subject of this week’s post: Hitomi-chan is Shy with Strangers

Japanese name: Hitomi-chan wa Hito Mishiri

The plot of this manga is that a second-year high school student, Yuu Usami, is taking a train to school and gets the most menacing glare from a scary looking taller girl. He figures out pretty quickly that that’s just her default face (many such cases), and noticing that he’s wearing the same uniform as her, once Usami gets off the train, the girl follows him. He’s expecting some kind of beat down, but she simply walks over to him, looks him straight in the eye… and asks for directions to the high school, seeing as she’s a new student and first year. She eventually introduces herself as Hitomi Takano.

Sounds awkward in retrospect, doesn’t it? Cold hard truth, I relate to this very much. I’ve been the shy guy and the introvert involuntarily adopted by the boisterous extroverts who have attention at their beck and call. The shy part is getting someone’s attention, whether they’re with someone or not — and the introvert part is choosing to be in another world than with people on average. Not like it’s hard for me to make friends; I do, but there’s only so much I can take before I feel like I ran from the southernmost part of Chile to the Aleutian Island chain. Those of you who absorb geography like Galactus the Planet Eater know what that means. Those who need that spelled out, over 9800 miles/15,800 kilometers.

An exaggeration, sure, but it feels like this sometimes. This feature of Hitomi-chan is the most consistent aspect of the whole manga from start to finish, but overtime she gradually opens up. Originally, Hitomi only talked to Yuu, but then she met his sister, some delinquent girls, an American exchange student (because the good old red, white and blue needs to make a presence in animanga somewhere), and even introduces these lot to her older brother and little cousin.

Seems even growing up with siblings can make you deathly shy, though Hinata Hyuga knows this by heart.

For that matter, tall girl short guy trope also meets gentle giant(ess) trope seeing as she’s quite harmless. She’s a kind girl who hates resorting to violence, but her height (6’1″/185.4 cm), and her intimidating face at rest would usually be enough to scare someone straight, such as her first introduction to the delinquent girls who later became her best of friends.

If you’re drawing comparisons between this and Komi Can’t Communicate, I haven’t seen or read that series, but from those who have, they claim that her “shyness” is more selective mutism, and there’s this reddit post that claims, she’s a silent extrovert more so than an introvert, and the premise of the series confirms that long before you read the first chapter. Wants to have a hundred friends, lacks the natural charisma necessary. Fortunately, she at least does things the old fashioned way unlike some others:

Some artists pair her with Konata Izumi to contrast their personalities as otaku, and I say it works.

Does the series suffer from any flaws? What series isn’t flawed? Even my beloved Max Payne and High School DxD have flaws and the flaws that accompany Shy Shark-tooth Girl are much of the same ones that accompany My Boss is Beautifully Busty. Based on the trope I started this post with, you can bet your sweet bippy it has romance, and like the other manga, it takes 20 years, a career, a marriage, and a divorce proceeding to gain steam, but is still Mercury-making-a-full-orbit faster than Takeda and Takizawa, Sitting in a Tree. Maybe the former is based on teens generally moving faster than adults for the simple reason that adults have more maturity and have more nuances to wade through before popping the big question of whether r/Animemes is really about anime. And in my life, I’ve seen both. High school romances reenacting the Hindenburg and adult romances advancing at the speed of ZZZZZzzzzz…… ah, whah?! Whozzat?

Sometimes the reverse or a combination of these, and there’s a chance you have as well. Another mark against the manga may be the idealized, romanticized, unchallenged romance. For the most part, there’s few rough patches that test Hitomi’s and Yuu’s relationship, but examining the manga panels closely shows that it does get tested a fair bit. Not so much in the name of drama, but more so transitioning from casual to romantic dialogue, so to speak. The two acknowledge each other’s feelings and are hilariously led to believed that their dynamic needs to change and fit this arbitrary criteria, when in the real world if this happens, the most that’ll change is that the universe stops standing in the way and lets them hold hands.

Not that adults can’t be this naive either, sheltered and dense adults will struggle with much of the same things teens do when they first start dating.

To further compare and contrast Cute Shork with Well-Endowed Superior, one is a 4-panel/yonkoma series set in a professional work environment, the other is a typical high school romance. Both put the male and female leads together and have the balls to continue on even after they finally get what their friends and family have acknowledged for ages. AdoraShark has a slightly larger cast though like Russian demographics, the women outnumber the men. In contrast, the smaller cast of the 4-panel manga has slightly more men than women characters, but is still equal. It’s also suited to maintaining this small cast while Hitomi-chan can and has introduced new characters piecemeal, each newcomer melding well with the established cast.

Even characters introduced at the beginning are given a chance to come back and get properly fleshed out, like the delinquent girls who were first seen antagonizing Yuu, until returning some 60 chapters later with more meat to chew on.

Chorisuke Natsumi seems to have a type.

12 volumes running from September 2018 to May 2025, the entire series is available for reading on MangaDex, being spared the grip of the Copyright Coalition in its most DMCA raid on the site. I haven’t heard news of anything in the way of any adaptation or OVAs as of yet, but like all the other times that’s crossed my radar, you can guarantee that I’ll post an update as news trickles out.

Ladies and Gentlemen, the Dumbest Otome Villainess Protagonist

Her braincell is always out to lunch

Multiple times on this blog, I’ve explained that I don’t make a beeline for the Isekai genre. My tastes are varied and, if I had to look at it objectively, inconsistent. But if it wasn’t me being lazy, it was life reminding me that the big picture exists.

Thank god for stock imagery

With the case of Isekai, recently I’ve had a look at some of the shows I’ve been watching, some of which have appeared on this blog before, and I don’t think the statement holds up anymore. Matter of fact, some earlier anime I watched as a kid technically count as Isekai by the slimmest margins and the loosest definitions. Similar to when I watched Shield Bro Loli Pokemon, I came across the subject of this post on Crunchyroll sometime in 2020. It’s not in my watch history for some reason, but I did see the entire first season and part of the second season, so I definitely remember the plot beats going on for this series.

This series is an otome harem Isekai that would become more and more commonplace after 2020 for some s[piano]ing reason. As I recall, the anime skips over the Isekai-ing action, and drops the protagonist into the shoes of the villainess/antagonist, Catarina Claes, who is known to the Japanese audience as Bakarina for having an IQ level as big as her shoe size. The full English title doesn’t really do the series any favors, as the point of the game she’s isekai-ed into is to avoid all the doom flags. The game, known as Fortune Lover, has a series of different paths for the player to follow given specific conditions. One ending sees the villainess exiled, another puts her behind bars, and the third sees her killed in a crime of passion.

When the protagonist takes command of Bakarina’s braincell, the roles are reversed in even the design. Robbing the game of the villainess irreversibly changes the flow of the game to the point that the game semi-acknowledges the takeover, although the major consequences of this aren’t even that punishing, given the English translation of the Japanese title being “I Reincarnated into an Otome Game as a Villainess with only Destruction Flags” as opposed to the subtitle All Routes Lead to doom. A distinction I make seeing as the former explains the concept of and subsequent obsession with doom flags as opposed to the latter that leaves it largely vague. Couldn’t help but get pedantic about that…

Be it the villainess or the actual protagonist of the video game (to distinguish from the Female MC), the opportunity to romance any of the archetypes characters is, on the surface, divvied between the two, but with Bakarina being the queen of this series, that’s a decision largely left to her. Bakarina’s definitely different from how the original Catarina behaves, being more charitable than selfish, all to avoid the death flags. In so doing, she unlocks a secret ending that most games won’t give you until you 100% it once at the minimum.

Without a real window into the game before Catarina’s mind was taken over, all we the audience have to go off is what Bakarina claims she was. To be fair, there’s a few scenes that show what would happen to Catarina if she was the same as she was before the plot of the series kicked off. Now, as for concrete proof that this is an Isekai, again, the anime never shows the action, but it does have a flashback to what the pilot of the Catarina mech-suit looks like, all without ever giving her an actual name.

Another thing done differently is a semi-timeskip. The first five or so episodes start off in Bakarina’s childhood before transitioning to her and the rest of the cast as first- or second-years in high school. And although they’re all adolescents going forward, the recurring gag is that before a major life-altering decision is made, Bakarina retreats to an inner council within her own mind where five younger-somehow chibi-er versions of her debate the pros and cons of a certain path before moving forward with the decision.

And to put the cherry on top, the reason she’s referred to as Bakarina has to do with a variety of weird and idiotic moves prior she’d become famous for. I guess I would also find it difficult to explain that the world is an otome game from a different world, but with death acting as a portal from one world to another, the most I can do is reflect on my previous life before pulling a “when in Rome.” While Bakarina acknowledges the doom flags and bends over backwards to avoid them, she brings mannerisms and habits from her old world into this one.

Funny enough, I did a quick Google search and found this Reddit post that posits, with evidence, that she’s on the spectrum. It’s credible, but medical and mental health professionals make the distinction between autism, ADHD, and simply having those symptoms without fitting into either category. But their is also evidence that she is simply braindead. A lot of it having to do with her being clueless to a lot of things going on in the lives of the romancibles, notably their feelings towards her.

The show is entertaining enough and deserving of its second season when you keep in mind that Bakarina is a moron, though not completely. She does have her moments, though the plot doesn’t give much in the way of character development for Bakarina. She stays mostly the same from beginning to end, even after realizing how much of the plot of the game she’d changed. This isn’t necessarily a bad thing, but it’s a noticeable thing to keep in mind, especially for puzzles, such as one episode where everyone else was in despair while Bakarina kept stuffing her face.

But on the subject of idiocy, a distinction needs to be made between intelligence and wisdom. There’s overlap between the two concepts and some believe that they’re merely interchangeable. But that’s false. In layman’s terms, it’s merely the book smart VS street smart debate. A professor can tell you all about physics and maths, but will probably be lost in the worst parts of the Bronx. On the other end of the spectrum for wisdom, someone may be unable to do complex maths, but they can still learn you a thing or two about life.

The anime’s has two seasons with 12 episodes each plus an OVA. It was adapted from a 2017 manga which in turn was adapted from a 2014 light novel.

Need I elaborate?

Before I go, I have plans for a post concerning the corruption subplots of the video games, Max Payne 3, Sleeping Dogs, and Spec Ops: The Line, with all three handling it all differently. I can’t say for sure when it’ll be done, especially since Spec Ops had been delisted in most online retailers, leaving me the only option to pirate over it. Once I’ve finished at least the last two games (having finished MP3 before), I’ll have the full context of all three ready.

On Dragon Ball Z

Cha-la! Head Cha-la!

Last week, I gave an update on the extremely slow progress for One Piece. Given my situation in the Army and routinely driving weekly to do a training exercise, it sounds like I wouldn’t be able to do anything entertaining even if I wasn’t on a training exercise, but there’s a hell of a lot of down time that gives me my pick of the litter. There were the usual series I still had listed for viewing as well as the occasional movie that YouTube lets me watch for the small price of a skippable advertisement for a product I care little about. One such movie:

The impact of budget is often lost on the audience. This movie’s lack of funding was why they used coconuts… no evidence though that it explains the sparrow.

While One Piece has had me looking for One Pace (which is still lengthy in its own right given what the team is working with if the Discord server is what clues me in), Dragon Ball Z had been dubbed over ever since its western debut. Looking at simultaneous dubs today vs dubbing done even 15 to 20 years ago, it puts into perspective how long it took back then to translate everything well enough to give us a dub, passable or stellar. These days, finding a budding voice actor or even a newcomer is easier than it used to be. From the outside looking in, the talent manager/agent is either becoming a thing of the past or is fighting for the middleman position it now shares with social media.

Legacy and up-and-coming voice actors are all on Twitter and BlueSky now. Some are content creators outside of screaming their lungs deflated into a microphone, others are elsewhere in the entertainment industry, and the rest are varied. Why mention this? Mainly to show that the constraints that plagued animanga 40 years ago are largely a thing of the past, but in the case of the Dragon Ball franchise, fans would’ve went from waiting years to hear it in English to simply looking up where to find the VHS tapes, then the DVDs, then the Blu-Rays and eventually subscribing to whatever streaming service has your choice of show for a limited time.

Call me a monkey like Frieza because I have a bunch of s[monkey screech]t to fling, especially at these jokesters.

Dragon Ball Z was tied to Funimation in the west very close to the beginning, and the relationship hasn’t changed even after Funi got eaten by Crunchyroll as of late. It’s initial dubbing and runtime were extraordinarily long. This plus its content may explain how it became a staple in Latin America, but good luck selling animanga drama to an American or Canadian. Matter of fact, the reason Latin America loved animanga before the Anglophone world did can best be explained in this video:

Channel: Get In The Robot

The crux of this video is merely that with upwards of 90% of Latin America being subject to authoritarian dictatorships and military juntas or some other kind of government sponsored violence against itself (which ropes in the Philippines, Indonesia, South Korea, Taiwan, and other Asian countries that have a similar story to Chile, Brazil, Peru, Panama, and the others), the ridiculous plot points, dynamic battles, and Shonen-/Seinen-style romance stories were easy as hell to sell. Plus the changes made from Japanese to Spanish and Portuguese were left largely unchanged.

Eventually, though Dragon Ball would come to America and Canada and more than once. As stated earlier, the first round of dubbing kept the original episodes and dubbed them, but to mark the 20th anniversary of the western world’s reception of the Dragon Ball franchise, it was dubbed again with the subtitle Kai.

Like One Pace and Dragon Ball Z: Abridged, Kai recuts the anime and pretty much shortens the pace substantially. The original run of DBZ in the 1980s in Japan and its English version in the 90s, had an episode count of 291. When Kai came around, it cut the episode count to 167 episodes. Both of these include not just the three major sagas of the Z arc of the Dragon Ball manga — Saiyans, Frieza, and Androids — but also the rise of Majin Buu. Likewise, the original longer Dragon Ball Z had all those main arcs, stretched out, but also had filler arcs.

You could include a bunch of nonsensical, non-canon filler arcs back then as the manga would still be in serialization and several volumes in as soon as the animators were drawing the first cels of the first few seconds of the pilot episode. In contrast, when it comes to animation in the west, the storyboard and production phases would be planned out over the course of months for a weekly release schedule. Depending on the series it can last between 10-13 episodes or 20-26 episodes. Same goes for anime, though rather than batch release series, they’ve truncated the average run time from over 22 episodes to 12-13 episodes at best. There’s a wider discussion to be had about the treatment of animators, which gets away from the point of this post while also using secondary and tertiary accounts, but that’s best saved for another date. No guarantees, though, I’m not a Sith.

Maybe I am a Sith because I think this is absolute horse s[neighs]t.

Every time I watch Dragon Ball Z anything, I default to the Kai dub because it was my introduction to the series on TV, though not exactly my introduction to the series. That came from the PS2 version of the Dragon Ball Z: Budokai, released in North America in 2002.

If I were Dr. Strange and I wanted to find a universe where Dragon Ball wasn’t also a video game for s[blasts]ts and giggles, I would be so short of results that the debt collectors would’ve broken my legs ahead of time.

I was probably able to do it at a young age, given that I went back to watch Naruto from halfway through the Chunin Exams arc, as well as Shippuden from start to finish in order to get up to a certain plot point mentioned in passing in Boruto, but to be honest, the original run of Dragon Ball doesn’t jive that well with me. Many who were around at the time can easily go back to that dub or even the sub if they prefer, but I’ve been living off accurate adaptations of serializing manga and light novels. The comparisons between DBZ original and its manga would drive me nuts and there’s no steering wheel down there.

:D

I don’t care what anyone says, whether I’m missing something hilarious in the filler arcs or if their importance is lost on anime these days. I fully understand that that’s the case now. Not that all filler is a waste of time, but rather with anime adopting the seasonal model in the mid-2010s so to speak, there’s no need to chain the animators to their desks and keep them drawing until their hands bend in eight places.

I’m exaggerating, not every animation studio is doing that, but abridged series, official and parodical, show that there’s no need to rush the release anymore. For Kai, I may be an artist, but I’m not an animator and I don’t have an intimate knowledge of recuts, but my limited experience with video editing shows that it’s a bit more complicated than simply removing a few scenes or adding some. No matter what Team Four Star would have you believe. This may harken back to my lifelong difficulty of absorbing massive amounts of information in one sitting, which was why I hated school, but I’d rather watch the Kai dub a hundred times than try to get through the original uncut Dragon Ball Z. And not just that, I’m certain the human mind isn’t designed to or supposed to take in so much information so shortly. I can tell you the plot of some things I’ve watched or played even years after the fact if I’m interested, but speedrunning a series is how I miss some details. I like to absorb everything I can at my own pace, which is why I generally view animanga in a non-straightforward, nonlinear method. I need to let it simmer before I start serving the soup.

I’ve watched the Kai dub at least twice now because of this set up so I’m glad I can say that this works for me. The absence of filler arcs distracted me less and the rigid focus on adapting the manga this time around was easier to follow. Having said that, if you’re cut from the same cloth as I, you may find it easier to hunt for the Blu-Rays or pirate and torrent, especially now since “buying ain’t owning” anymore. And definitely the Kai dub so less time is wasted stretching a single frame or scene for longer than it needs to be.

Shame no other studio officially recut its long ass anime into shorter episodes before it gained traction in the last decade or rewatching original Naruto would be so much easier than it is now.

At least there’s guides to help pick apart the canon from the filler.

One Piece Progress: One Pace

An update on a declaration

Some time last year, I made a bold declaration to give some older anime series a rewatch, namely Giant Pirate Adventure and Space Monkey Mafia. I was able to watch Dragon Ball Z’s Kai dub on the Internet Archive from start to finish, at first before leaving for the Army, and again while in. For One Piece though, I made mention of its pacing problem before which kept me from watching it as consistently at first. Following that, I looked for the One Pace recut to do away with all the half-isode runtime that was standard practice at the time, if you’ve ever watched orignal Naruto, Bleach or the original cut of Dragon Ball Z.

I’m still in the process of completing One Pace after getting back into it from the insistence of a fellow soldier whose exposure to the series is more personal. So far, I’m on the Drum Island arc. Yeah, yeah, snails pace and all that.

But I am rediscovering what appeals to so many about Luffy’s adventures. The core of the series is merely to search for the legendary treasure of the legendary Gol D. Roger: a posthumous character who took the location of his treasure with him to the grave.

There was something about Luffy seeing the execution platform that evoked several images and emotions. The most powerful pirate in history was caught and killed by the Marines, never revealing the location of his treasure, but sprinkling breadcrumbs for other ambitious pirates to follow. The risk of capture and execution is still present, but let’s think critically about what the pirates and the Marines means in this world.

To some of you reading, this may bring up things Hasan Piker has said about One Piece before being “pro-socialist, anti-imperialist” in design. I do see that talking point, but I personally don’t agree with it, since you can be anti-imperialist without being pro-socialist. Getting away from that, though, One Piece does have a slant against an oppressive government as seen in this clip:

As I’ve stated, I’m not that far into the anime, but so far, looking at what Gol D. Roger did to get himself executed by the Marines is a question worth asking. This isn’t me saying he was a good guy. Going by his design, and just from what I can extrapolate from the openings, he doesn’t seem to be very different from Blackbeard or Henry Every or, one of the worst pirates in the Golden Age of Piracy, Black Bart Roberts.

Still following along, albeit, much less closely. It’s a monster series that’s still being released and even repackaged in 3-in-1 omnibus volumes after 28 years in serialization and counting. Not as massive as JoJo’s Bizarre Adventure, but it’s a contender for longest-running series next to Sazae-san and any soap opera/telenovela still on the air.

Maybe because of how long it is, I can make this a yearly thing. Perhaps by September next year, I’ll be nearly done with the Fishman Island arc.

Actually, since I talked more critically about One Piece this time, I think I can put my analysis of Dragon Ball Z in for next week.

My Mini-YouTube Movies Arc

Still ongoing, still finding new films to view

Although I’m as much a piracy advocate as Gol D. Roger, it’s not like the legacy services don’t occasionally give us something worth viewing. The way I got into watching movies primarily on YouTube (before looking elsewhere if what I wanted wasn’t available) began with that time I started to binge all the Terminator movies in rapid succession, next to a viewing of Saving Private Ryan.

For Saving Private Ryan, I recall in middle and high school how whenever the history classes progressed to World War II and eventually to the Allied Landings, they almost always showed the Normandy landings and it became something of a tradition to show the brutality of battle from the Omaha landings, the deadliest landing of just that day. But if you’re American, you’re history lessons probably stopped short of the fall of the wall or the collapse of the Soviet Union. Out of curiosity, I went to look up the entire movie and someone was ballsy enough to have it fully uploaded onto YouTube at the time, before there were ads and before YouTube started to turn to s[pop!]t.

And as regular viewers would know, this was the same setup for at least the first Terminator movie. The original channel I watched it on a decade ago is most certainly deleted (and I highly doubt I can look up my YouTube history from ten years ago), but even to this day dastardly (read: heroic) YouTube channels with only about 20 people in their audience are uploading the full movie, risks notwithstanding. Like this channel:

Channel: INDY CAT PLAY

The graphic content will of course lock the movie to YouTube, but this is an acceptable sacrifice.

After that, it was down to looking for multiple different movies on multiple different pirate and torrenting sites. Gangster Squad, the 300 movies, Apocalypse Now, Full Metal Jacket, and several more. It was an occasional thing to do prior to community college and during the summer of 2017, it started to ramp up alongside that time I checked up on the Naruto series to discover that Boruto was a thing.

Maybe it’s because I took a break from Naruto that I grew to appreciate the successor series as well. But criticism still exists.

In between choosing my courses, I was on the hunt for new movies to watch, and prior to this, I had expressed an interest in military service by the end of high school. Unfortunately, I was 17 when I graduated and wasn’t able to convince my mom that even part-time service had its merits. “Try college first,” everyone said. You know how the classroom setting doesn’t mesh with everyone? That’s me. Learning by myself was always better than learning in a classroom setting, and there was always a pressure to get the highest scores. My average was usually a B- to B, tops. Except for Art, English and Foreign Languages which got me consistent A’s. The push for A’s across the board led me to lightly defy those expectations due to how Icarian and hubristic it felt. Also, every smart kid was a know-it-all with an attitude.

So I went from slightly above average high schooler to slightly below average college student. Seriously, my GPA took a hit due to my piss poor math scores. But away from that, a section of my free time was devoted to movies with a military slant, as a means to hype myself up. I was still determined to join the Army, and if I’m being honest, I probably wouldn’t have had that break in service from 2021 to ’24 if I had kept it a bit more realistic.

As for the movies I was looking for, there was never a single one-size-fits-all website for me to watch them all on, and as you’d expect, popup ads. Popup ads everywhere. But I was able to fight through the mess and make some pretty neat discoveries. The one website that I was able to watch my movies on was called MegaShare. I’m going off memory alone, but as I recall, the site had its server in Vietnam and momentarily went under in late 2020. A Google search during this draft reveals that as of writing this it’s still up and still functional, with TV series included in its lineup.

Watching anything on this site is a bit tricky without a VPN so good luck streaming Paddington 2 or Jigsaw for instance. These days, the majority of the content that I don’t always pirate comes from my subscriptions to Crunchyroll, Netflix, and Tubi, and for free viewing, there’s YouTube Movies and the Internet Archive, God’s gift to the internet.

Which brings me to the arc of YouTube movies made free with ads in between. It started in early June 2020. In the aftermath of the George Floyd riots, movies promoting primarily black casts and stories were made free with ads, and one of them was the saga of Philly detective Virgil Tibbs:

Filmed in 1967, starring Sidney Poitier and Rod Steiger, this movie was about a murder of an influential man in tiny Sparta, Mississippi. The racist police department not only suspects this out-of-town Yankee Negro of doing the deed, they point a gun at him while taking him in. However, when Det. Tibbs reveals that he’s also a cop, his superiors assign him to this murder case and his expertise wins over both the police, the victim’s next of kin, and even select townsfolk. A great movie that to those who’re old enough may have a few things to say about how segregation worked at the time, though probably a smaller net would need to be cast for on-duty cops from back then. My grandmother certainly has some surviving memories of Virginia. Not as far south, but still influenced by the Jim Crow laws.

Afterward, there was a blank period where I didn’t watch that many movies, until the last half of 2022. In the Army, if you can’t continue on in basic training, you’d still be allowed to graduate just at a later date. They’ll recycle you into another company either at the beginning or slightly behind depending on certain factors. I was getting tired of medical issues f[clank!]ing me over and I called it quits… which I was regretting. Playing the waiting game for the entirety of 2022 gave me a lot of time to kill as I couldn’t get a job. Eagerly awaiting the initial rejection, I just watched a handful of movies, two of which that stood out were The Mask and Tombstone. Fast-forward to the last quarter of 2023, where my second attempt at joining the Army bore fruit. Much of my time was divided between watching Lucky Star and Azumanga Daioh on YouTube through unlisted playlists and playing CoD: MW 2019 and House Flipper. This was also after my grandmother moved out to an elder’s home in Baltimore, so for the first time in my life I had my own room… at 24 years old…

The recruiter I was talking with through Reddit (true story) told me that my waiver had been approved and I was set for training at Fort Leonard Wood, Missouri the following January. With that out of the way, I watched as many of the movies as YouTube would make available. The list of movies I’ve seen is extensive, so instead I’ll grab three of the movies that I recall watching on YouTube. Not necessarily before the second attempt at Army life, but just on YouTube Movies

1. Black Hawk Down

I was more than a little hyped up getting back into the Army, and one of the movies I watched was Black Hawk Down. The dramatic retelling of Delta Force’s worst day in Somalia in 1993. To gloss over some of the history, numerous factors helped contribute to the breakdown of the Somali government and instability in the leadership thanks in no small part to colonialism and the clan system. By the early 1990s, the Somali government hit the road indefinitely and numerous warlords rose up dousing the flames with gasoline. One of them, Mohamed Farrah Aidid, had been antagonizing UN Peacekeepers from Pakistan, and President Bill Clinton authorized military action to take him out. The tip of the spear had no idea what they were fighting, a trend that would curse the U.S. military, starting arguably in Vietnam, but continuing on after Somalia.

Channel: Armchair Historian

This video explains it in further detail.

A Black Hawk helicopter was blasted out of the sky and the new mission was to find the soldiers and get them out intact. Easier said than done, when the population of Mogadishu, radicalized and armed with small arms and machetes comes barreling down on your position. Delta lost two of their operators, Master Sergeant Gary Gordon and Sergeant First Class Randy Shughart, and it became a race to get the f[gunshot]k out of Mogadishu without losing anymore people. Mission failed. We won’t get them next time. Somalia is a failed state, yadda yadda…

I’ve talked about this last year, but that was to observe different military practices that are still in use today. For content, 90% of the movie is obviously focused on events from that fateful day, with 10% dedicated to the history and politics of the event. Completely historically accurate? Well, this website fills in the gaps that were scrubbed from the movie for brevity’s sake, but it’s not like there was a fictional account of a flying Pegasus so to that I’d say it’s 95% accurate.

2. Tropic Thunder

This one I hadn’t seen since I was a kid, and its content shows that, on the one hand, it’s best when things age to show the difference between the culture of media then and now, but on the other hand, biting satire like this is sorely missed in this day and age, especially with social media companies making idiot moves in recent history. Cancel culture anyone?

The premise of this comedic masterpiece is that four actors are joined together to adapt a novel of a Vietnam war movie and the production goes awry at every turn. Not because they can’t get film rights, but because of on-set clashes between not just the actors, but also the producers. The studio decides to throw them into Indochina and film them with hidden cameras, failing to realize that they were dropped into the Golden Triangle, a region swaddling Thailand, Laos, and Myanmar where much of the world’s opium is cultivated, typically under the thumb of the nastiest gangs in Asia, to include Triad groups.

Of course, the actors find themselves somewhat held hostage by these guys and the movie turns into an impromptu rescue mission that harkens back to the Project 100,000 policy during the Vietnam War. As for the directors, they have a very clouded “show must go on” mentality and fail to realize who has their stars hostage.

The comedy comes from all the politically incorrect writing and satire. This movie pulls zero punches in taking the piss out of everything. Hollywood’s controversial casting choices, the portrayal of disabled characters by able-bodied actors, the drug use among the Hollywood elites, the draconian control of select studio execs, directors, and other production staff; in an alternate universe, Tropic Thunder would’ve been a documentary. I’ve made jokes elsewhere online that comedy is prophetic and I’ve been seeing it less as a joke and more as the truth these days. No matter your beliefs on a variety of topics, I can’t encourage you to watch this enough. If you’ve seen it before, like I have, give it another watch.

3. No Country for Old Men

Based on the novel of the same name by Cormac McCarthy, in 1980, West Texas hunter, Llewelyn Moss stumbles upon a drug deal gone wrong and takes the money for himself and his wife. Knowing an agent of chaos is after him, he goes through numerous lengths to avoid this amoral hitman, all while an aging sheriff tries to reach him before cartel bullets do.

This movie is called by some the pinnacle of the western genre brought to the modern age. Changing world, untamed land, conflict between nature, society, and mankind; I can think of different media that fit this mold.

No Country requires an elevated level of thinking. It gets a lot of flak from some for the way it ends, which I attribute to a misunderstanding of the western genre. Moss may have been the protagonist, but he’s not necessarily a good guy. His adversary, Anton Chigurh, is both an antagonist and a bad guy and the sheriff Bell is honestly at a loss. When the camera pans to him, he feels like he’s useless and out of his element. Things made sense ages ago, but that age is no more and there’s not much he feels he can do. Moss and Chigurh move at a comparably breakneck pace in their search for the money. Most analyses of the movie are about Chigurh, but not a lot mention Sheriff Bell at all. The movie introduces his character several minutes in, but he has the first and last lines in the movie. I don’t have the analytical expertise to talk about Bell’s place in the movie or the novel (which I haven’t read), but I say he deserves some exposure himself.

YouTube movies can expose you to some films you didn’t know you would like and with a healthy library to show for it, you could easily get lost looking for something to see. No, really, it’s a labyrinth, bring a map… and maybe something to distract the minotaur. For a fourth surprise recommendation to complement the three here, have this:

No staff members were sacked in the production of this classic.

The Cartoon that Satirized Anime Before it was Cool

One in a million

There have been numerous non-Japanese animations that have aped the art-style and, at times, tropes of the medium over the years. Sometimes a single episode is dedicated to taking the piss outta anime, other times it’s the framework of the entire show. You can pick some of your favorites, and while some of mine come from French-produced animations that Nicktoons Network was able to air in the US, one particular show jumped on the same bandwagon and in a more crude manner than its contemporaries in Europe. Enter Kappa Mikey:

Created by Larry Schwarz and his production company Animation Collective, it was given a home on Nicktoons Network, Nickelodeon’s redhaired step-child channel, from February 25, 2006 to September 20, 2008. The premise of the show is 19-year-old Ohioan fumbles an audition to become an actor in Cleveland and gets shunted by the auditioner for his inability to act. Elsewhere, the cast and crew of a Japanese tokusatsu children’s show called LilyMu are eyeing up the wall where the kanji for “financial ruin” (財政破綻) is being written. Their boss notices and demands the director come up with a solution to fix it or they’ll be jobless in no time. After a series of stellar auditions that go nowhere, the crew resorts to a contest on a series of scratch cards, some of which blow in the wind and find themselves in the failed actor’s hands in America.

As luck would have it, it’s the winning ticket, and since becoming even a B-list celebrity in the US is a bust, it’s time to see if the Japanese populace can be won over on this struggling TV series. Sure enough, the fish out of water wins over Japanese fans and breathes new air into the show.

The format of the show is like most comedy anime and even a few western cartoons. Rather than separate the A and B subplots of the episode, they tend to blend into each other, first being introduced as separated entities until they converge roughly 3/4 or 4/5 into the episode’s run time. As for the animation style, it’s a mix of eastern and western animation styles with the American having his distinct art style separate from his Japanese and other non-American counterparts.

The cast of the Kappa Mikey series consists of LilyMu actors Michael “Mikey” Simon, Gonard, Lily, Mitsuki, and the director-producer, Guano. Above them are the literal suits, their boss, Ozu and his Yes-Man named as such. Mikey is the orange-haired, blue-shirted American who does silly and ridiculous things when not acting as the new addition to the LilyMu team. On the set of the show, he’s the star and main hero, a position that would’ve gone to his co-worker, Lily, if it wasn’t for his introduction into the show and is the main reason for her off-screen aloofness towards him.

For Lily, her character design is across between Inuyasha’s Kagome Higurashi and Sailor Moon’s Usagi Tsukino, but personality-wise she exudes a type of tsundere exhibited by Tora Dora’s Taiga Aisaka and Lucky Star’s Kagami Hiiragi. Her language may not carry the same weight after 20 years, but at the time, she was so liberal with the use of the word “spaz” that a concerned British parent may as well investigate further before muting the telly because of how dangerously close that is to the word “spastic.” Sidenote: If you’re curious why that’s a taboo word in the UK, in the Americas it carries the same connotation as the word “retarded.”

Gonard is built like an off-brand Raditz sans scouter, armor, and death by Kakarot, but has the same role as Raditz and just because he isn’t plenty dead enough, lots more screentime. His role in the LilyMu TV show is that of the villain with all the gadgets and gizmos that either inspired Heinz Doofenshmirtz in Danville to build his own or inspired him to take on a lawsuit because that Japanese show took all of his ideas!

But the Tokyo Metropolis is well outside the tri-state area and Doof’s mission is to be a doofus.

When off the show, Gonard is simply the good-natured dimwit who eats everything that is known to edible while also experimenting like that one episode of Teen Titans when Cyborg’s module malfunctioned and he saw food everywhere. Gonard is essentially Patrick Star from the ridiculous ideas, to the green shorts, even to the body type, though instead of hefty, Gonard has noticeable muscle mass. As a result of being the villain on the show, one episode hints at him being feared by those with a surface level knowledge of the show he plays in. And this is a real phenomenon where kind actors are too heavily associated with a great villain they have or currently portray. See Sir Anthony Hopkins and Hannibal Lecter for more details.

Mitsuki is the polar opposite and foil of sorts to Lily. If Lily was like Kagami from Lucky Star, Mitsuki is a bit like her sister, Tsukasa. Furthermore, Mitsuki instantly took a liking to Mikey once he landed at Haneda Airport and has an immediate crush on him at first glance, despite his general idiocy and whatnot. Sadly, it’s not very reciprocal as Mikey himself has a one-way crush on Lily. The reason given in a Season 2 episode being that she has a competitive, risky edge to her, compared to Mitsuki who could best be described as what Jotaro Kujo considers a traditional Japanese woman, or “yamato nadeshiko”. Quiet, demure, considerate, but also smart and unflinching. I don’t know if the “blue haired loser girl” trope is this old, but if it’s not then that means Mitsuki is either the progenitor or an early source of the trope. On the show, she’s fiercer and tougher than she is off screen

Guano is the purple-dyed Pikachu reject and nervous trainwreck that manages to keep the show held together with homegrown gorilla glue and 20-year-old Flex Tape, and it’s fairly obvious why he’d be that. He’s the director and Ozu and Yes-Man breathing down his neck put him on edge, especially when things go diagonally. On the show, he lives up to the rip-off Pikachu by merely repeating his name with each action or attack he pulls, especially with the large gemstone in his chest. Although the gemstone functions and shoots lasers, its reserved for other emergencies both on the set and on the Kappa Mikey show as a whole, merely having the same function as the gem or laser eyes on Frylock’s back in Aqua Teen Hunger Force.

For Ozu and Yes-man, Ozu is the man who can feed or starve his actors, pay or withhold pay, pull the plug or keep life support on. Long before Benson the gumball machine on Regular Show would threaten to fire Mordecai and Rigby, Ozu did it several years prior and normally did it to Mikey, but sometimes he extended it to the rest of the cast if the screw up was that egregious. Opposite the iron footprint on the floor, he’s consistently shown to butter up Mikey and consider him the prized piece that makes the show whole. As an inseparable addition to the show, keeping Mikey in good graces is his main priority. He doesn’t always do this to him out of genuine kindness, but it hints at one aspect of Japanese and, by extension, East Asian face culture. Maintaining an image of grace and harmony keeps the tabloids and journos from slandering you every minute. As a contrast, the employees are societally obligated to also make the boss and the company look at its absolute best 100 percent of the time. And this is all a satire as the reality on the ground still exposes even East Asian companies to scandals and controversies of their own. Nintendo, Konami, most Korean chaebols (itself a different snake pit), Alibaba; being based in East Asia doesn’t save these kind of companies from human error, negligence, or even malice.

Finally, there’s Yes-man who’s more of a caricature than an actual character. He’s a parodical gag of an existing character in other media and at times in real life. A cheerleader in a suit for Ozu himself, he’s not exactly meant to have any development whatsoever, merely an exaggerated side-character to point and laugh at. A jester of sorts.

This video by Jordan Fringe explains the production side of things:

Channel: Jordan Fringe

For two seasons, Kappa Mikey ran largely unimpeded by any outside forces. It was pitched by Schwarz as an “American-style anime series” and considering what I’ve grown up on, it’s been preceded and surpassed many times depending on what you consider an American cartoon whose art-style is heavily influenced by Japanimation. The Boondocks and Avatar: The Last Airbender for instance but neither are very well-loved in Japan in particular or East Asia very widely. The former was made by Aaron McGruder as a reflection of black American culture which will get lost in translation, literally, when exported abroad and the latter does its best with its source material of wider Asian folklore and mythology, but without the core tenets of Buddhist, Taoist, or Confucian beliefs, the face culture, or the courtship, it would at best be limited to a cult following outside of the west.

I haven’t even the slightest idea if this show has popularity in the country it takes the piss out of. On the one hand, it’s theme song is sung by a J-Rock band called Beat Crusaders, but on the other hand, Nickelodeon’s practice of hiding mid-tier TV series on Nicktoons Network and praying no one would notice when iCarly and Drake and Josh and SpongeBob were on the air left it to its fate of obscurity, at least for those who couldn’t afford cable.

Damn, I miss this logo…

Now that’s pretty much the show and its lifespan, how did it end? Or more to the point, why did it end? It had the energy to get at least another season or two. Perhaps even a made-for-TV movie. In that same video by Jordan Fringe, no clear reason was given except for speculation over budget constraints and a low viewership. Considering it was on an affiliate channel at the time and not likely not a major priority for the likes of Nick and Viacom, I can’t help but feel some sabotage was at play and as biased as it may sound to say about a studio over one show, there were a lot of shows that got shunted and only found wider success of sorts on the smaller channel. Some of the shows being legacy series that were given a modern reboot, though the results were far more mixed.

For a rather primitive though mid-2000s charmed show about an American becoming a Japanese audience darling, the entire series can be found on the Internet Archive for your viewing pleasure. Not to mention one I’m watching out of order since the callbacks to earlier episodes are few and far between.